Pugna


Bio

Pugna
Play "Who needs a blade when you have oblivion?"
Role: Nuker / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Pugna In the realm of Pugna s birth, near the vents of the : In the realm of Pugna`s birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master`s death, the regents of the temple began rites of divination to identify their master`s reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama`s, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying `Mine!` The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster`s vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.
Voice: Gary Schwartz ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Nether Blast
Does not pierce spell immunity. Play
Q
B
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures.
Cast Animation: 0.2+0
Cast Range: 400 (Talent 550)
Blast Radius: 400
Effect Delay: 0.9
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/175/250/325 (Talent 250/325/400/475)
Building Damage Percentage: 50%
Cooldown symbol.png 5 (Talent 4)
Mana symbol.png 85/105/125/145
The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.

Notes:

  • The visual effects and the sound during the 0.9 second effect delay are only visible and audible to allies.


Decrepify
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
C
Ability
Target Unit
Affects
Enemies / Allies
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
Cast Animation: 0.2+0.4
Cast Range: 700 (Talent 850)
Enemy Move Speed Slow: 30%/40%/50%/60%
Ally Magic Resistance Reduction: 25%
Enemy Magic Resistance Reduction: 30%/40%/50%/60%
Duration: 3.5 (Talent 4.5)
Cooldown symbol.png 15/12/9/6
Mana symbol.png 60
Does not pierce spell immunity. All effects persist if buff/debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff or Debuff, based on the target`s alliance Decrepify: Dispellable with any dispel.
A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.

Notes:

  • Does not slow allied targets.


Nether Ward Nether Ward Ward Level 0 Duration 30 Health 16 Health regeneration 0 Armor 0 Magic resistance 0% Collision size 8 Vision range 600 • 600 (G) Bounty 20/40/60/80 Experience 0 See more: Pugna NewPP limit dota2
Pugna Nether Ward model.png
Ward
Level 0
Duration 30
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 16
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance 0⃂%
Collision size 8
Vision range 600 ⃢₀⋘ 600 (G)
Bounty 20/40/60/80
Experience 0

Nether Ward
Pierces spell immunity. PlayPlay
E
W
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Pugna places a Nether Ward at the target location. The ward reduces the mana regeneration of nearby enemy heroes, and will fire at any enemy hero who casts a spell. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 30 seconds.
Cast Animation: 0.2+0.4
Cast Range: 150 (Talent 300)
Radius: 1600
Hero Attacks to Destroy: 4
Non-Hero Attacks to Destroy: 16
Damage per Used Mana: 1/1.25/1.5/1.75 (Talent 1.75/2/2.25/2.5)
Max Mana Loss per Second: 0.25%/0.5%/0.75%/1%
Ward Duration: 30
Cooldown symbol.png 35
Mana symbol.png 80
Modifiers
Debuff Nether Ward Aura: Undispellable.
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.

Notes:

  • The mana loss is provided by an aura with 1600 radius. Its debuff lingers for 0.5 seconds. The flare is independent from the aura.
  • Causes mana loss by directly decreasing mana regeneration, so it drains 0.025%/0.05%/0.075%/0.1% mana in 0.1 second intervals.
  • Can remove up to 7.625%/15.25%/22.875%/30.5% of a unit`s maximum mana (ward duration + debuff linger time).
  • Mana Flare triggers on every instance of mana usage from spells and items. If a spell or item costs no mana to use, it does not trigger on it.
    • This means it triggers on Pulse Nova, Voodoo Restoration, Morph, Chakram and Ball Lightning whenever they use mana.
    • It also triggers on active attack modifiers like Frost Arrows, Arcane Orb and Melting Strike.
  • Mana Flare does not trigger on mana loss caused in other ways (all forms of mana burn, Mana Drain, Mana Leak, etc).
    • The mana loss from Overcharge counts as a mana removal, not as a mana cost, and therefore does not proc Mana Flare either.
  • Mana Flare deals the damage before the actual spell is cast, so if the target dies, the spell stays unused.
    • This means that spells which provide protection (e.g. Rage, Refraction) do not save the caster from a lethal Mana Flare.
    • Dying with Reincarnation active triggers Mana Flare, but it does not prevent Reincarnation from going off.
  • Illusions are treated as creeps when attacking the ward, so they take 16 attacks to destroy it, not 4 like heroes.


Life Drain
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
D
Ability
Target Unit / Channeled
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.

When cast on an ally, Pugna will drain his own health into his ally.
Cast Animation: 0.2+0
Cast Range: 800 (Talent 950)
Max Channel Time: 10
Link Break Distance: 1000 (Talent 1150)
Health Drain per Second: 150/200/250 (Upgradable by Aghanim`s Scepter. 180/240/300)
Cooldown symbol.png 22 (Upgradable by Aghanim`s Scepter. 0)
Mana symbol.png 125/175/225
Upgradable by Aghanim`s Scepter. Increases drain per second and removes cooldown.
Modifiers
Debuff Life Drain: Undispellable.
Pugna has truly become more powerful than even the grandmaster of Oblivion.

Notes:

  • The link breaks when the target turns invulnerable or hidden, exceeds the break distance, or runs out of health.

