Info
A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on the caster`s portrait, but the name and details of the Secret are not revealed to the opponent until the card is activated by its hidden condition.
Secrets can only be activated on the opponent`s turn, preventing the player from triggering them themselves. There is however one exception - Competitive Spirit Competitive Spirit Set: The Grand Tournament Type: Spell Class: Paladin Rarity: Rare Cost: 1 Abilities: Secret Tags: Area of effect, Triggered effect Secret: When your turn starts, give your minions +1/+1.Competition can be an inspiration , which activates at the start of the player`s turn.
Secret is also the name of the ability A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, all Secret cards have.
Secret cards are limited to mages Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 , paladins The Paladin is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Uther Lightbringer and Lady Liadrin. Heroes edit | edit source] Uther Lightbringer is the standard hero for paladins. Players who and hunters The Hunter is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Rexxar and Alleria Windrunner. Contents 1 Heroes 2 Background 3 Hero Power 4 Strategy and gameplay 5 Counters 5.1 Secrets .
Notes
- Secrets triggered by a minion being played will take place after any Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are . For instance, Mirror Entity Mirror Entity Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Copy, Secret, Summon Tags: Summoning-related, Triggered effect Secret: After your opponent plays a minion, summon a copy of it."You go first." - will copy a Twilight Drake Twilight Drake Set: Classic Type: Minion Subtype: Dragon Rarity: Rare Cost: 4 Attack: 4 Health: 1 Abilities: Battlecry Tags: Hand-related Battlecry: Gain +1 Health for each card in your hand.Twilight drakes feed on Mystical Energy. after its Health buff has been applied.
- All Secrets available to a class have the same mana cost. This prevents opponents from guessing the Secret based upon its cost, which is the only information revealed when a player plays a Secret from their own class.
- Each class` Secrets are a different colour: pink for mages, yellow for paladins, green for hunters. If a player plays a secret belonging to another class, it will retain its original class colour.
- Secrets created by Lorewalker Cho Lorewalker Cho Set: Classic Type: Minion Rarity: Legendary Cost: 2 Attack: 0 Health: 4 Abilities: Copy, Generate Tags: Spell-generating, Spell-related, Triggered effect Whenever a player casts a spell, put a copy into the other player s are revealed publicly when played, and can be revealed after play by hovering over the Secret icon.
- In some cases a Secret`s triggering event may occur, but the Secret`s effect cannot activate. This can happen with Mirror Entity Mirror Entity Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Copy, Secret, Summon Tags: Summoning-related, Triggered effect Secret: After your opponent plays a minion, summon a copy of it."You go first." - and Noble Sacrifice Noble Sacrifice Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Secret, Summon Tags: Combat-related, Triggered effect Secret: When an enemy attacks, summon a 2/1 Defender as the new target.We will always remember if there is no room remaining on the hero`s board, with Avenge Avenge Set: Naxxramas Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Secret Tags: Death-related, Random, Triggered effect Secret: When one of your minions dies, give a random friendly minion +3/+2.Several paladins have joined together if there are no friendly minions left on the board, and with multiple Secrets when a Secret`s specific target is removed by another effect, such as a previous Secret (see below). In such cases, the Secret will simply remain in place without taking effect, revealing itself, or giving any indication that its trigger condition was met.
- The limited choice of Secrets available to each class allows experienced players to logically determine the identity of unrevealed Secrets. Since each Secret has a specific trigger, players can intentionally test the Secret to attempt to determine its effect, attempt to draw the Secret out with weak cards and actions, or simply hedge their bets in order to minimise its negative consequences. For instance, a player facing a mage with a single active Secret may choose to summon a weaker minion before summoning a stronger one, in case their opponent has Mirror Entity Mirror Entity Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Copy, Secret, Summon Tags: Summoning-related, Triggered effect Secret: After your opponent plays a minion, summon a copy of it."You go first." - , and then attack with the weaker minion first, in case that Secret is a Vaporize Vaporize Set: Classic Type: Spell Class: Mage Rarity: Rare Cost: 3 Abilities: Destroy, Secret Tags: Combat-related, Triggered effect Secret: When a minion attacks your hero, destroy it.Rumor has it that Deathwing brought about the Cataclysm .
