Techies


Bio

Squee, Spleen, and Spoon, the Techies
Play "Measurements made." "Bombs built." "Powder`s dry." "Okay, let`s blow something up!"
Role: Nuker / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Squee, Spleen, and Spoon, the Techies In the storied saga of Dredger s : In the storied saga of Dredger`s Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger`s Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger`s Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, at long last, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger`s Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.

Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Voice: Dee Bradley Baker ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Proximity Mine Proximity Mine Ward Level 1 Duration Permanent Health 1 Health regeneration 0 Armor 0 Magic resistance 0% Turn rate 0 Collision size 8 Vision range 64 • 64 (G) Bounty 50 Experience 0 Notes PhasedAbilities: dota2
Techies Proximity Mine model.png
Ward
Level 1
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 6464 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 50
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Notes Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other
Abilities:
Invisibility

Proximity Mines
Pierces spell immunity. PlayPlayPlay
Q
E
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast Animation: 0+0.47
Cast Range: 100 (Talent 300)
Trigger Radius: 400
Damage Radius: 400
Activation Delay: 1.75
Detonation Delay: 1.6
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 150/350/550/750
Building Damage Percentage: 25%
Cooldown symbol.png 12 (Talent 9.6)
Mana symbol.png 110/130/150/170
The bane of Toterin!

Notes:

  • It takes 3.35 seconds for a Proximity Mine to detonate when placed right next to an enemy unit or structure.
  • Proximity Mines are visible during the activation delay.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines only detonate when an enemy stands within its trigger radius for 1.6 seconds
    • This means quickly entering and leaving the area does not cause them to trigger.
    • Upon entering its trigger radius, a sound is emitted from the mine, warning the enemy that they just got within the trigger radius.
    • This sound is audible to everyone and audible through the fog of war. The mine`s explosion is also audible through the fog of war.
  • Proximity Mines cannot be placed within the trigger radius of other allied Proximity Mines.
    • When selecting the spell, all own Proximity Mines display a red circle, indicating their trigger radius.
  • Wards cannot trigger or be damaged by the mines either.
  • A Proximity Mine deals 37.5/87.5/137.5/187.5 damage to buildings.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • The damage is based on the current level of Proximity Mines, rather than its level as the mine was placed.
  • Proximity mines cannot be targeted by Quelling Blade and its upgrades.


Stasis Trap
Techies Stasis Trap model.png
Ward
Level 1
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 00 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 10
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 6
Notes Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other
Abilities:
Invisibility

Stasis Trap
Does not pierce spell immunity. PlayPlay
W
T
Ability
Target Area
Affects
Enemies
Plant an invisible trap that roots nearby enemy units instantly when triggered.
Cast Animation: 1+0
Cast Range: 150 (Talent 350)
Trigger Radius: 400
Root Radius: 600
Activation Delay: 2
Cooldown symbol.png 20/16/13/10 (Talent 16/12.8/10.4/8)
Mana symbol.png 80/110/140/160
Modifiers
Debuff Stasis Trap Stunned: Dispellable with any dispel.
The scourge of Trapper Town!

Notes:

  • Roots the targets, preventing them from moving and casting certain mobility spells.
  • The traps only root enemies when they get triggered, not when they are destroyed by attacks.
  • When a stasis trap triggers, all other stasis traps owned by the player within 600 radius of the triggering trap are destroyed.
    • Despite this, the traps can still be placed within 600 range of each other.
  • Provides 600 radius flying vision at its location for 1 second after detonating.
  • The root duration is based on the level of Stasis Trap as the trap was placed, and not as it detonates.
  • The trap`s explosion is audible through the fog of war.
  • Stasis traps can be targeted and destroyed with Quelling Blade and its upgrades.


Blast Off!
Does not pierce spell immunity. Play
E
C
Ability
Target Area
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Techies hurtle themselves into the enemy`s midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
Cast Animation: 1+0.9
Cast Range: 1000 (Talent 1200)
Radius: 400
Max Health as Self Damage: 50%
Area Damage: 300/400/500/600 (Talent 700/800/900/1000)
Leap Duration: 0.75
Silence Duration: 4/5/6/7
Cooldown symbol.png 35 (Talent 28)
Mana symbol.png 100/125/150/175
Modifiers
Buff Suicide Leap: Undispellable.
Debuff Silence: Dispellable with any dispel.
Where we going?

Notes:

  • The leap always takes 0.75 seconds, so the speed varies between 0 and 1333.33 (Talent 1600).
  • Leaps in an arc up to 281.108 range high, so that other units can path below them.
  • The self damage is lethal, so that Techies can deny themselves with this ability.
  • The self damage is flagged as HP Removal and therefore cannot be blocked or altered by most sources of damage manipulation.
    • Borrowed Time, Ghostship and False Promise are the only ones able to interact with the self damage.
    • Shallow Grave prevents dying to the self damage.
  • Damages enemies in the area before damaging Techies, so Techies still gets the experience when enemies die to this spell.
    • This means Techies can die to Blade Mail, Spiked Carapace, Dispersion, Last Will and Static Charge if his health was low enough on cast.
  • Destroys trees within 400 radius around Techies upon landing.
  • Can be cast while rooted and getting rooted during the leap does not interrupt it.


