Weapon


Info

For the equip ability, see Equip

Weapons are special cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, hearthstone which can be equipped by heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. hearthstone . Each weapon has an Attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to value and a Durability Sen jin Shieldmasta, a simple minion card. It has 3 Attack, 5 Health and a mana cost of 4. Attributes are key values which define a character or weapon s power, cost and survivability. Attributes of some hearthstone value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and hearthstone the old one. Equipped weapons are displayed to the left of the hero`s portrait.

While a weapon is equipped, the hero`s Attack will be increased by an amount equal to the weapon`s Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon`s Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards, the least common of the three card types. Some spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the hearthstone and minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion hearthstone Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are and Deathrattles A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. hearthstone grant players weapons through the ` equip For the act of equipping a weapon, see Weapon Equip is an ability which generates a weapon and equips the hero with it. Equip effects are the weapon equivalent of summon effects; while similar to hearthstone ` ability, as does the rogue Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and hearthstone Dagger Mastery Dagger Mastery Type: Hero Power Class: Rogue Cost: 2 Abilities: Equip Tags: Weapon-generating Hero Power Equip a 1/2 Dagger.See this card on Hearthpwn data page] Dagger Mastery is the rogue s basic Hero Power. Contents 1 hearthstone . As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy`s. Pirate Pirates are a type of minion. The majority of Pirate cards fit a weapon theme and are most useful in decks that featureSpecial attraction a lot of weapons. Pirates are associated with the rogue and warrior hearthstone cards have a strong weapon theme.

Strategically, weapons are useful for removing Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine hearthstone enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control Board control is an unofficial term usually referring to a player s ability to keep the opponent from building up minions on the battlefield, or "board". Control decks are named after this strategy, aiming to control , or as additional burst Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an damage for reaching lethal Lethal is a term used in Hearthstone to refer to damage sufficient to defeat the enemy hero, and win the game. "Having lethal" is used as a measure of imminent and unavoidable success, similar to .

Strategy

Weapons are available for Warrior, Shaman, Rogue, Hunter, Warlock and Paladin classes. Additionally Priest can gain weapon cards in game by using Mind Vision or Thoughtsteal.

Since the Goblins vs Gnomes Card Set Blingtron 3000 has made it possible for every class to wield weapons.

Notes

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to

Videos

  
  • Hearthstone Theory: An Analysis of Weapons (Follow me on Twitter: https://)
  • Insane Weapon Thief Rogue | Rise of Shadows | Hearthstone (A ton of value mixed with a bi)

Classes

Rogues Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Unique mechanics 5 Strategy 5.1 Countering a rogue 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Weapons 8.1 Uncollectible 9 Leveling rewards 9.1 hearthstone , paladins The  Paladin is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Uther Lightbringer and Lady Liadrin. Heroes edit | edit source] Uther Lightbringer is the standard hero for paladins. Players who hearthstone and warriors The  Warrior is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream and Magni Bronzebeard. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 6 hearthstone have the largest range of weapons and are generally considered to have the greatest weapon-synergy, while hunters The  Hunter is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Rexxar and Alleria Windrunner. Contents 1 Heroes 2 Background 3 Hero Power 4 Strategy and gameplay 5 Counters 5.1 Secrets hearthstone and shamans The  Shaman is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Thrall and Morgl the Oracle. Contents 1 Heroes 2 Background 3 Hero Power 4 Strategy and gameplay 4.1 Counters 5 hearthstone have limited weapon choices. Druids The  Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy hearthstone , mages Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 hearthstone , priests The  Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 hearthstone and warlocks The  Warlock is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Gul dan. Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 3.1 Replacement Hero Powers 4 Strategy hearthstone do not normally use weapons, although warlocks can obtain Blood Fury Blood Fury Set: Classic Type: Weapon Class: Warlock Rarity: Common Cost: 3 Attack: 3 Durability: 8 See this card on Hearthpwn data page] Blood Fury is an uncollectible weapon generated by the legendary warlock minion hearthstone through Lord Jaraxxus Lord Jaraxxus Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 3 Health: 15 Abilities: Battlecry, Equip, Replace Hero Power Tags: Hero Power-related, Weapon-generating Battlecry: Destroy your hero and replace it hearthstone .

