Crafting


Details

Viewing an uncollected card

The combination of disenchanting and crafting allows players to convert unwanted cards into more desirable options. Be that as it may, crafting any card costs between four and eight times more Dust than would be rewarded for disenchanting the same card, making the process extremely inefficient. Nonetheless this can be a very effective way of obtaining rarer cards, and may be a desirable option when disenchanting unwanted cards.

Since players can only have 2 of any card in a deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and hearthstone (and only 1 of each legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone card), disenchanting triplicate cards above this limit may be considered to have no true cost to the player. The `Mass Disenchant` option allows players to automatically disenchant all triplicate cards in their collection with one click.

The only limitation to crafting lies in the required amount of Arcane Dust. While it is not possible to purchase Dust directly, all cards obtained through card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the hearthstone can be disenchanted. Dust can also be obtained as a reward in the Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It hearthstone and from the Ranked Chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. hearthstone at the end of each season. The player`s current supply of Arcane Dust can be viewed in the My Collection Browsing the collection, in Standard format mode Accessing the collection from the main menu. The collection manager, also known as the collection, is where a player can go to view their collection of cards, construct hearthstone screen. There is no cap to the amount of Arcane Dust a player may accumulate.

Info

The crafting system is an element of Hearthstone The Hearthstone icon Hearthstone (formerly known as Hearthstone: Heroes of Warcraft 1] 2]) is a free-to-play digital collectible card game from Blizzard Entertainment. It was first announced in a presentation by Rob Pardo at the hearthstone that allows players to directly create new cards. It can be accessed through the My Collection Browsing the collection, in Standard format mode Accessing the collection from the main menu. The collection manager, also known as the collection, is where a player can go to view their collection of cards, construct hearthstone screen.

Crafting consumes Arcane Dust to produce new cards, while disenchanting allows players to destroy unwanted cards, granting a quantity of Arcane Dust in exchange. Crafting is the quickest and most direct way of obtaining a specific card, provided you have sufficient Dust.

The amount of Arcane Dust required for crafting, and granted by disenchanting, is determined by the card`s rarity Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone . Golden cards Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card hearthstone also cost several times more Dust to craft, and reward several times more for disenchanting.

Disenchanting a card is often referred to as dusting the card, since the card is effectively converted into Dust.

Videos

Craftable cards

Not all cards can be crafted. Which cards can be crafted is largely determined by card set The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not hearthstone , and in some cases differs by regular or golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card hearthstone version. Cards which cannot be crafted are marked in the collection Browsing the collection, in Standard format mode Accessing the collection from the main menu. The collection manager, also known as the collection, is where a player can go to view their collection of cards, construct hearthstone as " uncraftable The uncraftable quality Uncraftable (previously called soulbound) is a card quality found on certain cards. Uncraftable cards cannot be crafted or disenchanted. Uncraftable quality is mostly determined by card set, and in some cases differs hearthstone ".

The rules for cards from adventures Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to hearthstone (e.g., Blackrock Mountain "Have you heard the rumblings? The mountain stirs once more. Beneath its crags, cliffs and rocks, there s evil in its core. Fire made flesh! Dragon s breath! Teeth and claw and flame! Calling any heroes out hearthstone , The League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be hearthstone ) are a little more complex:

Cost

Each card has fixed crafting and disenchanting costs, based on rarity and regular/golden status. Other factors, such as card set The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not hearthstone , do not affect cost.

Rarity Crafting cost Disenchanting reward
Regular Golden Regular Golden
Common Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone (White) 40 400 5 50
Rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone (Blue) 100 800 20 100
Epic Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone (Purple) 400 1600 100 400
Legendary (Orange) 1600 3200 400 1600

Note that the disenchanting values for golden cards match exactly the crafting cost for regular cards of the same rarity (Common is the exception, giving 10 extra Arcane Dust). This allows players to exchange any golden card for a regular card of the same rarity. For players who are not concerned with golden cards, this essentially makes goldens obtained from sources such as card packs "wild cards", which can then be converted into a replacement of their choice.

Use

Players can craft and disenchant cards through the Collection. Any card on display can be clicked to view its crafting and disenchanting costs. If the player has sufficient Dust, they can click on the Create button to craft it. Similarly, if the player has at least one copy of a card, they can click on the Disenchant button to disenchant it. If disenchanting a card would leave the player with fewer copies of that card (regular and golden combined) than they could use in a deck, the player will be warned before proceeding with the disenchantment. When crafted, minion cards will play their summon quote.

Players can undo crafting and disenchanting immediately afterwards for the full Arcane Dust values

Note that players are not able to craft excess copies: If you already have 2 copies of a card (1 copy of a legendary card) you will be unable to craft additional copies. This limit applies separately to the golden and non-golden versions of each card.

After crafting one or more copies of a card, the Disenchant button will be replaced by an Undo button, allowing the player to immediately undo the crafting should they wish. This will destroy the new card and refund its full crafting cost (rather than the usual disenchanting cost). Be that as it may, the Undo button is only available until the crafting interface for that particular card is left (not crafting mode in general); after this the player will not be able to undo the crafting of the card. Players can likewise undo the disenchanting of cards, with no resulting cost. Be that as it may, when disenchanting cards, players are not given the option to undo disenchanting of excess cards.

Crafting mode

Clicking the Crafting button will take the player into crafting mode. This adds some useful extra display options, as well as providing access to the Mass Disenchant interface. Crafting mode is not necessary to craft and disenchant cards already in the player`s collection, but allows the player to view and select cards they have not yet collected, including both golden and regular versions.

Unlike the regular collection view, which displays only cards the player has already collected, crafting mode displays all cards matching the current search parameters. Cards which have not yet been collected are shown faded out, with a special highlight for those uncollected cards which the player has sufficient Dust to craft.

Crafting mode featuresSpecial attraction two special filters in addition to the standard options. The first shows only golden cards, providing the only means of crafting golden cards the player does not already own. The second shows only uncraftable The uncraftable quality Uncraftable (previously called soulbound) is a card quality found on certain cards. Uncraftable cards cannot be crafted or disenchanted. Uncraftable quality is mostly determined by card set, and in some cases differs hearthstone cards, which oddly is of no relevance to either crafting or disenchanting, but does allow players to inspect any uncraftable cards missing from their collections, including upcoming cards which have been added to the game data but are not yet available in-game.

Mass Disenchant

The Mass Disenchant interface

While in crafting mode, a large Arcane Dust icon on the bottom right will display the amount of Dust which would be gained by disenchanting all `triplicate` or `extra` cards - those of which the player already has the maximum playable number of copies (1 for legendaries, 2 for all other cards).

Clicking on the "Disenchant Extra Cards" icon will open the Mass Disenchant interface. The interface breaks down the number of triplicate cards by rarity, and provides a single Disenchant button which will disenchant all triplicate cards in a single click. NB: Unlike when crafting and disenchanting individual cards, the Mass Disenchant process cannot be undone. Be that as it may, because only triplicate cards will be disenchanted, this generally has no drawback.

Note that golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card hearthstone and regular cards are considered separate when marking cards as triplicates. For instance, a player can have 2 regular copies and 2 golden copies of any non-legendary card without the Mass Disenchant system considering any to be triplicates. This is useful in preventing golden cards from being disenchanted automatically, since players may wish to preserve either golden or regular versions of cards, or both. To specifically disenchant golden or regular versions of a given card (such as disenchanting a golden copy of a card the player already has 2 regular copies of), the player must use the normal disenchanting process. The interface itself only shows the breakdown of triplicate golden cards once the player has at least one triplicate golden card.

