Info
“ | Llamas come in four fetching colours, brown, grey, white and creamy. A neutral mob, they can be tamed just like horses and leashed together in chains to form caravans, which is far less grim and prison-chain-gangy than I`ve just made it sound. Honest! Llamas can even have little llama babies, as if they weren`t insufferably cute enough already. | „ | |
— Tom Stone Tom Stone Occupation Creative communications assistant @@@#@@@Twitter(twitter.com)###@### name @TheTomStrange This article is a stub. Please help us by expanding it. Tom Stone is a creative communications assistant at Mojang AB, having started as of Jan. |
Llamas are neutral mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of which can be tamed "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of and used to transport large shipments of items.
Videos
Trivia
- The player can still see a llama`s carpet decoration when it is under the effect of Invisibility.
Spawning
Llamas spawn naturally in savanna A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you (plateau variant) and extreme hills A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you biomes, in herds of four or five and typically on top of hills. Their wool colors often depend on what biome they are in.
Appearance
Llamas can spawn with one of four different skins. This will either be brown, creamy, gray, or white.
They are 0.9 blocks wide and 1.87 blocks tall.
Drops
Llamas drop 0⃢₀ₓ2 leather Leather Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 334 hex: 14E bin: 101001110 Name leather See the leather from cows and horses. For the leather . They will also drop anything equipped, such as a carpet, a chest, all the items in their inventory "GUI" redirects here. For items like health bars and crosshairs, see Heads-up display. Inventory pop up screen A filled and sorted inventory Chest inventory The inventory is the pop-up menu that the player uses to , and 1⃢₀ₓ3 experience.
Like other baby animals, killing a baby llama yields no items, or experience.
Taming and leading
Llamas can be tamed "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of similarly to horses Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First . They can be tamed by right clicking on the llama until it shows hearts. Be that as it may, even when tamed, the player can`t control their movements when riding them. A lead Lead Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 420 hex: 1A4 bin: 110100100 Name lead Leads, also known as leashes, are items used to leash and lead passive mobs. can be attached to one, and when this happens, surrounding llamas (both tamed and un-tamed) will follow, making a caravan. A caravan can have up to ten llamas in it, including babies. Even though only ten llamas can be in a caravan, leashing a second llama forms a second caravan. Using this feature, a player can lead as many llamas as they want.
Storage
Llamas can be equipped with chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) , giving it 3, 6, 9, 12, or 15 slots of inventory space, according to the NBT-tag "Strength" (see `Data Values` below). The storage available is 3*(Strength).
Decoration
They can also be equipped with carpets Carpet Transparency Yes Luminance No Blast resistance 0.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 171 hex: AB bin: 10101011 Name carpet Carpets are thin blocks which are mainly used . Each carpet color yields a different pattern.
Spitting
Llamas are neutral, and if a player or mob attacks one, it will spit at the attacker once, dealing 1 () damage. They are hostile to untamed wolves, and will spit at them without provocation. Sometimes when they spit at a wolf or player they can start a fight within a group of llamas by accidentally hitting each other.
Llamas will tend to repel wolves with their spitting, depending on their strength value. For llamas with strength 4 and 5, wolves will always run away, and for weaker llamas, wolves will run away correspondingly less often.
Llamas won`t attack tamed wolves (dogs) unless provoked.
Breeding
Tamed llamas can be bred using hay bales Hay Bale Transparency No Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable Yes, but does not catch fire from lava Drops Itself Data value dec: 170 hex: AA bin: 10101010 Name hay_block .
The children will take on the appearance of one of the parents as if by a coin flip. The strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it`s still capped at 5. For quick reference, consult the following table.
Wild | 1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|---|
1 | 32.8% | 97% | 48.5% | 32.33% | 24.25% | 19.4% |
2 | 32.8% | 3% | 50% | 33.33% | 25% | 20% |
3 | 32.8% | 1.5% | 33.33% | 25% | 20% | |
4 | 0.8% | 1% | 25% | 20% | ||
5 | 0.8% | 0.75% | 20.6% |
Select a column based on the stronger parent. Wild means there are no parents, e.g. a llama spawned by world generation or a spawn egg. Select a row to find the probability of the resulting llama having a specific strength.
Data values
Llamas have entity data associated with them that contain various properties of the mob. Their entity ID is llama
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
EatingHaystack: 1 or 0 (true/false) - true if grazing.
Tame: 1 or 0 (true/false) - true if the llama is tamed. (Non players mobs will not be able to ride a tamed llama if it has no saddle)
Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 ⃗ strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 will cause a wolf to always run away.
DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.- Tags common to all items see Template:Nbt inherit/item/template
OwnerUUID: Contains the UUID of the player that tamed the llama. Has no effect on behavior.
Items: List of items. Only exists if ChestedHorse is true.
An item, including the Slot tag.- Tags common to all items see Template:Nbt inherit/item/template
Spit
Llama spit has entity data associated with it that contain various properties of the spit entity. Its entity ID is llama_spit
. It produces spit particles Particles are special graphical effects in Minecraft. Contents 1 Behavior 2 Types of particles 3 History 4 Issues 5 Trivia 6 Gallery Behavior edit | edit source] Particles always seem to face the player and when summoned, and obeys gravity. The spit entity must belong to a llama to deal damage, meaning that the spit summoned by commands deals no damage.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
Owner: Contains information about the entity who owns the spit.
OwnerUUIDMost: Identifying the owner of this spit, these are the most significant bits of that entity`s Universally Unique IDentifier. This is joined withOwnerUUIDLeast
to form that entity`s unique ID.
OwnerUUIDLeast: Identifying the owner of this spit, these are the least significant bits of that entity`s Universally Unique IDentifier. This is joined withOwnerUUIDMost
to form that entity`s unique ID.
Advancements
Icon | Advancement Java Edition Only “ The system as a whole is called "advancements", which is aimed at guiding & tracking players progress through the game (in vanilla survival and any custom additions by mapmakers or mods). | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement. | minecraft:husbandry/breed_an_animal | |
Two by Two | Breed all the animals! | The Parrots and the Bats | Breed pairs of each of these 10 mobs. Other tamable mobs, if any, are ignored for the advancement. | minecraft:husbandry/breed_all_animals |
History
Issues
Issues relating to ⃢₀ₜLlama⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
Mechanics
Llamas will spawn in small herds in Extreme Hills and Savanna biomes. They can come in four different color variations, and depending on the biome they are found will determine what two of the four color variations of llamas will spawn in that biome.
They can be tamed like Horses, but they cannot be controlled by players when they mount the llama as of yet. Once tamed, a Lead rope can be attached to the llama which allows it to follow players around. Up to ten other nearby llamas will also follow the llama wearing the lead rope.
Llamas can be equipped with Chests which will allow players to store their goods in a mobile container; however, the amount of storage space available is randomized, and it depends on the llama. They can also be equipped with Carpets for decoration.
If a Player or mob attacks a llama, the llama will spit at its attacker. Llamas will also automatically attack any untamed wolves that happen to stray too close. The wolf in question will fight back depending on the same data tag that controls the number of slots in a llama chest.