Storm Spirit


Bio

Raijin Thunderkeg, the Storm Spirit
Play "Everyone complains about the weather⃢₀⅚well, I`m doing something about it!"
Role: Carry / Escape / Nuker / Initiator / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Raijin Thunderkeg, the Storm Spirit Storm Spirit is literally a force of : Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal⃢₀ₙs presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg`s boundless good humor fused with Raijin`s crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
Voice: John Patrick Lowrie ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Static Remnant
Partially pierces spell immunity. Play
Q
R
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cast Animation: 0+1.1
Trigger Radius: 235
Damage Radius: 260
Activation Delay: 1
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 140/180/220/260
Remnant Duration: 12
Cooldown symbol.png 3.5
Mana symbol.png 100
Partially pierces spell immunity. Procs on spell immune enemies. Does not attempt to damage spell immune enemies.
Raijin Thunderkeg`s duality allowed him to admire himself in shocking fashion.

Notes:

  • After a remnant is placed, it takes 1 second for it to be able to explode and deal damage.
  • When a remnant expires, it still explodes and deals damage around it.
  • The remnants are visible on the mini-map with the same color as Radiant/Dire units, not the color of the player.


Electric Vortex
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
E
Ability
Target Unit
(Upgradable by Aghanim`s Scepter.No Target)
Affects
Enemies / Self
A vortex that pulls an enemy unit to Storm Spirit`s location, it also slows the Storm Spirit by 50% for 3 seconds.
Cast Animation: 0.3+0.77
Cast Range: 300 (Upgradable by Aghanim`s Scepter. 0)
Radius: 0 (Upgradable by Aghanim`s Scepter. 475)
Pull Distance: 100/150/200/250 (Talent 175/225/275/325)
Pull Duration: 1/1.5/2/2.5 (Talent 1.75/2.25/2.75/3.25)
Self Movement Speed Slow: 50%
Slow Duration: 3
Cooldown symbol.png 21/20/19/18
Mana symbol.png 85
Upgradable by Aghanim`s Scepter. Electric Vortex affects all enemies within a radius around Storm Spirit.
Partially pierces spell immunity. Cannot be cast on spell immune enemies. Effect persists if debuff was placed before spell immunity and when not dispelled.
Self-slow pierces spell immunity. Slow persists if buff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. When blocked, Storm Spirit is not slowed either. Not blocked when upgraded.
Modifiers
Debuff Electric Vortex Pull: Dispellable with strong dispels.
Debuff Electric Vortex Slow: Dispellable with any dispel.
Raijin`s thunderous, boisterous energy often draws others into an electrifying situation.

Notes:

  • Electric Vortex pulls affected units at a speed of 100.
  • Multiple casts on the same target refresh the pull duration and the self-slow duration but do not update the pull location.


Overload   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level dota2
Not a Unique Attack Modifier. Disabled by Break. Partially pierces spell immunity. Play
E
V
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
Radius: 300
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 40/60/80/100
Move Speed Slow: 80%
Attack Speed Slow: 50
Slow Duration: 0.6
Partially pierces spell immunity. Procs and applies area effect when attacking spell immune enemies. Does not slow and does not attempt to damage spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Disabled by Break. Prevents gaining a new charge. An already existing charge still fully works.
Modifiers
Buff Overload: Dispellable with any dispel.
Debuff Overload Debuff: Dispellable with any dispel.
Pow! Zip! Zap!

Notes:

  • The slow and damage are applied to all enemy units within the radius around the attacked target.
  • Each attack checks for the buff on Storm Spirit upon successfully hitting the target. If the buff is present, the charge is released.
    • This means when Storm Spirit gains the buff while an attack projectile is flying, that attack still releases the charge when it hits.
  • Attacking buildings or allies does not releaseAnnounce the charge, however attacking wards does.


Ball Lightning
Does not pierce spell immunity. Play
R
G
Ability
Target Point
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 30+8% of his total mana pool, and the cost per 100 units traveled is 12+0.7% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Cast Animation: 0.3+0
Cast Range: Global
Damage Radius: 125/200/275
Travel Speed: 1250/1875/2500
Damage per 100 Units: 8/12/16
Base Mana Cost per 100 Units: 12
Max Mana as Cost per 100 Units: 0.7%
Cooldown symbol.png 0
Mana symbol.png 30+8% of max mana
Modifiers
Buff Ball Lightning: Undispellable.
The Storm is coming in.

