Shadow Fiend


Bio

Nevermore, the Shadow Fiend
Play "So, you`re curious where I come from? There`s one easy way to find out for yourself."
Role: Carry / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nevermore, the Shadow Fiend It is said that Nevermore the Shadow Fiend dota2 : It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there`s one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Voice: John Patrick Lowrie ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Shadowraze (Near)
Does not pierce spell immunity. Play
Q
Z
Ability
No Target
Affects
Enemies
Damage
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cast Animation: 0.55+0
Distance: 200
Radius: 250
Damage: 100/175/250/325 (Talent 250/325/400/475)
Cooldown symbol.png 10
Mana symbol.png 90
Modifiers
Debuff Shadowraze Counter: Dispellable with any dispel.
Nevermore`s trademark for harvesting souls.

Notes:

  • All three Shadowraze spells are always on the same level. Leveling one of them automatically levels the others as well.
  • Shadowraze (Near) blasts a 250 radius area 200 range in front of Nevermore upon cast.
    • This means that it can hit units up to 50 range behind Shadow Fiend, and up to 450 range in front of him.


Shadowraze (Medium)
Does not pierce spell immunity. Play
W
X
Ability
No Target
Affects
Enemies
Damage
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cast Animation: 0.55+0
Distance: 450
Radius: 250
Damage: 100/175/250/325 (Talent 250/325/400/475)
Cooldown symbol.png 10
Mana symbol.png 90
Modifiers
Debuff Shadowraze Counter: Dispellable with any dispel.
Nevermore`s trademark for harvesting souls.

Notes:

  • Shadowraze (Medium) blasts a 250 radius area 450 range in front of Nevermore upon cast.
    • This means that it can hit units from 200 to 700 range in front of Shadow Fiend.


Shadowraze (Far)
Does not pierce spell immunity. Play
E
C
Ability
No Target
Affects
Enemies
Damage
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cast Animation: 0.55+0
Distance: 700
Radius: 250
Damage: 100/175/250/325 (Talent 250/325/400/475)
Cooldown symbol.png 10
Mana symbol.png 90
Modifiers
Debuff Shadowraze Counter: Dispellable with any dispel.
Nevermore`s trademark for harvesting souls.

Notes:

  • Shadowraze (Far) blasts a 250 radius area 700 range in front of Nevermore upon cast.
    • This means that it can hit units from 450 to 950 range in front of Shadow Fiend.


Necromastery
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
D
N
Ability
Passive
Affects
Self
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Max Souls: 18/24/30/36 (Upgradable by Aghanim`s Scepter. 22/30/38/46)
Attack Damage Bonus per Soul: 2 (Talent 4)
Upgradable by Aghanim`s Scepter. Increases max souls.
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide bonus attack damage.
Partially usable by illusions. Illusions start with 0 souls. Illusions can gather souls for themselves, but cannot make use of the raw bonus damage.
Modifiers
Buff Necromastery: Undispellable.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

Notes:

  • Despite the visual effects, Shadow Fiend instantly gains the soul and thus the damage of killed units.
  • The number of current souls is visible on the status buff icon.
  • If Shadow Fiend has an odd number of souls upon death, the number of lost souls is rounded down.
    • This means that he never can lose all his souls. He still keeps 1 soul, even when dying while only having 1 soul.
  • The more souls Shadow Fiend has, the more red particles fly around his chest area.
  • The maximum possible amount of souls with each level of Necromastery provides 36/48/60/72 (Upgradable by Aghanim`s Scepter. 44/60/76/92) bonus damage.
    • With the respective level 20 talent skilled, this damage gets increased up to 72/96/120/144 (Upgradable by Aghanim`s Scepter. 88/120/152/184).


Presence of the Dark Lord
Can be used by illusions. Disabled by Break. Pierces spell immunity.
F
P
Ability
Aura
Affects
Enemies
Shadow Fiend`s presence reduces the armor of nearby enemies.
Radius: 900
Armor Reduction: 3/4/5/6
Modifiers
Debuff Presence: Undispellable.
Even being near Nevermore eats away at one`s soul.

Notes:

  • Has no effect on enemies that have no vision of Shadow Fiend, thus, it shows no debuff icon on them either.


Requiem of Souls
Not disabled by Break. Pierces spell immunity. Play
R
R
Ability
No Target
Affects
Enemies
(Upgradable by Aghanim`s Scepter.Self)
Damage
Magical
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cast Animation: 1.67+0.77
Damage Lines Travel Distance: 1000
Damage Lines Starting Width: 125
Damage Lines End Width: 425
Damage per Line: 80/120/160
Damage per Line on Return: 0 (Upgradable by Aghanim`s Scepter. 32/48/64)
Heal per Line on Return: 0 (Upgradable by Aghanim`s Scepter. 32/48/64)
Move Speed Slow: 25%
Attack Damage Reduction: 50%
Debuff Duration: 5
Cooldown symbol.png 120/110/100
Mana symbol.png 150/175/200
Upgradable by Aghanim`s Scepter. Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
Not disabled by Break. The passive cast upon death is not disabled by Break.
Modifiers
Buff Requiem Invis Break: Undispellable.
Debuff Requiem: Dispellable with any dispel.
The captured souls of those past slain are released to ravage their former allies.

