Skywrath Mage


Bio

Dragonus, the Skywrath Mage
Play "Even on this fallen field, I dedicate my powers to the lofty Skywrath."
Role: Support / Nuker / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dragonus, the Skywrath Mage A highly placed mage in the court of : A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whomever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare`s ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree`auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

Voice: TJ Ramini ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Arcane Bolt
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage`s intelligence.
Cast Animation: 0.1+0.9
Cast Range: 875
Base Damage: 60/80/100/120
Bonus Damage per Intelligence: 1.6
Secondary Target Search Radius: 0 (Upgradable by Aghanim`s Scepter. 700)
Cooldown symbol.png 5/4/3/2
Mana symbol.png 70
Blocked by Linken`s Sphere. Blocked upon impact, as primary and secondary target.
Within the Ghastly Eyrie`s endless intrigue, only the clever and calm can hope to survive.

Notes:

  • Checks Skywrath`s intelligence upon releaseAnnounce the projectile.
  • This means that the projectile`s damage is set upon launch and does not adapt when losing or gaining intelligence.
  • The projectile has a 325 radius flying vision. This vision does not linger.
  • Also provides the same vision at the target`s location for 3.34 seconds upon successfully hitting it.
  • With Aghanim`s Scepter, whenever Arcane Bolt is cast, a different random target within the search radius is also targeted by a second Arcane Bolt.
    • The search radius is centered around the primary target, not around Skywrath Mage.
    • Since it uses a defined radius, and is not based on the cast range, Aether Lens does not increase the range of the effect.
    • Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.


Concussive Shot
Partially pierces spell immunity. Play
W
T
Ability
No Target
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
Cast Animation: 0+1.03
Search Radius: 1600
Damage & Slow Radius: 250
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 70/140/210/280
Move Speed Slow: 30%/35%/40%/45%
Slow Duration: 4
Secondary Target Search Radius: 0 (Upgradable by Aghanim`s Scepter. 700)
Cooldown symbol.png 18/16/14/12
Mana symbol.png 95
Partially pierces spell immunity. Can launch the shot on spell immune units, but does not slow or damage them. Area effects are still applied.
Cannot target secondary spell immune units.
Modifiers
Debuff Concussive Shot Slow: Dispellable with any dispel.
Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest.

Notes:

  • Concussive Shot interrupts Skywrath Mage`s channeling spells upon cast.
  • Disjointing it completely nullifies the effects, including the area slow and damage.
  • When no valid targets are nearby, the spell does nothing, wasting the cooldown and mana when cast.
  • The area damage and slow fully affect creeps and summons in range.
  • The projectile has 300 radius flying vision. This vision does not linger.
  • Also provides the same vision at the target`s location for 3.34 seconds upon successfully hitting it.
  • With Aghanim`s Scepter, whenever Concussive Shot is cast, a different random target within the search radius is also targeted by a second Concussive Shot.
    • The search radius is centered around the primary target, not around Skywrath Mage.
    • Unlike the primary projectile, the secondary projectile can target non-hero units. Be that as it may, heroes and illusions are prioritized. Treats creep-heroes as creeps.
    • Also unlike the primary projectile, the secondary projectile does not target spell immune or invulnerable units.


Ancient Seal
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
E
R
Ability
Target Unit
Affects
Enemies
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Cast Animation: 0.1+0.97
Cast Range: 700
Magic Resistance Reduction: 30%/35%/40%/45%
Duration: 3/4/5/6
Secondary Target Search Radius: 0 (Upgradable by Aghanim`s Scepter. 700)
Cooldown symbol.png 14 (Talent 10)
Mana symbol.png 80/90/100/110
Partially blocked by Linken`s Sphere. When upgraded, blocked only for the primary target. Secondary target still gets hit.
Modifiers
Debuff Ancient Seal: Dispellable with any dispel.
A holy incantation, whosoever finds themselves touched by Avilliva`s sigil must suffer in penitent silence.

