Witch Doctor


Bio

Zharvakko, the Witch Doctor
Play "Malpractice makes perfect."
Role: Support / Nuker / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Zharvakko, the Witch Doctor A wiry silhouette hitches forward—uneven of feature and : A wiry silhouette hitches forward⃢₀ₔuneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precise accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.
Voice: Tom Chantler ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Paralyzing Cask
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Animation: 0.35+0.37
Cast Range: 700
Bounce Distance: 575
Number of Bounces: 2/4/6/8 (Talent 4/6/8/10)
Hero Damage: 50
Creep Damage: 75/100/125/150
Hero Stun Duration: 1
Creep Stun Duration: 5
Cooldown symbol.png 20/18/16/14
Mana symbol.png 110/120/130/140
Partially pierces spell immunity. Cannot directly target spell immune enemies. Can bounce to spell immune enemies. Does not stun or attempt to damage spell immune enemies.
Partially blocked by Linken`s Sphere. Blocked fully when primary or secondary target. Blocked upon impact. Does not stop bouncing when blocked.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Notes:

  • The projectile bounces in 0.3 second intervals.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.


Voodoo Restoration
Pierces spell immunity. Play
W
V
Cast Animation: 0+0
Heal Radius: 500
Mana Cost per Second: 8/12/16/20
Heal per Second: 16/24/32/40 (Talent 36/44/52/60)
Cooldown symbol.png 0
Mana symbol.png 20/30/40/50
Modifiers
Buff Voodoo Restoration Aura: Undispellable.
Buff Voodoo Restoration Heal: Undispellable.
Zharvakko`s hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.

Notes:

  • The toggling of Voodoo Restoration is not registered as a spell cast and thus does not proc any on-cast effects.
  • Disabling Witch Doctor does not turn Voodoo Restoration off. Be that as it may, he cannot turn it off himself while disabled either.
  • Heals for 5.28/7.92/10.56/13.2 (Talent 11.88/14.52/17.16/19.8) health and costs 2.64/3.96/5.28/6.6 mana in 0.33 second intervals, starting 0.33 seconds after toggled on.
  • The heal is provided by an aura. Its buff lingers for 0.5 seconds.


Maledict
Pierces spell immunity. PlayPlay
E
E
Ability
Target Area
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cast Animation: 0.35+0
Cast Range: 575
Radius: 180
Damage per Second: 7/14/21/28
Lost Health as Burst Damage: 16%/24%/32%/40%
Burst Damage Interval: 4
Curse Duration: 12
Cooldown symbol.png 20
Mana symbol.png 105/110/115/120
Modifiers
Debuff Maledict: Undispellable.
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

Notes:

  • Checks the affected units` current health 4 times, once as the curse is applied, and then every 4 seconds for the duration.
  • Deals its own damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 12 damage instances.
  • Together with the bursts, it deals a total of 15 damage instances.
  • The bursts happen 0.1 seconds before each 4th damage tick, so the bursts happen after the 3rd, 7th, and 11th damage tick.


Death Ward
Witch Doctor Death Ward model.png
Ward
Level 3
Duration 8
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 135
Health regeneration 0.25
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage 60/105/150
Acquisition range 700 (Talent 875)
Attack range 700 (Talent 875)
Base attack time 0.22
Attack animation 0+0
Projectile speed 1000
Turn rate 0.5
Collision size 16
Vision range 1200800 (G)
Bounty 0
Experience 0
Notes Invulnerable
Can only attack heroes
Attacks bounce 4 times and have True Strike when upgraded

Death Ward
Pierces spell immunity. Play
R
D
Ability
Target Point / Channeled
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Summons a deadly ward with true strike to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.
Cast Animation: 0.35+0
Cast Range: 600
Max Channel Time: 8
Bounce Distance: 0 (Upgradable by Aghanim`s Scepter. 650)
Number of Bounces: 0 (Upgradable by Aghanim`s Scepter. 4)
Cooldown symbol.png 80
Mana symbol.png 200
Upgradable by Aghanim`s Scepter. Death Ward attacks have True Strike and bounce between nearby enemies.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

Notes:

  • Can only attack or bounce to heroes (including Meepo clones and Tempest Doubles) and illusions.
  • The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor (e.g. Blade Mail).
  • Be that as it may, after having bounced at least once, it can no longer miss, but can still be disjointed.
    • When disjointed, it does continue to bounce and can even bounce back to the disjointing hero.
  • With its 0.22 second attack rate, it can attack up to 36 times. With the bounces added by Aghanim`s Scepter, it can deal 180 damage instances.
  • With the current attack rate and damage, it can deal up to 272.7/477.3/681.8 damage per second to a single hero.
  • Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Witch Doctor Equipment (collapse sets)Sets Bearer of the Arkturan Talon Foreteller s Oath Garments dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Witch Doctor s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Zharvakko, the Witch Doctor A wiry silhouette hitches forward—uneven of featureSpecial attraction and Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623193932 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Witch Doctor
Strength attribute symbol.png
16 + 2.1
Agility attribute symbol.png
13 + 1.4
Intelligence primary attribute symbol.png
24 + 2.9
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 520 1100 1520
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.96 2.72 3.98
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 339 779 1098
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.97 2.59 3.75
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 27‒37 51‒61 91‒101 120‒130
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 0.86 3.66 5.66
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.71% 4.61% 6.69%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.66 0.77 0.85
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Projectile Speed 1200
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Zharvakko, the Witch Doctor, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who can take on the role of a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 or a ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . A master of voodoo curses and healing arts, he possesses several positioning-dependent crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly - but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety. Paralyzing Cask is a somewhat-unreliable stun that requires multiple enemies to bounce between to be effective, but can provide a barrage of stuns to the enemy team if they are grouped together. Death Ward has the potential to be one of the most damaging ultimates in the game as long as he is able to channel the spell uninterrupted.

Talents

Hero Talents
+20 Voodoo Restoration Heal 25 +175 Death Ward Attack Range
+15% Magic Resistance 20 +8 Armor
+2 Cask Bounces 15 +90 Damage
+25% XP Gain 10 +200 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items

Starting:

Zharvakko, the Witch Doctor

Recommended Roles
Support Nuker Disabler

A wiry silhouette hitches forward⃢₀ₔuneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy⃢₀ₔhealing allies and laying waste to all who oppose him.

Abilities

Paralyzing Cask
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
QC
110 / 120 / 130 / 140
20 / 18 / 16 / 14
Hero Damage:
Creep Damage:
Stun Duration:

Bounces:

Bounce Range:
Cast Range:
₠50
₠75 / 100 / 125 / 150
₠1 on heroes
₠5 on non-hero units
₠2 / 4 / 6 / 8
₠575
₠700
Affected By:₠
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Notes
  • Does not bounce to invisible enemies. Does bounce to enemies in fog of war.
  • Cannot be disjointed.
  • Damage and stun blocked by Spell Immunity, the bounce is not.
  • Blocked by Linken`s Sphere, but continues bouncing. Blocked on impact.
Voodoo Restoration
Ability: Toggle
Affects: Allied Units
Witch Doctor focuses his magic to heal nearby allied units.
WV
20 / 30 / 40 / 50
Heal Per Second:

Mana Cost Per Second:

Radius:
₠16 / 24 / 32 / 40
60 with talent
₠8 / 12 / 16 / 20
₠500
Zharvakko`s hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
  • Heal is applied in smaller instances every 0.33 seconds.
  • Can be toggled while channeling.
Maledict
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Curses all enemy Heroes in an area, causing them to take bonus damage once every few seconds, adding bonus damage for large differences in hp since the curse began.
EE
105 / 110 / 115 / 120
20
Damage Per Second:
Bonus Hit Damage:

Bonus Threshold:


Bonus Interval:

Duration:
Radius:
Cast Range:
₠7 / 14 / 21 / 28
₠16% / 24% / 32% / 40%
₠of health difference
₠One stack per 100 hp below the start amount
₠4
₠12
₠180
₠575
Affected By:₠
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
  • Total damage without bonus hits: 84 / 168 / 252 / 336.
  • The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval. For every 100 hp lower than the starting amount, another stack of bonus damage is added. The damage of 1 stack is:
Starting Health - Current Health = Health Lost
Health Lost ⃗ Percentage = Bonus Damage
  • If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
  • Becoming spell immune while under its effects will not remove the debuff, it only blocks the damage over time.
Death Ward
Ability: Point Target
Channeled
Affects: Enemy Heroes
Damage: Physical
Summons a deadly ward to attack enemy heroes.
Upgradeable by Aghanim`s Scepter to cause Death Ward attacks to bounce.
RD
200
80
Damage Per Attack:
Attack Range:

Duration:

Cast Range:
Scepter Ability:
Bounce Range:
₠60 / 105 / 150
₠700
875 with talent
₠8
₠600
Attacks bounce 4 times
650
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
  • Total damage: 2160 / 3780 / 5400.
  • The Death Ward can be controlled and made to attack a specific target.
  • The Death Ward`s damage is not reduced by damage block.
  • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.

Talent Tree

Talent Tree
+20 Voodoo Restoration Heal 25 +175 Death Ward Attack Range
+15% Magic Resistance 20 +8 Armor
-40s Respawn Time 15 +90 Damage
+25% XP Gain 10 +200 Health

Summon Stats

Death Ward h
Attributes
Attack Type
Armor Type

Hero

None
Stats
Unit Type:
Ward
Summoned
Duration:
8
Hit Points:
135
Damage:
60 / 105 / 150
Base Attack Time:
0.22
Attack Range:
700
875 with talent
Missile Speed:
1000
Attack Duration:
0.22 + 0.7
Cast Duration:
0 + 0.051
Sight Range:
1200 / 800
Magic Resistance:
Immune
Notes:
Invulnerable to all damage and cannot be targeted.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items