Notes:

  • Ball Lightning disjoints projectiles upon cast.
  • Recasting Ball Lightning during Ball Lightning has no effect, but is still registered as cast, proccing on-cast effects.
  • If Storm Spirit runs out of mana while traveling, he stops immediately.
  • Ball Lightning destroys trees within 100 radius of Storm Spirit while traveling.
  • Drains Storm Spirit`s mana after every 100 range traveled, resulting in 0.08/0.05/0.04 second intervals.
  • The spell`s tooltip mana cost shows the current initial mana cost of the spell based on Storm Spirit`s current maximum mana pool.
  • The damage of Ball Lightning works identical to shockwave-based spells (like e.g. Magnus` Shockwave), with Storm Spirit acting as the projectile.
    • This means it applies its damage instantly on enemies getting within range, and an enemy can only be damaged once per cast.
    • Unlike a regular shockwave spell, Ball Lightning`s damage increases based on how far the projectile (Storm Spirit) has traveled.
    • The damage increases by 8/12/16 per 100 units. This means for the first 99 units, it deals 0 damage within its entire radius.
    • This means if Storm Spirit rolls directly towards an enemy, it does not get damaged when within 224/299/374 (99 distance + radius) range of the starting location.
    • This is because Storm Spirit will have traveled only 99 range, where it deals a 0 damage instance to all enemies within its 125/200/275 radius.
  • This is how much damage Ball Lightning can deal around Storm Spirit at certain travel distances (before reductions):
    • 500 Distance: 40/60/80 damage (90 + 11.5% of max mana)
    • 1000 Distance: 80/120/160 damage (150 + 15% of max mana)
    • 2500 Distance: 200/300/400 damage (330 + 25.5% of max mana)
    • 5000 Distance: 400/600/800 damage (630 + 43% of max mana)
    • 10000 Distance: 800/1200/1600 damage (1230 + 78% of max mana)


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Storm Spirit Equipment (collapse sets)Sets Blossoming Harmony Corridan Maestro Gifts of Fortune Set Heavenly dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Storm Spirit s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Raijin Thunderkeg, the Storm Spirit Storm Spirit is literally a force of Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     To view the old Storm Spirit, see here. NewPP limit report Cached Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Storm Spirit
Strength attribute symbol.png
19 + 1.8
Agility attribute symbol.png
22 + 1.8
Intelligence primary attribute symbol.png
24 + 3
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1080 1440
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 2.65 3.73
Mana 75 339 801 1131
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.97 2.65 3.85
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒32 46‒56 88‒98 118‒128
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 5.14 8.74 11.31
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.71% 4.71% 6.86%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.86 0.97
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.8
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 480
Projectile Speed 1100
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Raijin Thunderkeg, the Storm Spirit, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who wields the elemental power of lightning. He has high mobility, strong ganking and carrying potential, and very good synergy between his hero abilities.

Static Remnant creates an immobile clone of himself that, upon contact with an enemy, shocks all enemies in a small area for damage. It has a very low cooldown, making it a good farming skill. Electric Vortex binds an enemy to himself, drawing it in slowly; at higher levels of the skill, it will always be able to pull the target into a Static Remnant. Overload   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level dota2 further supplements this combo by harnessing the excess charge whenever Raijin casts a spell, adding it in the form of magical damage to his next attack and zapping enemies in a radius around the target. At long last, Storm Spirit`s ultimate and signature skill is Ball Lightning, in which he transforms into pure energy, sacrificing his own mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 to dash quickly around the map in an invulnerable state, inflicting minor damage to foes he impacts as well as giving him an Overload charge. It can be used to initiate The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and escape The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 long distances with ease.

Since his ultimate disjoints enemy projectiles and has no cooldown, he can prove to be one of the most slippery foes in the game, provided that he has enough mana regeneration to sustain it and/or the enemy team does not have strong disables such as stuns Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells dota2 and silences Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility dota2 . Be that as it may, without proper mana management, he will run out of juice very quickly and become a sitting duck. While extremely vulnerable early game before he acquires his ultimate, once he does so, if he gets a few quick kills and some mana-sustaining items, he will become an unstoppable force of nature.