Card changes

Card change disenchant value screenshot.jpg

Every so often a patch For the minion card, see Patches the Pirate. Updates to Hearthstone are made in the form of patches. This page lists all Hearthstone patches to date. New patches for Hearthstone are released regularly, fixing bugs hearthstone will feature card changes Card changes are the alteration of cards from their previous designs. Hearthstone s designers prefer to avoid changing cards, but when the need arises, card changes will be implemented within patches. Normally, cards which have been hearthstone , altering a card`s text or attributes. If the card is craftable, and the change is not a direct upgrade or simple technical adjustment, that card will then be made disenchantable for its full crafting cost, for a short period, usually two weeks. This is designed to allow players who have spent dust crafting the card to disenchant it at no cost, minimising the disruption caused by such changes to existing cards. After the adjustment period ends, the card`s disenchanting reward will be restored to its usual amount. This also applies to cards moved to Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of hearthstone .

This adjustment is put into effect through increasing the normal disenchanting value for the changed cards. Because of this, the extra Dust is provided whether the card was crafted before the card was changed, or afterwards. As a result, players are able to craft and later disenchant these cards (within that period) without penalty, allowing them to try the cards in their decks before deciding whether to keep or disenchant them. Be that as it may, since almost all eligible card changes are nerfs A nerf is a card change that causes a card to become less effective or less powerful. The opposite of a nerf is a buff (not to be confused with the identical term for an , this is generally less desirable than might be expected.

The increase means a regular changed card can be converted to any other card of the same rarity, at no cost. It also means that a golden changed card can be exchanged for several cards of the same rarity or even higher rarity. For players more interested in completing their regular collection than collecting golden cards, but not wishing to lose the card altogether, this means they can convert a golden changed card into a regular copy of the same card, as well as regular copies of several other cards. This makes card changes a particularly lucrative time for players who have gained golden copies of the changed cards through rewards such as the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. hearthstone , provided they are not too attached to the golden quality.

Card trading

Crafting in action
A freshly crafted card

Hearthstone`s crafting system was specifically designed as an alternative to the card trading that occurs with most collectible card games. There are currently no plans to introduce card trading. As explained in official blog Hearthstone Crafting: In Dust We Trust:

Why can’t I just trade my cards with my friends to get the cards I want?
Many card games out there are considered “Trading Card Games,” or TCGs. While there are perks to being able to trade your cards, there are negatives to card games that support trading, even in a digital world. What do you as a player want out of trading cards? Generally, the answer is “To get the cards I want and trade away the cards I don’t!”
What happens when the cards you have are the “wrong” cards—cards other players simply don’t want? What about when everyone wants the same cards?
When a player opens a pack of cards in a typical TCG, they’ll generally find a fixed number of cards of various rarities. Cards of the most numerous rarity in any given pack, or “common” cards, end up having little to no value. Everyone has them and no one wants them.
What about the rare cards? These “more valuable” cards can vary wildly from “MUST HAVE!” to “meh” and anywhere in between. In a trading system, the unimpressive rares end up being only slightly more valuable than common cards, even if they aren’t nearly as common. It’s very common for a dozen or so rare cards from any given set to contain most of the value and the rest are worth very little. People demand those high-end cards, and their value skyrockets. Can’t afford to buy all of the good rares? You better hope you’re lucky when you open your next pack.
Disenchanting an unwanted card
So in a trading-based card game, you may finally manage to get a card that is “worth” something . . . but then you want to keep that card and not trade it away. So your only option is to purchase more packs until you get something worth trading, even if you may not actually want to part with it. That’s not particularly fun. On top of that, you may even feel like you can’t play the game competitively without that specific card! It’s very frustrating, and new players are reluctant to become invested in a card game if they can’t manage to get those cards—in trade or for cash.
Crafting allows you to get the cards you’re actually looking for without having to wait for random luck to shine your way, with no need to look for people that have a particular card you want to round out your deck.
Hearthstone allows you to disenchant your Classic cards into Arcane Dust, and you then use the Arcane Dust to create the cards you want, instantly! It’s fast, it’s easy, and you don’t have to reference how valuable your card is on a secondary market each time you want to make a choice to trade it off or not.