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Pugna Equipment (collapse sets)Sets Golden Nether Lord s Regalia Set Narcissistic Leech Nether Lord s dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Pugna s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Pugna In the realm of Pugna s birth, near the vents of the Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Morbid ER AbilityAura AffectsEnemy Heroes Pugna s mere presence disrupts the mana regeneration dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Pugna
Strength attribute symbol.png
17 + 1.5
Agility attribute symbol.png
16 + 1
Intelligence primary attribute symbol.png
26 + 4.5
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 960 1260
H. Regen 0 1.02 2.28 3.18
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 361 1054 1549
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.05 3.57 5.37
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 19‒27 45‒53 108‒116 153‒161
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.29 3.29 4.71
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.86% 6.36% 9.57%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.68 0.76 0.82
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 335
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 630
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.5
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Pugna is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 whose spells give him powerful nuking The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and pushing Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of dota2 capability. Nether Blast is a delayed low-cooldown area nuke which also deals damage to buildings, allowing Pugna to use it as a basic nuke as well as a pushing spell. Decrepify is a unit-targeted spell that gives its target the ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to dota2 status effect, rendering them unable to take physical damage but also slowing them and decreasing their magic resistance. Nether Ward is a ward-type ability that debilitates enemy casting, degenerating their mana while punishing them with powerful nukes based on the mana cost of the spells they cast within its domain. Pugna`s ultimate ability, Life Drain, is a channeling ability which saps enemy health and grants it to himself, and can be cast on allies to give them health and mana as well. With a strong array of versatile nukes, Pugna can be a force to be reckoned with in teamfights, able to blast his foes into Oblivion with ease.

Pugna, the Oblivion

Recommended Roles
Nuker Pusher

In the realm of Pugna`s birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master`s death, the regents of the temple began rites of divination to identify their master`s reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama`s, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying `Mine!` The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster`s vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.

Abilities

Nether Blast
Ability: Point Target
Affects: Enemy Units
Buildings
Damage: Magical
An exploding pulse deals damage to enemies and buildings in the area. Deals half damage to buildings.
QB
85 / 105 / 125 / 145
5
Damage:

Building Damage:


Blast Delay:

Radius:
Cast Range:
Talent Cooldown:
₠100 / 175 / 250 / 325
450 with talent
₠50 / 87 / 125 / 162
225 with talent
₠0.9
₠400
₠400
4
Affected By:₠
The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.
Notes
  • Blocked by Spell Immunity.
Decrepify
Ability: Unit Target
Affects: Units
A powerful spell that slows a unit and renders it ethereal, unable to attack or be attacked. Afflicted units take extra magic damage and can still cast spells. Allies are not slowed and receive less extra damage.
WC
60
15 / 12 / 9 / 6
Magic Amplification:
Movement Slow:
Ally Magic Amplification:
Duration:
Cast Range:
₠30% / 40% / 50% / 60%
₠30% / 40% / 50% / 60%
₠25%
₠3.5
₠700
Affected By:₠
A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.
Notes
  • Can be cast on Nether Ward and Tombstone.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Nether Ward
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also preventing them from regenerating Mana. Nether ward deals damage equal to the damage multiplier times the mana spent by the enemy hero.
EW
80
35
Mana Flare Damage:


Mana Degen Aura:



Radius:

Duration:
Attacks To Destroy:

Cast Range:

₠1⃗ / 1.25⃗ / 1.5⃗ / 1.75⃗
₠enemy spell mana cost
2.25x with lvl 20 talent
₠0.25% / 0.5% / 0.75% / 1%
₠max mana lost per second
₠1600
₠30
₠4 for heroes
₠16 for non-hero units
₠150
Affected By:₠
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.
Notes
  • Can be targeted by Decrepify.
  • Mana Degen Aura does not stack with multiple Nether Wards.
  • Nether Ward deals damage before the triggering spell is cast, so if the target dies the spell will not be cast.
  • Damage blocked by Spell Immunity, the Mana Degen Aura is not.
Life Drain
Ability: Unit Target
Channeled
Affects: Units
Damage: Magical
While channeling Life Drain, Pugna siphons HP from the target enemy unit or pumps HP into an ally.
Upgradeable by Aghanim`s Scepter to increase the drain and remove the cooldown.
RD
125 / 175 / 225
22
Drain Per Second:

Duration:

Cast Range:
Scepter Cooldown:
Talent Effect:
₠150 / 200 / 250
180 / 240 / 300
₠10
₠900 / 1050 / 1200
0
Heal increased by 50%
Affected By:₠
Pugna has truly become more powerful than even the grandmaster of Oblivion.
Notes
  • Restores mana if Pugna is already at full HP.
  • The heal is equal to the damage dealt.
  • Instantly destroys illusions.
  • Pugna can deny himself with this ability when healing an ally. Pugna does not stop healing when the target ally is at full health.
  • When targeted on an ally, Pugna loses HP and heals the ally for that amount. The HP self loss is affected by spell resistance. If Pugna is Spell Immune, no self-damage is done, so allies will not be healed.
  • Can target and heal Spell Immune allies.
  • Damage blocked by Spell Immunity, but can still be cast.
  • Blocked by Linken`s Sphere.

Talents

  • With talent the heal is 150% of the damage dealt.
  • The talent effect increases the healing done both when draining enemies and when healing allies.

Talent Tree

Talent Tree
+125 Nether Blast Damage 25 +50% Life Drain Heal
+150 Cast Range 20 +0.5 Netherward Damage Per Mana
-1s Netherblast Cooldown 15 -35s Respawn Time
+225 Health 10 +3 Mana Regen

Summon Stats

Nether Ward h
Attributes
Attack Type
Armor Type

None

Basic
Stats
Unit Type:
Summoned
Duration:
30
Hit Points:
4
Cast Duration:
0 + 0.51
Sight Range:
600 / 600
Gold Bounty:
20 / 40 / 60 / 80
Magic Resistance:
Immune
Notes:
Takes 1 damage from heroes, and 0.25 from non-hero units.

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game