Outworld Devourer


Bio

Harbinger, the Outworld Devourer
Play "Their sanity I`ll shatter; their dreams of conquest I`ll destroy."
Role: Carry / Nuker / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Harbinger, the Outworld Devourer One of a lordly and magisterial race, Harbinger : One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger`s place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.
Voice: Tom Chantler ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Arcane Orb
Unique Attack Modifier. Not blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
R
Ability
Target Unit / Autocast
Affects
Enemies / Self
Damage
Pure
Adds extra pure damage to Outworld Devourer`s attacks, based on his remaining mana pool. Steals 1/2/3/4 intelligence for 80 seconds per hit when attacking an enemy hero. Arcane Orb also does bonus damage to summoned units and illusions.
Cast Range: 450
Current Mana as Damage: 6%/7%/8%/9%
Summons & Illusions Extra Damage: 100/200/300/400
Intelligence Steal: 1/2/3/4
Steal Duration: 80 (Talent 140)
Cooldown symbol.png 0
Mana symbol.png 100/120/140/160
Does not pierce spell immunity. Intelligence reduction persists if debuff was placed before spell immunity.
Modifiers
Buff Astral Imprisonment Buff: Undispellable.
Buff Astral Imprisonment Buff Counter: Undispellable.
Debuff Astral Imprisonment Debuff: Undispellable.
Debuff Astral Imprisonment Debuff Counter: Undispellable.
Harbinger`s outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.

Notes:

  • Deals its damage in a separate instance, so it is unaffected by any attack modifying effect.
  • Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • Steals intelligence after applying its damage, so newly increased mana pool does not affect the attack`s damage.
  • Also causes attacks to temporarily remove 11/22/33/44 mana on the target. This mana loss is applied after the damage and before the intelligence steal.
  • When the target loses the debuff, it first regains the removed mana, and then regains its intelligence.
  • Outworld Devourer himself only gains or loses stolen intelligence, without gaining or losing additional mana like the targets. He keeps his current mana percentage.
  • Cannot reduce enemy intelligence below 0, but Outworld Devourer always gains the full amount of intelligence, no matter how much the target has left.
  • Places 1 debuff on attacked targets and 1 buff on Outworld Devourer, which show the number of current stacks (a number is visible on the icons).
    • The stacks` durations are independent from each other. Successive casts do not refresh previous stacks` durations.
  • Upon death, the dying hero`s intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.


Astral Imprisonment
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
T
Ability
Target Unit
Affects
Enemies / Allies
Damage
Magical
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals 100/175/250/325 damage to enemies in a 400 radius around the target.
Cast Animation: 0.25+0.4
Cast Range: 225/300/375/450 (Upgradable by Aghanim`s Scepter. 525/600/675/750)
Damage Radius: 400
Damage: 100/175/250/325
Imprison Duration: 4
Number of Charges: 0 (Upgradable by Aghanim`s Scepter. 2)
Charge Replenish Time: 0 (Upgradable by Aghanim`s Scepter. 12)
Cooldown symbol.png 22/18/14/10 (Upgradable by Aghanim`s Scepter. 0)
Mana symbol.png 120/140/160/180
Upgradable by Aghanim`s Scepter. Grants charges to Astral Imprisonment. Damage areas stack.
Modifiers
Buff or Debuff, based on the target`s alliance Astral Imprisonment Prison: Undispellable.
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.

Notes:

  • The damage is applied at the end of the duration and affects the imprisoned unit as well, if it was an enemy.
  • The red ring expanding at the center of the visual effects indicates the duration of the imprisonment. The red ring is visible to allies only.
  • The -disablehelp command prevents an allied Outworld Devourer from casting this spell on you.


Essence Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
E
Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.
Radius: 900
Proc Chance: 40%
Max Mana Restored: 10%/15%/20%/25%
Mana Bonus: 125/200/275/350
Modifiers
Buff Essence Aura Effect: Undispellable.
The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.

Notes:

  • The aura`s buff lingers for 0.5 seconds.
  • Essence Aura does not proc on any item abilities.
  • Does not proc for any ability which has no cooldown, is a toggle ability, or for any ability listed here.
    • This also means it does not trigger on an Aghanim`s Scepter upgraded Life Drain due to having no cooldown.
    • Charge-based abilities cannot proc it either, since recharge time is not the same as a cooldown.
  • On average, restores 4%/6%/8%/10% of caster`s maximum mana per cast.


Sanity`s Eclipse
Does not pierce spell immunity. Play
R
C
Ability
Target Area
Damage
Magical
Unleashes a psychic blast that removes 40% of the mana from affected heroes, while also damaging them based on the difference between the affected hero`s intelligence and Outworld Devourer`s. If an enemy has the same or higher intelligence than Outworld Devourer, Sanity`s Eclipse will not cause damage. Sanity`s Eclipse can hit units trapped by Astral Imprisonment.
Cast Animation: 0.25+0.4
Cast Range: 700
Effect Radius: 375/475/575
Intelligence Difference Damage Multiplier: 8/9/10
Max Mana Removed: 40%
Cooldown symbol.png 160
Mana symbol.png 175/250/325
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.

Notes:

  • Affects units under the effect of Astral Imprisonment cast by Outworld Devourer (or a stolen one cast by Rubick).
  • Applies the mana loss first, and then the damage.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Outworld Devourer Equipment (collapse sets)Sets Dragon Forged Set Harbinger of the Inauspicious dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Outworld Devourer s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Harbinger, the Outworld Devourer One of a lordly and magisterial race, Harbinger Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Astral Imprisonment (pre 6.86) PlayWT AbilityTarget Unit AffectsEnemy Heroes / Allied Heroes dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Outworld Devourer
Strength attribute symbol.png
19 + 2.6
Agility attribute symbol.png
24 + 2
Intelligence primary attribute symbol.png
26 + 2.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1300 1820
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 3.32 4.88
Mana 75 361 768 1065
M. Regen 0.01 1.05 2.56 3.64
Damage 14‒29 40‒55 77‒92 104‒119
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0.5 3.93 7.93 10.79
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.86% 4.56% 6.49%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.89 1.01
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 315
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 450
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.46+0.54
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 4

Harbinger, the Outworld Devourer, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who qualifies as a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , though unlike traditional carries, he excels against high-armor targets whilst being crippled by spell immunity. With Arcane Orb, his damage output is reliant on his intelligence attribute and the size of his mana pool, so he must focus more or less exclusively on items which augment them. Though he lacks somewhat in range and has no innate mobility skills, Arcane Orb deals Pure damage and steals intelligence, meaning that if he gains an advantage in a match he deals constant, colossal damage which cannot be decreased or resisted except with total spell immunity and gets stronger with each hit. He and his allies enjoy more-or-less unlimited mana because of his Essence Aura, which gives them a chance to replenish a percentage of their mana upon casting a spell. With Astral Imprisonment, Harbinger can render himself or an ally invulnerable for a short period of time, or disable the target enemy. His ultimate, Sanity`s Eclipse, can instantly deal colossal area-of-effect damage against his enemies based on how much greater his intelligence is than theirs.

Talents

Hero Talents
+8% Spell Amplification 25 +60s Arcane Orb Intelligence Steal
+275 Health 20 +15 Intelligence attribute symbol.png Intelligence
+20 Attack Speed 15 +5 Armor
+10 Movement Speed 10 +250 Mana
Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

Recommended items

Starting Items:

  • Null Talisman provides cheap compact stats for a mid-laner with low base damage.
  • Faerie Fire gives a little bit of extra damage, and can be consumed to turn the tide in a close fight.
  • Tango (Shared) from supports allows the mid-laner to maximize their early game stats.

Early Game:

  • Boots of Speed will make Harbinger even faster, which is important in middle lane.
  • Bottle and/or Magic Wand provide OD with more regen, making him less reliant on shrines.
  • A second Null Talisman is a common item for intelligence heroes during the laning phase, as they can be built into Veil of Discord.

Core Items:

  • Power Treads gives more attack speed and intelligence to cast more Arcane Orbs.
  • Force Staff provides both initiation and escape mechanism, which he lacks.
  • Hurricane Pike is the natural upgrade from Force Staff, giving more cheap stats, improving OD`s low attack range, and providing a sizable attack speed bonus when used on an enemy target.

Situational Items:

Harbinger, the Outworld Devourer

Recommended Roles
Carry Nuker Disabler

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger`s place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

Abilities

Arcane Orb
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Adds extra pure damage to Outworld Devourer`s attacks, based on his remaining mana pool. Arcane Orb also deals bonus damage to summoned units and illusions, and steals intelligence from heroes.
QR
100 / 120 / 140 / 160
Bonus Damage:

Summon Damage:

Intelligence Steal:
Steal Duration:
₠6% / 7% / 8% / 9%
₠of current mana
₠100 / 200 / 300 / 400
₠1 / 2 / 3 / 4
₠80
140 with talent
Affected By:₠
Harbinger`s outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.
Notes
  • Can be set to Auto-Cast.
  • Can trigger Essence Aura.
  • Arcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
  • Blocked by Spell Immunity.
  • Does not affect Ancient Creeps.
Astral Imprisonment
Ability: Unit Target
Affects: Units
Damage: Magical
Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When it ends, the target and surrounding units take damage.
WT
120 / 140 / 160 / 180
22 / 18 / 14 / 10
Prison Duration:
Damage:
Radius:
Cast Range:
₠4
₠100 / 175 / 250 / 325
₠400
₠225 / 050 / 375 / 450
Affected By:₠
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.
Notes
  • Does not deal damage to allied units.
  • Interrupts channeling abilities.
  • Blocked by Spell Immunity and Linken`s Sphere.
Essence Aura
Ability: Aura
Affects: Allied Heroes
Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to his base mana pool.
EE
Mana Restore Chance:
Mana Restored:

Base Mana Increase:

Radius:
₠40%
₠10% / 15% / 20% / 25%
₠of maximum mana
₠125 / 200 / 275 / 350
₠900
Affected By:₠
The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.
Notes
  • Skills with no cooldown and toggled spells cannot trigger Essence Aura.
  • Items do not trigger Essence Aura.
  • Disabled by Break.
  • Uses Pseudo-Random Distribution.
Sanity`s Eclipse
Ability: Point Target
Affects: Enemy Heroes
Damage: Magical
Deals damage to enemy heroes in an area of effect based on the difference between Harbinger and the affected Hero`s intelligence. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity`s Eclipse has no effect.
Upgradeable by Aghanim`s Scepter to apply Astral Imprisonment to enemies.
RC
175 / 250 / 325
160
Difference Multiplier:
Enemy Mana Loss:
Radius:
Cast Range:
Scepter Ability:
₠8 / 9 / 10
₠40% of maximum mana
₠375 / 475 / 575
₠700
Applies current level of
₠Astral Imprisonment to all
₠enemies hit

Affected By:₠
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.
Notes
  • Sanity`s Eclipse can hit units trapped in Astral Imprisonment.
  • With Aghanim`s Scepter, affects all enemy units in the area with Astral Imprisonment after it deals the damage.
  • Units can only take Astral imprisonment damage once from the Aghanim`s Scepter effect.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
+8% Spell Amplification 25 +60s Arcane Orb Intelligence Steal
+275 Health 20 +15 Intelligence
+20 Attack Speed 15 +5 Armor
+10 Movement Speed 10 +250 Mana

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items