- While they have special trigger conditions, Secrets are spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , and will activate all spell-related effects. Likewise, Secrets that deal damage can be improved by Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase .
- When Secrets and triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as are activated from the same trigger, the effects will activate in the order in which they were played.
- Quest See the spell card. For quests which reward gold, see Quest. A Quest is a spell card featuring a conditional reward. When played, Quests are displayed above the controlling hero s portrait, similar cards are like Secrets in that they take up a Secret slot, but they cannot be affected by Secret-interacting cards like Eater of Secrets Eater of Secrets Set: Whispers of the Old Gods Type: Minion Rarity: Rare Cost: 4 Attack: 2 Health: 4 Abilities: Battlecry, Destroy Tags: Area of effect, Secret-related Battlecry: Destroy all enemy Secrets. Gain +1/+1 for , Kezan Mystic Kezan Mystic Set: Goblins vs Gnomes Type: Minion Rarity: Rare Cost: 4 Attack: 4 Health: 3 Abilities: Battlecry, Take control Tags: Random, Secret-related Battlecry: Take control of a random enemy Secret.They pretend to be wise , or Flare Flare Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Destroy, Draw cards Tags: Area of effect, Secret-related, Stealth-related All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it .
- If a hero is destroyed by the activation of an enemy Secret, the game will end there, without allowing any triggering actions to complete. Example: Both players are at 2 Health. One player sends a Stormwind Knight Stormwind Knight Set: Basic Type: Minion Cost: 4 Attack: 2 Health: 5 Abilities: Charge ChargeThey re still embarrassed about "The Deathwing Incident".See this card on Hearthpwn data page] Stormwind Knight is a basic neutral minion card. to attack the enemy hero, thus activating the opponent`s Explosive Trap Explosive Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Deal damage, Secret Tags: Area of effect, Combat-related, Triggered effect Secret: When your hero is attacked, deal 2 damage to all enemies.It . The Trap deals 2 damage to the first player, defeating them. The game then ends with the Stormwind Knight frozen mid-attack, with the second player still at 2 Health, resulting in a win for the second player. On the other hand, Secrets always resolve before the game can end, allowing Secrets such as Eye for an Eye Eye for an Eye Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Deal damage, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes damage, deal that much damage to the enemy to result in a draw, with both heroes destroyed as a result of the same action. For further details, see Advanced rulebook#Secrets.
Videos
Multiple Secrets
- Players cannot have more than one copy of the same Secret active at any one time. Players are unable to play Secret cards which match one of their active Secrets.
- When played directly from the hand, players can have up to 5 different Secrets active at a time. Once this limit is reached, the player will be unable to play further Secret cards. Kezan Mystic Kezan Mystic Set: Goblins vs Gnomes Type: Minion Rarity: Rare Cost: 4 Attack: 4 Health: 3 Abilities: Battlecry, Take control Tags: Random, Secret-related Battlecry: Take control of a random enemy Secret.They pretend to be wise also does not allow the player to exceed 5 Secrets. Mysterious Challenger Mysterious Challenger Set: The Grand Tournament Type: Minion Class: Paladin Rarity: Epic Cost: 6 Attack: 6 Health: 6 Abilities: Battlecry, Put into battlefield Tags: Secret-related Battlecry: Put one of each Secret from your deck into will not play more than 5 Secrets from your deck.
- As of Jan. 2015, a bug allows Mad Scientist Mad Scientist Set: Naxxramas Type: Minion Rarity: Common Cost: 2 Attack: 2 Health: 2 Abilities: Deathrattle, Put into battlefield Tags: Random, Secret-related Deathrattle: Put a Secret from your deck into the battlefield.His mother wanted him to place additional different Secrets into play through its Deathrattle A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. , even if this causes the number of Secrets to exceed 5. Secrets beyond the 5 limit will activate and take effect normally, and in the correct order.
