Bio
Phoenix | |
Play "Chirp!" | |
Role: | Support / Nuker / Initiator / Escape / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phoenix Alone across an untouched darkness gleamed the Keeper s first sun, a : | Alone across an untouched darkness gleamed the Keeper`s first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun`s distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny. |
Voice: | Itself ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Point
Enemies / Self
Magical
Notes:
- The health cost (15% of current health) is direct @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Cannot be cast while rooted. Be that as it may, getting rooted during the dive does not cancel the dive.
- Dives at a speed of 1000, slowing down upon reaching max distance to turn, and then diving back at the same speed starting.
- Icarus Dive has a 2 seconds travel duration. Does not disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles, and Phoenix is still vulnerable during the dive.
- Phoenix always dives clockwise, hitting units on the left side of the dive first. Units right in the middle of the arc might not be hit.
- The dive is canceled when Phoenix is stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells , cycloned Cyclone is a status effect that causes afflicted units to be lifted up, completely disabling them, but also rendering them invulnerable to all sources of damage, similar to being hidden. Cyclone dispels the target, removing , hexed Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3 , slept Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit. Sleeping units cannot be woken up while they or affected by other sources of forced movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected . Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by and taunts "Taunt" redirects here. For the cosmetic item, see Taunt (Equipment). Taunt is a disable that forces one or more units to attack another unit. While taunted, players are unable to issue conflicting orders to afflicted do not cancel it.
- Phoenix can attack, cast spells and use items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be while diving (including channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells).
- Be that as it may, Sun Ray inactive during the dive, making it uncastable.
- During Icarus Dive, Phoenix does not need to turn to cast targeted spells or items.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
- Can deal up to 40/120/200/280 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Notes:
- Replaces Icarus Dive until the dive stops.
- The cast of Stop Icarus Dive is not registered as a spell cast and thus does not proc any on-cast effects.
No Target
Enemies
Magical
Notes:
- The Health cost (20% of current health) is direct HPTechnology company Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Interrupts Phoenix` channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- The spirits` burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
- Can deal up to 40/120/200/280 ( 300/380/460/540) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Target Area
Notes:
- Replaces Fire Spirits until all spirits are launched.
- The cast of Launch Fire Spirit is not registered as a spell cast and thus does not proc any on-cast effects.
- The launched spirits travel at a speed of 900.
- During Icarus Dive and Sun Ray, the spirits can be fired in any direction without requiring Phoenix to face that direction.
- Fire Spirits provide 175 radius ground vision for 1 second at the targeted area upon impact.
Target Point
Enemies / Allies
Magical
Notes:
- The health cost (6% of current health per second) is direct HPTechnology company Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Drains 1.2% of current health in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 30 drain instances in 6 seconds.
- This results in a total health cost of 30.4% of Phoenix` initial current health on cast to sustain the full 6 seconds.
- For better readability, the turn rate during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
- 25 degrees per second equal a turn rate of 0.013.
- Has 175 non-lingering ground vision around the Ray for the duration.
- Sun Ray is canceled if Phoenix gets stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells , silenced, cycloned Cyclone is a status effect that causes afflicted units to be lifted up, completely disabling them, but also rendering them invulnerable to all sources of damage, similar to being hidden. Cyclone dispels the target, removing , hexed Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3 or slept Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit. Sleeping units cannot be woken up while they . Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by and forced movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected do not cancel it.
- Duel and Savage Roar do cancel it, while Berserker`s Call and Winter`s Curse`s taunt do not.
- Be that as it may, while affected by the taunts, Phoenix cannot change directions, Toggle Movement or manually Stop Sun Ray.
- Sun Ray sets Phoenix` movement speed to 0 (has priority over hastes) and disarms Phoenix for its duration, so it cannot move or attack.
- Phoenix can use items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be and abilities during Sun Ray (including channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells). Casting Icarus Dive during it does not cancel it.
- During Sun Ray, Phoenix does not need to turn to cast targeted spells or items.
- Sun Ray is inactive during Icarus Dive, so it cannot be cast during it.
- Deals damage or heals in 0.2 second intervals starting 0.2 seconds after cast, resulting in up to 30 damage or heal instances per unit.
- Initially, the beam deals 14/20/26/32 + 1.5%/3.25%/5%/6.75% of the affected units` max health as damage per second.
- For each passing 0.2 seconds, the damage increases by 0.466/0.666/0.866/1.066 + 0.05%/0.108%/0.166%/0.225% of their max health.
- In 6 seconds, the damage reaches 28/40/52/64 + 3%/6.5%/10%/13.5% of their max health per second. At this point, the ray stops.
- Initially, the beam heals for 7/10/13/16 + 0.625%/1.25%/1.875%/2.5% of the affected units` max health per second.
- For each passing 0.2 seconds, the heal increases by 0.233/0.333/0.433/0.533 + 0.0208%/0.0416%/0.0625%/0.0833% of their max health.
- In 6 seconds, the heal reaches 14/20/26/32 + 1.25%/2.5%/3.75%/5% of their max health per second. At this point, the ray stops.
- Can deal up to 126/180/234/288 + 13.5%/29.25%/45%/60.75% of max health as damage when an enemy is hit for its full duration.
- Can heal up to 63/90/117/144 + 5.625%/11.25%/16.875%/22.5% of max health when an ally is hit by the beam for the full duration.
Notes:
- This ability is only active while having Sun Ray buff on.
- The toggling of Toggle Movement is not registered as a spell cast and thus does not proc any on-cast effects.
- Interrupts Phoenix` channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Phoenix drifts towards the direction of the ray with a fixed 250 speed. Slows and movement speed buffs do not affect this.
- Phoenix can move through cliffs and destroys trees in its path.
Notes:
- Replaces Sun Ray until the ray stops.
- The cast of Stop Sun Ray is not registered as a spell cast and thus does not proc any on-cast effects.
Phoenix Sun |
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Videos
Info
Phoenix is a flexible and unique ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero with a plethora of powerful abilities that inflict heavy damage over time on its opponents at the cost of its own health. It can be played as either a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the or semi-carry Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phoenix 19 + 3.2 12 + 1.3 18 + 1.8 Level Base . Icarus Dive can serve as either a harassment tool, an initiating maneuver or an escape mechanism, all the while slowing and damaging opponents in its path, while its Fire Spirits burn and cripple the opponent`s attack speed, making it a potent anti-carry. Sun Ray projects a powerful beam in front of Phoenix that burns enemies for a percentage of their maximum health while sacrificing some of its own health, and, if it ever sees fit, it can end its current life to turn into a searing Supernova. Surviving this stage of its life cycle allows Phoenix to reemerge in full strength, stunning all nearby opponents and with all cooldowns (except its ultimate) refreshed, ready to inflict havoc on its foes once again.
Phoenix
Recommended Roles |
Support Nuker Initiator Escape Disabler |
Alone across an untouched darkness gleamed the Keeper`s first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.
By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun`s distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
Abilities
| Notes
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Stop Icarus Dive | |||
Ability: No Target Affects: Self Ends the dive. | |||
Q D SCREE! |
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Launch Fire Spirit | |||
Ability: Point Target Affects: Enemy Units Target a fire spirit towards a location. | |||
W F
PKAWW! BOOM |
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