Warlock


Bio

Demnok Lannik, the Warlock
Play "Chaos comes at my command!"
Role: Support / Initiator / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Demnok Lannik, the Warlock As Chief Curator and Head of Acquisitions for : As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumorsit has not yet been confirmedr hinted that some pamphlet of primordial lore might still survive in its depths. Be that as it may, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.
Voice: Sam A. Mowry ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs       Warlock responses   Golem responses     v • d • e  Voice responses Hero )

Abilities

Fatal Bonds
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
F
Ability
Target Unit
Affects
Enemies
Binds several enemy units together, causing 25% of the damage dealt to one of them to be felt by the others.
Cast Animation: 0.2+0
Cast Range: 1000 (Talent 1150)
Search Radius: 700
Max Bonded Units: 3/4/5/6
Damage Shared: 25%
Bonds Duration: 25
Cooldown symbol.png 24/22/20/18
Mana symbol.png 140
Partially pierces spell immunity. Cannot be cast on spell immune enemies. Does not bind spell immune enemies. Damages bond enemies if debuff was placed before spell immunity (magical damage gets reduced to 0).
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Debuff Fatal Bonds: Dispellable with any dispel.
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.

Notes:

  • Fatal Bonds` damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • The distance between the bonded units does not matter. Once bonded, they always spread or receive the spread damage.
  • The spread damage is always sourced to Warlock. If a unit dies to the damage done by Fatal Bonds, Warlock is credited, no matter who caused the damage which got spread.
  • Upon cast, the spell searches for visible enemy units within 700 of the cast target and binds them instantly together.
  • Links the closest units to the initial target, instead of randomly choosing targets within the search radius.
  • Increases the total damage output of every damage by 50%/75%/100%/125% when the maximum amount of units is bonded.
  • Successive casts of Fatal Bonds fully stack and work independently from each other.


Shadow Word
Blocked by Linken`s Sphere. Partially pierces spell immunity. PlayPlay
W
W
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Cast Animation: 0.5+0.6
Cast Range: 525/600/675/750 (Talent 675/750/825/900)
Damage per Second: 15/25/35/45
Heal per Second: 15/25/35/45
Duration: 12
Cooldown symbol.png 16 (Talent 12)
Mana symbol.png 90/110/130/150
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff or Debuff, based on the target`s alliance Shadow Word: Dispellable with any dispel.
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.

Notes:

  • Deals damage or heals in 1 second intervals, starting 1 second after cast, resulting in 12 instances.
  • Successive casts of Shadow Word fully stack and work independently from each other.
  • The first sound is played when the target is an ally, the second sound when it is an enemy.


Upheaval
Does not pierce spell immunity. Play
E
E
A powerful slowing current that grows stronger as it`s channelled. Lasts up to 16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cast Animation: 0.5+0
Cast Range: 1200 (Talent 1350)
Radius: 650
Max Channel Time: 16
Move Speed Slow per Second: 7%/14%/21%/28%
Move Speed Slow Cap: 84%
Slow Duration: 3
Cooldown symbol.png 50/46/42/38
Mana symbol.png 100/110/120/130
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Upheaval: Dispellable with any dispel.
Demnok manipulates space-time, impairing entire armies.

Notes:

  • The longer the spell gets channeled, the stronger units get slowed when standing inside the area.
  • The strength of the slow is based on the channel duration, not on how long a unit stands in the affected area.
  • The slow percentage increases by 3.5%/7%/10.5%/14% in 0.5 second intervals, starting 0.5 seconds after spell cast.
  • So it takes 12.5/6.5/4.5/3.5 seconds for the slow to reach the 84% slow cap.
  • The slow debuff is applied or refreshed in the same intervals.


Chaotic Offering
Pierces spell immunity. Play
R
R
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Summons a Golem from the depths, stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Cast Animation: 0.5+0.7
Cast Range: 1200 (Talent 1350)
Stun Radius: 600
Effect Delay: 0.5
Number of Golems: 1 (Upgradable by Aghanim`s Scepter. 2)
Stun Duration: 1
Golem Duration: 60
Cooldown symbol.png 170
Mana symbol.png 250/375/500
Upgradable by Aghanim`s Scepter. Calls 2 golems with reduced stats and bounty.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.

Notes:

  • Golems are always summoned at the center of the targeted area.
  • The summoned golem is treated as a hero by most spells.
    • Most spells which can target heroes only can also target the golem (e.g. Shallow Grave), and most buffs and debuffs last on the golem as long as they do on heroes.
    • For a full list of spells that do not treat the golem as a hero see here.
  • Aghanim`s Scepter upgraded Chaotic Offering summons both golems simultaneously after the effect delay.
  • Destroys trees within 600 radius at the targeted point upon cast.
  • The visual effect and sounds during the effect delay are visible and audible to everyone.
  • Also plays a sound effect during the cast time, which is audible to everyone as well.
  • When the level 20 Talent talent is chosen, one golem is summoned whenever Warlock dies, on his death location.
    • This golem`s stats are based on the current level of Chaotic Offering. The level 25 talents are applied as well, whichever is chosen.
    • Aghanim`s Scepter neither affects the golem`s stats, nor does it make death summon 2 golems. It is always one golem.
    • The golem is not summoned when Warlock dies while holding the Aegis of the Immortal.
    • Just like a regular cast, the golem is summoned with a short delay. The area stun of Chaotic Offering is also applied around Warlock.
  • When the level 25 Talent talent for it is chosen, the golems are summoned with permanent spell immunity.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Support/Teamfight 1.2 Ganker 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Warlock Equipment (collapse sets)Sets Chaos of the Infernal Maw The Dark Curator dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Warlock s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs       Warlock responses   Golem responses     v • d • e  Voice responses Hero Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Demnok Lannik, the Warlock As Chief Curator and Head of Acquisitions for Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623112735 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Warlock
Strength attribute symbol.png
22 + 2.8
Agility attribute symbol.png
10 + 1
Intelligence primary attribute symbol.png
24 + 2.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1420 1980
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 3.67 5.35
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 339 746 1043
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.97 2.48 3.56
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒32 46‒56 83‒93 110‒120
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 2.43 4.43 5.86
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.71% 4.41% 6.34%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.64 0.72 0.78
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Projectile Speed 1200
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Demnok Lannik the Warlock is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who possesses many powerful teamfight spells capable of inflicting chaos upon the enemy team. Shadow Word is a highly versatile spell, as it allows him to support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 allies by healing them or harass enemies by dealing damage over time, giving him strong lane presence. Beyond the early game, Warlock can turn any teamfight in his team`s favor as his other spells are strong when unleashed against multiple enemies. Fatal Bonds causes all enemies linked together to take bonus damage when one of their number takes damage, magnifying the strength of area-of-effect spells, while Upheaval can allow him to greatly slow any enemies caught in the radius of the spell, making it harder for them to maneuver in fights or escape. His ultimate, Chaotic Offering, summons a Golem after stunning all enemies in a wide area, allowing him to throw them into disarray. While unassuming and weak by himself, Warlock is a dangerous threat in any teamfight as his spells allow him to turn the enemies` numbers against them and sow chaos amongst their ranks.