- Multiple Secrets can trigger from a single event, for example a minion attacking the hero will activate all Explosive Trap Explosive Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Deal damage, Secret Tags: Area of effect, Combat-related, Triggered effect Secret: When your hero is attacked, deal 2 damage to all enemies.It , Misdirection Misdirection Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Secret Tags: Combat-related, Triggered effect Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it s as simple as putting and Freezing Trap Freezing Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Modify cost, Return to hand, Secret Tags: Combat-related, Triggered effect Secret: When an enemy minion attacks, return it to its owner s hand secrets active on that hero at the time.
- Only one Secret can take effect at a time, and multiple activated Secrets will always take effect in the order in which they were played. For instance, a minion attacking a hunter who has played Misdirection Misdirection Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Secret Tags: Combat-related, Triggered effect Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it s as simple as putting followed by Freezing Trap Freezing Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Modify cost, Return to hand, Secret Tags: Combat-related, Triggered effect Secret: When an enemy minion attacks, return it to its owner s hand will be Misdirected before then being returned to the controlling player`s hand. This can make the order in which Secrets are played extremely significant.
- If a Secret removes the specific target for another Secret which was already triggered, the second Secret will not take effect, since it now lacks a target. For instance, if Freezing Trap Freezing Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Modify cost, Return to hand, Secret Tags: Combat-related, Triggered effect Secret: When an enemy minion attacks, return it to its owner s hand removes the minion which would have been the target of Misdirection Misdirection Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Secret Tags: Combat-related, Triggered effect Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it s as simple as putting , the Misdirection will not trigger, since it no longer has a target.
- Note that this rule only applies for Secrets which require specific targets; Secrets such as Explosive Trap Explosive Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Deal damage, Secret Tags: Area of effect, Combat-related, Triggered effect Secret: When your hero is attacked, deal 2 damage to all enemies.It and Snake Trap Snake Trap Set: Classic Type: Spell Class: Hunter Rarity: Epic Cost: 2 Abilities: Secret, Summon Tags: Beast-generating, Combat-related, Triggered effect Secret: When one of your minions is attacked, summon three 1/1 Snakes.Why did it have do not require targets, and will always take effect once triggered, even if the original trigger minion has been removed from play.
Secrets
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Explosive Trap Explosive Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Deal damage, Secret Tags: Area of effect, Combat-related, Triggered effect Secret: When your hero is attacked, deal 2 damage to all enemies.It | Common | Spell | Hunter | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies.It traps your food AND cooks it for you! | ||||||||||||||
Eye for an Eye Eye for an Eye Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Deal damage, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes damage, deal that much damage to the enemy | Common | Spell | Paladin | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero.Justice sometimes takes the form of a closed fist into a soft cheek. | ||||||||||||||
Freezing Trap Freezing Trap Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 2 Abilities: Modify cost, Return to hand, Secret Tags: Combat-related, Triggered effect Secret: When an enemy minion attacks, return it to its owner s hand | Common | Spell | Hunter | 2 | Secret: When an enemy minion attacks, return it to its owner`s hand and it costs (2) more."Dang, that`s cold." - appropriate response to Freezing Trap, or a mean joke. | ||||||||||||||
Ice Barrier Ice Barrier Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Gain Armor, Secret Tags: Combat-related, Triggered effect Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is | Common | Spell | Mage | 3 | Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is Chocolate Milk Barrier. | ||||||||||||||
Mirror Entity Mirror Entity Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Copy, Secret, Summon Tags: Summoning-related, Triggered effect Secret: After your opponent plays a minion, summon a copy of it."You go first." - | Common | Spell | Mage | 3 | Secret: After your opponent plays a minion, summon a copy of it."You go first." - Krush`gor the Behemoth, to his pet boar. | ||||||||||||||
Noble Sacrifice Noble Sacrifice Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Secret, Summon Tags: Combat-related, Triggered effect Secret: When an enemy attacks, summon a 2/1 Defender as the new target.We will always remember | Common | Spell | Paladin | 1 | Secret: When an enemy attacks, summon a 2/1 Defender as the new target.We will always remember you, "Defender!" | ||||||||||||||
