Info
Set: | The League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be |
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Type: | Hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. |
THE TEMPLE IS COLLAPSING! RUN!!!
Temple Escape is a boss Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and encounter found in the League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be adventure Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to . It is the third and final boss of the adventure`s first wing, Temple of Orsis "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be .
Hearthstone`s first escape encounter, the Temple Escape hero is Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or and does not have a Health count. Rather than defeating the hero, to win this match you must survive until the "turns to escape" count reaches 0. The boss has no deck, and does not play cards or draw cards at the start of the turn. The boss uses its Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and Escape! The subject of this article is part of theThe League of Explorers adventure. Escape! Set: The League of Explorers Type: Hero Power Encounter new obstacles!See this card on Hearthpwn data page] Escape! is a boss at the start of every turn to summon a minion or cause an effect. The "turns to escape" count goes down at the end of the boss` turn.
At the start of many turns, the player will be allowed to choose between two different options. The encounters and options are listed below.
Strategy
Whether playing Normal or Heroic, be sure not to use the Hunter class, as the Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and would be redundant.
Videos
Hero Power
Normal | Heroic |
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Special cards
- A Glowing Pool
- Pit of Spikes
- The Eye
- The Darkness
- Minions
Normal
Heroic
This boss can be easily defeated with a Freeze Mage In her youth, Jaina considered a career in law enforcement. "Freeze! Mage!" Freeze Mage is a type of mage control deck which uses Freeze effects and board-wide removal to delay the game until it can deck, a player should include cards like Frost Nova Frost Nova Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Freeze Tags: Area of effect Freeze all enemy minions.Hey man, that s cold. Literally and metaphorically.See this card on Hearthpwn data page] Frost Nova is and Cone of Cold Cone of Cold Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 4 Abilities: Deal damage, Freeze Tags: Positional effect Freeze a minion and the minions next to it, and deal 1 damage to them.Magi to Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only the boss minions as much as possible, as well as multiple Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve minions to prevent attacks to the hero. Bear in mind that at some point Reno will warn that the ceiling is going to fall in the next turn, resulting in a total board clear; knowing this, all that the player needs to do is to freeze the enemy board and wait. This effectively provides the Doomsayer Doomsayer Set: Classic Type: Minion Rarity: Epic Cost: 2 Attack: 0 Health: 7 Abilities: Destroy Tags: Area of effect, Triggered effect At the start of your turn, destroy ALL minions.He s almost been right so many for a classic Freeze/Doomsayer combo.
As the game progresses the boss` massive minions will eventually outnumber the player, so it`s wise to bring Mind Control Tech Mind Control Tech Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry, Take control Tags: Random Battlecry: If your opponent has 4 or more minions, take control of one at , Big Game Hunter Big Game Hunter Set: Classic Type: Minion Rarity: Epic Cost: 5 Attack: 4 Health: 2 Abilities: Battlecry, Destroy Battlecry: Destroy a minion with an Attack of 7 or more.Mere devilsaurs no longer excite him. Soon and minions with Poison A Poisonous minion Poisonous is a minion ability that causes any minion damaged by them to be destroyed. Poisonous minions on the battlefield are marked by a bubbling vial of poison at the bottom of to reduce the threat.
Since the boss` deck is empty, you will win any Joust as long as you have at least 1 minion left in your deck. This makes cards like Armored Warhorse Armored Warhorse Set: The Grand Tournament Type: Minion Subtype: Beast Rarity: Rare Cost: 4 Attack: 5 Health: 3 Abilities: Battlecry, Charge, Joust Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge.Yep. , Master Jouster Master Jouster Set: The Grand Tournament Type: Minion Rarity: Rare Cost: 6 Attack: 5 Health: 6 Abilities: Battlecry, Divine Shield, Joust, Taunt Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt , Tuskarr Jouster Tuskarr Jouster Set: The Grand Tournament Type: Minion Class: Paladin Rarity: Rare Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Joust, Restore Health Battlecry: Reveal a minion in each deck. If yours costs more, restore and Healing Wave Healing Wave Set: The Grand Tournament Type: Spell Class: Shaman Rarity: Rare Cost: 3 Abilities: Joust, Restore Health Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.Favored by extremely efficient. You can also combine these cards with Brann Bronzebeard Brann Bronzebeard Set: The League of Explorers Type: Minion Rarity: Legendary Cost: 3 Attack: 2 Health: 4 Tags: Battlecry-related, Ongoing effect Your Battlecries trigger twice.Contains 75% more fiber than his brother Magni!See this card on for guaranteed extra effects, although this is only useful for some Jousts. For the same reason you may consider using cards that have negative side effect like Deathlord Deathlord Set: Naxxramas Type: Minion Rarity: Rare Cost: 3 Attack: 2 Health: 8 Abilities: Deathrattle, Put into battlefield, Taunt Tags: Random Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield."Rise from , Jungle Moonkin Jungle Moonkin Set: The League of Explorers Type: Minion Subtype: Beast Class: Druid Rarity: Rare Cost: 4 Attack: 4 Health: 4 Abilities: Spell Damage Tags: Ongoing effect Both players have Spell Damage +2.The REAL angry or Coldlight Oracle Coldlight Oracle Set: Classic Type: Minion Subtype: Murloc Rarity: Rare Cost: 3 Attack: 2 Health: 2 Abilities: Battlecry, Draw cards Battlecry: Each player draws 2 cards.They can see the future. In that future both players .
