Visage


Bio

Visage, the Bound Form of Necro`lic
Play "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil."
Role: Support / Nuker / Durable / Disabler / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage, the Bound Form of Necro lic Perched atop the entrance to the : Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro⃢₀ₙlic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.
Voice: Dempsey Pappion ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Grave Chill
Blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
G
Ability
Target Unit
Affects
Enemies / Self
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
Cast Animation: 0.2+0.57
Cast Range: 650 (Talent 750)
Move Speed Change: 32%
Attack Speed Change: 64
Duration: 3.25/4.5/5.75/7
Cooldown symbol.png 16/14/12/10
Mana symbol.png 100
Partially pierces spell immunity. Applies self-buff while spell immune.
Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken`s Sphere. When blocked, Visage is not boosted either.
Modifiers
Buff Grave Chill Buff: Dispellable with any dispel.
Debuff Grave Chill Debuff: Dispellable with any dispel.
The warmth of the sun is never felt in the dark cold of the Narrow Maze.

Notes:


Soul Assumption
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
C
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Visage gathers charges of soul essence each time nearby heroes take more than 110 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Cast Animation: 0.2+0.57
Cast Range: 900 (Talent 1000)
Assumption Radius: 1375
Charge Gain Damage Threshold: 110
Maximum Charges: 3/4/5/6
Base Damage: 20
Damage per Charge: 65
Charge Duration: 6
Cooldown symbol.png 4
Mana symbol.png 170/160/150/140
Blocked by Linken`s Sphere. Blocked upon impact.
Modifiers
Buff Soul Assumption: Undispellable.
The collected souls of the dead reach out to bring another into their fold.

Notes:

  • Each instance of damage taken by heroes is saved for 6 seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
  • It requires 330/440/550/660 damage within the last 6 seconds to reach the maximum amount of charges.
  • Does not count self-inflicted damage, or damage less than 2 or greater than 3000 (after reductions).
  • The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
  • The projectile`s visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
  • When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.


Gravekeeper`s Cloak
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
V
Ability
Passive / Aura
Affects
Self
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.
Aura Radius: 900
Max Layers: 4
Damage Reduction per Layer: 8%/12%/16%/20%
Minimum Damage Threshold: 50
Layer Recharge Time: 6/5/4/3
Modifiers
Buff Gravekeepers Cloak Stack: Undispellable.
Buff Gravekeepers Cloak Secondary: Undispellable.
Visage`s tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

Notes:

  • The damage reduction reduces damage from all 3 damage types, except for damage flagged as HP Removal.
  • Only reacts on player-based damage, excluding self-inflicted damage.
  • This is how much damage reduction each amount of layer grants at each level:
    • Level 1: 8%/16%/24%/32% total damage reduction.
    • Level 2: 12%/24%/36%/48% total damage reduction.
    • Level 3: 16%/32%/48%/64% total damage reduction.
    • Level 4: 20%/40%/60%/80% total damage reduction.
  • The aura affects all Familiars under Visage`s control. It grants them damage reduction based on how many charges Visage currently has.
  • The aura`s buff lingers for 0.5 seconds.


Summon Familiars
Play
R
T
Ability
No Target
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Conjures two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.
Cast Animation: 0+0
Number of Familiars: 2 (Upgradable by Aghanim`s Scepter. 3)
Max Attack Damage Charges: 7
Attack Damage per Charge: 8/16/24
Charge Replenish Time: 2
Familiar Duration: Permanent
Cooldown symbol.png 130
Mana symbol.png 150
Upgradable by Aghanim`s Scepter. Summons 3 familiars.
Modifiers
Buff Summon Familiars Damage Charge: Undispellable.
Guardians of the Narrow Maze, Necro`lic`s Familiars stand watch over his domain.