Redemption Redemption Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Copy, Secret, Summon Tags: Death-related, Resurrection effect, Triggered effect Secret: When a friendly minion dies, return it to life with 1 Health.I am | Common | Spell | Paladin | 1 | Secret: When a friendly minion dies, return it to life with 1 Health.I am not sure how you get demptioned the first time. It⃢₀ₙs a mystery! | ||||||||||||||
Repentance Repentance Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Secret Tags: Summoning-related, Triggered effect Secret: After your opponent plays a minion, reduce its Health to 1.Repentance often comes in the moment before | Common | Spell | Paladin | 1 | Secret: After your opponent plays a minion, reduce its Health to 1.Repentance often comes in the moment before obliteration. Curious. | ||||||||||||||
Snipe | Common | Spell | Hunter | 2 | Secret: After your opponent plays a minion, deal 4 damage to it.A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm. | ||||||||||||||
Cat Trick | Rare | Spell | Hunter | 2 | Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth."I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do." | ||||||||||||||
Counterspell | Rare | Spell | Mage | 3 | Secret: When your opponent casts a spell, Counter it.What`s the difference between a mage playing with Counterspell and a mage who isn`t? The mage who isn`t is getting Pyroblasted in the face. | ||||||||||||||
Getaway Kodo | Rare | Spell | Paladin | 1 | Secret: When a friendly minion dies, return it to your hand.Get to da Kodo! Now! | ||||||||||||||
Hidden Cache | Rare | Spell | Hunter | 2 | Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache. | ||||||||||||||
Mana Bind | Rare | Spell | Mage | 3 | Secret: When your opponent cast a spell, add a copy to your hand that costs (0).Nice spell. YOINK! | ||||||||||||||
Misdirection Misdirection Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Secret Tags: Combat-related, Triggered effect Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it s as simple as putting | Rare | Spell | Hunter | 2 | Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it`s as simple as putting on a fake mustache and pointing at someone else. | ||||||||||||||
Potion of Polymorph | Rare | Spell | Mage | 3 | Secret: After your opponent plays a minion, transform it into a 1/1 Sheep.Tastes like Baaaaananas. | ||||||||||||||
Vaporize Vaporize Set: Classic Type: Spell Class: Mage Rarity: Rare Cost: 3 Abilities: Destroy, Secret Tags: Combat-related, Triggered effect Secret: When a minion attacks your hero, destroy it.Rumor has it that Deathwing brought about the Cataclysm | Rare | Spell | Mage | 3 | Secret: When a minion attacks your hero, destroy it.Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth. | ||||||||||||||
Ice Block | Epic | Spell | Mage | 3 | Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, and will suffice! | ||||||||||||||
Snake Trap Snake Trap Set: Classic Type: Spell Class: Hunter Rarity: Epic Cost: 2 Abilities: Secret, Summon Tags: Beast-generating, Combat-related, Triggered effect Secret: When one of your minions is attacked, summon three 1/1 Snakes.Why did it have | Epic | Spell | Hunter | 2 | Secret: When one of your minions is attacked, summon three 1/1 Snakes.Why did it have to be snakes? | ||||||||||||||
Spellbender | Epic | Spell | Mage | 3 | Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.While it`s fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they`re a little mean. | ||||||||||||||
Showing all 20 cards |
Hunter
Mage
Paladin
Wild format
- This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Mad Scientist Mad Scientist Set: Naxxramas Type: Minion Rarity: Common Cost: 2 Attack: 2 Health: 2 Abilities: Deathrattle, Put into battlefield Tags: Random, Secret-related Deathrattle: Put a Secret from your deck into the battlefield.His mother wanted him | Common | Minion | Any | 2 | 2 | 2 | Deathrattle: Put a Secret from your deck into the battlefield.His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father. | ||||||||||||
Illuminator | Rare | Minion | Any | 3 | 2 | 4 | If you control a Secret at the end of your turn, restore 4 Health to your hero."LUMOS!" is not what they yell. What do you think this is, Hogwarts? | ||||||||||||
Kezan Mystic Kezan Mystic Set: Goblins vs Gnomes Type: Minion Rarity: Rare Cost: 4 Attack: 4 Health: 3 Abilities: Battlecry, Take control Tags: Random, Secret-related Battlecry: Take control of a random enemy Secret.They pretend to be wise | Rare | Minion | Any | 4 | 4 | 3 | Battlecry: Take control of a random enemy Secret.They pretend to be wise and enlightened, but they mostly just hate to be left out of a secret. | ||||||||||||
Mysterious Challenger Mysterious Challenger Set: The Grand Tournament Type: Minion Class: Paladin Rarity: Epic Cost: 6 Attack: 6 Health: 6 Abilities: Battlecry, Put into battlefield Tags: Secret-related Battlecry: Put one of each Secret from your deck into | Epic | Minion | Paladin | 6 | 6 | 6 | Battlecry: Put one of each Secret from your deck into the battlefield.He may sound surly and antisocial, but he`s actually just really shy. | ||||||||||||
Showing all 4 cards |
Related cards
The following cards have specific synergy with Secrets, such as providing additional effects when Secrets are cast, or destroying Secrets already in play.