Notes:

  • The damaging lines travel at a speed of 700, taking 1.43 seconds to reach the max distance.
  • Shadow Fiend is phased while casting this ability.
  • The damage is entirely based on the amount of souls gathered with Necromastery. Each 2 souls create 1 damaging line.
  • If an odd number of souls are gathered, the number gets rounded down to the next even number.
  • The area of every single damaging line is shaped like a cone.
  • Damaging lines can hit units up to 1425 range away (1000 travel distance + 425 end width).
  • The distance between the damaging lines is always even. One line is always released towards east and the others adapt accordingly.
    • So the distance between the lines on each amount of lines is:
    2 lines: 180₰, 3 lines: 120₰, 4 lines: 90₰, 5 lines: 72₰, 6 lines: 60₰, 7 lines: 51.43₰, 8 lines: 45₰, 9 lines: 40₰, 10 lines: 36₰,
    11 lines: 32.73₰, 12 lines: 30₰, 13 lines: 27.69₰, 14 lines: 25.71₰, 15 lines: 24₰, 16 lines: 22.5₰, 17 lines: 21.18₰, 18 lines: 20₰
    (Upgradable by Aghanim`s Scepter. 19 lines: 18.95₰, 20 lines: 18₰, 21 lines: 17.14₰, 22 lines: 16.36₰, 23 lines: 15.65₰)
  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
  • The heal is only based on the damage dealt by the returning lines, not by the initial expanding lines.
  • Always heals for 32/48/64 health per hit, regardless of how much damage the lines actually did.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Shadow Fiend Equipment (collapse sets)Sets Diabolical Fiend Eternal HarvestHead Demon Eater Horns of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Shadow Fiend s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nevermore, the Shadow Fiend It is said that Nevermore the Shadow Fiend dota2 Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dark Flames RD AbilityToggle AffectsEnemies DamageMagical Creates a group of six orbiting dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Shadow Fiend
Strength attribute symbol.png
15 + 2.3
Agility primary attribute symbol.png
20 + 2.9
Intelligence attribute symbol.png
18 + 2
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 500 1140 1600
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25 1.15 3.08 4.46
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 273 581 801
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.73 1.85 2.65
Damage 15‒21 35‒41 75‒81 104‒110
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -2 0.86 6.66 10.8
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.29% 3.29% 4.71%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.7 0.94 1.11
Movement Speed 315
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 1.0
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Projectile Speed 1200
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.54
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 0

Nevermore, the Shadow Fiend, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to releaseAnnounce incredible offensive power, both physical and magical. Shadow Fiend`s true power comes from the souls he takes, making him more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 who is powerful at all stages of the game, a trait most carries don`t share. He can harass Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force and conquer the early game, gank unsuspecting heroes during the mid-stages of the game, and has huge right-click potential in the late game thanks to his passives, although his active abilities scale off by the end-game.

Talents

Hero Talents
+150 Shadowraze Damage 25 +150 Attack Range
+2 Damage per Necromastery Soul 20 15% Lifesteal
+175 Health 15 +6% Spell Amplification
+20 Attack Speed 10 +15 Movement Speed
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting Items:

  • Tango provide the necessary health regeneration to help you staying in lane.
  • Healing Salve can save Shadow Fiend when activated at the last moment.
  • Slippers of Agility compensate for your low starting damage by allowing you to last hit easier in the laning phase. The more last hits you get, the stronger you become, so this is important.
  • Clarity lets Shadow Fiend use Shadowraze more often in lane, helping him build up his Necromastery.

Early Game:

  • Magic Stick will help supplement mana for casting Shadowraze.
  • Bottle is crucial for surviving in lane, and capturing runes.
  • Ring of Aquila will give you decent early stats, but more importantly, the mana regen means you can cast Shadowraze more often.
  • Infused Raindrop will provide you with the mana regen to sustain Shadowrazes throughout the jungle, as well as provide a little bit of tankiness with the magic damage absorption.

Core Items:

  • Magic Wand will save inventory space and provide a small attribute bonus.
  • Power Treads increase your damage per second and can also be used for extra survivability.
  • Black King Bar provides good @@@#@@@HP(hp.com)###@### and damage, but more importantly, can be used to ensure Requiem of Souls is not interrupted.
  • Shadow Blade provides Shadow Fiend with an escape mechanism, and helps him position for Requiem of Souls. The invisibility fade time means you won`t be visible until you`re close to actually casting Requiem of Souls. Using this item and getting directly on top of an enemy and unleashing your ultimate will usually lead to a one-hit kill.

Situational Items:

  • Dragon Lance gives additional attack range and stats and stacks with level 25 talent.
  • Eye of Skadi grants a massive attribute bonus. In addition, its attack modifier`s slow pierces spell immunity, ensuring enemies cannot kite you too easily.
  • Assault Cuirass increases your team`s DPS and survivability while reducing the other team`s DPS and survivability. The armor reduction aura also stacks with Presence of the Dark Lord.
  • Daedalus increases damage output and scales well into the late game.