Trivia

Gallery

The Mass Disenchant interface when there are no golden triplicates
Upcoming cards are added to the collection ahead of release, but cannot be crafted or disenchanted
Players are warned when disenchanting any usable card

A

All
Every possible target on the board for the spell or Ability.
Attack
To be on the offensive either by attacking an opponents card or your opponent himself/herself
Ability
There are a group of common keywords that are used on multiple cards that are collectively called abilities. They can for example specify when the action will happen, or how. These keywords are written in bold on the cards.
Aggro Deck
AoE
See Area of Effect
Arcane Dust
The ingredient used to craft new Hearthstone cards. Can only be obtained in two ways: as a reward for doing Arena or through Disenchanting an existing card in your possession. Crafting costs depend on the rarity of a card and whether it is Golden or not.
Common - 40 Dust
Golden Common - 400 Dust
Rare - 100 Dust
Golden Rare - 800 Dust
Epic - 400 Dust
Golden Epic - 1600 Dust
Legendary - 1600 Dust
Golden Legendary - 3200 Dust
Arena
A Hearthstone game mode. In this mode, players can choose to either pay 150 Gold or real money ($1.99/⃂⅁1.49/⃢₂ⅹ1.79) to enter. In Arena, you are given a random draft of three classes to pick then must pick cards individually out of a choice of three cards until you have completed your deck. Unlike Constructed, there is no limit to how many copies of the same card you may possess in your deck.
In an Arena run, you compete against other players to win as many games as possible. An Arena run will end when you either win twelve times, retire, or lose three times. Winning Arena games will upgrade the key in your possession, which will improve the spoils (You will receive five boxes of rewards, each having a chance to contain Gold, Arcane Dust or a Pack). You are always guaranteed to get a pack of cards, but if you do well enough it is possible to get two. Generally speaking, a Diamond Key (7 wins or above) is usually required to earn back the Arena entry fee in Gold while a Lightforge Key (12 wins) will earn you the greatest possible reward.
Area of Effect
Spells or attacks that affect more than a single target and either specifies a certain general area or an area emanating from a source point.
Armor
A resource similar to Health, that can be gained through the hero powers Armor Up! and Shapeshift, or spells like Shield Block, Ice Barrier and Bite. Armor gets removed before Health when taking damage, but you lose the game if your Health drops to 0 even if you manage to gain some Armor after taking the damage.
Attack Power
The attack power of a minion is the amount of damage it can do on each attack.

B

Battlecry
An ability that is triggered immediately, when a minion is summoned.
Burn
Powers and cards played with the purpose of lowering the health of the enemy hero, disregarding board control.

C

Character
A character is either your hero⃂₠or any minion on the battlefield.
Charge
This Ability lets a minion attack during the turn it is summoned.
Choose One
This Ability gives you the option to choose between two spell effects when playing a spell, or between two minion Battlecry effects when playing a minion. This ability is associated with the Druid class.
Combo
A card with the ability Combo gets the ability triggered it if is not the first card that is played that turn, i.e. it is played in a combo with another card. Playing The Coin does trigger the Combo ability. Hero Power does not enable Combo. This ability is associated with the Rogue class.
Constructed
Refers to any Hearthstone game mode in which the player is allowed to use decks they have built from their own card collection. In any constructed deck, the player is allowed a maximum of two of each common/rare/epic card and a maximum of one of each legendary card.
Control Deck
A deck that aims to win through board control. Usually these type of decks have high emphasis on removal spells and lack burn damage. Most notable archetypes are Handlock Control Warrior and Control Priest.
Coin
A card that is given to the player who is going second at the start of the match. It grants the player 1 extra Mana Crystal for one turn only when they use it.
Crafting

D

Deathrattle
Ability that is triggered when the minion dies.
Deck
The set of 30 cards that player uses in a game of Hearthstone. Player draws one card from the deck each turn until there are no cards left, after which the player will be Fatigued
Destroy
Remove a minion from the board. There is no damage dealt so Divine Shield is ignored.
Discover
When a Discover ability is activated player is presented with three random cards to choose from and to take into one`s hand.
Disenchant
Disenchanting cards will give you Arcane Dust. It`s good to use when you have many duplicates. Rarer cards provide more Arcane Dust. Basic cards cannot be disenchanted.
Common - 5 Dust
Golden Common - 50 Dust
Rare - 20 Dust
Golden Rare - 100 Dust
Epic - 100 Dust
Golden Epic - 400 Dust
Legendary - 400 Dust
Golden Legendary - 1600 Dust
Divine Shield
Absorbs one attack or spell/effect that deals damage before the minion itself takes any damage.
Dream Cards
Cards that a player draws at the end of each turn while having Ysera on the board.
Durability
Number of times a hero can attack with a weapon before it is destroyed.