The boss seems to focus on the face whenever possible, so another possible strategy is to bring Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it to the fight, and play it after the ceiling collapses. It will not attack the Animated Armor if the face is a viable target.
Deck
This boss has no deck. Various minions and board effects are produced by the Hero Power Escape! The subject of this article is part of theThe League of Explorers adventure. Escape! Set: The League of Explorers Type: Hero Power Encounter new obstacles!See this card on Hearthpwn data page] Escape! is a boss .
In addition to the cards listed above, the encounter featuresSpecial attraction the following minions.
- Normal
Class | Card | Quantity |
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Neutral | Zombie Chow Zombie Chow Set: Naxxramas Type: Minion Rarity: Common Cost: 1 Attack: 2 Health: 3 Abilities: Deathrattle, Restore Health Deathrattle: Restore 5 Health to the enemy hero.Zombie. It s what s for dinner.See this card on Hearthpwn data | 1 |
Oasis Snapjaw Oasis Snapjaw Set: Basic Type: Minion Subtype: Beast Cost: 4 Attack: 2 Health: 7 His dreams of flying and breathing fire like his idol will never be realized.See this card on Hearthpwn data page] Oasis | 1 | |
War Golem War Golem Set: Basic Type: Minion Cost: 7 Attack: 7 Health: 7 Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend | 1 | |
Warrior | Obsidian Destroyer Obsidian Destroyer Set: The League of Explorers Type: Minion Class: Warrior Rarity: Common Cost: 7 Attack: 7 Health: 7 Abilities: Summon Tags: Taunt-generating, Triggered effect At the end of your turn, summon a 1/1 Scarab | 1 |
- Heroic
Class | Card | Quantity |
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Neutral | Boulderfist Ogre Boulderfist Ogre Set: Basic Type: Minion Cost: 6 Attack: 6 Health: 7 "ME HAVE GOOD STATS FOR THE COST"See this card on Hearthpwn data page] Boulderfist Ogre is a neutral minion card, from the Basic | 1 |
War Golem War Golem Set: Basic Type: Minion Cost: 7 Attack: 7 Health: 7 Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend | 1 | |
Warrior | Obsidian Destroyer Obsidian Destroyer Set: The League of Explorers Type: Minion Class: Warrior Rarity: Common Cost: 7 Attack: 7 Health: 7 Abilities: Summon Tags: Taunt-generating, Triggered effect At the end of your turn, summon a 1/1 Scarab | 2 |
Event order
Turn | Normal | Heroic |
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1 | Zombie Chow Zombie Chow Set: Naxxramas Type: Minion Rarity: Common Cost: 1 Attack: 2 Health: 3 Abilities: Deathrattle, Restore Health Deathrattle: Restore 5 Health to the enemy hero.Zombie. It s what s for dinner.See this card on Hearthpwn data | Boulderfist Ogre Boulderfist Ogre Set: Basic Type: Minion Cost: 6 Attack: 6 Health: 7 "ME HAVE GOOD STATS FOR THE COST"See this card on Hearthpwn data page] Boulderfist Ogre is a neutral minion card, from the Basic |
or | ||
2 | Oasis Snapjaw Oasis Snapjaw Set: Basic Type: Minion Subtype: Beast Cost: 4 Attack: 2 Health: 7 His dreams of flying and breathing fire like his idol will never be realized.See this card on Hearthpwn data page] Oasis | Obsidian Destroyer Obsidian Destroyer Set: The League of Explorers Type: Minion Class: Warrior Rarity: Common Cost: 7 Attack: 7 Health: 7 Abilities: Summon Tags: Taunt-generating, Triggered effect At the end of your turn, summon a 1/1 Scarab |
or | ||
3 | Orsis Guard (Normal) The subject of this article is part of theThe League of Explorers adventure. Orsis Guard Set: The League of Explorers Type: Minion Cost: 4 Attack: 7 Health: 5 Abilities: Divine Shield Divine ShieldSee this card | 2x Orsis Guard (Heroic) The subject of this article is part of theThe League of Explorers adventure. Orsis Guard Set: The League of Explorers Type: Minion Cost: 4 Attack: 8 Health: 8 Abilities: Divine Shield Divine ShieldSee this card |
Rolling Boulder The subject of this article is part of theThe League of Explorers adventure. Rolling Boulder Set: The League of Explorers Type: Minion Cost: 4 Attack: 0 Health: 4 At the end of your turn, destroy is summoned on your side of the field | ||
