Silencer


Bio

Nortrom, the Silencer
Play "Enemies should be seen and not heard."
Role: Carry / Support / Disabler / Initiator / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nortrom, the Silencer Part of the seventh and final generation of a : Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order`s preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
Voice: Michael Gregory ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Intelligence Steal
Cannot be used by illusions. Not disabled by Break.
Silencer will permanently steal 2 intelligence from any enemy hero that dies within 925 range or is killed by the Silencer.
Steal Radius: 925
Stolen Intelligence: 2
Cannot be used by illusions. Illusions cannot steal intelligence.
Although the status buff is copied by illusions, the stolen intelligence is not copied.
Modifiers
Buff Int Steal: Undispellable.

Notes:

  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Silencer himself.
  • Can only steal from base intelligence + intelligence gained from levels. Bonus intelligence cannot be stolen.
  • It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
  • Silencer also always steals intelligence when he deals the killing blow on an enemy hero, regardless of distance.
    • Be that as it may, Silencer needs to be alive as the kill happens to steal the intelligence.
  • Cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
    • The status buff, be that as it may, increases by 2 on every kill or nearby death.


Arcane Curse
Does not pierce spell immunity. Play
Q
C
Ability
Target Area
Affects
Enemies
Damage
Magical
Curses the target area, causing enemy heroes to take damage and slowing their movement speed. Anytime affected enemies cast a spell, the duration is increased.
Cast Animation: 0.3+0.37
Cast Range: 1000
Radius: 425
Damage per Second: 14/22/30/38
Move Speed Slow: 9%/12%/15%/18% (Talent 34%/37%/40%/43%)
Base Duration: 6
Penalty Duration: 4
Cooldown symbol.png 20/18/16/14
Mana symbol.png 75/95/115/135
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Curse Of The Silent: Dispellable with any dispel.
Nortrom`s lack of incantations is less of a problem for him than it is for his adversaries.

Notes:

  • Whenever an affected unit casts a spell, the duration is increased by 4. This effect has no stack limit.
  • If an affected unit gets silenced, the duration and the damage are paused until the silence expires.
    • Be that as it may, the slow is not paused while silenced and still slows affected enemies.
  • Successive casts of Arcane Curse fully stack, always placing an independent debuff.
  • Damages in 1 second intervals, starting 1 second after the debuff is applied, resulting in 6 (+4 per penalty) instances.
  • Can deal up to 84/132/180/228 (+56/88/120/152 per penalty) damage to a single unit (before reductions).
  • The sound effect played on every damage instance is only audible to the affected unit`s player.


Glaives of Wisdom
Not a Unique Attack Modifier. Cannot be used by illusions. Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
W
Ability
Target Unit / Autocast
Affects
Enemies
Damage
Pure
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence.
Cast Range: 600 (Talent 800)
Intelligence as Damage: 35%/50%/65%/80%
Intelligence as Damage against Silenced: 35%/50%/65%/80% (Upgradable by Aghanim`s Scepter. 70%/100%/130%/160%)
Cooldown symbol.png 0
Mana symbol.png 15
Upgradable by Aghanim`s Scepter. Causes Glaives to pierce Spell Immunity and deal 100% more damage against silenced units.
Partially pierces spell immunity. Cannot be cast on spell immune enemies.
Can be cast on spell immune enemies when upgraded.
Although lacking in traditional incantations, Nortrom`s pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

Notes:

  • Glaives of Wisdom deal their damage in a separate damage instance. So they are unaffected by any attack modifying effect.
  • Glaives of Wisdom deal their damage before the attack damage is applied, but still depend on the attack hitting the target.


Last Word
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
E
T
Ability
Target Unit
Affects
Enemies
Damage
Magical
Enchants a target, causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires.
Cast Animation: 0.3+0.47
Cast Range: 900
Initial Debuff Duration: 4
Damage: 150/200/250/300
Silence Duration: 3/4/5/6
Cooldown symbol.png 30/24/18/12
Mana symbol.png 115
Does not pierce spell immunity. Does not attempt to damage or silence if initial debuff was placed before spell immunity and when not dispelled. Silence persists if silence debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Last Word: Dispellable with any dispel.
Debuff Last Word Disarm: Dispellable with any dispel.
Debuff Silence: Dispellable with any dispel.
Nortrom ensures that spells uttered by his opponents will be their last.

Notes:

  • When the target casts a spell during the initial debuff, it gets damaged, then silenced and slowed and then the cast spell goes off.
    • Since the spell counts as cast, the silence does not prevent it from happening. Although the silence happens first, the spell`s effects are already queued up.
    • However death does stop the spell, meaning when the damage from Last Word is enough to kill the target, the cast spell does not go off.
    • It also means that damage negating spells like Refraction, or spell immunity providing spells do not block its damage.
  • When the initial debuff expires, it still damages and silences the target.
  • Grants shared vision as long as the 4 second initial debuff is on.
  • The Last Word Disarm debuff, although no longer serving a purpose, is still applied and visible in the HUD.


Global Silence
Pierces spell immunity. Play
R
E
Ability
No Target
Affects
Enemies
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Cast Animation: 0.3+0.37
Radius: Global
Duration: 4/5/6
Cooldown symbol.png 130
Mana symbol.png 250/375/500
Modifiers
Debuff Global Silence: Dispellable with any dispel.
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.