E

Enrage
This Ability is triggered when a minion takes damage.

F

Fast decks
Typically all-out decks that play many small aggressive minions, trying to close out the game as early as possible, leading to fast victories or defeats.
Fatigue
When you are out of remaining cards in your deck and the start of your turn or a card effect makes you draw a card, you take fatigue damage. The first time you`re out of cards, it`s 1 damage, the second time, it`s 2 damage, and so on until you or your opponent is dead.
Freeze
Cannot attack for one turn, Hero abilities can still be used (although Rogues and Druids would be unable to attack with said Hero abilities.

G

Gold
Gold is the in-game currency. It cannot be directly purchased, but is instead won through arena matches and/or playing in matchmade constructed games.

H

Health
The amount of life a card or hero has left before it is discarded or, in the case of a hero, loses the game.
Hit Points (HP)
See Health

I

Immune
Everything is ineffective and damage cannot be inflicted to you.
Inspire
An effect that activates when the owner of the minion uses a Hero Power.

M

Mana
Mana is used to play cards. Your current mana is displayed in the bottom right of the screen. Each card requires a certain amount of mana to be summoned. You start with one Mana; at the start of each player`s turn mana is fully restored and the mana pool gets increased by one until both players have 10 Mana. Certain cards can increase a player`s mana pool.
Medal
Medals were an early ranking system in Hearthstone. Players started at Apprentice and based on their ladder performance in ranked games could work their way up to a higher medal. You did not lose Medals for losing games. This system was replaced with the current ladder system before launch.
Mill Deck
Milling is the act of flooding your opponent`s hand, making him discard cards due to drawing over the 10 card limit.
Minion
Minion is a character with health and attack values that players summon to the board by playing minion cards or certain spells such as Feral Spirit
Mulligan
To mulligan a card is to discard it from your initial hand and draw a replacement from the remaining deck. You are allowed to mulligan as many cards as you want from your initial draw, but this can only be done before turn 1.
Murloc Deck
Deck that focuses on Murlocs. One of the most aggressive decks in the game. Most commonly used by warlocks, since they can use Life Tap to draw a lot of cards to keep the aggression going. Very susceptible to Area of Effect.

O

One Turn Kill
A combination of cards that leads to killing an opponent in one turn.
OTK
See One Turn Kill
Overload
Reduces the amount of mana a player can use the next turn.

P

Pack
Hearthstone cards are purchased in packs. Each pack has five cards in them, at least one of them being Rare or of higher rarity. Packs may also contain Golden cards or multiples of same card. Packs are earned as rewards or can be bought from the in-game store.
Plain Card
A plain card is a minion which has no text on it, ie. it only has Mana Cost, Attack Power, and Hit Points.
Power
See Attack Power

R

Ramp
The act of playing cards that add mana crystals to your mana pool in order to play high mana creatures faster than your opponent. This includes cards that increase your mana pool temporarily (The Coin and Innervate) or permanently (Wild Growth, Nourish).
Rarity
In order from least rare to most rare: Common(White), Rare(Blue), Epic(Purple), Legendary(Orange). Although it mainly determines how uncommon certain cards would appear in a Pack, it also determines the crafting cost (in Arcane Dust) of a card. Rarity does not necessarily correlate to power.
Removal
A term applied to cards that deal damage or Destroy one or more minions on the turn they are played.