For cards which have synergy with spells in general, but not specifically with Secrets, see Spell-related.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcanologist | Common | Minion | Mage | 2 | 2 | 3 | Battlecry: Draw a Secret from your deck.What did you draw? Shhhh⃢₀⅚ it⃢₀ₙs a secret. | ||||||||||||
Cloaked Huntress | Common | Minion | Hunter | 3 | 3 | 4 | Your Secrets cost (0).She`s practically GIVING your secrets away! | ||||||||||||
Hydrologist | Common | Minion | Murloc | Paladin | 2 | 2 | 2 | Battlecry: Discover a Secret.Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science. | |||||||||||
Kabal Lackey | Common | Minion | Mage | 1 | 2 | 1 | Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are : The next Secret you play this turn costs (0).I`ll tell you one thing he doesn`t lack: GUMPTION. | ||||||||||||
Medivh`s Valet | Common | Minion | Mage | 2 | 2 | 3 | Battlecry: If you control a Secret, deal 3 damage."Magus Medivh sir, I`ve brought the flaming balloons, as you requested." | ||||||||||||
Avian Watcher | Rare | Minion | Any | 5 | 3 | 6 | Battlecry: If you control a Secret, gain +1/+1 and Taunt.He mostly watches light romantic comedies. | ||||||||||||
Eaglehorn Bow | Rare | Weapon | Hunter | 3 | 3 | 2 | Whenever a friendly Secret is revealed, gain +1 Durability.First Lesson: Put the pointy end in the other guy. | ||||||||||||
Eater of Secrets Eater of Secrets Set: Whispers of the Old Gods Type: Minion Rarity: Rare Cost: 4 Attack: 2 Health: 4 Abilities: Battlecry, Destroy Tags: Area of effect, Secret-related Battlecry: Destroy all enemy Secrets. Gain +1/+1 for | Rare | Minion | Any | 4 | 2 | 4 | Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each.You don`t want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad... | ||||||||||||
Ethereal Arcanist | Rare | Minion | Mage | 4 | 3 | 3 | If you control a Secret at the end of your turn, gain +2/+2.The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it`s nice and soft. | ||||||||||||
Flare Flare Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Destroy, Draw cards Tags: Area of effect, Secret-related, Stealth-related All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it | Rare | Spell | Hunter | 2 | All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it reveal your enemies, but it`s also great for parties! | ||||||||||||||
Kabal Crystal Runner | Rare | Minion | Mage | 6 | 5 | 5 | Costs (2) less for each Secret you`ve played this game."Listen, I can cut you in on a little of this premium mana, but you can`t tell my boss." | ||||||||||||
Kirin Tor Mage | Rare | Minion | Mage | 3 | 4 | 3 | Battlecry: The next Secret you play this turn costs (0).The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran. | ||||||||||||
Secretkeeper | Rare | Minion | Any | 1 | 1 | 2 | Whenever a Secret is played, gain +1/+1.She promises not to tell anyone about that thing you did last night with that one person. | ||||||||||||
Showing all 13 cards |
A
- All
- Every possible target on the board for the spell or Ability.
