Abilities
Affects
Enemies
Enemies
The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
Notes:
- As a neutral unit:
- The wildwing never casts this spell.
- As a player controlled unit:
- No restrictions.
Ability
Aura
Aura
Affects
Allies
Allies
The Wildwing Ripper`s fury numbs it to attacks and inspires nearby allies to withstand more blows.
Radius: 900
Armor Bonus: 3
Modifiers
Enraged Wildkin Toughness Aura Bonus: Undispellable.
Info
Wildwing Ripper is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps found in:
Videos
Version history
Version
Description
- Reduced gold bounty from 67-87 to 54-70.
- Reduced experience bounty from 119 to 95.
- Increased mana regeneration from 0 to 1.
- Toughness Aura now works on Siege units
- Toughness Aura AoE increased from 700 to 900
- Tornado no longer automatically wanders around
- Tornado cooldown reduced from 120 to 70
- Adjusted neutral creep active abilities to all be on the bottom left most spot
Wildwing Ripper
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| Notes
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Tornado
| Notes
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Summon Stats
Tornado
Attributes
Attack Type
Armor Type
None
Strong
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
500
HP Regen:
0.5
Armor:
0
Movespeed:
125
Cast Duration:
0.3 + 0.51
Sight Range:
300 / 300
Notes:
Invulnerable
Has flying movement.
Has the Tempest ability.
Has flying movement.
Has the Tempest ability.
Version History
Patch Version | Balance Changes |
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6.82 | |
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6.75 | |
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6.72d | |
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6.72c | |
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