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards, or mechanics that allow them access to other classes` cards, such as Renounce Darkness, Spellslinger, Drakonid Operative or Golden Monkey. Currently only two neutral cards directly provide weapons: Blingtron 3000 and Medivh, the Guardian. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent`s cards, such as Malkorok`s Battlecry, or Tirion Fordring`s Deathrattle.

Despite not having any weapons of their own, priests The  Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 hearthstone have substantial access to opponents` weapons through copy effects such as Mind Vision and Thoughtsteal. With access to powerful additional mind control effects such as Mind Control and Cabal Shadow Priest, the priest is a substantially weapon-capable class when playing against a suitable opponent.

Collectible

For Wild format listings, see Weapon/Wild format

Collectible weapons can be collected by players and added to decks.

Name / Desc Rarity Class Cost Atk HP Description
Fiery War Axe Fiery War Axe Set: Basic Type: Weapon Class: Warrior Cost: 2 Attack: 3 Durability: 2 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.See this card hearthstone Free Warrior 2 3 2 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Light`s Justice Free Paladin 1 1 4 Prince Malchezaar was a collector of rare weapons. He`d animate them and have them dance for him.
Arcanite Reaper Common Warrior 5 5 2 No… actually you should fear the Reaper.
Assassin`s Blade Common Rogue 5 3 4 Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Fool`s Bane Common Warrior 5 3 4 Unlimited attacks each turn. Can`t attack heroes.A fool and his bane are soon parted.
Spirit Claws Common Shaman 2 1 3 Has +2 Attack while you have Spell Damage.They`ll be MUCH easier to use once they add the spirit thumb.
Stormforged Axe Common Shaman 2 2 3 Overload: (1)Yo, that`s a nice axe.
Truesilver Champion Common Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it.It Slices, it Dices. You can cut a tin can with it. (But you wouldn`t want to.)
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.First Lesson: Put the pointy end in the other guy.
Jade Claws Rare Shaman 2 2 2 Battlecry: Summon a Jade Golem. Overload: (1)"Best manicure ever!" - Aya Blackpaw
Molten Blade Rare Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon.It’s a sword! It’s a knife! It’s a swizzle-stick!
Obsidian Shard Rare Rogue 4 3 3 Costs (1) less for each card you`ve played from another class.You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Perdition`s Blade Rare Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead.Perdition`s Blade is Ragnaros`s back-up weapon while Sulfuras is in the shop.
Rallying Blade Rare Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine Shield.As far as blades go, this one is pretty great in the motivation department.
Vinecleaver Rare Paladin 7 4 3 After your hero attacks, summon two 1/1 Silver Hand Recruits.George and Karl! Thank the Light we found you!
Brass Knuckles Epic Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1.For the goon that wants to make a fashion statement.
Doomhammer Epic Shaman 5 2 8 Windfury, Overload: (2)Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Gladiator`s Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking.The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.Grommash Hellscream`s famous axe. Somehow this ended up in Prince Malchezaar`s possession. Quite the mystery!
Hammer of Twilight Epic Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental.Stop! It`s Twlight Hammer time.
Piranha Launcher Epic Hunter 5 2 4 Whenever your hero attacks, summon a 1/1 Piranha.A great improvement over the guppy launcher.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability.I dub you Sir Loin of Beef!
Tentacles for Arms Epic Warrior 5 2 2 Deathrattle: Return this to your hand.That`s right. Garrosh just slapped you to death with a tentacle.
Showing all 23 cards
Fiery War Axe(632).png
Light`s Justice(250).png
Arcanite Reaper(182).png
Assassin`s Blade(433).png
Fool`s Bane(42041).png
Spirit Claws(42042).png
Stormforged Axe(152).png
Truesilver Champion(293).png
Eaglehorn Bow(363).png
Jade Claws(49724).png
Molten Blade(55496).png
Obsidian Shard(55587).png
Perdition`s Blade(82).png
Rallying Blade(35246).png
Vinecleaver(55581).png
Brass Knuckles(49680).png
Doomhammer(172).png
Gladiator`s Longbow(278).png
Gorehowl(96).png
Hammer of Twilight(33163).png
Piranha Launcher(49618).png
Sword of Justice(567).png
Tentacles for Arms(33140).png


Uncollectible

For Wild format listings, see Weapon/Wild format

Uncollectible weapons cannot be collected by players or directly placed into decks. Be that as it may, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Class Cost Atk HP Description
Atiesh None Any 3 1 3 After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.⃂
Sharp Fork None Rogue 3 3 2
Wicked Knife Free Rogue 1 1 2
Battle Axe Common Warrior 1 2 2
Blood Fury Blood Fury Set: Classic Type: Weapon Class: Warlock Rarity: Common Cost: 3 Attack: 3 Durability: 8 See this card on Hearthpwn data page] Blood Fury is an uncollectible weapon generated by the legendary warlock minion hearthstone Common Warlock 3 3 8
Heavy Axe Common Warrior 1 1 3
Rusty Hook Common Warrior 1 1 3
Ashbringer Legendary Paladin 5 5 3
Sulfuras Legendary Warrior 3 4 2 Battlecry: Your Hero Power becomes `Deal 8 damage to a random enemy.`⃂
Showing all 9 cards
Atiesh(42209).png
Sharp Fork(42207).png
Wicked Knife(183).png
Battle Axe(403).png
Blood Fury(669).png
Heavy Axe(583).png
Rusty Hook(35285).png
Ashbringer(53).png
Sulfuras(55531).png


Cards that generate weapons

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dagger Mastery Dagger Mastery Type: Hero Power Class: Rogue Cost: 2 Abilities: Equip Tags: Weapon-generating Hero Power Equip a 1/2 Dagger.See this card on Hearthpwn data page] Dagger Mastery is the rogue s basic Hero Power. Contents 1 hearthstone None Hero Power Rogue 2 Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and hearthstone
Equip a 1/2 Dagger.
Arathi Weaponsmith Common Minion Warrior 4 3 3 Battlecry: Equip a 2/2 weapon.50% off fist weapons, limited time only!
Deadly Fork Common Minion Rogue 3 3 2 Deathrattle: Add a 3/2 weapon to your hand.For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
N`Zoth`s First Mate Common Minion Pirate Warrior 1 1 1 Battlecry: Equip a 1/3 Rusty Hook.Hates when N`Zoth yells "Ahoy Matey!!", but there`s not really much he can do about it.
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.Easily worth 50 DKP.
Lord Jaraxxus Lord Jaraxxus Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 3 Health: 15 Abilities: Battlecry, Equip, Replace Hero Power Tags: Hero Power-related, Weapon-generating Battlecry: Destroy your hero and replace it hearthstone Legendary Minion Demon Warlock 9 3 15 Battlecry: Destroy your hero and replace it with Lord Jaraxxus."TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Malkorok Legendary Minion Warrior 7 6 5 Battlecry: Equip a random weapon.Garrosh`s best buddy. It`s true. Look it up.
Medivh, the Guardian Legendary Minion Any 8 7 7 Battlecry:Equip Atiesh, Greatstaff of the Guardian.If you think the party`s great now, just wait `til he invites the orcs over!
Tirion Fordring Legendary Minion Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.If you haven`t heard the Tirion Fordring theme song, it`s because it doesn`t exist.
Showing all 9 cards
Dagger Mastery(201).png
Arathi Weaponsmith(504).png
Deadly Fork(42057).png
N`Zoth`s First Mate(33132).png
Upgrade!(638).png
Lord Jaraxxus(482).png
Malkorok(35207).png
Medivh, the Guardian(42036).png
Tirion Fordring(391).png

Related cards

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Deadly Poison Free Spell Rogue 1 Give your weapon +2 Attack.Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Acidic Swamp Ooze Acidic Swamp Ooze Set: Basic Type: Minion Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry, Destroy Tags: Weapon-related Battlecry: Destroy your opponent s weapon.Oozes love Flamenco. Don t ask.See this card on Hearthpwn data page] Acidic Swamp hearthstone Common Minion Any 2 3 2 Battlecry: Destroy your opponent`s weapon.Oozes love Flamenco. Don`t ask.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon."I only plunder on days that end in `y`."
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon."Yarrrr" is a pirate word that means "Greetings, milord."
Naga Corsair Common Minion Pirate Any 4 5 4 Battlecry: Give your weapon +1 Attack.Hook-tails are nice and all but she keeps getting stuck on things.
Southsea Deckhand Common Minion Pirate Any 1 2 1 Has Charge while you have a weapon equipped.Pirates are into this new fad called "Planking".

