Info
- "The Innkeeper is wondering which two cards work best together. Show him - choose 2 cards and we`ll fill your deck with them!"
Top 2 is a Tavern Brawl The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, . It debuted on May 11, 2016.
This Brawl inspired the similar Top 3 The subject of this article is part of the Tavern Brawl game mode. "Let s mix it up a bit, shall we? Pick three cards and we ll make you a deck with ten copies of each .
Strategy
A huge variety of combinations are possible in this Brawl, some competitive, some just for fun. Some `decks` provide reliable but perhaps boring face See more: Hero The face is a slang term for a player s hero as the target for damaging attacks and effects, as opposed to minions. "Going face" or "attacking the face" refer to focusing one s damage, while other aim for unlikely but potentially spectacular payoffs. A number of decks are listed below, included some strong competitive choices and some fun alternatives.
- Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, + Ice Lance Ice Lance Set: Hall of Fame Type: Spell Class: Mage Rarity: Common Cost: 1 Abilities: Deal damage, Freeze Tags: Frozen-related Freeze a character. If it was already Frozen, deal 4 damage instead.The trick is not : When the first Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, is activated, the number of cards in your hand won`t increase any more, since the opponent will almost always proc the Ice Block again the following turn. Usually after about 20 turns the hand will be consisted only of Ice Lance Ice Lance Set: Hall of Fame Type: Spell Class: Mage Rarity: Common Cost: 1 Abilities: Deal damage, Freeze Tags: Frozen-related Freeze a character. If it was already Frozen, deal 4 damage instead.The trick is not . The available damage will be equal to (n-1)*4, where n is the number of Ice Lance in your hand and also you can use Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 the same turn for 1 extra damage or bad manners Bad manners, commonly abbreviated to BM, is a term used to describe intentionally obnoxious behaviour within Hearthstone. Players may BM in order to frustrate or irritate the opponent, to gloat and revel in their victory, . If not playing against Priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 or Warrior The Warrior is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream and Magni Bronzebeard. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 6 , it is advantageous to use Fireblast to hit your opponent`s hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. . The deck is weak to Warrior The Warrior is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream and Magni Bronzebeard. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 6 and any other form of Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only , any ultra aggressive deck An aggro deck or aggressive deck, also known as a rush deck, is a deck that takes an aggressive approach of dealing damage to the opponent as quickly as possible, generally through the summoning of that can activate the first Ice Block in T3 or T4 (since the number of cards might be too low for the win condition A win condition is a specific means or strategy by which a deck can achieve victory. Decks may have one or more win conditions, and a win condition may be a specific aim of the ), damage to opponent hero altering minions (f.e. Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it ), at that point it is necessary to use Fireblast to destroy those minions. If faced against a Mill deck, use Ice Lance immediately.
- Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, is an alternative to Ice Lance option - it is much more card-efficient, but does not help as much against enemy mill. Since the number of cards in hand does not increase once Ice Block procs, Fireball is vastly superior against highly aggressive decks, since you are unlikely to have enough cards to kill with Ice Lance.
- Minion-based: Create a high-damage board to quickly destroy the opponent. Includes any Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on deck, the combination of Windfury A minion with Windfury A hero with Windfury For the card of the same name, see Windfury (card) Windfury is an ability which allows a character to attack twice per turn. Windfury is most commonly minions with attack boosts, or Mechwarper Mechwarper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Modify cost Tags: Mech-related, Ongoing effect Your Mechs cost (1) less.Mechs that summon mechs? What s next? Donuts / Metaltooth Leaper Metaltooth Leaper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Class: Hunter Rarity: Rare Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry Tags: Mech-related Battlecry: Give your other Mechs +2 Attack.Don t leave them out in . Loses to Mage, wins against Fatigue. Mirror match A mirror match or mirror is a match between two players using roughly the same deck or deck type. Strategically, mirror matches often present quite a different experience than other matchups, with the player forced determined by lower time-to-kill and difficulty of answering board - Mechwarper/Metaltooth is roughly optimal, yielding T3 time-to-kill going second and T4 time-to-kill going first, while putting out a large board of 3-Health minions, but is not impossible to deal with for some other minion decks (for instance, Frost Nova/Mana Wyrm).
- Fatigue/Mill: These decks mill The Fel Reaver has a strong negative milling effect Milling is a term used in Hearthstone to refer to a range of phenomena related to card draw. The term may refer to the rapid drawing the opponent, with the goal of destroying them through fatigue The message displayed upon attempting to draw a card after reaching Fatigue. Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever damage. The best card picks are some combination of forcing card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them and sustain, ensuring the hero`s own survival until the opponent can be milled. Naturalize Naturalize Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 1 Abilities: Destroy, Draw cards Destroy a minion. Your opponent draws 2 cards.Another one bites the dust.See this card on Hearthpwn data page] Naturalize is is commonly used but mostly helps enemy low-cost minion decks. Best are Feral Rage Feral Rage Set: Whispers of the Old Gods Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Choose One, Gain Armor Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.Let s / Healing Touch Healing Touch Set: Basic Type: Spell Class: Druid Cost: 3 Abilities: Restore Health Restore #8 Health.8 Health, no waiting.See this card on Hearthpwn data page] Healing Touch is a druid spell card, from the Basic and Feral Rage/ Nat, the Darkfisher Nat, the Darkfisher Set: Whispers of the Old Gods Type: Minion Rarity: Legendary Cost: 2 Attack: 2 Health: 4 Abilities: Draw cards Tags: Random, Triggered effect At the start of your opponent s turn, they have . Mirror match goes to Darkfisher.
- Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, + Molten Giant Molten Giant Set: Classic Type: Minion Rarity: Epic Cost: 25 Attack: 8 Health: 8 Abilities: Modify cost Tags: Health-related, In-hand effect, Ongoing effect Costs (1) less for each damage your hero has taken.He gets terrible : Ice Block allows the Mage`s Health to get extremely low without dying - at this point the Mage plays out several Molten Giants in one turn, followed by more Ice Blocks to stay alive.
- Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] + Ragnaros the Firelord Ragnaros the Firelord Set: Hall of Fame Type: Minion Subtype: Elemental Rarity: Legendary Cost: 8 Attack: 8 Health: 8 Abilities: Deal damage Tags: Random, Triggered effect Can t attack. At the end of your turn, deal : Druids can combine Innervate with any high power minion to summon it early in the game, although this may not be soon enough to deal with aggressive decks, or sustained enough to survive against more synergistic decks. Ragnaros` powerful effect makes it a good pick.
- Innervate + Dr. Boom Dr. Boom Set: Goblins vs Gnomes Type: Minion Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Battlecry, Summon Tags: Mech-generating Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode.MARVEL AT HIS MIGHT!See this is extremely strong.
- Innervate + Yogg-Saron is especially fun. Innervate provides enough mana to play Yogg early on, as well as spells to proc its ability. Repeated Yoggs bring a lot of RNG and potentially other cards for the Druid.
- Innervate + King Mukla King Mukla Set: Classic Type: Minion Subtype: Beast Rarity: Legendary Cost: 3 Attack: 5 Health: 5 Abilities: Battlecry, Generate Tags: Spell-generating Battlecry: Give your opponent 2 Bananas.King Mukla wanders Jaguero Isle, searching for love.See this to fill the opponent hand with bananas while playingminions with good stats.
- Warlock can produce a lots of direct damage in the early game using Soulfire Soulfire Set: Basic Type: Spell Class: Warlock Cost: 1 Abilities: Deal damage, Discard Tags: Random Deal 4 damage. Discard a random card.Are you lighting a soul on fire? Or burning someone with your OWN soul? and Fist of Jaraxxus Fist of Jaraxxus Set: The Grand Tournament Type: Spell Class: Warlock Rarity: Rare Cost: 4 Abilities: Deal damage Tags: Discard-related, On-discard effect, Random When you play or discard this, deal 4 damage to a random . Your hand becomes empty very fast but you can use your Life Tap Life Tap Type: Hero Power Class: Warlock Cost: 2 Abilities: Deal damage, Draw cards Hero PowerDraw a card and take 2 damage.See this card on Hearthpwn data page] Life Tap is the warlock s basic Hero hero power to draw some extra card.
- Power Word: Glory + Light of the Naaru Light of the Naaru Set: Goblins vs Gnomes Type: Spell Class: Priest Rarity: Rare Cost: 1 Abilities: Restore Health, Summon Tags: Damaged-related Restore 3 Health. If the target is still damaged, summon a Lightwarden."Light it / Mind Blast Mind Blast Set: Basic Type: Spell Class: Priest Cost: 2 Abilities: Deal damage Deal 5 damage to the enemy hero.This spell blasts you directly in the MIND.See this card on Hearthpwn data page] Mind Blast . PW:G to let minions with 4 or less Attack ineffective or even desirable. (You can use two of them to make even bigger minions useless.) Light of the Naaru also helps stay alive, and summons Lightwarden. Mind Blast can be used instead of Light of the Naaru, for direct damage.
- Novice Engineer + Mind Blast Mind Blast Set: Basic Type: Spell Class: Priest Cost: 2 Abilities: Deal damage Deal 5 damage to the enemy hero.This spell blasts you directly in the MIND.See this card on Hearthpwn data page] Mind Blast . This could also work with other cards. Cheap direct damage can be played quickly, while the cheap card draw allows for an endless supply.
- Evolve + Murloc Tidehunter/Bilefin Tidehunter. The minion cards give you 2 minions for the price of 1, while Evolve quickly grows them into something stronger. The more Evolves you play, the bigger they get, healing each time, as you quickly build up your board.
- Brave Archer + Target Dummy. Swarm the board with Archers and trigger their Inspire for a deadly volley of arrows. Can kill by turn four. The Dummies help you empty your hand and keep the Archers alive. Also works with Wisp and Murloc Tinyfin, but Dummies are better against Druid, Rogue and minion-based strategies. Very strong against mill because of the low-cost cards.
- Target Dummy + Bolster. Can empty the hand on the first turn to put huge stats on the board, and becomes even stronger with each use of Bolster.
- As a Warlock, you can use Renounce Darkness + any other warlock card to "break" the brawl rules.
- Upgrade! + Shield Block. Upgrade repeatedly, and Shield Block to stay alive while drawing more Upgrades. Not too effective against strategies incorporating Freezes or Taunts, but potentially fun.
- Twilight Elder + C`Thun. And extremely powerful combo, from turn 3 (or turn 2 if you have The Coin) keep on playing Twilight Elders, with your Hero Power on turn 5 and 8, until you can at last play your C`Thun on turn 10. Extremely good when accompanied with mage, as its Hero Power will be able to keep enemy minions at bay for a limited amount of time.
Videos
History
Tavern Brawl | Start | End |
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48 | May 11, 2016 | May 16, 2016 |
Overview
This Tavern Brawl sees players doing battle with custom decks composed solely of copies of two cards chosen by the player. Each deck includes precisely 15 copies of each chosen card.
Trivia
- The blood elf in this Brawl`s art is holding Acidic Swamp Ooze and Hellfire, a combination which is unlikely to prove effective, especially given that Hellfire will destroy the player`s own Acidic Swamp Oozes.