- Attack
- To be on the offensive either by attacking an opponents card or your opponent himself/herself
- Ability
- There are a group of common keywords that are used on multiple cards that are collectively called abilities. They can for example specify when the action will happen, or how. These keywords are written in bold on the cards.
- Aggro Deck
- AoE
- See Area of Effect
- Arcane Dust
- The ingredient used to craft new Hearthstone cards. Can only be obtained in two ways: as a reward for doing Arena or through Disenchanting an existing card in your possession. Crafting costs depend on the rarity of a card and whether it is Golden or not.
- Common - 40 Dust
- Golden Common - 400 Dust
- Rare - 100 Dust
- Golden Rare - 800 Dust
- Epic - 400 Dust
- Golden Epic - 1600 Dust
- Legendary - 1600 Dust
- Golden Legendary - 3200 Dust
- Arena
- A Hearthstone game mode. In this mode, players can choose to either pay 150 Gold or real money ($1.99/⅁1.49/⃢₂ⅹ1.79) to enter. In Arena, you are given a random draft of three classes to pick then must pick cards individually out of a choice of three cards until you have completed your deck. Unlike Constructed, there is no limit to how many copies of the same card you may possess in your deck.
- In an Arena run, you compete against other players to win as many games as possible. An Arena run will end when you either win twelve times, retire, or lose three times. Winning Arena games will upgrade the key in your possession, which will improve the spoils (You will receive five boxes of rewards, each having a chance to contain Gold, Arcane Dust or a Pack). You are always guaranteed to get a pack of cards, but if you do well enough it is possible to get two. Generally speaking, a Diamond Key (7 wins or above) is usually required to earn back the Arena entry fee in Gold while a Lightforge Key (12 wins) will earn you the greatest possible reward.
- Area of Effect
- Spells or attacks that affect more than a single target and either specifies a certain general area or an area emanating from a source point.
- Armor
- A resource similar to Health, that can be gained through the hero powers Armor Up! and Shapeshift, or spells like Shield Block, Ice Barrier and Bite. Armor gets removed before Health when taking damage, but you lose the game if your Health drops to 0 even if you manage to gain some Armor after taking the damage.
- Attack Power
- The attack power of a minion is the amount of damage it can do on each attack.
B
- Battlecry
- An ability that is triggered immediately, when a minion is summoned.
- Burn
- Powers and cards played with the purpose of lowering the health of the enemy hero, disregarding board control.
C
- Character
- A character is either your hero₠or any minion on the battlefield.
- Charge
- This Ability lets a minion attack during the turn it is summoned.
- Choose One
- This Ability gives you the option to choose between two spell effects when playing a spell, or between two minion Battlecry effects when playing a minion. This ability is associated with the Druid class.
- Combo
- A card with the ability Combo gets the ability triggered it if is not the first card that is played that turn, i.e. it is played in a combo with another card. Playing The Coin does trigger the Combo ability. Hero Power does not enable Combo. This ability is associated with the Rogue class.
- Constructed
- Refers to any Hearthstone game mode in which the player is allowed to use decks they have built from their own card collection. In any constructed deck, the player is allowed a maximum of two of each common/rare/epic card and a maximum of one of each legendary card.
- Control Deck
- A deck that aims to win through board control. Usually these type of decks have high emphasis on removal spells and lack burn damage. Most notable archetypes are Handlock Control Warrior and Control Priest.
- Coin
- A card that is given to the player who is going second at the start of the match. It grants the player 1 extra Mana Crystal for one turn only when they use it.
- Crafting
D
- Deathrattle
- Ability that is triggered when the minion dies.
- Deck
- The set of 30 cards that player uses in a game of Hearthstone. Player draws one card from the deck each turn until there are no cards left, after which the player will be Fatigued
- Destroy
- Remove a minion from the board. There is no damage dealt so Divine Shield is ignored.
- Discover
- When a Discover ability is activated player is presented with three random cards to choose from and to take into one`s hand.
- Disenchant
- Disenchanting cards will give you Arcane Dust. It`s good to use when you have many duplicates. Rarer cards provide more Arcane Dust. Basic cards cannot be disenchanted.