Minefield Sign
Pierces spell immunity. Play
F
G
Ability
Target Area
(Upgradable by Aghanim`s Scepter.Aura)
Affects
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.
Cast Animation: 0+0.53
Cast Range: 10 (Talent 210)
Effect Radius: 0 (Upgradable by Aghanim`s Scepter. 125)
Max Signs: 1
Duration: 180
Cooldown symbol.png 360 (Talent 288)
Upgradable by Aghanim`s Scepter. Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight.
Modifiers
Buff Minefield Sign Aura: Undispellable.
Watch your step!

Notes:

  • This is an innate ability and cannot be learned or leveled.
  • The cast of Minefield Sign is not registered as a spell cast and thus does not proc any on-cast effects.
  • Only one sign can exist on the map at a time.
    • Planting a second sign causes the previous one to immediately disappear (although there is a visual delay).
  • The sign has no collision and cannot block unit pathing.
  • Aghanim`s Scepter grants the Minefield Sign an aura, applying invisibility which is immune to True Sight and has a 0-second fade time.
    • The aura only affects Proximity Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
    • The aura affects the mines of all allied players, not just the ones of Techies himself, but not enemy mines.
    • The aura`s invisibility hides Proximity Mines and Stasis Traps during their initial activation delay.
    • The aura`s invisibility hides the Remote Mines during their initial 2-second invisibility fade time.
    • The aura`s invisibility prevents enemies from seeing Proximity Mines even within its trigger range, or from seeing Remote Mines during their detonation delay.
    • The aura`s buff lingers for 0.5 seconds.


Remote Mine
Techies Remote Mine model.png
Ward
Level 1
Duration 600
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 700700 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 10
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 6
Notes Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other
Abilities:
Pinpoint Detonate
Invisibility

Remote Mines
Does not pierce spell immunity. Play
R
R
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.
Cast Animation: 1+0.13
Cast Range: 500 (Talent 700) (Upgradable by Aghanim`s Scepter. 700, Talent 900)
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0.25
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 300/450/600 (Upgradable by Aghanim`s Scepter. 450/600/750)
Mine Duration: 600
Cooldown symbol.png 10 (Talent 8)
Mana symbol.png 200/240/300
Upgradable by Aghanim`s Scepter. Increases damage and cast range.
The downfall of Dredger`s Bight!

Notes:

  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • Remote mines can be instantly detonated after placing them, but detonate with a very short delay.
  • The mines can be stacked on one spot and cannot block unit pathing.
  • Can have up to 55 (Talent 67) remote mines at a time with the default cast time, cooldown and duration.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • The damage is based on the level of Remote Mines as the mine was placed, and not as it detonates.
  • Be that as it may, they do upg

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Nuker/Disabler 2 Ability Builds 3 Talents 4 Tips Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Techies Equipment (collapse sets)Sets Swine of the Sunken Galley BundleSquee Swine dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Techies s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Squee, Spleen, and Spoon, the Techies In the storied saga of Dredger s Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Land Mine Ward Level 1 Duration Permanent Health 100 Health regeneration 0 dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Techies
Strength attribute symbol.png
17 + 2.3
Agility attribute symbol.png
14 + 1.3
Intelligence primary attribute symbol.png
22 + 2.9
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1180 1640
H. Regen 0 1.02 2.95 4.33
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 317 757 1076
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.02 0.9 2.52 3.68
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 7‒9 29‒31 69‒71 98‒100
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 5 7 9.6 11.46
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.57% 4.47% 6.54%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.77 0.85
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Turn Rate 0.5
Vision Range 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 700
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 6

Squee, Spleen, and Spoon, the Techies, are a trio of ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 heroes   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 , known for laying deadly traps around the field with a wide array of mines.

Having little direct combat ability, the Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map -and even less conventional locations- are an effective method of denying area and guaranteeing damage if enemies dare to initiate. They have an even more bizarre ability in the form of their Blast Off! which causes them to violently explode and lose half their life but deal massive damage in a moderate area of effect.

The unique mechanics of the mines mean that the Techies utilise mechanics not used by any other hero, including preemptive mine clusters and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes. The Techies have statistics aligned to those of semi-carries, but play a largely passive, defensive role throughout the game.