Notes:

  • Summon Familiars interrupts Visage`s channeling spells upon cast.
  • Casting Summon Familiars replaces currently active Familiars from a previous cast.
  • The Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars and Visage being in between.
    • When summoning 3 Familiars with Aghanim`s Scepter, the additional Familiar spawns next to the right Familiar, again with 120 range in between each, forming a line of 3 Familiars.
  • Each Familiar spawns with 7 attack damage bonus charges. They lose one charge whenever they launch an attack projectile.
  • Multiple charges do not replenish at the same time, they recharge one after another. So it takes 14 seconds to recharge 7 charges.
  • As soon as one charge is used up, it starts recharging. Further charges get queued up.
  • Familiars neither trigger, nor take damage from Proximity Mines.
  • The familiars` attack damage, health and armor only update upon getting re-summoned, and not immediately upon leveling the spell up.
  • A list of all spell interactions with the Familiars can be found here.


Videos

Info

Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Ganker/Pusher 1.2 Semi-Carry 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Visage Equipment (collapse sets)Sets Barding of the Soul KeeperHead Mask of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Visage s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Visage, the Bound Form of Necro lic Perched atop the entrance to the Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Gravekeeper s Cloak (6.65–6.88f) EV AbilityPassive AffectsSelf Visage generates a layered barrier that dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Visage
Strength attribute symbol.png
22 + 2.7
Agility attribute symbol.png
11 + 1.3
Intelligence primary attribute symbol.png
24 + 2.5
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1380 1920
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 3.59 5.21
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 339 724 999
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.97 2.37 3.37
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 21‒31 45‒55 80‒90 105‒115
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -2 -0.43 2.17 4.03
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.71% 4.21% 6%
Att / Sec 0.58 0.65 0.75 0.83
Movement Speed 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.46+0.54
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 10%
Collision Size 24
Legs 2

Visage, the bound form of Necro`lic, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 whose traits are unusual when compared to most Intelligence heroes; he can be a Ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , Tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , or Nuker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper`s Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. This unholy gargoyle thrives in the midst of large battles, where the abundant pain and suffering in the air charges his Soul Assumption, allowing him to fire off huge bursts of magical damage in rapid succession. Additionally, Visage`s proficiency with auto-attacks is augmented by his ability to absorb the attack and movement speed of his foes with Grave Chill. At long last, his versatile ultimate, Familiars, is arguably one of the best scouting utilities in the game while also being excellent sources of damage and AoE disables. Utilizing his Familiars to their fullest requires constant split attention and good positioning to avoid feeding their large bounties to an enemy Hero. With a legion of ghostly gargoyles, incredible toughness, and fast attacks, Visage sows terror and agony, relentlessly hunting poor souls and leading them in the shackles of death to the gates of the Underscape.

Familiars

Familiar
Visage Familiar model.png
Ancient Creep-Hero
Level 2
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 400/550/700
Health regeneration 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0/1/2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 35⃂%
Attack damage 10
Acquisition range 250
Attack range 160
Base attack time 0.4
Attack animation 0.33+0.2
Projectile speed 900
Movement speed 430 (Talent 550)
Follow range 100
Turn rate 0.5
Collision size 16
Vision range 390 ⃢₀⋘ 390 (F)
Bounty 100
Experience 41
Model scale 0.66
Notes Abilities:
Stone Form

Stone Form
Does not pierce spell immunity. PlayPlay
Q
F
Ability
No Target
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cast Animation: 0+0
Effect Radius: 350
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 60/100/140
Stun Duration: 1/1.25/1.5
Stone Form Duration: 6
Cooldown symbol.png 14
Modifiers
Buff Rooted: Dispellable with any dispel.
Buff Summon Familiars Stone Form Buff: Undispellable.
Buff Summonfamiliars Timer: Undispellable.
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • During the effect delay, the Familiar is rooted and disarmed, being prevented from moving or attacking.
  • After the effect delay, the Familiar`s health regeneration is heavily boosted, it is turned invulnerable and it gets disabled.
  • The area stun and damage are applied right after the effect delay as well.
  • The stun and damage location is determined upon landing, not upon cast.
  • When a Familiar dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
  • The Stone Form`s duration is indicated by a yellow number above the Familiar. This number is visible to Visage only.