- Common - 5 Dust
- Golden Common - 50 Dust
- Rare - 20 Dust
- Golden Rare - 100 Dust
- Epic - 100 Dust
- Golden Epic - 400 Dust
- Legendary - 400 Dust
- Golden Legendary - 1600 Dust
- Divine Shield
- Absorbs one attack or spell/effect that deals damage before the minion itself takes any damage.
- Dream Cards
- Cards that a player draws at the end of each turn while having Ysera on the board.
- Durability
- Number of times a hero can attack with a weapon before it is destroyed.
E
- Enrage
- This Ability is triggered when a minion takes damage.
F
- Fast decks
- Typically all-out decks that play many small aggressive minions, trying to close out the game as early as possible, leading to fast victories or defeats.
- Fatigue
- When you are out of remaining cards in your deck and the start of your turn or a card effect makes you draw a card, you take fatigue damage. The first time you`re out of cards, it`s 1 damage, the second time, it`s 2 damage, and so on until you or your opponent is dead.
- Freeze
- Cannot attack for one turn, Hero abilities can still be used (although Rogues and Druids would be unable to attack with said Hero abilities.
G
- Gold
- Gold is the in-game currency. It cannot be directly purchased, but is instead won through arena matches and/or playing in matchmade constructed games.
H
- Health
- The amount of life a card or hero has left before it is discarded or, in the case of a hero, loses the game.
- Hit Points (HP)
- See Health
I
- Immune
- Everything is ineffective and damage cannot be inflicted to you.
- Inspire
- An effect that activates when the owner of the minion uses a Hero Power.
M
- Mana
- Mana is used to play cards. Your current mana is displayed in the bottom right of the screen. Each card requires a certain amount of mana to be summoned. You start with one Mana; at the start of each player`s turn mana is fully restored and the mana pool gets increased by one until both players have 10 Mana. Certain cards can increase a player`s mana pool.
- Medal
- Medals were an early ranking system in Hearthstone. Players started at Apprentice and based on their ladder performance in ranked games could work their way up to a higher medal. You did not lose Medals for losing games. This system was replaced with the current ladder system before launch.
- Mill Deck
- Milling is the act of flooding your opponent`s hand, making him discard cards due to drawing over the 10 card limit.
- Minion
- Minion is a character with health and attack values that players summon to the board by playing minion cards or certain spells such as Feral Spirit
- Mulligan
- To mulligan a card is to discard it from your initial hand and draw a replacement from the remaining deck. You are allowed to mulligan as many cards as you want from your initial draw, but this can only be done before turn 1.
- Murloc Deck
- Deck that focuses on Murlocs. One of the most aggressive decks in the game. Most commonly used by warlocks, since they can use Life Tap to draw a lot of cards to keep the aggression going. Very susceptible to Area of Effect.
O
- One Turn Kill
- A combination of cards that leads to killing an opponent in one turn.
- OTK
- See One Turn Kill
- Overload
- Reduces the amount of mana a player can use the next turn.
P
- Pack
- Hearthstone cards are purchased in packs. Each pack has five cards in them, at least one of them being Rare or of higher rarity. Packs may also contain Golden cards or multiples of same card. Packs are earned as rewards or can be bought from the in-game store.
- Plain Card
- A plain card is a minion which has no text on it, ie. it only has Mana Cost, Attack Power, and Hit Points.
- Power
- See Attack Power
R
- Ramp
- The act of playing cards that add mana crystals to your mana pool in order to play high mana creatures faster than your opponent. This includes cards that increase your mana pool temporarily (The Coin and Innervate) or permanently (Wild Growth, Nourish).
- Rarity
- In order from least rare to most rare: Common(White), Rare(Blue), Epic(Purple), Legendary(Orange). Although it mainly determines how uncommon certain cards would appear in a Pack, it also determines the crafting cost (in Arcane Dust) of a card. Rarity does not necessarily correlate to power.
- Removal
- A term applied to cards that deal damage or Destroy one or more minions on the turn they are played.
S
- Secret
- A Spell that is triggered when a certain action occurs (ex. attacking an enemy minion). The identity of a secret is hidden from the opponent until it is triggered, portrayed only as question mark graphic above the casting hero`s portrait.