Warlock`s Golem

Warlock`s Golem
Warlock Golem model.png
Ancient Creep-Hero
Level 1
Duration 60
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1000/1500/2000 (Upgradable by Aghanim`s Scepter. 750/1125/1500)
Health regeneration 25/50/75
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 6/9/12 (Talent 21/24/27)
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33⃂%
Attack damage 75/100/125 (Upgradable by Aghanim`s Scepter. 56/75/94)
Acquisition range 500
Attack range 225
Base attack time 1.2
Attack animation 0.26+0.74
Movement speed 320/340/360
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1800 ⃢₀⋘ 1800 (G)
Bounty 100/150/200 (Upgradable by Aghanim`s Scepter. 50/75/100)
Experience 98
Model scale 0.9/1/1.1
Notes Abilities:
Flaming Fists
Permanent Immolation

Demnok Lannik, the Warlock

Recommended Roles
Support Initiator Disabler

As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Abilities

Fatal Bonds
Ability: Unit Target
Affects: Enemy Units
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be dealt to the others.
QF
140
24 / 22 / 20 / 18
Max Enemies Bound:
Damage Shared:
Duration:
Radius:
Cast Range:
Cast Point:
₠3 / 4 / 5 / 6
₠25%
₠25
₠700
₠1000
₠0.2
Affected By:₠
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
Notes
  • Links together the units closest to the target within its area.
  • Multiple instances of fatal bonds can be active on enemies at the same time.
  • Damage dealt is the same type as the original source.
  • Does not spread the damage of Non-Damage Types.
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere on primary target.
  • Can be purged.
Shadow Word
Ability: Unit Target
Affects: Units
Damage: Magical
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
WW
90 / 110 / 130 / 150
16
Damage Per Second:
Duration:
Cast Range:
Talent Cooldown:
₠15 / 25 / 35 / 45
₠12
₠525 / 600 / 675 / 750
12
Affected By:₠
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
Notes
  • Total heal/damage: 165 / 275 / 385 / 495.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Upheaval
Ability: Point Target
Channeled
Affects: Enemy Units
A powerful slowing current that grows stronger as it`s channeled.
EE
100 / 110 / 120 / 130
50 / 46 / 42 / 38
Slow Per Second:
Maximum Slow:
Duration:
Radius:
Cast Range:
₠7% / 14% / 21% / 28%
₠84%
₠16
₠700
₠1200
Affected By:₠
Demnok manipulates space-time, impairing entire armies.
Notes
  • Maximum slow is reached after 12 / 6 / 4 / 3 seconds of channeling.
  • Slow lasts for 3 seconds after leaving the radius.
  • Blocked by Spell Immunity.
  • The slow can be purged.
Chaotic Offering
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Summons a Golem from the depths, stunning enemies for one second. The Golem lives for short time, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Upgradeable by Aghanim`s Scepter to increase the number of Golems summoned.
RR
200 / 300 / 400
165
Golems Summoned:

Stun Duration:

Radius:
Cast Range:
Talent Effect:
₠1
2
₠1
₠600
₠1200
Golems gain 15 armor
₠or Spell Immunity

Affected By:₠
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
Notes
  • Destroys trees in a 600 radius.
  • Damage blocked by Spell Immunity, the stun is not.

Talent Tree

Talent Tree
+15 Chaotic Offering Golems Armor 25 Spell Immunity for Chaotic Offering Golems
-30s Respawn Time 20 +350 Health
-4s Shadow Word Cooldown 15 +150 Cast Range
+6 All Stats 10 +20% XP Gain

Warlock Golem

Flaming Fists
Ability: Passive
Affects: Enemy Units
Damage: Pure
Deals extra damage to nearby units when attacking.
Bonus Damage:
100% Damage Radius:
50% Damage Radius:
₠40 / 50 / 60
₠300
₠350
Affected By:₠
Notes
  • Disabled by Break.
Permanent Immolation
Ability: Passive
Affects: Enemy Units
Damage: Magical
Burns the Golem`s nearby enemies.
Damage Per Second:
Radius:
₠30 / 40 / 50
₠300
Affected By:₠
Notes
  • Immolation from multiple Golems stack.
  • Blocked by Spell Immunity.
  • Disabled by Break.

Summon Stats

Warlock Golem h
Attributes
Attack Type
Armor Type

Hero