Info
16w38a
Type | Snapshot |
---|---|
Release date | Sep. 20, 2016 |
Snapshot for | |
Download | Client (.json) |
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16w38a is the sixth snapshot released for 1.11 1.11 Official name Exploration Update 1] Release date Nov. 14, 2016 Development versions View all Snapshots 16w32a 16w32b 16w33a 16w35a 16w36a 16w38a 16w39a 16w39b 16w39c 16w40a 16w41a 16w42a 16w43a 16w44a Pre-releases 1.11-pre1 Download Client (.json) .
Additions
doWeatherCycle
- Determines whether the weather will change.
- Defaults to true.
maxEntityCramming
- Defaults to 24
- If one entity tries to push more than 24 other entities, it starts to suffocate. (Note that pushing entities like minecarts also count towards this, although minecarts don`t suffocate, mobs or players who push one, do suffocate)
- The death message is suffocated in a wall
- Setting to 0 disables the rule.
- Affects mobs and players only.
Videos
Changes
- Cobblestone walls Cobblestone Wall Transparency Yes Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 139 hex: 8B bin: 10001011 Name cobblestone_wall Cobblestone walls are decorative blocks. There are 2 types: and Mossy Cobblestone walls Cobblestone Wall Transparency Yes Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 139 hex: 8B bin: 10001011 Name cobblestone_wall Cobblestone walls are decorative blocks. There are 2 types:
- Are now in the Decoration Blocks tab in the Creative Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. inventory rather than the Building Blocks tab.
- Guardians Guardian Health points 30 ( × 15) Attack strength Easy: 4 () Normal: 6 () Hard: 9 () When attacked (if spikes are out): 2 () Size Height: 0.85 Blocks Width: 0.85 Blocks First appearances and Elder guardians Elder Guardian Health points 80 ( × 40) Attack strength Easy: 5 () Normal: 8 () Hard: 12 () When attacked (with spikes extended): 2 () Size Height: 1.9975 Blocks Width: 1.9975 Blocks First appearances
- Their common drop of raw fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw will now be cooked fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw if they die while on fire.
- Their rare drops from player kills, which match fishing loot and are sometimes fish, are unaffected.
- Their raw rabbit Raw Rabbit Type Food Restores 3 () Cookable Yes Renewable Yes Stackable Yes (64) Experience Cooked: 0.35 First appearances See History Data value dec: 411 hex: 19B bin: 110011011 Name rabbit Raw rabbit is a food item that drop is now affected by the Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will enchantment.
- Their bone Bone Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 352 hex: 160 bin: 101100000 Name bone See the bone item. For the bone block, see Bone and rotten flesh Rotten Flesh Type Food Restores 4 () 80% chance of Hunger for 0:30 Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 367 hex: 16F bin: 101101111 Name rotten_flesh Rotten flesh is a drops (respectively) now yield 0⃢₀ₓ2, and are now affected by Looting.
- Ink sacs Ink Sac Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) Data value dec: 351 hex: 15F bin: 101011111 Name dye Ink sacs are the darkest possible primary color dye. Contents 1 Obtaining 1.1 Squids 1.2 Fishing are now caught in stacks of 10 with a weight of 1, rather than in stacks of 1 with a weight of 10.
- Messages can now be 256 characters long instead of 100.
- Invalid selectors (such as
@eType=creeper
instead of@etype=creeper
, or also@easdf
or@efoo=nonexistent
) now generate an error instead of being silently ignored. - Removed implicit target selectors (such as
@e167,28,454
).
- Potions that have missing or invalid potion-effect tags now default to the Uncraftable Potion, which now has no glint, and is now magenta in color.
- This also applies to lingering potions, splash potions and tipped arrows.
- Due to the water bottle without tags being changed to uncraftable potion, the brewing icon is also changed to uncraftable potion in the creative inventory.
- Visible when equipped on skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 , zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn and armor stands Armor Stand Type Decorations Durability N/A Renewable Yes Stackable Yes (16) Flammable Yes Internal ID 30 Network ID 78 Entity ID armor_stand Health points 2 () First appearances See History Data value dec: 416 hex: 1A0 bin: 110100000 .
- Using pick block will give the player farmland itself instead of dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see .
Fixes
- 39 issues fixed
- From released versions before 1.11
- MC-3841 – Attacking an unsaddled pig while holding a saddle saddles the pig.
- MC-8673 – Players killed by Wither Skeletons are shown to have been killed by a Skeleton
- MC-36927 – Durability of golden swords occasionally dropped by zombie pigmen is not random (always 25).
- MC-46456 – Written books given by command crashes when copied in crafting table if
Author
is missing - MC-61997 – Squids spawn in lava.
- MC-66946 – 2-block tall hitbox on small armor stands.
- MC-67406 – Small armor stands display items differently than normal ones.
- MC-70424 – Baby zombie pigmen`s sword is slightly tiled forward.
- MC-80551 – You can place redstone, doors, rails etc. onto 7⁄8 layers of snow.
- MC-86130 – Shields change their base color when damaged & repaired / Crafting different in colors results in damage.
- MC-87159 – Dragon breaks blocks in far-off locations.
- MC-88533 – Marker armorstands cannot properly be tested for with target argument
"r=0"
. - MC-89921 – Elytra not rendered on entities/mobs.
- MC-91383 – Horses (now only skeleton horses and zombie horses) drop different amount of loot than before.
- MC-92772 – Saddled pigs don`t drop saddle with
doMobLoot=false
. - MC-92776 – Ink sacs are fished in stacks of 1 instead of 10.
- MC-93435 – Cobblestone walls are listed in the "Building Blocks" tab.
- MC-93609 – Player is floating above the saddle of a mule.
- MC-93824 – Feeding golden carrot to breed horse works if
InLove
is greater than 0. - MC-94476 – Killing rabbits with Looting does not give more raw rabbit.
- MC-94947 – Chicken "stepping" sound still works when the chicken is swimming.
- MC-95450 – Villager loot table missing.
- MC-95469 – Middle click / pick block on farmland gives dirt.
- MC-96499 – Boats collide with any entity (arrows, paintings, etc.) even if
Marker:1b
is on (armor stand). - MC-98146 – Marker armor stand does not render in some cases.
- MC-98260 – Water bottles have inconsistent NBT tag depending on how you obtain them.
- MC-99602 – Impossible to detect water bottles filled from the ocean in player`s inventory.
- MC-100950 – Boats can travel / remain on the fog of lingering potion / dragon`s breath.
- MC-101615 – Silverfish do more damage to players on easy difficulty than on normal difficulty.
- MC-101642 – Iron golem /
VillagerGolem
is holding red flower client side 400 ticks too long. - MC-103339 – Mushroom cows do not path to mycelium, but grass. Causes unintended spawning requirements.
- MC-103726 – Marker armor stands are not saved with structures.
- MC-105071 – Random green/gray dot in anvil GUI.
- MC-106747 – Wither bosses break structure blocks / structure voids.
- MC-106842 – Target selector stops parsing its arguments if an entry is not
.= - MC-107054 –
lit_furnace
item model but no item. - MC-107055 – 2 models for old wooden slab`s item
- From the 1.11 development versions
- MC-106485 – Banner applied to a shield doesn`t change the shield correctly.
- From the previous development version
- MC-106896 – Crash when using backspace after deleting all the characters in the name of anything with a custom name.