- Silence
- This Ability removes any effects (ex. +1/+1, taunt) from the chosen target(s). This does not remove spells like Hex or Polymorph that turn the creature into something else, although it would remove the taunt from the Hexed creature. Casting silence on a creature that is silenced already does not remove the first silence. You can use silence on your own creatures however to remove enemy spells such as Humility that negatively affect your minions.
- Slow decks
- Decks that try to stall out the game until high mana turns where they can bring out impactful minions like Ancient of War, Ysera and Ragnaros.
- Soulbound
- Cards that belong to the Basic set. They cannot be disenchanted and are available for all players. Also Reward cards belong to this category.
- Spell Damage
- Each point of Spell Damage makes spells deal one additional damage. It also applies to some spells like Shadowflame and healing spells with Auchenai Soulpriest.
- Standard Format
- A type of game mode where only the recent 2 years of Hearthstone cards can be used. Classic and Basic cards are always usable in Standard.
After coming out of Standard rotation, cards are classed as Wild
- Stealth
- This Ability makes a minion untargetable by attacks or targeted spells/effects. They still take damage from Area of Effect spells/effects, and can still be hit from spells that hit a random target. They can also be hit by spells that target adjacent minions. An Explosive Shot that targets a minion will still do 2 damage to the stealthed minion next to it. Stealth is removed after the minion attacks.
- Subtype
- A Minion category that generally has synergies within its type and with some spells (example Timber Wolf and Kill Command). Currently, there are seven subtypes: Beast, Dragon, Demon, Mech, Murloc, Pirate and Totem.
T
- Taunt
- This Ability forces enemy characters to attack this minion before any other minion without taunt or your hero. If there are multiple minions with taunt you can choose which of them to attack.
- TBD
- To be determined - Something yet to be determined such as tournament participants, or release date. In terms of release dates, TBA (To be announced) can also be used.
- Tempo
- A general concept used not only in TCGs but also in other strategy games such as Chess and Starcraft that refers to who has the initiative in a game. If, for example, both players play some minions but yours can attack first, you are said to have tempo.
- Tempo Deck
- A deck designed to gain the initiative in a game, often through a lower Mana Curve, cards holding significant Value relative to their Mana cost, and a healthy dose of Control options. Not to be confused with a Rush Deck which will often aim to win the game outright in a short number of turns with a tiny Mana Curve.
- Token
- A card that is summoned by another card, such as Violet Apprentice, Gnoll, Silver Hand Recruit and Wicked Knife.
- Token Deck
- A deck that floods the board with small, weak minions using cards like Violet Teacher, Haunted Creeper or Muster for Battle to get high value from buffs such as Power of the Wild, Bloodlust, Hobgoblin and Savage Roar.
- Top-Decking
- Drawing a powerful card that turns the game around in your favor while faced with a major card disadvantage (i.e. either having no or very few cards on your hand or in play) compared to your opponent. A term often used in other card games (particularly YuGiOh where some deck archetypes were notorious for top-decking.)
- Tribe
- See Subtype
V
- Value
- Value can be defined in two different ways:
- 1. By the effects and stats of a card relative to its Mana and Card cost (if applicable.) For example, Novice Engineer is deemed to be a valuable card due to its "Draw a card" Battlecry, Knife Juggler can potentially provide great value each time you play a minion and the Dark Iron Dwarf is deemed very valuable for a 4 Mana 4/4 due to its Battlecry which grants an additional 2 Attack to a minion.
- 2. A metric used to describe the efficiency of a certain play. For example, the act of eliminating a Bluegill Warrior with an Elven Archer`s Battlecry can be deemed valuable both in terms of card advantage and Mana cost due to a 1 Mana 1/1 minion eliminating a 2 Mana 2/1 Charge minion with only its Battlecry (meaning the attacker who played the Archer did not lose the minion in the process.)
W
- Windfury
- This Ability allows a minion to attack twice in one turn.
- Wild Format (game type)
- A game type that allows any card in Hearthstone to be used in a deck. Standard decks are allowed, but not the other way round. See Standard Format above for information.