Notes:

  • The sound effect of Global Silence which plays on each enemy`s hero has the highest sound priority in the game.
    • This means it heavily tones down other game sounds for enemies, making it basically the only sound they can hear during the silence.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Silencer Equipment (collapse sets)Sets Guardian of Silence Set Hazhadal Magebreaker Heirlooms of Aeol dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Silencer s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nortrom, the Silencer Part of the seventh and final generation of a Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     To view the old Silencer, see here. Curse of the Silent PlayQC dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Silencer
Strength attribute symbol.png
17 + 2.5
Agility attribute symbol.png
22 + 3
Intelligence primary attribute symbol.png
27 + 2.5
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1240 1740
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.02 3.12 4.62
Mana 75 372 757 1032
M. Regen 0.01 1.09 2.49 3.49
Damage 16‒30 43‒57 78‒92 103‒117
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2.14 8.14 12.43
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.93% 4.43% 6.21%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.96 1.14
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Projectile Speed 1000
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Nortrom, the Silencer, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who can be played as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , or initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . He is one of the few intelligence heroes that truly benefit from intelligence items and is effective against heroes that rely mostly on spells, as he can silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility dota2 them while stealing their intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Arcane Curse slows and causes enemies to lose health for a set duration, but increases with each spell the enemy casts, forcing them to either wait and cast no spell until it expires, or cast spells and prolong the debuff and thus take more damage. Last Word places a curse on Nortrom`s target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse duration ends the effects are the same. Glaives of Wisdom is an active attack modifier Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For dota2 that deals a percentage of Nortrom`s intelligence as pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. Nortrom`s ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy`s initiation.

Silencer has the unique innate ability, Intelligence Steal, which permanently steals the intelligence of enemy heroes that die near him or are directly killed by him and adds it to his own. This rewards his presence in teamfights, also making his glaives ever stronger as the battle goes on.

Talents

Hero Talents
+25% Arcane Curse Slow 25 +200 Attack Range
+12% Magic Resistance 20 +30 Attack Speed
+60 Gold/Min 15 +200 Health
+7 Intelligence attribute symbol.png Intelligence 10 +4 Armor
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Gold granted from the talent is unreliable gold.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The attack range talent also affects the cast range of Glaives of Wisdom.

Recommended items

Starting items:

  • One each of Tango and Healing Salve are minimum regen requirements to stay in lane without being harassed out. As a support, Silencer can also share the benefits of this regen with his carry.
  • As he is reliant on casting spells, Clarity is very important for allowing Silencer to harass enemies with his spells as needed.
  • Choice of early stat items varies depending on Silencer`s role and position. In the midlane, Null Talisman provides the most damage for securing last hits and denies, while a

Nortrom, the Silencer

Recommended Roles
Carry Support Disabler Initiator Nuker

Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.

Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order`s preceptors waited for Nortrom`s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn`t found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

Abilities

Arcane Curse
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Curses the target area, slowing enemy heroes and causing them to take damage. Any time affected enemies cast a spell, the curse duration is increased.
QC
75 / 95 / 115 / 135
20 / 18 / 16 / 14
Damage Per Second:
Movement Slow:

Duration:

Stack Duration:
Radius:
Cast Range:
₠14 / 22 / 30 / 38
₠9% / 12% / 15% / 18%
43% with talent
₠6
₠4
₠425
₠800
Affected By:₠
Nortrom`s lack of incantations is less of a problem for him than it is for his adversaries.
Notes
  • Total damage without additional stacks: 84 / 132 / 180 / 228.
  • Total damage added by 1 stack: 56 / 88 / 120 / 152.
  • The stack duration directly increases the total duration of the debuff.
  • The debuff is paused when an affected enemy is silenced. The duration does not tick down, but the enemy takes no damage.
  • Each cast creates a separate debuff on targets. The damage and slow from multiple debuffs stack.
  • Blocked by Spell Immunity.
  • Can be purged.
Glaives of Wisdom
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Silencer enchants his glaives with wisdom, dealing additional damage based on his Intelligence.
WW
15
Bonus Damage:
₠35% / 50% / 65% / 80%
₠of total Intelligence
Affected By:₠
Although lacking in traditional incantations, Nortrom`s pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.
Notes
  • Can be set to Auto-Cast.
  • Blocked by Spell Immunity.
Last Word
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell it will still become silenced and take damage.
EL
115
30 / 24 / 18 / 12
Damage:
Debuff Duration:
Silence Duration:
Cast Range:
₠150 / 200 / 250 / 300
₠4
₠3 / 4 / 5 / 6
₠900
Affected By:₠
Nortrom ensures that spells uttered by his opponents will be their last.
Notes
  • You have vision over the target while the initial debuff is on them.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Global Silence
Ability: No Target
Affects: Enemy Units
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Upgradeable by Aghanim`s Scepter to apply Arcane Curse enemy heroes.
RE
250 / 375 / 500
130
Duration:
Radius:
Scepter Ability:
₠4 / 5 / 6
₠Global
Applies the current level of Arcane Curse to enemy heroes
Affected By:₠
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.
Notes
  • Stops most in-game sounds for the duration. Applies to enemies only.
  • The debuff applied by the Aghanim`s Scepter upgrade stacks with a regular Arcane Curse.
  • Dispelled by Spell Immunity.
  • Can be purged.

Innate Abilities

Intelligence Steal
Ability: Passive
Affects: Enemy Units
If an enemy hero dies nearby, Silencer will permanently steal Intelligence from that hero. A hero cannot have less than one intelligence, so if killed Silencer will not receive any intelligence from it.
Intelligence Stolen:
Steal Radius:
₠2
₠925
₠Global if killed by Silencer


Notes
  • This is an innate ability which is not skilled.

Talent Tree

Talent Tree
+25% Curse Slow 25 +200 Attack Range
+12% Magic Resistance 20 +30 Attack Speed
+60 Gold/Min 15 +200 Health
+7 Intelligence 10 +4 Armor

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items