4 | or | |
5 | Board clear. All minions are destroyed | |
6 | Anubisath Temple Guard (Normal) The subject of this article is part of theThe League of Explorers adventure. Anubisath Temple Guard Set: The League of Explorers Type: Minion Cost: 8 Attack: 5 Health: 10 See this card on Hearthpwn data | 2x Anubisath Temple Guard (Heroic) The subject of this article is part of theThe League of Explorers adventure. Anubisath Temple Guard Set: The League of Explorers Type: Minion Cost: 8 Attack: 6 Health: 15 See this card on Hearthpwn data |
7 | Obsidian Destroyer Obsidian Destroyer Set: The League of Explorers Type: Minion Class: Warrior Rarity: Common Cost: 7 Attack: 7 Health: 7 Abilities: Summon Tags: Taunt-generating, Triggered effect At the end of your turn, summon a 1/1 Scarab | Obsidian Destroyer Obsidian Destroyer Set: The League of Explorers Type: Minion Class: Warrior Rarity: Common Cost: 7 Attack: 7 Health: 7 Abilities: Summon Tags: Taunt-generating, Triggered effect At the end of your turn, summon a 1/1 Scarab |
or | ||
8 | Seething Statue (Normal) | Seething Statue (Heroic) |
Note: If you chose the Shortcut this turn is skipped | ||
9 | 2xGiant Insect (Normal) | 3xGiant Insect (Heroic) |
If you survive the next turn you win the match |
Notes
- Despite its unusual behaviour, the Temple Escape hero is still a normal boss, simply one that is immune, has no deck, and uses a very unusual Hero Power. If the boss is somehow supplied with cards, a weapon, or a different Hero Power, it will make use of them to the best of its ability.Ways to achieve this include Blingtron 3000, Lorewalker Cho, and Mindgames in combination with Majordomo Executus.
- This boss has no deck and does not draw cards at the start of the turn. Be that as it may, forcing it to draw cards will cause it to suffer Fatigue damage, although this normally will be mitigated by the boss` Immune status.
Videos
Guides and decklists
- Hearthpwn.com - Temple Escape boss guide
- Hearthpwn.com - Decks for defeating Temple Escape
Rewards
Wing completion
As the final boss of the Temple or Orsis, defeating Temple Escape also unlocks the following cards:
Encounter selection
- Reno Jackson
- We⃢₀ₙve got the first piece! Now we gotta out of here before we get squished!
Encounter
Turn 1
- Reno Jackson
- Collapsing ceiling and monsters everywhere! Hurry up!
Turn 2
- Reno Jackson
- Hey hey! A glowing pool. Want to check it out?
- Elise Starseeker
- You don’t have time for that!
Turn 3 - Pit of Spikes
- Reno Jackson
- Hey hey! A pit of spikes!
Turn 3 - Swing Across (10 damage)
- Reno Jackson
- Ho ho ho! That did not look like fun.
Turn 3 - Swing Across (no damage)
- Reno Jackson
- Hey, nice! Almost as smooth as me.
Turn 3 - Walk Across Gingerly (some damage)
- Reno Jackson
- Ok...You`re crawling through the spikes. Will you hurry it up!
- Reno Jackson
- That boulder`s huge! Get out of the way!
Turn 4 (opponent`s turn)
- Reno Jackson
- Ok...The rumbling`s getting worse. I bet the whole ceiling collapses next turn!
Turn 5 - The Eye
- Reno Jackson
- That`s a nice statue. Oh, and such a shiny ruby...
Turn 5 - Animated Statue appears
- Reno Jackson
- Uh oh, he doesn’t look happy. I think he wants his gem back!
Turn 6
- Reno Jackson
- Look out! The ceiling`s collapsing!
- That was close! Glad I could get you out of the way. You`re welcome.
Turn 8 - The Darkness
- Reno Jackson
- It`s pretty dark in there, but I`m sure this`ll get us out faster. Let`s go!
- Elise Starseeker
- On my map it just says “DON’T GO HERE”.
Turn 8 (opponent`s turn) - Seething Statue
- Reno Jackson
- Whew! It`s getting hot. We need to hurry!
Turn 9 (opponent`s turn) - Giant Insect
- Reno Jackson
- Ugh. Why`s it always bugs?
Turn 10
- Reno Jackson
- Almost there! I can see the sun!
Emote response
- Reno Jackson
- Hurry up!
Victory
- Reno Jackson
- We made it! I never thought I⃢₀ₙd be happy to see this dessert! Desert. Oh, I think I need water!
Unused
The following dialogue is included in the game`s strings, but does not appear to be used in the encounter. Turn 3
- Reno Jackson
- Hmm⃢₀⅚Right or left?