Talents

Hero Talents
+0.75s Electric Vortex 25 +10% Spell Amplification
+8 Armor 20 +40 Attack Speed
+10 Intelligence attribute symbol.png Intelligence 15 +200 Health
+3 Mana Regen 10 +20 Damage
Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting items:

  • Tango and Healing Salve are generally recommended basic regen items in most situations.
  • Clarity allows Storm Spirit to replenish his mana in the laning stage. It can be useful for allowing Storm Spirit to use Static Remnant one or two more times.
  • Mantle of Intelligence and Circlet provide good stats, especially to intelligence for increased base damage. In particular, the two items build towards a Null Talisman, which give Storm Spirit a number of useful bonuses.

Early game:

  • Magic Stick can give Storm Spirit a quick burst of mana and health when needed. This can help give Storm the extra bit he needs to survive and escape a gank, or enough to cast one more spell to finish off a foe.
  • Boots of Speed are important on all heroes as early as possible. For Storm Spirit, the ability to outmaneuver his lane opponent is crucial to victory.
  • Null Talisman gives Storm Spirit a good balance of stats, most importantly intelligence and damage for more mana and last-hitting power. Depending on the situation, two Null Talismans can be useful for giving Storm good early stats.

Core items:

  • Magic Wand is a cheap upgrade from Magic Stick which provides very cost effective attributes, as well as additional burst HP and mana regen.

Raijin Thunderkeg, the Storm Spirit

Recommended Roles
Carry Escape Nuker Initiator Disabler

Storm Spirit is literally a force of nature⃢₀ₔthe wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal`s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial⃢₀ₔat least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg`s boundless good humor fused with Raijin`s crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Abilities

Static Remnant
Ability: No Target
Affects: Enemy Units
Damage: Magical
Creates an explosively charged image of Storm Spirit that will detonate and deal damage if an enemy unit comes near it.
QR
100
3.5
Damage:
Trigger Radius:
Explosion Radius:
Remnant Duration:
₠140 / 180 / 220 / 260
₠235
₠260
₠12
Affected By:₠
Raijin Thunderkeg`s duality allowed him to admire himself in shocking fashion.
Notes
  • It takes 1 second for the remnant to fully form after casting.
  • Static Remnants have 500 flying vision.
  • Damage blocked by Spell Immunity, but the explosion is still triggered.
Electric Vortex
Ability: Unit Target
No Target
Affects: Enemy Units
A vortex that pulls an enemy unit to Storm Spirit`s location, it also slows the Storm Spirit himself for a few seconds.
Upgradeable by Aghanim`s Scepter to affect all units in a radius around Storm Spirit.
WE
85
21 / 20 / 19 / 18
Shackle Duration:

Pull Distance:

Self Movement Slow:
Self Slow Duration:
Cast Range:
Scepter Radius:
Scepter Ability:
₠1 / 1.5 / 2 / 2.5
3.25 with talent
₠100 / 150 / 200 / 250
₠50%
₠3
₠300
475
Changes targeting type
₠to No Target

Affected By:₠
Raijin`s thunderous, boisterous energy often draws others into an electrifying situation.
Notes
  • Upgraded pull only affects visible units.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • The self slow can be purged.
Overload
Ability: Passive
Affects: Enemy Units
Damage: Magical
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
EV
Damage:
Movement Slow:
Attack Slow:
Slow Duration:
Radius:
₠40 / 60 / 80 / 100
₠80%
₠50
₠0.6
₠300
Affected By:₠
Pow! Zip! Zap!
Notes
  • Storm Spirit`s attack projectile can be upgraded to an Overload boosted attack while in midair.
  • Damage blocked by Spell Immunity, but the explosion is still triggered.
  • The buff and the debuff can be purged.
  • Disabled by Break.
Ball Lightning
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Damage is expressed in damage per 100 units traveled.
RG
30 + 8% of maximum mana
Damage:
Speed:
Radius:
Additional Mana Cost:
₠8 / 12 / 16
₠1250 / 1875 / 2500
₠125 / 200 / 275
₠12 + 0.7% of max mana
₠per 100 distance traveled
Affected By:₠
The Storm is coming in.
Notes
  • Spells and items can be used while traveling.
  • Storm Spirit is invulnerable and gains 400 flying vision while using this ability.
  • Destroys trees in its path.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
+0.75s Electric Vortex 25 +10% Spell Amplification
+8 Armor 20 +40 Attack Speed
+10 Intelligence 15 +200 Health
+3 Mana Regen 10 +20 Damage

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items