Squee, Spleen, and Spoon, the Techies

Recommended Roles
Nuker Disabler

In the storied saga of Dredger`s Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger`s Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger`s Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger`s Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Abilities

Proximity Mines
Ability: Point Target
Affects: Enemy Units
Buildings
Damage: Magical
Plants an invisible mine that explodes when an enemy is near.
QE
110 / 130 / 150 / 170
12
Damage:
Radius:
Setup Delay:
Detonation Delay:
Cast Range:
₠150 / 350 / 550 / 750
₠400
₠1.75
₠1.6
₠100
Affected By:₠
The bane of Toterin!
Notes
  • The mines deal 25% damage to buildings.
  • Once setup, mines are invisible and immune to True Sight.
  • Mine becomes visible to enemies when they are 400 distance away.
  • The mines do not explode when destroyed by attacks.
  • Proximity Mines cannot be placed in the same radius of another Proximity Mine.
  • The enemy must be within the radius for 1.6 seconds to trigger the detonation.
  • Leveling up this skill upgrades Proximity Mines that were already placed.
  • Does not trigger on invulnerable units and some flying units.
  • Does not block neutral creep camps from spawning.
  • Mines will not be auto-attacked by the attack move command.
  • Mines have 64 ground vision. Provides 300 flying vision for 1 second after exploding.
  • Damage blocked by Spell Immunity, but the mine still explodes.
Stasis Trap
Ability: Point Target
Affects: Enemy Units
Plants an invisible Stasis Trap that roots nearby enemy units when detonated.
WT
80 / 110 / 140 / 160
20 / 16 / 13 / 10
Root Duration:
Root Radius:
Trigger Radius:
Setup Delay:
Cast Range:
Cast Time:
₠2 / 3 / 4 / 5
₠600
₠400
₠2
₠150
₠1
Affected By:₠
The scourge of Trapper Town!
Notes
  • If destroyed by attacks the traps do not explode.
  • Stasis Traps destroy all other Stasis Traps in their area of effect when they activate.
  • Stasis Traps have no collision and can be stacked on top of each other.
  • Leveling up this skill does not upgrade Stasis Traps that were already placed.
  • Does not trigger on invisible enemy units, but will still stun invisible units caught in the radius.
  • Does not trigger on invulnerable and spell immune units.
  • Does not block neutral creep camps from spawning.
  • Stasis Traps provide 300 flying vision for 1 second after exploding.
  • Blocked by Spell Immunity.
  • The root can be dispelled.
Blast Off!
Ability: Point Target
Unit Target
Affects: Enemy Units
Damage: Magical
Sacrifice yourself for the greater good. Deals massive area of effect damage.
EC
100 / 125 / 150 / 175
35
Damage:

Silence Duration:

Self Damage:
Radius:
Cast Range:
Cast Time:
₠300 / 400 / 500 / 600
1000 with talent
₠4 / 5 / 6 / 7
₠50% of Techies Max HP
₠400
₠1000
₠1
Affected By:₠
Where we going?
Notes
  • Dying from this ability counts as a deny.
  • Destroys trees within a 500 radius.
  • Provides 400 ground vision at the death location for 2 seconds.
  • Blocked by Spell Immunity.
  • The silence can be dispelled.
Remote Mines
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Plants an invisible mine that will only activate when manually detonated.
Upgradeable by Aghanim`s Scepter to increase the damage and cast range.
RR
200 / 240 / 300
10
Damage:

Damage Radius:

Detonation Delay:
Remote Mine Duration:
Cast Range:

Cast Time:

₠300 / 450 / 600
450 / 600 / 750
₠425
₠0.25
₠10 minutes
₠500
700
₠1
Affected By:₠
The downfall of Dredger`s Bight!
Notes
  • If destroyed by attacks the mines do not explode.
  • Remote Mines have no collision and can be stacked closely together.
  • Leveling up this skill does not upgrade Remote Mines that were already placed. However, buying Aghanim`s Scepter will upgrade Remote Mines that were already placed.
  • Remote mines have a 0.25 second delay once ordered to explode.
  • Remote Mines have 700 ground vision. Provides 500 flying vision for 3 seconds after exploding.
  • Blocked by Spell Immunity.
Focused Detonate
Ability: Point Target
Detonates all remote mines in the selected area.
DF
1
Radius:
Cast Range:
₠700
₠Global
Why light one fuse when you can light them all?
Notes
  • Cannot be used while dead.

Innate Abilities

Minefield Sign
Ability: Point Target
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Upgradeable by Aghanim`s Scepter to make mines it covers immune to true sight.
FG
360
Duration:
Cast Range:
Scepter Ability:




Immunity Radius:

₠180
₠30
Makes Stasis Traps and Remote Mines immune to true sight and Proximity Mines will not reveal themselves
125
Watch your step!
Notes
  • This is an innate ability which is not skilled.
  • The sign is invulnerable, has no collision, and provides no vision.
  • When a new sign is placed, the previous sign will fade after 4 seconds.