Nevermore, the Shadow Fiend

Recommended Roles
Carry Nuker

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there`s one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Abilities

Shadowraze
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shadow Fiend razes at a short distance in front of himself, dealing damage to enemy units in the area.
QZ
90
10
Damage:

Distance:

Radius:
Cast Point:
₠100 / 175 / 250 / 325
450 with talent
₠200
₠250
₠0.55
Affected By:₠
Nevermore`s trademark for harvesting souls.
Notes
  • Blocked by Spell Immunity.
Shadowraze
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shadow Fiend razes at a medium distance in front of himself, dealing damage to enemy units in the area.
WX
90
10
Damage:

Distance:

Radius:
Cast Point:
₠100 / 175 / 250 / 325
450 with talent
₠450
₠250
₠0.55
Affected By:₠
Nevermore`s trademark for harvesting souls.
Notes
  • Blocked by Spell Immunity.
Shadowraze
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shadow Fiend razes at a far distance in front of himself, dealing damage to enemy units in the area.
EC
90
10
Damage:

Distance:

Radius:
Cast Point:
₠100 / 175 / 250 / 325
450 with talent
₠700
₠250
₠0.55
Affected By:₠
Nevermore`s trademark for harvesting souls.
Notes
  • Blocked by Spell Immunity.
Necromastery
Ability: Passive
Affects: Self
Shadow Fiend steals the souls from units he kills, gaining bonus damage. If the unit killed is a hero, he gains more souls.
Upon death, he releases half of the collected souls from bondage, dealing damage as if you had cast Requiem of Souls. This effect is independent from his ultimate.
Upgradeable by Aghanim`s Scepter to increase maximum souls.
DN
Maximum Souls:

Bonus Damage Per Soul:


Souls Per Hero Kill:

Souls Per Unit Kill:
₠18 / 24 / 30 / 36
22 / 30 / 38 / 46
₠2
4 with talent
₠12
₠1
Affected By:₠
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Notes
  • Max bonus damage: 38 / 48 / 60 / 72.
  • Max upgrade damage: 44 / 60 / 76 / 92.
  • Max bonus damage: 144 with talent.
  • Max bonus damage: 184 with talent + Scepter.
  • Denies, neutral creeps, wards, and buildings also provide souls when killed by Shadow Fiend.
  • The post-death Requiem of Souls does not apply the slow or damage reduction.
  • Post-death Requiem does not occur if Requiem of Souls has not been skilled.
  • The loss of souls on death occurs before post-death Requiem of Souls damage is calculated.
  • Illusions also get this ability, but start at 0 souls.
  • Disabled by Break.
Presence of the Dark Lord
Ability: Aura
Affects: Enemy Units
Shadow Fiend`s presence reduces the armor of nearby enemies.
FP
Armor Reduction:
Radius:
₠3 / 4 / 5 / 6
₠900
Affected By:₠
Even being near Nevermore eats away at one`s soul.
Notes
  • Illusions also get this ability.
  • Disabled by Break.
Requiem of Souls
Ability: No Target
Affects: Enemy Units
Damage: Magical
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. The closest enemy units are hit the hardest, intersecting with more lines of damage.
Upgradeable by Aghanim`s Scepter to add returning souls which deal additional damage and heal Shadow Fiend.
RR
150 / 175 / 200
120 / 110 / 100
Damage Per Line:
Line Distance:
Line Radius:
Damage Reduction:
Movement Slow:
Debuff Duration:
Souls Needed Per Line:
Maximum Lines:

Cast Time:

Scepter Ability:
₠80 / 120 / 160
₠1000
₠125 growing to 425
₠50%
₠25%
₠5
₠2
₠18
23
₠1.67
Requiem souls return, dealing 40% damage and healing Shadow Fiend
Affected By:₠
The captured souls of those past slain are released to ravage their former allies.
Notes
  • Total damage if all souls hit: 1440 / 2160 / 2880.
  • Total upgrade damage if all souls hit: 2576 / 3864 / 5152.
  • Total heal per hero hit if all souls hit: 736 / 1104 / 1472.
  • Shadow Fiend is phased while casting this ability.
  • The debuff only reduces base damage.
  • Can hit units up to 1425 range away.
  • The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
  • If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
  • When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
  • The souls return to where Shadow Fiend was 1.43 seconds after cast, not his current location.
  • Each line of returning souls always heals 32 / 48 / 64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.
  • The returning souls also apply the debuff.
  • Damage blocked by Spell Immunity, the slow and damage reduction are not.
  • The debuff can be dispelled.

Talent Tree

Talent Tree
+125 Shadow Raze Damage 25 +150 Attack Range
+2 Damage Per Soul 20 15% Lifesteal
+175 Health 15 +6% Spell Amplification
+20 Attack Speed 10 +15 Movement Speed

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game