Shadow Shaman


Bio

Rhasta, the Shadow Shaman
Play "I am the intermediary between life and death."
Role: Support / Pusher / Disabler / Nuker / Initiator
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rhasta, the Shadow Shaman Born in the Bleeding Hills, Rhasta was just : Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Voice: Gary Schwartz ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Ether Shock
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
R
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Creates a cone of ethereal energy that strikes multiple enemy units.
Cast Animation: 0.3+1.23
Cast Range: 600 (Talent 700)
Starting Radius: 200
Max Distance: 500
End Radius: 300
Number of Targets: 1/3/5/7
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 140/200/260/320 (Talent 490/550/610/670)
Cooldown symbol.png 8
Mana symbol.png 95/105/135/160
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Originally used to open shows with the travelling con-man, Rhasta`s lightning display shocks adversaries in more ways than one.

Notes:

  • Can hit units up to 1000 range away (200 starting radius + 500 distance + 300 end radius).
  • The complete area is shaped like a cone in front of Shadow Shaman.
  • The area starts in front of Shadow Shaman, and not at the primary target`s position.
  • Unlike other cone-shaped spells, this one starts traveling at the edge of the starting radius instead from the center.


Play Chicken model

Hex Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3 dota2
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
D
Ability
Target Unit
Affects
Enemies
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cast Animation: 0+1.13
Cast Range: 500 (Talent 600)
Duration: 1.25/2/2.75/3.5
Cooldown symbol.png 13
Mana symbol.png 110/140/170/200
Does not pierce spell immunity. Effects persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Voodoo: Dispellable with any dispel.
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.

Notes:

  • Hex instantly destroys illusions, but not summoned units.
  • Shadow Shaman`s hex transforms the target into a chicken.


Serpent Ward Serpent Ward Ward Level 3 Duration 45 Health 2 ( 3) Health regeneration 0 Armor 0 Magic resistance 0% Attack damage 40/70/100 Acquisition range 650 ( 875) Attack range 650 ( 875) Base attack time dota2
Shadow Shaman Serpent Ward model.png
Ward
Level 3
Duration 45
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2 (Talent 3)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage 40/70/100
Acquisition range 650 (Upgradable by Aghanim`s Scepter. 875)
Attack range 650 (Upgradable by Aghanim`s Scepter. 875)
Base attack time 1.5
Attack animation 0.3+0.4
Projectile speed 900
Turn rate 0.5
Collision size 8
Vision range 1200800 (G)
Bounty 26‒38
Experience 31
Model scale 1.15
Notes Can attack two units when upgraded

Shackles
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
E
E
Ability
Target Unit / Channeled
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
Cast Animation: 0.3+0
Cast Range: 400 (Talent 500)
Max Channel Time: 2.75/3.5/4.25/5 (Talent 5.75/6.5/7.25/8)
Damage per Second: 44/57/66/72
Cooldown symbol.png 10
Mana symbol.png 140/150/160/170
Does not pierce spell immunity. Effect does not persist and immediately ends if debuff was placed before spell immunity.
Modifiers
Debuff Shackles: Dispellable with strong dispels.
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.

Notes:

  • Provides True Sight over the target until the channeling ends.
  • Deals 4.286/5.714/6.512/7.2 damage in 0.1 second intervals, starting immediately as the channeling begins, resulting in 28/35/43/50 (Talent 58/65/73/80) damage ticks.


The wards` formation. Top without talent, bottom with talent.

Mass Serpent Ward
Pierces spell immunity. Play
R
W
Ability
Target Point
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. It takes two hits to destroy a single Ward.
Cast Animation: 0.3+0.97
Cast Range: 550 (Talent 650)
Number of Wards: 10 (Talent 14)
Attacks to Destroy: 2 (Talent 3)
Split Shot Search Radius: 0 (Upgradable by Aghanim`s Scepter. 875)
Bonus Attack Targets: 0 (Upgradable by Aghanim`s Scepter. 1)
Duration: 45
Cooldown symbol.png 120
Mana symbol.png 200/350/600
Upgradable by Aghanim`s Scepter. Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards.
Snake charming was a big part of the Shadow Shaman`s act; now Rhasta can empower the Snakes to do his bidding.

Notes:

  • The wards are always summoned in the same formation.
    • 8 wards form a 3x3 square around the targeted point. The center of the square is empty. The square fits in a 64 radius circle.
    • The last 2 wards are placed at the top left and right corner of the square, sticking out to the left and the right of it.
    • The first 2 extra wards from the talent are placed at the bottom left and right corner of the square, sticking out tot he left and right of it.
    • The remaining 2 extra wards are palced to the left and right of the 2 wards which stick out at the top to the left and right.
    • All wards are placed with a 32 range distance from each other. Together with their collision size, the gap between the ward is 16.
    • This means that any unit trapped within the center of the square cannot move out, unless it is phased.
    • The wards` facing angle is set equal to Shadow Shaman`s facing angle upon cast.
  • Serpent Wards automatically attack enemies within their attack range, using default auto-attack rules.
    • It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
    • It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
  • Serpent Wards have a lower target priority than other units and heroes, so they are attacked by towers and creeps as last.
  • The serpent wards attack damage is not reduced by Damage Block.
  • Aghanim`s Scepter causes the wards to perform instant attacks on one enemy whenever they launch an attack projectile.
    • This means the extra projectile is released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the extra projectile is still released.
    • The extra projectile travels at the same speed as the primary projectile, and can be disjointed like regular attacks.
    • Unlike most other instant attacks, the ones from the Serpent Wards do not proc any on-hit effects.
    • Be that as it may, they are affected by armor type and evasion.
    • The extra attack does not target wards, invisible units or units inside the Fog of War. They do target buildings.
    • The secondary target is chosen randomly. There are no priorities.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Shadow Shaman Equipment (collapse sets)Sets Dancer of the Spiteful Eye Eki Spiritual dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Shadow Shaman s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rhasta, the Shadow Shaman Born in the Bleeding Hills, Rhasta was just Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623115653 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Shadow Shaman
Strength attribute symbol.png
21 + 2.1
Agility attribute symbol.png
16 + 1.6
Intelligence primary attribute symbol.png
21 + 3
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 620 1200 1620
H. Regen 0 1.26 3.02 4.28
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 306 768 1098
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.85 2.53 3.73
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 50‒57 71‒78 113‒120 143‒150
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 2.29 5.49 7.77
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.5% 4.5% 6.64%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.68 0.81 0.9
Movement Speed 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 400
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Rhasta, the Shadow Shaman, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 mostly used as a pusher The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , wielding abilities that make pushing lanes more efficient. When his abilities are used in intelligent combos, he has one of the longest disables in game. He is also capable of disabling multiple enemy heroes, allowing him to initiate encounters as well. Though very supportive in nature, until the late game Rhasta is capable of killing lone enemy heroes with the use of his entire skill set; meaning he is more difficult to gank than most other supports. Playing Rhasta well requires good knowledge of target priority and timing; and some minor micromanagement. His peak is mid-game, but he can continue to wreak havoc on enemies all throughout the match.

Talents

Hero Talents
+350 Ether Shock Damage 25 +1 Mass Serpent Ward Attacks Health
+3s Shackles Duration 20 +4 Wards Summoned
+35% XP Gain 15 +100 Cast Range
+25 Movement Speed 10 +200 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting items:

  • Healing Salve and Tangos are generally required when playing safe lane support. If playing mid, it is better to forgo the Healing Salve and aim for a fast Bottle.
  • Clarity is essential in ensuring that you have mana to cast your disables in the laning stage. Being able to get off both of your disables in a gank go a long way towards ensuring successful kills.
  • Iron Branches are good for cheap stats, and can be sold for inventory space or built into a Magic Wand.
  • When playing as a support, ensure that the Animal Courier is purchased at the start of the match.

Early game:

Core items:

  • Magic Wand has all the benefits of Magic Stick, as well as more stats and a higher amount of burst regen. It is important no matter whether Shadow Shaman is played as a core or support.
  • Arcane Boots increases the size of Shadow Shaman`s mana pool and gives him some burst mana regen; Rhasta often casts his spells as a combo, so he tends to run out very quickly if not furnished with a means of mana regen.
  • Aghanim`s Scepter should generally be considered a core item on a farming Rhasta, but luxury for a support Rhasta. The upgrade it grants Mass Serpent Ward greatly increases the amount of damage they can do, allowing Rhasta to make short work of heroes that have been boxed in or obliterate towers alarmingly quickly.
  • As a support, Shadow Shaman should regularly purchase Observer Wards in order to provide map vision for his team.
  • Town Portal Scroll is extremely important on all heroes. In Shadow Shaman`s case, showing up to teamfights, ganks and counter-ganks to cast his disables can change the tide of battle.

Situational items:

  • Refresher Orb allows for two instances of Mass Serpent Wards, which is hugely useful for siege damage and encounters.
  • Bloodstone is a very powerful item on Shadow Shaman as it greatly alleviates his mana dependence and gives him more @@@#@@@HP(hp.com)###@### for increased survivability. This can allow him to do more in teamfights before running out of mana or dying.
  • Shiva`s Guard gives Shadow Shaman a much larger mana pool, as well as armor for survivability. The active can be used to slow enemies down on top of his other disables, further contributing to his teamfight potential.
  • Necronomicon is very powerful on Rhasta as he can use the warriors either to help his Mass Serpent Wards during pushes, add more firepower to a teamfight, or focus down a Shackle victim while Rhasta channels.
  • If playing as a support, try to purchase the Flying Courier as soon as possible so that your team can benefit from faster item deliveries during the laning stage.
  • Bottle is very important to purchase early on as a mid Shadow Shaman. It provides him with HPTechnology company and mana replenishment, allowing him to profligately cast Ether Shock to farm, push and harass the enemy.
  • Soul Ring is a situational purchase but can help a support Shadow Shaman to maintain his mana pool more efficiently. Having an extra 150 mana on demand can go a long way towards having enough to cast a full round of disables.
  • Urn of Shadows can be useful on a ganking Shadow Shaman over a Bracer. It gives him the same amount of strength, making him less squishy, and the mana regen helps to maintain his mana pool. As he is a very strong ganker, Shadow Shaman can roam and get charges easily, using them for additional Pure damage in later ganks or to keep himself and his teammates at full HPTechnology company for more pushing potential.
  • Tranquil Boots are a situational alternative to Arcane Boots as a support Shadow Shaman. Not only are they cheaper, but they provide additional armor for survivability and increased movement speed for positioning for casting disables on the enemy. The passive HP regen also helps ensure that Shadow Shaman is at full health at the beginning of fights.
  • Medallion of Courage is a very useful item, as Mass Serpent Wards deal physical damage. Placing the armor debuff on an enemy after boxing them in with the wards will make short work out of almost any hero. As well, the active can be used on teammates to give them more armor, or on Roshan to make taking the Aegis easier. It can also be upgraded into a

Rhasta, the Shadow Shaman

Recommended Roles
Support Pusher Disabler Nuker Initiator

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he`d castrate your pig, for five, he`d circumcise your sons. For a good meal, he`d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part... something else, worked as assistant and lent an air of the exotic to the con-man`s trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift⃢₀ₔa gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman`s reputation grew. Eventually, the pair`s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

Abilities

Ether Shock
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Creates a cone of ethereal energy that strikes multiple enemy units.
QR
95 / 105 / 135 / 160
8
Damage:
Maximum Targets:
Radius:
Distance:
Cast Range:
₠140 / 200 / 260 / 320
₠1 / 3 / 5 / 7
₠200 growing to 300
₠500
₠600
Affected By:₠
Originally used to open shows with the travelling con-man, Rhasta`s lightning display shocks adversaries in more ways than one.
Notes
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere on primary target.
Hex
Ability: Unit Target
Affects: Enemy Units
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
WD
110 / 140 / 170 / 200
13
Duration:
Base Movement Speed:
Cast Range:
₠1.25 / 2 / 2.75 / 3.5
₠100
₠500
Affected By:₠
Rhasta often ended performances by turning himself into a chicken—now, the humiliation is shared.
Notes
  • Instantly destroys illusions.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Shackles
Ability: Unit Target
Channeled
Affects: Enemy Units
Damage: Magical
Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
EE
140 / 150 / 160 / 170
10
Total Damage:
Shackle Duration:

Cast Range:

₠120 / 200 / 280 / 360
₠2.75 / 3.5 / 4.25 / 5
8 with talent
₠400
Affected By:₠
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
Notes
  • Deals 4.286 / 5.714 / 6.512 / 7.2 damage in 0.1 second intervals.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Provides True Sight on the target while channeled.
Mass Serpent Ward
Ability: Point Target
Affects: Enemy Units
Buildings
Damage: Physical
Summons serpent wards to attack enemy units and structures. The wards are immune to magic.
Upgradeable by Aghanim`s Scepter to increase the damage and get a splitshot, attacking two units each for full damage.
RW
200 / 350 / 600
120
Serpent Ward Damage:
Serpent Attack Range:

Attacks To Destroy:


Duration:

Cast Range:
₠40 / 70 / 100
₠600
825
₠2
3 with talent
₠45
₠550
Affected By:₠
Snake charming was a big part of the Shadow Shaman`s act; now Rhasta can empower the snakes to do his bidding.
Notes
  • Unlike other wards, Serpent Wards can be phased through by using abilities that remove collision with units.
  • Serpent Wards cannot trap Roshan.

Talent Tree

Talent Tree
+3s Shackles Duration 25 +1 Serpent Wards Health
+20% Magic Resistance 20 -30s Respawn Time
+30% XP Gain 15 +100 Cast Range
+20 Movement Speed 10 +175 Health

Summon Stats

Mass Serpent Ward h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Ward
Summoned
Duration:
45
Hit Points:
2
3 with talent
Damage:
40-45 / 70-75 / 100-105
Base Attack Time:
1.5
Attack Range:
600
825
Missile Speed:
900
Attack Duration:
0.3 + 0.7
Cast Duration:
0 + 0.51
Sight Range:
1200 / 800
Gold Bounty:
26-38
Experience:
31
Magic Resistance:
Immune
Notes:
Takes 1 damage from attacks.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items