Rubick


Bio

Rubick, the Grand Magus
Play "No sorcery lies beyond my grasp."
Role: Support / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick, the Grand Magus Any : Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer’s circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist`s spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick`s foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally’s craft. Rubick stood apart, sore but delighted in the week’s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Voice: Barry Dennen ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses )

Abilities

Telekinesis
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
Z
Ability
Target Unit
Affects
Enemies
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cast Animation: 0.1+0.97
Cast Range: 550/575/600/625 (Talent 625/650/675/700)
Stun Radius: 325
Lift duration: 1.5/1.75/2/2.25
Stun duration: 1/1.25/1.5/1.75
Cooldown symbol.png 22 (Talent 17.6)
Mana symbol.png 125
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Debuff Telekinesis: Dispellable with strong dispels.
Debuff Stunned: Dispellable with strong dispels.
Even the Grandest Magus may use his powers for enjoyment.

Notes:

  • The lift duration consists of 1.2/1.45/1.7/1.95 seconds static air time and 0.3 seconds landing time.
  • While in the air, other units may pass below the lifted unit.
  • When the lift ends prematurely, the lifted unit instantly lands and applies the area stun.


Telekinesis Land
Does not pierce spell immunity. Play
Q
Z
Ability
Target Area
Affects
Enemies
Chooses the location the target will land when Telekinesis finishes.
Cast Animation: 0.1+1.07
Cast Range: Global
Max Throw Distance: 375 (Talent 775)
Stun Radius: 325
Stun Duration: 1/1.25/1.5/1.75
Cooldown symbol.png 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • Replaces Telekinesis until the lifted unit lands.
  • The cast of Telekinesis Land is not registered as a spell cast and thus does not proc any on-cast effects.
  • Allows Rubick to determine where the lifted unit will land after the lift duration. Does not prematurely end the lift.
  • Targeting further than the maximum allowed throw distance will throw the target 375 distance towards the targeted point.
  • The unit moves towards the targeted point during the last 0.3 seconds of the lift duration, so the speed varies between 0 and 1250 (Talent 2583.33), depending on the chosen distance.
  • Can be cast multiple times during the lift. The unit will land on the last chosen location.
  • The center of the targeted area is marked with green particles, which are visible to allies only.


Fade Bolt
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
X
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cast Animation: 0.1+0.93
Cast Range: 800 (Talent 875)
Bounce Distance: 440
Number of Bounces: Infinite
Base Damage: 80/160/240/320
Bounce Damage Reduction: 8%
Hero Attack Damage Reduction: 20/25/30/35
Creep Attack Damage Reduction: 10/13/15/17
Duration: 10
Cooldown symbol.png 16/14/12/10 (Talent 12.8/11.2/9.6/8)
Mana symbol.png 120/130/140/150
Does not pierce spell immunity. Attack damage reduction persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Buff Fade Bolt: Undispellable.
Debuff Fade Bolt Debuff: Dispellable with any dispel.
Rubick`s favorite spell for dispatching would-be assassins is a rather simple conjuration.

Notes:

  • Fade Bolt has no bounce limit. Bounces in 0.25 second intervals. Each bounce decreases the bolt`s current damage by 8%.
  • Can never hit the same unit twice per cast.
  • The Fade Bolt buff is a hidden buff required for the lightning to jump.


Null Field
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
N
Rubick`s mastery of the arcane protects nearby allies against weaker magics, granting them magic resistance.
Radius: 900
Magic Resistance Bonus: 10%/14%/18%/22%
Modifiers
Buff Null Field Effect: Undispellable.
Not every magus can be a Grand Magus...

Notes:

  • Null Field is an aura and its buff lingers for 0.5 seconds.
  • Increases most heroes` total magic resistance to 32.5%/35.5%/38.5%/41.5%, assuming basic 25% magic resistance and no other sources of magic resistance.
  • Increases Meepo`s and Visage`s total magic resistance to 41.5%/44.1%/46.7%/49.3% and 19%/22.6%/26.2%/29.8% respectively, assuming their basic magic resistance and no other sources of magic resistance.


Spell Steal
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
Q
Ability
Target Unit
Affects
Enemy Heroes / Self
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Cast Animation: 0.1+0.93
Cast Range: 1000 (Talent 1075) (Upgradable by Aghanim`s Scepter. 1400, Talent 1475)
Spell Duration: 180/240/300
Cooldown symbol.png 20/18/16 (Talent 16/14.4/12.8) (Upgradable by Aghanim`s Scepter. 2, Talent 1.6)
Mana symbol.png 25
Upgradable by Aghanim`s Scepter. Decreases cooldown, increases cast range and upgrades the spell to the Scepter level.
Modifiers
Buff Spell Steal: Undispellable.
...but even their lesser magics can be a source of much utility.