S

Secret
A Spell that is triggered when a certain action occurs (ex. attacking an enemy minion). The identity of a secret is hidden from the opponent until it is triggered, portrayed only as question mark graphic above the casting hero`s portrait.
Silence
This Ability removes any effects (ex. +1/+1, taunt) from the chosen target(s). This does not remove spells like Hex or Polymorph that turn the creature into something else, although it would remove the taunt from the Hexed creature. Casting silence on a creature that is silenced already does not remove the first silence. You can use silence on your own creatures however to remove enemy spells such as Humility that negatively affect your minions.
Slow decks
Decks that try to stall out the game until high mana turns where they can bring out impactful minions like Ancient of War, Ysera and Ragnaros.
Soulbound
Cards that belong to the Basic set. They cannot be disenchanted and are available for all players. Also Reward cards belong to this category.
Spell Damage
Each point of Spell Damage makes spells deal one additional damage. It also applies to some spells like Shadowflame and healing spells with Auchenai Soulpriest.
Standard Format
A type of game mode where only the recent 2 years of Hearthstone cards can be used. Classic and Basic cards are always usable in Standard.

After coming out of Standard rotation, cards are classed as Wild

Stealth
This Ability makes a minion untargetable by attacks or targeted spells/effects. They still take damage from Area of Effect spells/effects, and can still be hit from spells that hit a random target. They can also be hit by spells that target adjacent minions. An Explosive Shot that targets a minion will still do 2 damage to the stealthed minion next to it. Stealth is removed after the minion attacks.
Subtype
A Minion category that generally has synergies within its type and with some spells (example Timber Wolf and Kill Command). Currently, there are seven subtypes: Beast, Dragon, Demon, Mech, Murloc, Pirate and Totem.

T

Taunt
This Ability forces enemy characters to attack this minion before any other minion without taunt or your hero. If there are multiple minions with taunt you can choose which of them to attack.
TBD
To be determined - Something yet to be determined such as tournament participants, or release date. In terms of release dates, TBA (To be announced) can also be used.
Tempo
A general concept used not only in TCGs but also in other strategy games such as Chess and Starcraft that refers to who has the initiative in a game. If, for example, both players play some minions but yours can attack first, you are said to have tempo.
Tempo Deck
A deck designed to gain the initiative in a game, often through a lower Mana Curve, cards holding significant Value relative to their Mana cost, and a healthy dose of Control options. Not to be confused with a Rush Deck which will often aim to win the game outright in a short number of turns with a tiny Mana Curve.
Token
A card that is summoned by another card, such as Violet Apprentice, Gnoll, Silver Hand Recruit and Wicked Knife.
Token Deck
A deck that floods the board with small, weak minions using cards like Violet Teacher, Haunted Creeper or Muster for Battle to get high value from buffs such as Power of the Wild, Bloodlust, Hobgoblin and Savage Roar.
Top-Decking
Drawing a powerful card that turns the game around in your favor while faced with a major card disadvantage (i.e. either having no or very few cards on your hand or in play) compared to your opponent. A term often used in other card games (particularly YuGiOh where some deck archetypes were notorious for top-decking.)
Tribe
See Subtype

V

Value
Value can be defined in two different ways:
1. By the effects and stats of a card relative to its Mana and Card cost (if applicable.) For example, Novice Engineer is deemed to be a valuable card due to its "Draw a card" Battlecry, Knife Juggler can potentially provide great value each time you play a minion and the Dark Iron Dwarf is deemed very valuable for a 4 Mana 4/4 due to its Battlecry which grants an additional 2 Attack to a minion.
2. A metric used to describe the efficiency of a certain play. For example, the act of eliminating a Bluegill Warrior with an Elven Archer`s Battlecry can be deemed valuable both in terms of card advantage and Mana cost due to a 1 Mana 1/1 minion eliminating a 2 Mana 2/1 Charge minion with only its Battlecry (meaning the attacker who played the Archer did not lose the minion in the process.)

W

Windfury
This Ability allows a minion to attack twice in one turn.
Wild Format (game type)
A game type that allows any card in Hearthstone to be used in a deck. Standard decks are allowed, but not the other way round. See Standard Format above for information.