Talents

Visage, the Bound Form of Necro`lic

Recommended Roles
Support Nuker Durable Disabler Pusher

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro`lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Abilities

Grave Chill
Ability: Unit Target
Affects: Enemy Units
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
QG
100
16 / 14 / 12 / 10
Movement Speed Steal:
Attack Speed Steal:
Duration:
Cast Range:
₠32%
₠64
₠3 / 4 / 5 / 6
₠650
Affected By:₠
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Soul Assumption
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
WC
170 / 160 / 150 / 140
4
Base Damage:
Damage Per Soul:
Damage Threshold:
Maximum Souls:
Soul Duration:
Charge Gathering Radius:
Cast Range:
₠20
₠65
₠110
₠3 / 4 / 5 / 6
₠6
₠1375
₠900
Affected By:₠
The collected souls of the dead reach out to bring another into their fold.
Notes
  • Maximum total damage: 215 / 280 / 345 / 410.
  • Soul Assumption projectile travels at 1000 movement speed.
  • Visage always has a visual indicator above him showing how many souls are stored.
  • Blocked by Spell Immunity and Linken`s Sphere.
Gravekeeper`s Cloak
Ability: Passive
Affects: Self
Visage generates a layered barrier that protects him from damage. If he receives damage from a player exceeding the threshold, one layer is removed, and takes time to recover.
EV
Damage Reduction:

Layer Recovery Time:

Maximum Layers:
Damage Threshold:
₠8% / 12% / 16% / 20%
per layer
₠6 / 5 / 4 / 3
₠4
₠50
Affected By:₠
Visage`s tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
Notes
  • Total damage reduction: 32% / 48% / 64% / 80%.
  • The damage reduction only works on damage of 50 or greater from a player.
  • Affects Familiars within 900 range of Visage. Visage`s layer count is used for their damage reduction.
  • Illusions fully benefit from this ability and can recover layers as well. They start with 4 layers regardless of how many layers Visage has when creating them.
  • Disabled by Break.
Summon Familiars
Ability: No Target
Conjures two blind Familiars to fight for Visage. Familiars are spell immune and have high attack power, but each attack drains a charge of damage that recharges over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant a high bounty when killed.
Upgradeable by Aghanim`s Scepter to increase the number of Familiars summoned.
RT
150
160 / 145 / 130
Familiar HP:
Familiar Max Charges:
Damage Per Charge:
Damage Recharge Time:
Familiars Summoned:

Familiar Speed:

₠400 / 550 / 700
₠7
₠8 / 16 / 24
₠2
₠2
3
₠430
550 with talent
Guardians of the Narrow Maze, Necro`lic`s Familiars stand watch over his domain.
Notes
  • Summoning new Familiars denies any currently active ones.
  • Each Familiar starts with all 7 charges of bonus damage. Max bonus damage from 7 charges is 56 / 102 / 168. Familiars lose one charge each time they attack, and gain one charge every 2 seconds from when they were summoned.
  • Familiars are flying units and can move over any terrain.

Talent Tree

Talent Tree
+120 Familiars Movement Speed 25 +20% Spell Amplification
-40s Respawn Time 20 +300 Health
+100 Cast Range 15 +50 Damage
+30% XP Gain 10 +90 Gold/Min

Familiar

Stone Form
Ability: No Target
Affects: Enemy Units
Damage: Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After a few seconds, the Familiar will automatically leave Stone Form.
QF
14
Stun Duration:
Stun Damage:
Stun Radius:
Stun Delay:
Stone Form Duration:
Bonus Health Regen:
₠1 / 1.25 / 1.5
₠60 / 100 / 140
₠350
₠0.55
₠6
₠150 / 175 / 200
Affected By:₠
Notes
  • After Stone Form is cast, there is a 0.5 second delay before the Familiar becomes invulnerable.
  • Blocked by Spell Immunity.

Summon Stats

Familiar h
Attributes
Attack Type
Armor Type

Hero

Hero
Stats
Unit Type:
Ancient
Hit Points:
400 / 550 / 700
Damage:
10
Armor:
0 / 1 / 2
Movespeed:
430
550 with talent
Base Attack Time:
0.4
Attack Range:
160
Missile Speed:
900
Attack Duration:
0.33 + 0.2
Cast Duration:
0 + 0.51
Sight Range:
390 / 390
Gold Bounty:
100
Experience:
41
Magic Resistance:
35%
Notes:
Is targeted by spells as a hero. Has the Stone Form ability.

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