Tiny


Bio

Tiny
Play "My enemies break upon me like surf upon the stone."
Role: Carry / Nuker / Pusher / Initiator / Durable / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Tiny Coming to life as a chunk of stone, : Coming to life as a chunk of stone, Tiny`s origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem`s heel? A shard swept from a gargoyle-sculptor`s workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice: Eric Newsome ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

General Strategy

Growing to tremendous size and strength as the battle progresses, Tiny`s power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy`s base with ease.

Abilities

Avalanche
Does not pierce spell immunity. Play
Q
V
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Bombards an area with rocks, stunning and damaging enemy land units.
Cast Animation: 0+0.53
Cast Range: 600
Effect Radius: 275
Total Damage: 100/180/260/300 (Talent 300/380/460/500)
Stun Duration: 1
Cooldown symbol.png 17 (Talent 13.6)
Mana symbol.png 120
Modifiers
Debuff Avalanche Stun: Dispellable with strong dispels.
Inanimate rock becomes animate when called by the Stone Giant.

Notes:

  • Deals 25/45/65/75 (Talent 75/95/115/125) damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
  • If a unit is affected by Toss, it takes double damage from Avalanche, which is 50/90/130/150 (Talent 150/190/230/250) per instance.
  • No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.


Toss
Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
T
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Grow.
Cast Animation: 0+0.53
Cast Range: 1300
Grab Radius: 275
Damage Radius: 275
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/150/225/300
Tossed Unit Bonus Damage: 20%
Building Damage Percentage: 33.33%
Toss Duration: 1.3
Cooldown symbol.png 8 (Talent 6.4)
Mana symbol.png 120
Partially pierces spell immunity. Can toss and directly target spell immune allies.
Can toss, but not directly target spell immune enemies. Attempts to damage tossed spell immune enemies. Does not attempt to damage spell immune enemies within the area.
Modifiers
Buff or Debuff, based on the target`s alliance Toss: Undispellable.
Tiny`s gargantuan stature allows him to catapult even the sturdiest of warriors.

Notes:

  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • If the tossed unit dies in mid-air, it still deals the area damage upon landing.
  • The 20% extra damage, and the further increased values from Grow are only applied to the tossed enemy unit.
    • Other enemy units (including buildings) within the radius only take the basic damage.
    • Tossed allies take no damage.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • While in the air, other units may pass below the tossed unit.
  • The tossed unit takes 20% more damage (before reductions) from Toss. Grow increases this to 35%/50%/65% (Upgradable by Aghanim`s Scepter. 50%/65%/80%).
    • Grow Level 0: 90/180/270/360 damage.
    • Grow Level 1: 101.25/202.5/303.75/405 (Upgradable by Aghanim`s Scepter. 112.5/225/337.5/450) damage.
    • Grow Level 2: 112.5/225/337.5/450 (Upgradable by Aghanim`s Scepter. 123.75/247.5/371.25/495) damage.
    • Grow Level 3: 123.75/247.5/371.25/495 (Upgradable by Aghanim`s Scepter. 135/270/405/540) damage.
  • Can directly target and toss towards runes, but cannot toss runes.
  • The buff or debuff of Toss is hidden, means it is not visible in the HUD.


Craggy Exterior
Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
E
C
Ability
Passive
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Causes damage to bounce back on Tiny`s attackers. Melee enemies that attack Tiny have a chance of being stunned.
Proc Chance: 25%
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 60/80/100/120
Armor Bonus: 3/4/5/6
Stun Duration: 0.5/1/1.5/2
Modifiers
Buff or Debuff, based on the target`s alliance Stunned: Dispellable with strong dispels.
Melee warriors tend to find attacking the Stone Giant largely ineffective.

Notes:

  • Can only proc against melee units. Ranged units are not affected.
  • Procs only when a unit lands an attack on Tiny from any distance. This means it cannot proc on missed attacks.
  • Also procs on instant attacks done by melee heroes ( Stifling Dagger, Boundless Strike and Moment of Courage).
    • Can proc against other instant attack spells as well, if used by melee heroes.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.
  • Grow increases Craggy Exterior`s proc chance by 6%/8%/10%, resulting in a proc chance of 31%/33%/35%.


Grow
Not a Unique Attack Modifier. Partially usable by illusions. Not disabled by Break. Pierces spell immunity. Play
R
W
Ability
Passive
Affects
Self
(Upgradable by Aghanim`s Scepter.Enemies)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Craggy Exterior Proc Chance Bonus: 6%/8%/10%
Tossed Unit Bonus Damage: 35%/50%/65% (Upgradable by Aghanim`s Scepter. 50%/65%/80%)
Attack Range Bonus: 0 (Upgradable by Aghanim`s Scepter. 85)
Cleave Starting Radius: 0 (Upgradable by Aghanim`s Scepter. 150)
Cleave Distance: 0 (Upgradable by Aghanim`s Scepter. 600)
Cleave End Radius: 0 (Upgradable by Aghanim`s Scepter. 400)
Cleave Damage: 0 (Upgradable by Aghanim`s Scepter. 50%)
Building Attack Damage Bonus: 0 (Upgradable by Aghanim`s Scepter. 75%)
Upgradable by Aghanim`s Scepter. Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Not a Unique Attack Modifier. Neither the cleave, nor the bonus damage against buildings are Unique Attack Modifiers.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Notes:

  • Each level changes Tiny`s appearance, making him bigger and making his voice deeper.

