Phoenix


Bio

Phoenix
Play "Chirp!"
Role: Support / Nuker / Initiator / Escape / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phoenix Alone across an untouched darkness gleamed the Keeper s first sun, a : Alone across an untouched darkness gleamed the Keeper`s first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun`s distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Voice: Itself ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Icarus Dive
Does not pierce spell immunity. Play
Q
D
Ability
Target Point
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cast Animation: 0.2+0
Cast Range: Global
Current Health as Cost: 15%
Effect Radius: 200
Dive Distance: 1400
Dive Width: 500
Damage per Second: 10/30/50/70
Move Speed Slow: 28%
Slow Duration: 4
Cooldown symbol.png 36
Does not pierce spell immunity. Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Icarus Dive: Undispellable.
Debuff Icarus Dive Burn: Dispellable with any dispel.
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

Notes:

  • Cannot be cast while rooted. Be that as it may, getting rooted during the dive does not cancel the dive.
  • Dives at a speed of 1000, slowing down upon reaching max distance to turn, and then diving back at the same speed starting.
  • Phoenix always dives clockwise, hitting units on the left side of the dive first. Units right in the middle of the arc might not be hit.
  • During Icarus Dive, Phoenix does not need to turn to cast targeted spells or items.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.


Stop Icarus Dive
Play
Q
D
Ability
No Target
Immediately cancels the dive.
Cast Animation: 0+0
Cooldown symbol.png 0
SCREE!

Notes:

  • Replaces Icarus Dive until the dive stops.
  • The cast of Stop Icarus Dive is not registered as a spell cast and thus does not proc any on-cast effects.


Fire Spirits
Does not pierce spell immunity. Play
W
F
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cast Animation: 0.01+0
Current Health as Cost: 20%
Effect Radius: 175
Damage per Second: 10/30/50/70 (Talent 75/95/115/135)
Attack Speed Slow: 80/100/120/140
Slow Duration: 4
Spirits Duration: 20
Cooldown symbol.png 45/40/35/30
Mana symbol.png 80/90/100/110
Does not pierce spell immunity. Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Fire Spirit Count: Undispellable.
Debuff Fire Spirit Burn: Dispellable with any dispel.
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.

Notes:

  • The spirits` burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.


Launch Fire Spirit
Play
W
F
Ability
Target Area
Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. Reveals the area it strikes for 1 second.
Cast Animation: 0.01+0
Cast Range: 1400
Cooldown symbol.png 0
PKAWW! BOOM

Notes:

  • Replaces Fire Spirits until all spirits are launched.
  • The cast of Launch Fire Spirit is not registered as a spell cast and thus does not proc any on-cast effects.
  • The launched spirits travel at a speed of 900.
  • During Icarus Dive and Sun Ray, the spirits can be fired in any direction without requiring Phoenix to face that direction.
  • Fire Spirits provide 175 radius ground vision for 1 second at the targeted area upon impact.


Sun Ray
Partially pierces spell immunity. Play
E
R
Ability
Target Point
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cast Animation: 0.01+0.5
Cast Range: 1300
Current Health as Cost per Second: 6%
Ray Distance: 1250
Ray Radius: 130
Base Damage per Second: 14/20/26/32
Max Health as Damage per Second: 1.5%/3.25%/5%/6.75%
Base Heal per Second: 7/10/13/16
Max Health as Heal per Second: 0.625%/1.25%/1.875%/2.5%
Turn Rate in Degrees per Second: 25
Ray Duration: 6
Cooldown symbol.png 26
Mana symbol.png 100
Partially pierces spell immunity. Heals spell immune allies.
Does not damage spell immune enemies.
Modifiers
Buff Sun Ray: Undispellable.
The vent through which such stellar energy flows is mere atoms wide.

Notes:

  • For better readability, the turn rate during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
    • 25 degrees per second equal a turn rate of 0.013.
  • Has 175 non-lingering ground vision around the Ray for the duration.
  • Duel and Savage Roar do cancel it, while Berserker`s Call and Winter`s Curse`s taunt do not.
    • Be that as it may, while affected by the taunts, Phoenix cannot change directions, Toggle Movement or manually Stop Sun Ray.
  • Sun Ray sets Phoenix` movement speed to 0 (has priority over hastes) and disarms Phoenix for its duration, so it cannot move or attack.
  • During Sun Ray, Phoenix does not need to turn to cast targeted spells or items.
  • Sun Ray is inactive during Icarus Dive, so it cannot be cast during it.
  • Deals damage or heals in 0.2 second intervals starting 0.2 seconds after cast, resulting in up to 30 damage or heal instances per unit.
    • Initially, the beam deals 14/20/26/32 + 1.5%/3.25%/5%/6.75% of the affected units` max health as damage per second.
    • For each passing 0.2 seconds, the damage increases by 0.466/0.666/0.866/1.066 + 0.05%/0.108%/0.166%/0.225% of their max health.
    • In 6 seconds, the damage reaches 28/40/52/64 + 3%/6.5%/10%/13.5% of their max health per second. At this point, the ray stops.
    • Initially, the beam heals for 7/10/13/16 + 0.625%/1.25%/1.875%/2.5% of the affected units` max health per second.
    • For each passing 0.2 seconds, the heal increases by 0.233/0.333/0.433/0.533 + 0.0208%/0.0416%/0.0625%/0.0833% of their max health.
    • In 6 seconds, the heal reaches 14/20/26/32 + 1.25%/2.5%/3.75%/5% of their max health per second. At this point, the ray stops.
  • Can deal up to 126/180/234/288 + 13.5%/29.25%/45%/60.75% of max health as damage when an enemy is hit for its full duration.
  • Can heal up to 63/90/117/144 + 5.625%/11.25%/16.875%/22.5% of max health when an ally is hit by the beam for the full duration.


Toggle Movement
D
E
Ability
Toggle
Affects
Self
Toggles slow forward movement during Sun Ray firing.
Cast Animation: 0+0
Cooldown symbol.png 0
SQAWRK!

Notes:

  • This ability is only active while having Sun Ray buff on.
  • The toggling of Toggle Movement is not registered as a spell cast and thus does not proc any on-cast effects.
  • Phoenix drifts towards the direction of the ray with a fixed 250 speed. Slows and movement speed buffs do not affect this.
  • Phoenix can move through cliffs and destroys trees in its path.


Stop Sun Ray
Play
E
R
Ability
No Target
Immediately stops the Sun Ray.
Cast Animation: 0+0
Cooldown symbol.png 0
CHIRP!

Notes:

  • Replaces Sun Ray until the ray stops.
  • The cast of Stop Sun Ray is not registered as a spell cast and thus does not proc any on-cast effects.


Phoenix Sun
Phoenix Sun model.png

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Initiator 1.2 Support 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Phoenix Equipment (collapse sets)Sets Vermillion CrucibleHead Crest of the Vermillion Crucible Solar dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Phoenix s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phoenix Alone across an untouched darkness gleamed the Keeper s first sun, a Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Icarus Dive (6.75-6.75b) QD AbilityNo Target AffectsAllies / Self Icarus enters a dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Phoenix
Strength primary attribute symbol.png
19 + 3.2
Agility attribute symbol.png
12 + 1.3
Intelligence attribute symbol.png
18 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1460 2100
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 3.83 5.75
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 273 548 746
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.73 1.74 2.46
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 26‒36 45‒55 89‒99 121‒131
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -2 -0.29 2.31 4.17
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.29% 3.09% 4.37%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.65 0.76 0.84
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 1.0
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Projectile Speed 1100
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.35+0.633
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Phoenix is a flexible and unique ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero with a plethora of powerful abilities that inflict heavy damage over time on its opponents at the cost of its own health. It can be played as either a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 or semi-carry   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phoenix 19 + 3.2 12 + 1.3 18 + 1.8 Level Base dota2 . Icarus Dive can serve as either a harassment tool, an initiating maneuver or an escape mechanism, all the while slowing and damaging opponents in its path, while its Fire Spirits burn and cripple the opponent`s attack speed, making it a potent anti-carry. Sun Ray projects a powerful beam in front of Phoenix that burns enemies for a percentage of their maximum health while sacrificing some of its own health, and, if it ever sees fit, it can end its current life to turn into a searing Supernova. Surviving this stage of its life cycle allows Phoenix to reemerge in full strength, stunning all nearby opponents and with all cooldowns (except its ultimate) refreshed, ready to inflict havoc on its foes once again.

Phoenix

Recommended Roles
Support Nuker Initiator Escape Disabler

Alone across an untouched darkness gleamed the Keeper`s first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun`s distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Abilities

Icarus Dive
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing any units it comes into contact with, and then orbiting back to its original position.
QD
36
Damage Per Second:
Movement Slow:
Slow Radius:
Damage Radius:
DPS/Slow Duration:
HP Cost:
Cast Range:
₠10 / 30 / 50 / 70
₠28%
₠200
₠500
₠4
₠15% of current HP
₠1400
Affected By:₠
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.
Notes
  • Total damage: 40 / 120 / 200 / 280.
  • Phoenix can still attack, use items, and cast spells during the dive.
  • Icarus Dive ends if interrupted by a stun. Blink Dagger and Manta Style also end the dive.
  • Cannot be Force Staffed while diving.
  • Destroys trees in its path.
  • Blocked by Spell Immunity.
  • Debuff can be dispelled.
Stop Icarus Dive
Ability: No Target
Affects: Self
Ends the dive.
QD
SCREE!
Fire Spirits
Ability: No Target
Affects: Enemy Units
Damage: Magical
Summons fire spirits that circle around Phoenix. Each spirit is launched one at a time at the targeted radius. Affected enemy units take damage over time and have their attack speed greatly reduced.
WF
80 / 90 / 100 / 110
45 / 40 / 35 / 30
Damage Per Second:


Attack Speed Slow:

Radius:
Cast Range:
DPS/Slow Duration:
Fire Spirits Duration:
HP Cost:
₠10 / 30 / 50 / 70
60 / 80 / 100 / 120
₠with level 15 talent

₠80 / 100 / 120 / 140
₠175
₠1400
₠4
₠16
₠20% of current HP
Affected By:₠
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.
Notes
  • Total damage per fire spirit: 40 / 120 / 200 / 280.
    240 / 320 / 400 / 480.
  • Multiple spirits do not stack and will only refresh the duration on the same target.
  • Fire Spirits fly at 900 speed and provide 175 ground vision of the impact area for 1 second.
  • Blocked by Spell Immunity.
  • Debuff can be dispelled.
Launch Fire Spirit
Ability: Point Target
Affects: Enemy Units
Target a fire spirit towards a location.
WF
Cast Range:
₠1400
PKAWW! BOOM
Sun Ray
Ability: Point Target
Affects: Units
Damage: Magical
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their max hp and heals allies for half the amount.
ER
100
26
Damage Per Second:
Bonus DPS:

Heal Per Second:

Bonus Heal Per Second:

Damage/Heal Increase:

Duration:
HP Cost Per Second:
Radius:
Cast Range:
₠14 / 20 / 26 / 32
₠1.5% / 3.25% / 5% / 6.75%
₠of maximum enemy HP
₠5 / 7.5 / 10 / 12.5
₠0.625% / 1.25% / 1.875% /
₠2.5% of maximum ally HP
₠20% per second
₠6
₠6% of current HP
₠130
₠1300
Affected By:₠
The vent through which such stellar energy flows is mere atoms wide.
Notes
  • Total damage: 126 / 180 / 234 / 288 + 13.5% / 29.25% / 45% / 60.75% maximum enemy HP.
  • Total heal: 63 / 90 / 117 / 144 + 6.75% / 14.625% / 22.5% / 30.375% maximum ally HP.
  • Sunray linearly increases in DPS by 20% per second to twice the stated value.
  • Deals damage/heals in 0.2 second intervals.
  • While Sun Ray is active, Phoenix can cast and use items, but cannot use items that require a target point.
  • Phoenix can turn in place at a fixed turn rate while Sun Ray is active.
  • Phoenix itself is not healed by this ability.
  • Sun Ray ends if Phoenix is stunned or silenced.
  • Blocked by Spell Immunity on enemies. Will heal spell immune allies.
  • Can be dispelled, ending the sun ray.
Stop Sun Ray
Ability: No Target
Affects: Self
Ends the sun ray.
ER
CHIRP!
Toggle Movement
Ability: Toggle
Affects: Self
Phoenix slowly drifts forward in the direction of the Sun Ray. Immune to slows while drifting, and gains flying movement.
DE
Movement Speed:
₠250
SQAWRK!
Notes
  • The fixed 250 movement speed while drifting cannot be sped up or slowed.
  • Phoenix can move through cliffs and other impassable terrain while drifting.
  • Phoenix`s body will destroy trees in its path while drifting.
Supernova
Ability: No Target
Unit Target
Affects: Enemy Units
Damage: Magical
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within a large radius. The sun can be attacked by enemy heroes; if it is destroyed, Phoenix dies as well. However, if the sun survives all enemies in range will be stunned and Phoenix will return to life fully regenerated.
Upgradeable by Aghanim`s Scepter to become castable on allies and increase the sun`s health.
RV
200
11