Notes:

  • Reduces most heroes` total magic resistance to 2.5%/-1.25%/-5%/-8.75%, assuming basic 25% magic resistance and no other sources of magic resistance.
  • Reduces Meepo`s and Visage`s total magic resistance to 15.5%/12.25%/9%/5.75% and -17%/-21.5%/-26%/-30.5% respectively, assuming their basic magic resistance and no other sources of magic resistance.
  • The magic resistance reduction does not affect non-hero units.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • With Aghanim`s Scepter, whenever Ancient Seal is cast, a different random target within the search radius is also targeted.
    • The search radius is centered around the primary target, not around Skywrath Mage.
    • Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.


Mystic Flare   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Skywrath Mage 19 + 1.8 13 + 0.8 27 + 3.6 Level dota2
Does not pierce spell immunity. PlayPlay
R
E
Ability
Target Area
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2.4 seconds.
Cast Animation: 0.1+0
Cast Range: 1200
Flare Radius: 170
Damage Per Second: 250/417/583
Flare Duration: 2.4
Secondary Target Search Radius: 0 (Upgradable by Aghanim`s Scepter. 700)
Cooldown symbol.png 60/40/20
Mana symbol.png 350/575/800
Upgradable by Aghanim`s Scepter. Anytime Skywrath Mage casts an ability, a different random nearby target will be hit with the same ability. Heroes will take priority.
Modifiers
Debuff Mystic Flare Effect: Undispellable.
Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm.

Notes:

  • Deals damage in 0.1 second intervals, starting 0.1 second after spell cast, resulting in 24 damage instances.
  • The Mystic Flare Effect debuff is responsible for the particle effects on hit enemies. It has only visual purposes.
    • The debuff is placed by an aura, and lingers for 0.5 seconds.
  • Skywrath Mage`s Aghanim`s Scepter upgrade does not require Mystic Flare to be learned. It works for each of his abilities individually.
  • With Aghanim`s Scepter, casting Mystic Flare automatically casts a second Mystic Flare centered on a random enemy within the search radius but outside the 170 effect radius.
    • The search radius is centered around the targeted area, not around Skywrath Mage.
    • Despite being able to only damage heroes and illusions, it does select non-hero units as well. Be that as it may, heroes and illusions are prioritized. Treats creep-heroes as creeps.
    • Ignores spell immune or invulnerable units within the search radius.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Skywrath Mage Equipment (collapse sets)Sets Beacon of Cerulean Light Blessing of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Skywrath Mage s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dragonus, the Skywrath Mage A highly placed mage in the court of Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623130515 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Skywrath Mage
Strength attribute symbol.png
19 + 1.8
Agility attribute symbol.png
13 + 0.8
Intelligence primary attribute symbol.png
27 + 3.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1080 1440
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 2.65 3.73
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 372 922 1318
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.09 3.11 4.55
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 12‒22 39‒49 89‒99 125‒135
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -2 -0.14 1.46 2.6
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.93% 5.53% 8.1%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.66 0.72 0.77
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 330
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Projectile Speed 1000
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.78
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Dragonus, the Skywrath Mage, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 equipped with tremendously powerful nukes Words highlighted bold have a definition within this page, letting you search for it here. Contents 1 A - E 2 F - J 3 K - O 4 P - T 5 U - , able to enhance magical damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and thus scales well into late game. Be that as it may, he is a proverbial glass cannon; while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely meet a swift end if the player isn`t careful. Arcane Bolt is his main spell; its damage is based on his current Intelligence level. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe, slowing A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement dota2 them down. The Ancient Seal marks the target with magic amplification Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 and silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility dota2 , leaving the target vulnerable to magic and unable to cast spells. Skywrath Mage`s ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 Mystic Flare   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Skywrath Mage 19 + 1.8 13 + 0.8 27 + 3.6 Level dota2 is one of the most dangerous nukes in the game. Enemy heroes caught in this field will suffer massive damage. Its power is split equally among enemy heroes within its radius; if it is used on a single hero, it will deal its full damage potential. His spells are most effective when targeted on a lone hero and thus suffer decreased effectiveness when used on groups.

Talents

Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The spell lifesteal stacks additively with that of Octarine Core.
  • The spell lifesteal heals for 2% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The mana regen is added as a bonus and does not benefit illusions.

Dragonus, the Skywrath Mage

Recommended Roles
Support Nuker Disabler

A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare`s ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree`auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imaging the hatred that Vengeful Spirit must hold in her heart for him.

Abilities

Arcane Bolt
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
The Skywrath Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional multiplier of damage based on Skywrath Mage`s intelligence.
QC
70
5 / 4 / 3 / 2
Damage:
Bonus Damage:
Cast Range:
₠60 / 80 / 100 / 120
₠1.6⃗ total Intelligence
₠800
Affected By:₠
Within the Ghastly Eyrie`s endless intrigue, only the clever and calm can hope to survive.
Notes
  • The bolt travels at 500 speed and has 325 flying vision. Vision lingers for 3.34 seconds after impact.
  • Cannot be disjointed.
  • Blocked by Spell Immunity and Linken`s Sphere.
Concussive Shot
Ability: No Target
Affects: Enemy Heroes
Damage: Magical
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero nearby. Upon impact the ball bursts slowing enemies and dealing damage around the target.
WT
95
18 / 16 / 14 / 12
Damage:
Movement Slow:
Damage/Slow Radius:
Slow Duration:
Cast Range:
₠60 / 120 / 180 / 240
₠30% / 35% / 40% / 45%
₠250
₠4
₠1600
Affected By:₠
Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest.
Notes
  • The shot travels at 800 speed and has 300 flying vision. Vision lingers for 3.34 seconds after impact.
  • Although the projectile only targets heroes, the area damage and slow can still be dealt to nearby creeps.
  • Only works on visible heroes. Nearby heroes hidden by the Fog of War or invisibility will not be targeted even if within range.
  • Does not target spell immune heroes or illusions.
  • Blocked by Spell Immunity. The projectile`s area of effect still bursts.
  • The slow can be dispelled.
Ancient Seal
Ability: Unit Target
Affects: Enemy Units
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
ER
80 / 90 / 100 / 110
14
Magic Amplification:
Silence Duration:
Cast Range:
Talent Cooldown:
₠30% / 35% / 40% / 45%
₠3 / 4 / 5 / 6
₠700
10
Affected By:₠
A holy incantation, whosoever finds themselves touched by Avilliva`s sigil must suffer in penitent silence.
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be dispelled.
Mystic Flare
Ability: Point Target
Affects: Enemy Heroes
Damage: Magical
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the radius.
RE
350 / 575 / 800
60 / 40 / 20
Total Damage:
Duration:
Radius:
Cast Range:
₠600 / 1000 / 1400
₠2.4
₠170
₠1200
Affected By:₠
Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm.
Notes
  • Deals a total of 24 flares at 25 / 42 / 58 damage each.
  • Each flare`s damage is divided evenly among heroes inside the area of effect.
  • Does not damage or count illusions and creeps.
  • Blocked by Spell Immunity. Spell immune heroes are not counted when distributing damage.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Second Wind ability.

Second Wind
Ability: Passive
Affects: Self
Every time Skywrath Mage casts an ability, it is cast again at a random enemy near the target.
Range:
⃂₠700


Notes
  • Heroes are prioritized when searching for the secondary target.
  • The cast range of Second Wind is centered around the target, not Skywrath mage.
  • Mystic Flare`s second cast cannot be within the radius of the first Mystic Flare. If there are no targets outside of the original radius, there will be no secondary cast.
  • The extra cast from Second Wind is free. It does not cost mana and does not have a cooldown.
  • This ability is independent from Skywrath Mage`s spells and is granted directly by the scepter.

Talent Tree

Talent Tree
-4s Ancient Seal Cooldown 25 +14 Mana Regen
+15% Magic Resistance 20 +20 Movement Speed
+90 Gold/Min 15 +75 Damage
+7 Intelligence 10 +125 Health

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game