Warlock's Golem


Abilities

Flaming Fists
Not a Unique Attack Modifier. Disabled by Break. Pierces spell immunity.
Ability
Passive
Affects
Enemies
Damage
Pure
Deals extra damage to nearby units when attacking.
Radius: 300
Damage: 40/50/60

Notes:

  • The radius is centered around the attacked target.
  • The damage hits the attack target as well, not only nearby units.


Permanent Immolation
Disabled by Break. Does not pierce spell immunity.
Ability
Aura
Affects
Enemies
Damage
Magical
Burns the Golem`s nearby enemy units, with damage per second.
Radius: 300
Damage per Second: 30/40/50
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Warlock Golem Permanent Immolation Debuff: Undispellable.

Notes:

  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
  • Permanent Immolation of multiple golems fully stacks with each other.


Spell Immunity
Not disabled by Break.
Ability
Passive
Affects
Self
This creature does not feel the effects of most magical spells.
Magic Resistance Bonus: 100%


Info

Warlock`s Golem Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Warlock Golem model.png
Ancient Creep-Hero
Level 1
Duration 60
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1000/1500/2000 (Upgradable by Aghanim`s Scepter. 750/1125/1500)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 25/50/75
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 6/9/12 (Talent 21/24/27)
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 75/100/125 (Upgradable by Aghanim`s Scepter. 56/75/94)
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 225
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.2
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.26+0.74
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320/340/360
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800 ⃢₀⋘ 1800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 100/150/200 (Upgradable by Aghanim`s Scepter. 50/75/100)
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 98
Model scale 0.9/1/1.1
Notes Abilities:
Flaming Fists
Permanent Immolation
Spell Immunity (Talent)


See more: Warlock

Videos

Spell Interactions

Unless a spell is in this section, it treats the golem as a hero.

Simple hero-affecting abilities that do not fully work on the golem

1 Treats the golem as a creep.

2 Treats the golem as a summon.

3 Interaction with scepter.

4 Treats the golem as untargetable/does not affect the golem, even though it can target/affect both creeps and heroes.


Complex golem spell interactions: