Version 6.87


Info

Version 6.87
(Full list) See game build updates. For a list of all updates, see Patches. Versions are successive Dota 2 builds that bring new content and balance changes to the game. Most major versions are
Release Date
Dota 2:
DotA:
-
← 6.86f6.87b →


General

  • Reworked Ranked All Pick. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned.
    • Two players cannot vote for the same hero. The game displays heroes as they are voted on, but not who voted. The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down.
    • The random ban selection will choose at most 3 heroes from one specific team`s votes, so it`s more evenly split.
  • Each team now has a Scan ability, available on the minimap UI.
    • Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes in that area during the 8 seconds.
    • Starts on cooldown and has a global team-wide cooldown of 4.5 minutes
    • Note: Does not consider units inside the Roshan Pit, but does consider Smoked
    • Note: Does not show how many heroes there are, just if there are any enemies. Enemies do not know when your team casts it.
  • Starting HP increased from 180 to 200
  • HP per strength increased from 19 to 20
  • Hero base mana increased from 0 to 50
  • Mana per int reduced from 13 to 12
  • Intelligence now increases your spell damage by 1% per 16 Intelligence points.
    • For instance, 100 intelligence gives roughly 6% bonus. Same rules for what is affected as Aether Lens` Spell Amplification.
  • Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens.
  • Lane creeps health upgrade increased from 10 to 12.
    • Lane creeps upgrade every 7.5 minutes
  • Melee hero attack range increased from 128 to 150
  • Lane Creep Aggro duration increased from 2 to 2.5
    • The amount of time creeps follow you when you attack a hero
  • Lane Creep Aggro cooldown increased from 2 to 2.5
  • Melee Creep gold bounty reduced from 40 to 38
    • Super and Mega Melee Creep gold bounty also reduced by 2. Ranged Creep gold bounty unchanged.
  • Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2
    • Lane Creeps upgrade every 7.5 minutes
  • Melee creep experience reduced from 62 to 45
  • Ranged creep experience increased from 41 to 90
    • The same total XP per wave (3 melee and 1 range, 227 XP vs 225 XP)
  • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
  • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
    • Previously, non-physical damage could sometimes go through
  • Centaur Courser health reduced from 550 to 350
  • Centaur Courser armor reduced by 1
  • The large Centaur camp now spawns 2 Centaur Coursers instead of 1
  • Roshan Magic Resistance reduced from 75% to 55%
  • Roshan @@@#@@@HP(hp.com)###@### increased from 7500 + 125/min to 8000 + 175/min
  • Roshan experience bounty changed from 1789 to 750 + 20/min
    • Compared to previously, Roshan gives less experience before the 52 minute mark and more after.
  • Double Damage Rune and Haste Rune no longer have special rules for being dispelled by Spell Immunity
  • The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
  • Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
  • Captains Mode Pick time from 40 to 30 seconds
  • Captains Mode Bonus time from 110 to 130 seconds
  • Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
  • Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
  • Captains Mode: The overall pick/ban order for the two teams is now:
Ban1: 1st/2nd/1st/2nd
Pick1: 1st/2nd/2nd/1st
Ban2: 2nd/1st/2nd/1st
Pick2: 2nd/1st/2nd/1st
Ban3: 2nd/1st
Pick3: 1st/2nd
  • Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
  • Roshan armor type from Basic to Hero
  • Dark Troll Summoner attack type from Pierce to Hero
  • Thunderhide attack type from Basic to Hero
  • Dark Troll Summoner damage reduced from 55-60 to 40-45
  • Thunderhide attack damage reduced from 71-78 to 60-65
  • Harpy Stormcrafter mana pool reduced from 540 to 400
  • Satyr Tormenter mana pool reduced from 600 to 400

Videos

Heroes

Abaddon
  • Curse of Avernus slow increased from 5/10/15/20% to 8/12/16/20%
Ancient Apparition
  • Cold Feet cooldown reduced from 15/13/11/9 to 13/11/9/7
  • Cold Feet damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3
Arc Warden
  • Strength growth increased from 1.9 to 2.3
  • Intelligence growth increased from 2.1 to 2.6
  • Flux no longer slows magic immune units
  • Flux is now purgeable
  • Flux slow reduced from 50% to 35/40/45/50%
  • Magnetic Field cooldown reduced from 50 to 35/30/25/20
  • Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
  • Magnetic Field now only evades attacks done from outside of the field
  • Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
  • Spark Wraith activation delay reduced from 3 to 2
  • Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
  • Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
  • Tempest Double no longer has an HP/Mana cost
  • Tempest Double ability/item cooldowns now persist on the unit
  • Tempest Double no longer replicates items that drop on death
  • Tempest Double cooldown reduced from 65/60/55 to 50/40/30
  • Tempest Double duration reduced from 20 to 12/13/14
  • Tempest Double cast point increased from 0 to 0.15
Axe
  • Counter Helix damage type from Physical to Pure
  • Counter Helix damage reduced from 100/135/170/205 to 90/120/150/180
Bane
  • Enfeeble mana cost reduced from 95/105/115/125 to 95
Beastmaster   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Beastmaster 23 + 2.5 18 + 1.6 16 + dota2
  • Call of the Wild Hawk`s day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250
  • Call of the Wild Hawk night vision reduced from 700/800/900/1000 to 500/650/800/950
Bloodseeker   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Bloodseeker 23 + 2.7 24 + 3 18 + dota2
Bounty Hunter "Bounty" redirects here. For the reward earned from last-hits, see Gold.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs dota2
  • Shadow Walk mana cost increased from 50 to 65
Brewmaster
  • Replaced Earth Brewling`s Pulverize with Demolish
    • Deals 150% bonus damage to buildings.
  • Primal Split Earth & Storm damage type from Pierce to Hero
  • Primal Split Brewlings` armor type from Strong to Hero
  • Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
  • Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
  • Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160
    • Fire Brewling`s attack type is already Hero
  • Storm Brewling`s Wind Walk backstab damage increased from 100 to 100/160/220
    • Also benefits from attack type changes
Bristleback
  • Bristleback damage threshold reduced from 230 to 210

Game Modes

  • Reworked Ranked All Pick. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned.
  • Captains Mode Pick time from 40 to 30 seconds
  • Captains Mode Bonus time from 110 to 130 seconds
  • Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
  • Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
  • Captains Mode: The overall pick/ban order for the two teams is now:
Ban1: 1st/2nd/1st/2nd
Pick1: 1st/2nd/2nd/1st
Ban2: 2nd/1st/2nd/1st
Pick2: 2nd/1st/2nd/1st
Ban3: 2nd/1st
Pick3: 1st/2nd

Gameplay Mechanics

  • Each team now has a Scan ability, available on the minimap UI
  • Starting HP increased from 180 to 200
  • HP per strength increased from 19 to 20
  • Hero base mana increased from 0 to 50
  • Mana per int reduced from 13 to 12
  • Intelligence now increases your spell damage by 1% per 16 Intelligence points
  • Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens
  • Melee hero attack range increased from 128 to 150
  • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
  • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
  • Evasion now uses Pseudo-Random Distribution
  • Evasion is now calculated on impact rather than on launch
  • The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
  • Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
  • Illusions now benefit from Damage Block
  • Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
  • Roshan armor type from Basic to Hero
  • Dark Troll Summoner attack type from Pierce to Hero
  • Thunderhide attack type from Basic to Hero

Runes

  • Initial Bounty Rune no longer gives experience
  • Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity

Towers

  • Tier 2 towers damage now same as Tier 3
  • Towers now grant an armor aura to allied heroes
  • Tower True Sight range reduced from 900 to 700

Lane Creeps

  • Lane Creep health upgrade increased from 10 to 12 HP
  • Lane Creep Aggro duration increased from 2 to 2.5
  • Lane Creep Aggro cooldown increased from 2 to 2.5
  • Melee Creep gold bounty reduced from 40 to 38
  • Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2
  • Melee creep experience reduced from 62 to 45
  • Ranged creep experience increased from 41 to 90

Neutral Creeps

  • Centaur Courser health reduced from 550 to 350
  • Centaur Courser armor reduced by 1
  • The large Centaur camp now spawns 2 Centaur Coursers instead of 1
  • Dark Troll Summoner damage reduced from 55-60 to 40-45
  • Thunderhide attack damage reduced from 71-78 to 60-65
  • Harpy Stormcrafter mana pool reduced from 540 to 400
  • Satyr Tormenter mana pool reduced from 600 to 400
  • Roshan Magic Resistance reduced from 75% to 55%
  • Roshan HP increased from 7500 + 125/min to 8000 + 175/min
  • Roshan experience bounty changed from 1789 to 750 + 20/min

Terrain

  • Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
  • Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
  • Increased the width of the ramp behind the Radiant bottom Tier 2 tower
  • Added a new ramp to the left of the bottom Dire Tier 1 tower
  • Added a new ward spot in the middle of the Dire jungle
  • Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
  • Tier 3 Towers/Rax moved very slightly back away from the ramp
  • Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
  • Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
  • Slightly reduced the spawn box of the Dire offlane Neutral camp
  • Added new paths to the trees on the left of the top Radiant Tier 1 tower
  • Added pathable areas in the trees below the bottom Tier 2 Radiant tower
  • Spaced out Radiant Tier 4 towers slightly
  • Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
  • Moved Radiant mid creep spawn point back a little
  • Removed the tree on the Dire cliff right above the top Rune
  • Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
  • Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
  • Added a new hiding spot to the right of the Dire small camp
  • Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them

Bloodthorn

  • New item formed from Orchid, Crystalys, and a Recipe

Echo Sabre

  • New item formed from Oblivion Staff and Ogre Club

Blight Stone

  • New item

Infused Raindrops

  • New consumable item, Infused Raindrops

Wind Lace

  • New item

Tome of Knowledge

  • New consumable item

Hurricane Pike

  • New item formed from Force Staff, Dragon Lance, and a Recipe

Item Changes

Skull Basher

  • Bash damage reduced from 120 to 85
  • Recipe cost reduced from 1000 to 750

Abyssal Blade

  • Now requires Basher, Vanguard, and a 1550 recipe
  • Overwhelm mana cost from 150 to 75
  • Overwhelm cooldown from 60 to 35
  • Bash damage reduced from 120 to 85

Aether Lens

  • Aether Lens Spell Amplification reduced from 8% to 5%

Animal Courier

  • Respawn time reduced from 140 seconds to 120 seconds

Armlet of Mordiggian

  • Unholy Strength now grants 5 armor

Blade Mail

  • Now returns damage before any kind of reduction, and returns it in the same type as it was received
  • No longer ignores Spell Immune enemies

Bloodstone

  • Initial charges increased from 8 to 12

Butterfly

  • Flutter cooldown reduced from 35 to 25

Crimson Guard

  • Cooldown reduced from 60 to 50
  • HP regeneration increased by 2

Desolator

  • Now requires Blight Stone instead of a 300 recipe

Diffusal Blade

  • Purge cooldown increased from 0 to 2
  • Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
  • Mana burned by melee/ranged heroes increased from 25 to 40

Dragon Lance

  • Now requires Ogre Club and 2x Band of Elvenskin instead of Ogre Club and Quarterstaff.

Drum of Endurance

  • Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.

Eul`s Scepter of Divinity

  • Now requires Wind Lace instead of Sage`s mask

Flying Courier

  • Cost reduced from 200 to 150

Gem of True Sight

  • True Sight radius reduced from 1100 to 900

Ghost Scepter

  • Ghost Form cooldown reduced from 30 to 25

Glimmer Cape

  • Mana cost reduced from 110 to 90

Guardian Greaves

  • Guardian Greaves recipe from 1650 to 1700

Heart of Tarrasque

  • Strength bonus increased from 40 to 45
  • Health bonus reduced from 300 to 250

Heaven`s Halberd

  • Disarm duration on ranged targets increased from 4.5 to 5.5

Hood of Defiance

  • Removed one Ring of Regen from Hood of Defiance

Linken`s Sphere

  • Recipe cost reduced from 1325 to 1000

Lotus Orb

  • Now requires an Energy Booster instead of a 900 gold recipe
  • HP regeneration increased from 5 to 6

Mask of Madness

  • Berserk damage amplification reduced from 30% to 25%

Medallion of Courage

  • Now requires Blight Stone instead of a recipe

Observer Ward

  • Gold/experience rescaled from 50/100 to 100/25
  • Duration reduced from 7 to 6 minutes
  • Restock interval reduced from 180 to 150 seconds
  • Cost reduced from 75 to 65

Octarine Core

  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%

Perseverance

  • HP regeneration increased from 5 to 6

Pipe of Insight

  • Removed Pipe of Insight Barrier stack limit duration

Point Booster

  • Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175

Refresher Orb

  • Refresher HP regeneration increased from 10 to 12

Ring of Aquila

  • Armor reduced from 3 to 2
  • Damage increased from 9 to 10

Ring of Basilius

  • Armor bonus reduced from 3 to 2
  • Damage bonus increased from 6 to 7

Ring of Health

  • HP regeneration increased from 5 to 6

Ring of Regen

  • Cost reduced from 350 to 325

Rod of Atos

  • Removed chance to True Strike on the target

Sange

  • Maim chance increased from 15% to 20%
  • Maim slow reduced from 20% to 20/10% for melee/ranged wielders

Sange and Yasha

  • Maim chance increased from 16% to 30%
  • Maim slow reduced from 32% to 26%/13% for melee/ranged wielders

Shadow Amulet

  • Cost reduced from 1400 to 1300

Silver Edge

  • Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled.
  • Backstab damage reduction increased from 40 to 50%

Smoke of Deceit

  • Stock replenish time reduced from 12 to 11 minutes
  • No longer has a cooldown attached to your hero when used

Soul Booster

  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%

Talisman of Evasion

  • Cost reduced from 1800 to 1700

Town Portal Scroll

  • Cost reduced from 75 to 50

Vanguard

  • HP regeneration increased from 6 to 8

Veil of Discord

  • Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe.