Zeus


Bio

Zeus, the Lord of Heaven
Play "Immortality was overrated. This is much more interesting."
Role: Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Zeus, the Lord of Heaven Lord of Heaven, father of gods, Zeus : Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: `If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Else, go and die among your creatures.` Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
Voice: Eric Newsome ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Arc Lightning
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Hurls a bolt of lightning that leaps through nearby enemy units.
Cast Animation: 0.2+0.63
Cast Range: 850 (Talent 1050)
Bounce Distance: 500
Number of Bounces: 5/7/9/15
Bounce Interval: 0.25
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 85/100/115/145 (Talent 160/175/190/220)
Cooldown symbol.png 1.6
Mana symbol.png 65/70/75/80
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Buff Arc Lightning: Undispellable.
Arc Lightning is Zeus` favorite spell to use against puny mortals.

Notes:

  • The lightning bounces in 0.25 second intervals, so hitting all targets takes 1/1.5/2/3.5 seconds.
  • Can never hit the same unit twice per cast.
  • The Arc Lightning buff is a hidden buff required for the lightning to jump.


Lightning Bolt
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
G
Ability
Target Point / Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 375 range.
Cast Animation: 0.4+0.43
Cast Range: 700 (Talent 900)
Hero Search Radius: 375
Vision & True Sight Radius: 750
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/175/275/350
Stun Duration: 0.2 (Talent 0.7)
Vision & True Sight Duration: 4.5
Cooldown symbol.png 6
Mana symbol.png 75/95/115/135
Does not pierce spell immunity. Spell immune units are still revealed by the True Sight.
Partially blocked by Linken`s Sphere. Mini-stun and damage are blocked when hit, no matter if directly targeted or not. Vision is only blocked when directly targeted.
Bolts from the Nimbus are not blocked.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Truesight: Undispellable.
A shocking punishment for rebellious heathen.

Notes:

  • When targeting a unit, vision and True Sight are provided at its position upon cast. The vision is stationary, it does not follow the unit.
    • Be that as it may, When the ground is targeted but the bolt hits a hero, the vision is centered on the targeted point, not the found hero.
  • When targeting the ground, it can hit an enemy hero up to 1075 (Talent 1275) range away (cast range + search radius).
  • In order to hit a non-hero unit, it must be directly targeted.
  • Plays some lightning particles and a sound effect during the cast time, which are visible and audible to everyone.


Static Field
Disabled by Break. Does not pierce spell immunity. Play
E
F
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
(HP Removal)
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
Radius: 1200
Current Health as Damage: 4%/6%/8%/10% (Talent 6%/8%/10%/12%)
The air crackles with static when the Thundergod walks the world.

Notes:

  • Applies its damage before the triggering spell`s damage is applied.
  • Static Field does not trigger on active item abilities.


Thundergod`s Wrath
Partially pierces spell immunity. Play
R
W
Ability
No Target
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod`s Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero`s location.
Cast Animation: 0.4+0.43
Effect Radius: Global
Vision Radius: 500
True Sight Radius: 900
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 225/325/425
Vision & True Sight Duration: 3
Cooldown symbol.png 90
Mana symbol.png 225/325/450
Upgradable by Aghanim`s Scepter. Creates a storm cloud anywhere on the map that automatically casts Lightning Bolts on nearby enemies.
Partially pierces spell immunity. Provides vision and True Sight over spell immune enemies. Does not attempt to damage spell immune enemies. Spell immune units are still revealed by the True Sight.
Modifiers
Debuff Truesight: Undispellable.
The Lord of Heaven smites all who oppose him, near or far.

Notes:

  • Thundergod`s Wrath first applies the damage on every hero (if possible), and then applies the vision around every enemy hero.
    • This means it cannot damage invisible units, unless they are already revealed by another source of True Sight.
  • Plays a visual and sound effects during the cast time, which is visible and audible to everyone.
  • The sound upon cast is global. Enemies can hear it when they have vision over Zeus. Else they can only hear the local hit sound.
  • Shifts the lighting of the whole map for a split second as another indicator of it being cast.


Nimbus
Zeus Nimbus model.png
Ward
Level 0
Duration 35
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 16
Health regeneration 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0⃂%
Collision size 8
Vision range 500 ⃢₀⋘ 500 (G)
Bounty 100
Experience 0

Nimbus
Does not pierce spell immunity. PlayPlay
D
T
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.
Cast Animation: 0.2+0.64
Cast Range: Global
Radius: 500
Melee Hero Attacks to Destroy: 4
Ranged Hero Attacks to Destroy: 8
Non-Hero Attacks to Destroy: 16
Lightning Bolt Base Interval: 2.25
Duration: 35
Cooldown symbol.png 35
Mana symbol.png 275
Does not pierce spell immunity. Spell immune units are still revealed by the True Sight.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Truesight: Undispellable.