Mechanics

Weapons have two values, Attack and Durability. Attack of the weapon defines the attack value of your hero while attacking with the particular weapon. Durability is the number of times the weapon can be used to attack before it is discarded. Note that Attack value of the hero (Yellow sphere on bottom-left corner of your hero image) and Attack value of the weapon (Number over the crossed swords on the bottom-left corner of the weapon) are different, which has some important implications.

Your hero has Attack value of zero during your opponent`s turn, even if your hero has a weapon equipped. This means that attacking your hero does not damage the attacker, unlike attacking a minion would do. When your hero attacks an enemy that has Attack value other than zero your hero loses health or Armor equal to the targets Attack value.

Becase the Attack value of your hero is different from the Attack value of your weapon Bloodsail Raider only benefits from the Attack value of your weapon. This means cards such as Heroic Strike and Rockbiter Weapon that give the bonus Attack to your hero instead of your weapon do not count towards extra Attack gained. Blade Flurry works in a similar fashion.

Playing a weapon card while your hero already has a weapon equipped discards the old weapon and replaces it with the one just played. Buffs such as Deadly Poison do not carry over to improve the new weapon.

General

Weapons give your hero a method of damaging the enemy, which unlike most spells lasts longer than one turn. This often translates into a visible threat of killing low health enemy minions securing board control to you. With the aid of a weapon your smaller minions can take out larger enemy minions and force enemy in turn to react to your heavier minions. In aggressive strategies weapons gain value by granting several damage instances that only cost mana once. One must be careful of overusing weapons, though, for the damage taken by hero attacking minions continuously may quickly exceed the benefits.

Warrior

Warrior Hero Power Armor Up! synergises well with weapon cards. Extra Hit Points in the form of Armor help to limit the damage Warrior hero takes when attacking enemy minions. Often Warrior uses weapons for removing enemy minions, as there are very few direct removal spells availabe for this class. Spiteful Smith with Inner Rage is a good way to gain a powerful minion and a strong buff for weapons.

Paladin

Paladin decks normally use Sword of Justice and Truesilver Champion but leave Light`s Justice out. Sword of Justice is mainly played for the effect of it, which at the cost of one durability gives +1 Attack and Health to minions summoned by the player when the Sword is in play. It is rarely used for attacking as it has rather weak Attack value of one. Truesilver Champion has considerable Attack value of four and it is often used similarly to Warrior weapons in removing enemy minions from the board.

Rogue

Rogue Hero Power Dagger Mastery equips hero with a 1/2 weapon. Using Deadly Poison to buff it to 3/2 is strong option and combining Blade Flurry to produces inexpensive board wipe. Assassin`s Blade is a strong stand-alone weapon and Perdition`s Blade is not weakest of the weapons either. Using Shiv to activate Enrage of Spiteful Smith is a reliable way to gain even more value of weapons. Generally Rogue does not need weapons for removal, but uses them to damage the opposing hero. Naturally the usage of weapons is not limited to that when opportunity and need to take down strong minions is present.

Hunter

Hunter playstyle revolving around Unleash the Hounds Beast combo has limited uses for weapons. Generally Eaglehorn Bow can be used before crucial turns six and seven to control the board and to bring enemy hero towards kill threshold of the UTH combo. Additionally popular secrets such as Freezing Trap have strong synergy with the weapon. In a more control oriented deck Gladiator`s Longbow has some usage as a removal tool, since dealing five damage while being immune allows one-shotting popular minions such as Sen`jin Shieldmasta or Chillwind Yeti.

Shaman

Shaman class speciality, the Totems, has no obvious synergy with weapons. Despite this the Overload mechanic provides good reasons for utilising weapons. Mainly because of mana available is often lower than the number of turns playing a weapon provides nearly certain way to deal damage over the next turns. Additionally the Windfury effect of Doomhammer gives Shaman players higher level of control over damage planning.

Warlock

Warlock gains its only weapon, the Blood Fury, by playing Lord Jaraxxus. Because Lord Jaraxxus has only fifteen health player must be very careful about inflicting damage to the hero.