Notes:

  • A full list of unique interactions with Spell Steal can be found here.
  • The stolen spell travels as a projectile towards Rubick at a speed of 900. Rubick gains the spell as the projectile reaches him.
  • Cannot steal passive abilities, item abilities, or active attack modifiers. Can only steal from heroes.
  • Cannot steal the following spells: Quas, Wex, Exort, Invoke, Assimilate, Walrus Kick, Vampiric Aura, Telekinesis, Fade Bolt, and Spell Steal itself.
  • Always steals the current level of the last cast spell, not on the level the spell was as it was cast the last time.
  • Rubick has an instant cast time for all stolen spells, except for the spells listed in here.
  • He still uses the transformation time of transforming spells: Chemical Rage, True Form, Druid Form, Shapeshift, and Metamorphosis.
  • Talent bonuses to any spell are not copied.
  • Cannot have more than 1 stolen spell at a time. Sub-spells from spells are automatically acquired and cannot be manually stolen.
    • Sub-spells are only spells which do not do anything on their own. The 3 Shadowrazes or Test of Faith (Teleport) are not sub-spells.
    • This also goes for spells provided by an Aghanim`s Scepter (e.g. Eyes In The Forest, Unrefined Fireblast and Hybrid).
    • Rubick`s Aghanim`s Scepter causes the stolen spell to be upgraded. Since the above-mentioned spells are not upgrades to existing spells, but rather just extra spells granted to the hero, they are treated as their own spells by Spell Steal.
    • This means, for instance, Rubick with an Aghanim`s Scepter will not get both Fireblasts by stealing one of them, but he can steal Unrefined Fireblast by itself without having the Scepter.
  • The cooldown of all stolen spells is saved. When re-acquiring a lost spell which was used recently, it will not be instantly ready to use again.
  • Spell Steal has no effect on the stolen spell when stealing the same spell twice in a row. The cooldown will not be refreshed and its level will not be updated. Be that as it may, it will refresh the duration of said stolen spell.
  • Rubick loses the stolen spell when the duration is up, when he dies, or when stealing a new spell, in which the old spell will be lost as soon as the projectile reaches Rubick.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Support dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     v • d • e Rubick Equipment (collapse sets)Sets dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     This is a list of dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick, the Grand Magus Any Spell Steal Interactions “ Play How does this one work? Click to listen— Rubick ” Rubick s Spell Steal has some complex interactions, specifically on spells that have direct synergy with another component of the hero s arsenal. Any spells that have Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Telekinesis edit] Telekinesis s sub-spell has
Rubick
Strength attribute symbol.png
19 + 1.8
Agility attribute symbol.png
14 + 1.6
Intelligence primary attribute symbol.png
27 + 2.4
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1080 1440
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 2.65 3.73
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 372 735 999
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.09 2.43 3.39
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 17‒27 44‒54 77‒87 101‒111
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1 4.2 6.49
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.93% 4.33% 6.04%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.8 0.89
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.7
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 550
Projectile Speed 1125
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.77
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Rubick, the Grand Magus, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 best known for his ability to copy the spells of his enemies and use them as his own. Although he is mostly played as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and is extremely fragile the entire length of the game, he can still prove to be one of the most influential heroes if he utilizes good positioning and well-timed usage of his ultimate, Spell Steal. Spell Steal allows Rubick to cast an enemy hero`s most recently used spell, giving him supreme versatility throughout the game. By stealing the right abilities, the Grand Magus can aid himself and allies by casting crippling disables Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access , applying curses, unleashing powerful nukes, disorienting the enemy team, supporting his allies with buffs, escaping from rough situations, or even enhancing his own physical attacks. His other abilities are just as worthy of a Magus: Telekinesis lets Rubick magically lift an enemy into the air, rendering the target helpless and vulnerable, before hurling the lifted enemy to the ground up to a short distance away and stunning nearby foes on impact. Fade Bolt blasts enemies with a stream of arcane energy which bounces to all enemies nearby, dealing damage and reducing their attack damage. Null Field is a passive aura, which grants himself and nearby allies bonus magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 to shrug off magical assaults. Rubick`s versatile ability-set and his infamous Spell Steal make him a flexible and powerful hero that can work in any lineup although he does suffer from long cooldowns and the surfacing predictability of his ultimate.

Talents

Hero Talents
+400 Telekinesis Land Distance 25 20% Cooldown Reduction
+8% Spell Amplification 20 +75 Cast Range
+15 Intelligence attribute symbol.png Intelligence 15 +150 Health
+60 Damage 10 +60 Gold/Min
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The cast range increase also affects all stolen spells which use a cast range.
  • Cooldown reduction affects abilities (including stolen ones) and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.

Recommended items

  • Healing Salve and Tango should be purchased in most any situation, as basic regen prevents you from being harassed out of lane. The main exception is in the mid lane, where buying only Tangos can help if the aim is to get a fast Bottle.
  • When playing as a lane babysitter or roamer, having a Clarity or two can allow Rubick to utilize his spells more than a few times, as they are very costly in the early game.
  • Iron Branches give Rubick some much-needed attributes, especially to his Strength. They can be sold later, or turned into a Magic Wand.
  • When not playing as the team`s mid, ensure that your team has an Animal Courier, even if you have to be the one to purchase it.

Early game:

  • Boots of Speed are important to get early on as Rubick, as Telekinesis is a very powerful disable that requires Rubick to get close enough to cast.
  • Magic Wand gives Rubick stats, and more burst @@@#@@@HP(hp.com)###@### and mana regen with up to 255 instant replenishment for both. Even in the late game, this can be all that is needed to cast one more game-changing stolen spell in a fight.
  • Bracer is a good stat booster for a cheap price. It boosts Rubick`s HP, giving him more survivability.
  • Ogre Club icon.png

Rubick, the Grand Magus

Recommended Roles
Support Disabler Nuker

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer`s circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist`s spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick`s foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally`s craft. Rubick stood apart, sore but delighted in the week`s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Abilities

Telekinesis
Ability: Unit Target
Affects: Enemy Units
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
QZ
120
22
Lift Duration:
Cast Range:
₠1.5 / 1.75 / 2 / 2.25
₠550 / 575 / 600 / 625
Affected By:₠
Even the Grandest Magus may use his powers for enjoyment.
Notes
  • The lift is blocked by Spell Immunity and Linken`s Sphere.
  • The lift can be removed by a strong dispel.
Telekinesis Land
Ability: Point Target
Affects: Enemy Units
Chooses the location the target will land when Telekinesis finishes.
QZ
Stun Duration:
Stun Radius:
Max Throw Distance:
₠1 / 1.25 / 1.5 / 1.75
₠325
₠375
775 with talent
Affected By:₠
Notes
  • Stun does not affect the lifted unit, only the units it lands on.
  • Destroys trees in a 325 radius upon landing.
  • The stun is blocked by Spell Immunity.
Fade Bolt
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
WX
120 / 130 / 140 / 150
16 / 14 / 12 / 10
Damage:
Bolt Damage Loss:
Jump Radius:
Hero Damage Reduction:
Non-Hero Reduction:
Debuff Duration:
Cast Range:
₠80 / 160 / 240 / 320
₠8% per jump
₠440
₠20 / 25 / 30 / 35
₠7 / 10 / 13 / 16
₠10
₠800
Affected By:₠
Rubick`s favorite spell for dispatching would-be assassins is a rather simple conjuration.
Notes
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere on primary target.
  • The damage reduction debuff can be dispelled.
Null Field
Ability: Aura
Affects: Allied Units
Rubick`s mastery of the arcane protects his allies against weaker magics, granting them bonus magic resistance.
EN
Magic Resistance:
Radius:
₠10% / 14% / 18% / 22%
₠900
Affected By:₠
Not every magus can be a Grand Magus...
Notes
  • Total magic resistance: 32.5% / 35.5% / 38.5% / 41.5%.
  • Illusions also gain this aura.
  • Disabled by Break.
Spell Steal
Ability: Unit Target
Affects: Enemy Heroes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Upgradeable by Aghanim`s Scepter to increase the cast range, decrease the cooldown, and upgrade stolen spells.
RQ
25
20 / 18 / 16
Duration:
Cast Range:

Scepter Cooldown:

Scepter Ability:
₠3 / 4 / 5 minutes
₠1000
1400
2
Stolen spell upgraded
Affected By:₠
...but even their lesser magics can be a source of much utility.
Notes
  • Spell Steal has many unique interactions. For the full list, see here.
  • The stolen spell travels as a projectile with 900 speed towards Rubick, and he gains the spell when it is absorbed into his staff.
  • If the enemy has an Aghanim`s Scepter and Rubick does not, the stolen spell will not be upgraded.
  • If holding Aghanim`s Scepter, Rubick will always get the upgraded version of the stolen spell even if the enemy did not have a scepter.
  • Stolen spells will be off cooldown the first time they are stolen. After that, Rubick will have an internal cooldown for each spell. Stealing a spell again will not refresh the cooldown.
  • Stolen spells use Rubick`s cast duration, except for spells with a built in extended cast time. This allows Rubick to cast spells faster than his enemies in most cases.
  • Blocked by Linken`s Sphere, but is not reflected by Lotus Orb.

Talent Tree

Talent Tree
+400 Telekinesis Land Distance 25 20% Cooldown Reduction
+8% Spell Amplification 20 +75 Cast Range
+15 Intelligence 15 +150 Health
+60 Damage 10 +60 Gold/Min

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game