Notes:

  • Casts regular Lightning Bolts on the closest valid enemy target, based on Lightning Bolt`s current level.
    • This means it also applies the mini-stun and provides vision and True Sight around the target.
    • It also means that the Nimbus does nothing if Lightning Bolt is not learned.
  • The base interval of the Lightning Bolts is affected by percentage-based cooldown reductions ( Octarine Core and Arcane Rune minimap icon.png

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Zeus Equipment (collapse sets)Sets Bearing of the King Restored Tempest Helm of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Zeus s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Zeus, the Lord of Heaven Lord of Heaven, father of gods, Zeus Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Static Field (pre 6.28) PlayEF AbilityNo Target AffectsEnemies DamageHP Removal Instantly shocks dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Zeus
Strength attribute symbol.png
19 + 2.6
Agility attribute symbol.png
11 + 1.2
Intelligence primary attribute symbol.png
22 + 2.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1300 1820
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 3.32 4.88
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 317 724 1021
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.89 2.4 3.48
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 21‒29 43‒51 80‒88 107‒115
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 1.57 3.97 5.69
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.57% 4.27% 6.2%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.65 0.74 0.81
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 350
Projectile Speed 1100
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.633+0.366
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Zeus, the Lord of Heaven, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who functions almost solely as a nuker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . He is usually played as a semi-carry ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 type hero, who instead of utilizing disables, focuses solely on delivering tremendous amounts of magical damage to his foes. With the high cast range and low cooldown on his spells, he is able to deliver the most superb and consistent magical damage of any hero in the game. Arc Lightning is a highly spammable nuke that creates a stream of lightning that bounces between enemy foes (up to fifteen times at max level), dealing minor damage. Lightning Bolt is more focused, dealing heavy damage to a single target, also on a very low cooldown. Static Field is a potent passive ability that allows Zeus`s magical damage to scale into late game, dealing damage to all enemies within a decent AoE equal to a certain percentage of nearby targets` health whenever he casts a spell. At long last, his ultimate Thundergod`s Wrath allows him to strike all enemy heroes with a bolt of lightning, no matter their position, inflicting heavy damage. It can be used for multiple purposes: to finish off low-health enemy heroes limping away, to soften up the entire enemy team during a teamfight, or even to scout out the enemy`s position. With the ability to strike down enemies both near and afar, the Lord of Heaven ensures that nobody can escape his wrath.

Zeus, the Lord of Heaven

Recommended Roles
Nuker

Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: `If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.` Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.

Abilities

Arc Lightning
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Hurls a bolt of lightning that leaps through nearby enemy units.
QC
65 / 70 / 75 / 80
1.6
Damage:
Maximum Bounces:
Bounce Radius:
Cast Range:
Cast Point:
₠85 / 100 / 115 / 145
₠5 / 7 / 9 / 15
₠500
₠850
₠0.2
Affected By:₠
Arc Lightning is Zeus` favourite spell to use against puny mortals.
Notes
  • Bounces every 0.25 seconds.
  • Does not bounce to invisible units or units in the fog of war.
  • Units can only be hit by this spell once per cast.
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere on primary target.
Lightning Bolt
Ability: Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
Summons a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning Bolt also provides Flying Vision and True Sight of the targeted area. Can also be cast on the ground, damaging the closest enemy hero within range.
WG
75 / 95 / 115 / 135
6
Damage:
Vision Radius:
Vision Duration:
Mini-Stun Duration:
Hero Search Radius:
Cast Range:
₠100 / 175 / 275 / 350
₠750
₠4.5
₠0.2
₠325 (when point targeted)
₠700
Affected By:₠
A shocking punishment for rebellious heathen.
Notes
  • When point targeted, it can potentially hit a hero up to 1025 range away.
  • Blocked by Spell Immunity. Spell immune enemies are still revealed by true sight.
  • Blocked by Linken`s Sphere. Vision is only blocked when unit targeted.
Static Field
Ability: Passive
Affects: Enemy Units
Damage: Magical
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
EF
Damage:


Radius:

₠4% / 6% / 8% / 10%
₠of current enemy HP
12% with talent
₠1200
Affected By:₠
The air crackles with static when the Thunder God walks the world.
Notes
  • Does not disable Blink Dagger.
  • Does not affect Roshan.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Thundergod`s Wrath
Ability: No Target
Affects: Enemy Heroes
Damage: Magical
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod`s Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero`s location.
RW
225 / 325 / 450
90
Damage:
Vision Radius:
True Sight Radius:
Vision Duration:
₠225 / 325 / 425
₠500
₠900
₠3
Affected By:₠
The Lord of Heaven smites all who oppose him, near or far.
Notes
  • Vision radii are centered around enemy heroes.
  • Invisible units take no damage, but are still revealed.
  • Units under the effect of Smoke of Deceit will not take damage or be revealed.
  • Blocked by Spell Immunity. Spell immune enemies are still revealed by true sight.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Nimbus ability.

Nimbus
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on the closest enemy within range once every few seconds (scales with cooldown reduction).
D
275
35
Bolt Cooldown:
Duration:
Nimbus Radius:
Cast Range:
₠2.25
₠35
₠500
₠Global
Affected By:₠
Notes
  • This ability is independent and will be given even if the ultimate is not leveled.
  • Aghanim`s Scepter cannot be dropped or sold by Zeus.
  • Requires 8 hits from ranged heroes to kill, 4 from melee heroes, and 16 from non-heroes.
  • Gives a 100 gold bounty when killed.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • The Nimbus is considered the damage source of the Lightning Bolts, and they do not benefit from Zeus` Spell Amplification.

Talent Tree

Talent Tree
+2% Static Field Damage 25 +200 Cast Range
-40s Respawn Time 20 +35 Movement Speed
+10% Magic Resistance 15 +5 Armor
+200 Health 10 +2 Mana Regen

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items