Weapons

Name Rarity Class Type Subtype Cost Atk HP Effect
Arcanite Reaper Free Warrior Weapon General 5 5 2
Ashbringer Legendary Paladin Weapon General 5 5 3
Assassin`s Blade Free Rogue Weapon General 5 3 4
Battle Axe None Warrior Weapon General 1 2 2
Blood Fury Common Warlock Weapon General 3 3 8
Coghammer Epic Paladin Weapon General 2 2 3 Battlecry: Give a random friendly minion Divine Shield and Taunt.
Cogmaster`s Wrench Epic Rogue Weapon General 3 1 3 Has +2 Attack while you have a Mech.
Doomhammer Epic Shaman Weapon General 5 2 8 Windfury, Overload: (2)
Eaglehorn Bow Rare Hunter Weapon General 3 3 2 Whenever a Secret is revealed, gain +1 Durability.
Fiery War Axe Free Warrior Weapon General 2 3 2
Gladiator`s Longbow Epic Hunter Weapon General 7 5 2 Your hero is Immune while attacking.
Glaivezooka Common Hunter Weapon General 2 2 2 Battlecry: Give a random friendly minion +1 Attack.
Gorehowl Epic Warrior Weapon General 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Heavy Axe None Warrior Weapon General 1 1 3
Light`s Justice Free Paladin Weapon General 1 1 4
Ogre Warmaul Common Warrior Weapon General 3 4 2 50% chance to attack the wrong enemy.
Perdition`s Blade Rare Rogue Weapon General 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 damage instead.
Powermace Rare Shaman Weapon General 3 3 2 Deathrattle: Give a random friendly Mech +2/+2.
Stormforged Axe Common Shaman Weapon General 2 2 3 Overload: (1)
Sword of Justice Epic Paladin Weapon General 3 1 5 Whenever you summon a minion, give it +1/+1 and this loses 1 Durability.
Truesilver Champion Common Paladin Weapon General 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Truesilver Champion Free Paladin Weapon General 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Wicked Knife Free Rogue Weapon General 1 1 2
Wicked Knife Free Rogue Weapon General 1 1 2

Cards with interactions with Weapons

Name Rarity Class Type Subtype Cost Atk HP Effect
Acidic Swamp Ooze Free Neutral Minion General 2 3 2 Battlecry: Destroy your opponent`s weapon.
Arathi Weaponsmith Common Warrior Minion General 4 3 3 Battlecry: Equip a 2/2 weapon.
Blade Flurry Rare Rogue Spell General 2 Destroy your weapon and deal its damage to all enemies.
Bloodsail Corsair Rare Neutral Minion Pirate 1 1 2 Battlecry: Remove 1 Durability from your opponent`s weapon.
Bloodsail Raider Common Neutral Minion Pirate 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon.
Captain Greenskin Legendary Neutral Minion Pirate 5 5 4 Battlecry: Give your weapon +1/+1.
Deadly Poison Free Rogue Spell General 1 Give your weapon +2 Attack.
Dread Corsair Common Neutral Minion Pirate 4 3 3 Taunt. Costs (1) less per Attack of your weapon.
Goblin Auto-Barber Common Rogue Minion Mech 2 3 2 Battlecry: Give your weapon +1 Attack.
Harrison Jones Legendary Neutral Minion General 5 5 4 Battlecry: Destroy your opponent weapon and draw cards equal to its durability
Lord Jaraxxus Legendary Warlock Minion Demon 9 3 15 Battlecry: Destroy your hero and replace him with Lord Jaraxxus.
Sabotage Epic Rogue Spell General 4 Destroy a random enemy minion. Combo: And your opponent`s weapon.
Southsea Deckhand Common Neutral Minion Pirate 1 2 1 Has Charge while you have a weapon equipped.
Spiteful Smith Common Neutral Minion General 5 4 6 Enrage: Your weapon has +2 attack.
Tinker`s Sharpsword Oil Common Rogue Spell General 4 Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack.
Tirion Fordring Legendary Paladin Minion General 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Upgrade! Rare Warrior Spell General 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.

Weapons not available to players

Name Rarity Class Type Subtype Cost Atk HP Effect
Dual Warglaives Common Neutral Weapon General 6 4 2
Warglaive of Azzinoth Common Neutral Weapon General 2 2 2