Phantom Lancer


Bio

Azwraith, the Phantom Lancer
Play "We outnumbered you. We outnumber them all!"
Role: Carry / Escape / Pusher / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Azwraith, the Phantom Lancer The remote village of Pole had no knowledge : The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard`s deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn`s tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Voice: Barry Dennen ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Spirit Lance
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
T
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Cast Animation: 0.3+0.73
Cast Range: 750
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/150/200/250 (Talent 175/225/275/325)
Move Speed Slow: 10%/20%/30%/40%
Illusion Damage Taken: 400%
Illusion Damage Dealt: 20%
Illusion Duration: 2/4/6/8
Slow Duration: 3.25
Bounce Distance: 0 (Upgradable by Aghanim`s Scepter. 400)
Number of Targets: 1 (Upgradable by Aghanim`s Scepter. 5)
Cooldown symbol.png 7 (Talent 5.95)
Mana symbol.png 125/130/135/140
Upgradable by Aghanim`s Scepter. Causes Spirit Lance to bounce to nearby enemies.
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Also stops the lance from bouncing when hitting a spell immune unit.
Blocked by Linken`s Sphere. Blocked upon impact as primary or secondary target. When blocked, it stops bouncing.
Modifiers
Debuff Spirit Lance: Dispellable with any dispel.
Azwraith`s proficiency at spearing his family`s meal of fish is proving quite useful in the battlefield.

Notes:

  • Spirit Lance travels at a speed of 1000 and can be disjointed.
  • Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
    • They play the whole cast animation and releaseAnnounce their fake lances at the same time the real Spirit Lance is released.
    • When illusions currently are not having any order and are standing still, they turn towards the target and cast the fake lance.
    • When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions still play the full cast animation, but do not release fake lances.
    • The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.
  • Illusions created by Spirit Lance have a static 5 gold and experience bounty which does not scale with levels.
  • Can never hit the same unit twice per cast.


Doppelganger
Pierces spell immunity. Play
W
D
Ability
Target Area
Affects
Self
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.
Cast Animation: 0.1+0
Cast Range: 600
Reappear Radius: 325
Illusion Gather Radius: 900
Reappear Delay: 1
Illusion Duration: 8
Cooldown symbol.png 25/20/15/10 (Talent 21.25/17/12.75/8.5)
Mana symbol.png 50
Modifiers
Buff Doppelwalk Phase: Undispellable.
Dread Magus Vorn`s death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

Notes:

  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
  • Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered keep their previous facing angle.
  • Phantom Lancer and his illusions reappear in a formation shaped like a plus (+).
  • Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
  • The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • Unlike illusions created by Phantom Lancer`s other abilities, Doppelganger illusions use the default bounty values which scale with levels.
  • Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse), Phantom Lancer still appears at the targeted area.


Phantom Rush
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
R
Ability
Passive
Affects
Self
When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost upon reaching the target. Phantom Lancer`s illusions also have this ability.
Minimum Proc Distance: 250
Maximum Proc Distance: 600/700/800/900 (Talent 1200/1300/1400/1500)
Haste Speed: 800
Agility Bonus: 6/14/22/30
Max Rush Duration: 5
Agility Duration: 2
Cooldown symbol.png 16/12/8/4 (Talent 13.6/10.2/6.8/3.4)
Modifiers
Buff Phantom Edge Boost: Dispellable with any dispel.
Buff Phantom Edge Agility: Dispellable with any dispel.
Azwraith knows that on the field of battle, speed can mean everything.

Notes:

  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
  • Cannot rush through units or over impassable terrain.
  • Phantom Rush can trigger on any target, including wards and buildings.
  • Phantom Lancer gains the agility buff and loses the rush buff upon starting an attack on an enemy.
    • This means if the rush gets canceled in any other way than by an attack on the target, no agility is gained.
    • Since giving a new attack order cancels the rush, he can gain the buff by only attacking the rush target.
    • Since the buff is given on attack start, it does not matter whether the attack misses or not.


Juxtapose
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
R
X
Ability
Passive
Affects
Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
Hero Proc Chance: 40%/45%/50%
Illusion Proc Chance: 8%
Max Illusions: 6/8/10
Illusion Damage Taken: 500%
Illusion Damage Dealt: 16%
Illusion Duration (from Hero): 8
Illusion Duration (from Illusion): 4
Each of Azwraith`s lance attacks feels like two from a normal warrior; or three; or four...

Notes:

  • Illusions created by Juxtapose attack the target that the ability was triggered upon.
    • This means that illusions created by Juxtapose use Phantom Rush when their target is in correct range.
  • Illusions created by Juxtapose have a static 5 gold and experience bounty which does not scale with levels.
  • Affects all illusions of Phantom Lancer, not just the ones from his abilities.
    • This includes illusions created with items ( Manta Style) or with other abilities ( Disruption, Reflection).
    • This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Generic/Carry Phantom Lancer 1.2 Mid/Ganker Phantom Lancer 1.3 dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Phantom Lancer Equipment (collapse sets)Sets Ancestors Pride Set Arms of the Bramble dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Phantom Lancer s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Azwraith, the Phantom Lancer The remote village of Pole had no knowledge Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Doppelwalk PlayWW AbilityNo Target AffectsSelf Renders Phantom Lancer invisible, while generating a dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Phantom Lancer
Strength attribute symbol.png
21 + 2
Agility primary attribute symbol.png
29 + 2.6
Intelligence attribute symbol.png
21 + 2
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 620 1180 1580
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1.5 2.76 4.44 5.64
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 306 614 834
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.85 1.97 2.77
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒44 51‒73 87‒109 113‒135
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 4.14 9.34 13.06
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.5% 3.5% 4.93%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.75 0.97 1.12
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 8
Legs 2

Azwraith the Phantom Lancer is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and pusher The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 because of his ability to generate over half a dozen illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They dota2 in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals moderate damage, slows the target, and creates an illusion at his target`s location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.

Talents

Hero Talents
+600 Phantom Rush Range 25 +20 Strength attribute symbol.png Strength
15% Evasion 20 +15% Magic Resistance
15% Cooldown Reduction 15 +8 All Stats
+20 Attack Speed 10 +75 Spirit Lance Damage
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The evasion stacks multiplicatively with other sources of evasion.

Recommended items

Starting Items

  • Tango helps keep Phantom Lancer longer alive during the early game.
  • Healing Salve is a standard regeneration item, useful for any hero to stay longer in lane.
  • Enchanted Mango helps Phantom Lancer endure harassment, and can be consumed to get off one last Spirit Lance or Doppelganger.
  • Ring of Protection is one of the components for a

Azwraith, the Phantom Lancer

Recommended Roles
Carry Escape Pusher Nuker

The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard`s deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn`s tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

Abilities

Spirit Lance
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit. Upgradeable by Aghanim`s Scepter to bounce to nearby enemies.
QT
125 / 130 / 135 / 140
7
Damage:


Movement Slow:

Slow Duration:
Cast Range:
Illusion Duration:
Illusion Damage Taken:
Illusion Damage Dealt:
Bounces:
Bounce Range:
₠100 / 150 / 200 / 250
175 / 225 / 275 / 325
₠with level 10 talent

₠10% / 20% / 30% / 40%
₠3.25
₠750
₠2 / 4 / 6 / 8
₠400%
₠20%
5
400
Affected By:₠
Azwraith`s proficiency at spearing his family`s meal of fish is proving quite useful in the battlefield.
Notes
  • The projectile travels at 1000 speed.
  • Illusions within 675 range will cast a fake Spirit Lance.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • The slow can be purged.
  • Spirit Lance illusions always give 5 experience and gold irrespective of Phantom Lancer`s level.
  • Scepter bounces each create an illusion.
  • Scepter bounces can only hit an enemy once.
Doppelganger
Ability: Point Target
Affects: Self
Target an area. Phantom Lancer and all nearby illusions will disappear for a second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
WD
50
25 / 20 / 15 / 10
Disappearance Duration:
Illusion 1:

Illusion 2:


Illusion Duration:

Illusion Gather Radius:
Reappearance Radius:
Cast Range:
Cast Point:
₠1
₠Deals 0% damage
₠Takes 100% damage
₠Deals 20% damage
₠Takes 600% damage
₠8
₠900
₠325
₠600
₠0.1
Dread Magus Vorn`s death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light.
Notes
  • The illusion that takes 600% damage looks identical to a Juxtapose illusion, while the illusion that takes 100% damage is a brighter, more solid yellow. This difference is only visible to allies.
  • The illusion that deals 0% damage still applies the Feedback mana burn and damage if Phantom Lancer has a Diffusal Blade.
  • This ability can disjoint projectiles.
  • Destroys trees around the targeted area.
Phantom Rush
Ability: Passive
Affects: Self
Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target, upon which it grants extra agility.
ER
16 / 12 / 8 / 4
Max Trigger Distance:

Min Trigger Distance:

Movement Speed:
Duration:
Bonus Agility:
Bonus Duration:
₠600 / 700 / 800 / 900
1500 with talent
₠250
₠800
₠5
₠6 / 12 / 18 / 24
₠2
Affected By:₠
Azwraith knows that on the field of battle, speed can mean everything.
Notes
  • The speed bonus is lost when the attack order on the original target is completed or canceled.
  • Agility is gained upon reaching the target and is counted for the first attack.
  • Illusions can use this ability.
  • Disabled by Break.
  • Can be purged.
Juxtapose
Ability: Passive
Affects: Self
Grants Phantom Lancer and his illusions a chance to create an illusion when attacking.
RX
Hero Chance:
Illusion Chance:
Maximum Illusions:
Illusion Duration:

Illusion Damage Taken:

Illusion Damage Dealt:
₠40% / 45% / 50%
₠8%
₠5 / 7 / 9
₠8 when made by the hero
₠4 when made by illusions
₠500%
₠16%
Affected By:₠
Each of Azwraith`s lance attacks feels like two from a normal warrior; or three; or four...
Notes
  • Illusions also get this ability.
  • Juxtapose illusions attack the target that the passive triggered on.
  • Juxtapose illusions always give 5 experience and gold irrespective of Phantom Lancer`s level.
  • Disabled by Break.

Talent Tree

Talent Tree
+600 Phantom Rush Range 25 +20 Strength
15% Evasion 20 +15% Magic Resistance
15% Cooldown Reduction 15 +8 All Stats
+20 Attack Speed 10 +75 Spirit Lance Damage

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items