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Play “Many hands make light work.” This article is badly Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Tiny Equipment (collapse sets)Sets Elemental Ice Infusion Scarlet Quarry The dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Tiny Coming to life as a chunk of stone, Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     War Club (6.68-6.72f) DW AbilityTarget Unit AffectsSelf / Enemies dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Toss edit] Toss uses the wrong AoE targeting cursor
Tiny
Strength primary attribute symbol.png
26 + 3.3
Agility attribute symbol.png
9 + 0.9
Intelligence attribute symbol.png
17 + 1.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 720 1640 2300
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.56 4.33 6.31
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 504 680
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.59 2.23
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 44‒50 70‒76 116‒122 149‒155
Armor -1 0.29 2.09 3.37
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 2.81% 3.96%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.64 0.71 0.76
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.49+1
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Tiny is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 with powerful ganking Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 , with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it also doubles the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much-needed armor and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny`s size and provides him with a massive boost to his attack damage, movement speed, and Toss damage, at the cost of some attack speed. Aghanim`s Scepter   Item   Upgraded Abilities   Old Abilities   Lore   Changelogs     Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 dota2 is an almost essential item on Tiny, since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.

Tiny, the Stone Giant

Recommended Roles
Carry Nuker Pusher Initiator Durable Disabler

Coming to life as a chunk of stone, Tiny`s origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem`s heel? A shard swept from a gargoyle-sculptor`s workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Abilities

Avalanche
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Bombards an area with rocks, stunning and damaging enemy land units.
QV
120
17
Damage:

Stun Duration:

Radius:
Cast Range:
₠100 / 180 / 260 / 300
500 with talent
₠1
₠275
₠600
Affected By:₠
Inanimate rock becomes animate when called by the Stone Giant.
Notes
  • Avalanche begins stunning after a 0.25 second delay.
  • The stun lasts for 1 second after entering the Avalanche area.
  • Damage is applied in 4 instances, each instance being 1/4th of the total value shown.
  • A unit currently that is affected by Toss will take double damage from each instance.
  • Blocked by Spell Immunity.
Toss
Ability: Unit Target
Affects: Enemy Units
Buildings
Damage: Magical
Grabs the unit closest to Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take extra damage. Toss deals more damage to thrown enemies as Tiny grows.
WT
120
8
Unit Damage:
Building Damage:
Tossed Enemy Damage:
Grow Bonus Damage:

Grab/Damage Radius:

Toss Range:
Air Duration:
₠75 / 150 / 225 / 300
₠25 / 50 / 75 / 100
₠20% bonus
₠35% / 50% / 65%
50% / 65% / 80%
₠275
₠1300
₠1.3
Affected By:₠
Tiny`s gargantuan stature allows him to catapult even the sturdiest of warriors.
Notes
  • Toss cannot target buildings, but may still hit them with Toss`s splash damage.
  • Tiny can toss units to Runes.
  • Allied units take no damage from Toss.
  • The percent bonus from grow replaces the default 20% bonus.
  • The tossed unit takes 1.3 seconds to land and is disabled while in the air.
  • Damage blocked by Spell Immunity. Tiny can toss spell immune units, but cannot toss units to spell immune enemies.
  • Echoed by Lotus Orb, but not blocked by Linken`s Sphere.
Craggy Exterior
Ability: Passive
Affects: Enemy Units
Damage: Magical
Melee enemies that attack Tiny have a chance of being stunned and damaged.
EC
Damage:
Stun Chance:
Stun Duration:
Bonus Armor:
₠40 / 50 / 60 / 70
₠25%
₠0.5 / 1 / 1.5 / 2
₠3 / 4 / 5 / 6
Affected By:₠
Melee warriors tend to find attacking the Stone Giant largely ineffective.
Notes
  • Craggy Exterior does not affect ranged enemies. Tiny still benefits from the armor against them.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Grow
Ability: Passive
Affects: Self
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Upgradeable by Aghanim`s Scepter to equip a tree, improving Tiny`s attack and Toss damage.
RW
Bonus Damage:
Attack Speed Loss:
Movement Speed Gain:
Attack Range:
Cleave Damage:
Cleave Radius:
Cleave Distance:
Building Damage:
₠50 / 100 / 150
₠20 / 35 / 50
₠40 / 50 / 60
235
50%
150 growing to 400
600
175%
Affected By:₠
Watching a hill become a mountain is awe-inspiring—especially if the mountain begins laying waste to adversaries.
Notes
  • Each level of Grow makes Tiny visually bigger and older looking.
  • Illusions can use this ability but do not receive the cleave or bonus building damage.
  • When Aghanim`s Scepter is purchased, Tiny will equip a tree regardless of level.
  • If Tiny has Aghanim`s Scepter but no levels in Grow, he will not receive any of the bonuses but will still visually hold a tree.

Talent Tree

Talent Tree
+200 Avalanche Damage 25 20% Cooldown Reduction
+14 Mana Regen 20 +25 Attack Speed
+35 Movement Speed 15 +60 Damage
+12 Intelligence 10 +6 Strength

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell