Omniknight


Bio

Purist Thunderwrath, the Omniknight
Play "I have gazed into the Omniscience, and it has gazed into me."
Role: Support / Durable / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Purist Thunderwrath, the Omniknight Purist Thunderwrath was a hard-fighting, : Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world`s creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
Voice: Bruce Miles ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Purification
Does not pierce spell immunity. Play
Q
R
Ability
Target Unit
Affects
Allies / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Instantly heals a friendly unit and damages all nearby enemy units.
Cast Animation: 0.2+1.4
Cast Range: 575 (Talent 650)
Damage Radius: 260
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 90/160/230/300 (Talent 290/360/430/500)
Heal: 90/160/230/300 (Talent 290/360/430/500)
Cooldown symbol.png 11/10/9/8
Mana symbol.png 85/100/115/130
Priests of the Omniscience are adept at removing impurities from fellow warriors.

Notes:

  • The targeting reticule must be centered over an allied unit.
  • Despite the visual effects, the damage is applied instantly to all enemy units within range of the target.


Repel
Pierces spell immunity. Play
W
E
Ability
Target Unit
Affects
Allies
Creates a divine barrier around an ally which grants them Spell Immunity and 100% resistance to Magic Damage.
Cast Animation: 0.35+1.23
Cast Range: 500 (Talent 575)
Duration: 4/5/6/7
Cooldown symbol.png 30/26/22/18
Mana symbol.png 50
Modifiers
Buff Repel: Undispellable.
When faced with the pit of sacrifice, Purist`s resilience to magic was tested and affirmed.

Notes:

  • Repel`s status effect uses the default spell immunity icon, instead of its own ability icon.


Degen Aura
Can be used by illusions. Disabled by Break. Does not pierce spell immunity.
E
D
Ability
Aura
Affects
Enemies
Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
Radius: 350
Move Speed Slow: 10%/18%/26%/34% (Talent 26%/34%/42%/50%)
Attack Speed Slow: 10/18/26/34 (Talent 26/34/42/50)
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Modifiers
Debuff Degen Aura Effect: Undispellable.
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith.


Guardian Angel
Pierces spell immunity. Play
R
G
Ability
No Target
Affects
Allies
Omniknight summons a Guardian Angel that grants immunity from physical damage.
Cast Animation: 0.5+1.07
Radius: 600 (Upgradable by Aghanim`s Scepter. Global)
Duration: 6/7/8 (Upgradable by Aghanim`s Scepter. 8/9/10)
Cooldown symbol.png 160
Mana symbol.png 125/175/250
Upgradable by Aghanim`s Scepter. Increases duration, radius becomes global and affects buildings.
Modifiers
Buff Guardian Angel: Dispellable with any dispel.
The All Seeing One casts down his protection over those that Purist calls friend.

Notes:


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Omniknight Equipment (collapse sets)Sets Armor of Renewed Faith dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Purist Thunderwrath, the Omniknight Purist Thunderwrath was a hard-fighting, Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623133101 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Purification edit] Purification uses the wrong AoE targeting cursor
Omniknight
Strength primary attribute symbol.png
22 + 3.1
Agility attribute symbol.png
15 + 1.75
Intelligence attribute symbol.png
17 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1500 2120
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 3.92 5.78
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 537 735
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.7 2.42
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 31‒41 53‒63 96‒106 127‒137
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3 5.14 8.64 11.14
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 3.01% 4.3%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.81 0.92
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.433+0.567
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Purist Thunderwrath, the Omniknight, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is renowned for his ability to protect his allies, preventing the enemy from easily killing them. A holy and courageous hero, Purist Thunderwrath is an adept support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 whose powerful spells give his team strong early-game survivability. He possesses a strong healing ability in Purification, which can instantly heal the targeted ally and, if there are nearby enemy units, deal pure damage in the same amount, allowing it to be used as a nuke. He is also capable of providing spell immunity   Spell Immunity   Ally Interactions   Enemy Interactions     Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier dota2 to allies in the form of Repel, a basic ability that prevents himself or allies from being affected by most enemy spells. His passive ability, Degen Aura, can greatly slow the movement and attack speed of enemies, preventing them from easily using their physical attacks to deal damage. And at long last, his ultimate, Guardian Angel, can provide complete immunity against physical damage to all nearby allies, completely nullifying the damage output of most carries for a short time. Few can escape the mighty and heavenly power of the Omniknight and he is a powerful ally in team fights. He is a mighty tank, and a very difficult hero to kill.

Talents

Hero Talents
-16% Degen Aura 25 +200 Purification Damage/Heal
+6 Mana Regen 20 +100 Damage
+8 Strength attribute symbol.png Strength 15 +75 Cast Range
+20% XP Gain 10 +60 Gold/Min
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The mana regen is added as a bonus and does not benefit illusions.

Recommended items

Starting items:

  • Healing Salve and Tangoes are necessary for giving yourself flexibility when healing from enemy harass. Since Purification is so inefficient at low levels, you need a way to regenerate health without sacrificing your mana pool.
  • Clarity potions greatly help you to maintain lane presence due to Omniknight`s small mana pool and costly, spammable spells.
  • Iron Branches should be taken to fill out any remaining inventory slots. Purchasing two of them allows you to either build a Magic Wand, or complete the two Mekansm components more readily.
  • Ring of Protection can be helpful in making Omniknight even more durable in-lane by giving him even more armor. It can also be used to complete a Ring of Basilius by purchasing a Sage`s Mask from the side shop.

Early game:

  • Boots of Speed are important on Omniknight as he can use them to take advantage of Degen Aura to slow enemies down, whether while pursuing during a gank or body-blocking chasing enemies attempting to kill your carry. As all of Omniknight`s spells are very position-dependent, increasing his movement speed should be a major priority.
  • Magic Stick is very useful on Omniknight due to his small mana pool. Having the ability to give yourself 150 mana can easily be the difference between being able to cast your spells or not.
  • Ring of Basilius provides mana regeneration and armor to the lane, making things safer for Omniknight and his carry. The mana regen is especially useful as Omniknight`s mana pool is particularly small in the laning stage. It can also be disassembled later on and the Sage`s Mask recycled to build a Soul Ring.
  • Enchanted Mango is a situationally useful laning item to purchase on Omniknight, as his mana pool is very limited before he can purchase items to allow him to cast his spells. The passive HPTechnology company regen gives him a measure of health sustain, and consuming it can give him enough mana to cast any of his spells at least one more time in a fight or gank if he runs out of mana.
  • Orb of Venom is a useful early-game item to buy, as its slow stacks with that of Degen Aura, slowing a single target`s movement speed by up to 46%.
  • Urn of Shadows is a powerful support item that enhances Omniknight`s ability to heal teammates and inflict pure damage. The item grants more strength, increasing Omniknight`s HPTechnology company and base damage, and some mana regen to help him manage his mana pool more efficiently. The active allows Omniknight to utilize yet another heal, or deal more pure damage in fights on top of Purification.

Core items:

  • Soul Ring should be the first major item that Omniknight purchases, as its active ability is what allows him to cast Purification more than once every few minutes. By alleviating his mana dependencies, Omniknight can become much more active in teamfights and ganks.
  • Arcane Boots is necessary to increase size of Omniknight`s small mana pool, allowing him more frequent use of his mana-costly abilities. As well, the active ability allows him to replenish his and his team`s mana pools, an essential duty for a support hero.
  • Magic Wand gives Omniknight more stats for little gold, and allows him to replenish 255 health and mana instantly, enough to cast any his spells.
  • Observer Wards are a general requirement on support heroes, as map vision is a basic key to victory.
  • Town Portal Scrolls are necessary on Omniknight, as being able to teleport in to save a teammate from a gank with your spells is a major advantage that Omniknight can capitalize on greatly.

Situational items:

  • Mekansm provides Omniknight with a second source of healing, one that affects allies around him, and through spell immunity as well. Its all-around stats and bonus armor also help to increase Omniknight`s tankiness, but make sure that your mana pool is large enough to support the use of Mekansm, as it is extremely costly in mana to use.

Purist Thunderwrath, the Omniknight

Recommended Roles
Support Durable Nuker

Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows⃢₀ₔthe meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world`s creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.

Abilities

Purification
Ability: Unit Target
Affects: Allied Units
Damage: Pure
Instantly heals a friendly unit and damages all nearby enemy units.
QR
85 / 100 / 115 / 130
11 / 10 / 9 / 8
Heal/Damage:

Radius:

Cast Range:
Cast Point:
₠90 / 160 / 230 / 300
500 with talent
₠260
₠575
₠0.2
Affected By:₠
Priests of the Omniscience are adept at removing impurities from fellow warriors.
Notes
  • Blocked by Spell Immunity.
Repel
Ability: Unit Target
Affects: Allies
Grants Spell Immunity to the target unit.
WE
50
30 / 26 / 22 / 18
Duration:
Cast Range:
Cast Point:
₠4 / 5 / 6 / 7
₠500
₠0.35
Affected By:₠
When faced with the pit of sacrifice, Purist`s resilience to magic was tested and affirmed.
Notes
  • Dispels debuffs from the target.
  • Repel does not remove buffs from allies, including Guardian Angel.
Degen Aura
Ability: Aura
Affects: Enemy Units
Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
ED
Movement Slow:

Attack Slow:


Radius:

₠10% / 18% / 26% / 34%
50% with talent
₠10 / 18 / 26 / 34
50 with talent
₠350
Affected By:₠
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith.
Notes
  • Enemies remain affected for 1 second after leaving the aura.
  • Illusions will also carry this aura.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Guardian Angel
Ability: No Target
Affects: Allied Units
Buildings
Omniknight summons a Guardian Angel that grants immunity from physical damage.
Upgradeable by Aghanim`s Scepter to increase the duration, increase the radius, and affect buildings.
RG
125 / 175 / 250
160
Duration:

Radius:


Scepter Ability:

₠6 / 7 / 8
8 / 9 / 10
₠600
Global
Affects buildings
Affected By:₠
The All Seeing One casts down his protection over those that Purist calls friend.
Notes
  • Can be purged.

Talent Tree

Talent Tree
-16% Degen Aura 25 +200 Purification Damage/Heal
+6 Mana Regen 20 +100 Damage
+8 Strength 15 +75 Cast Range
+20% XP Gain 10 +60 Gold/Min

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items