Necrophos


Bio

Rotund`jere, the Necrophos
Play "Behold the Pope of Pestilence."
Role: Carry / Nuker / Durable / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rotund jere, the Necrophos In a time of great plague, an obscure monk : In a time of great plague, an obscure monk of dark inclinations, one Rotund`jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund`jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
Voice: Sam A. Mowry ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

Wherever Necrophos goes, enemies wither as allies thrive. Restoring health to his friends and harming enemies with each death pulse, once his very presence has eaten away at an enemy, he summons the reaper to lengthen their stay in the afterlife.

Abilities

Death Pulse
Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
Q
D
Ability
No Target / Passive
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units. Passively provides regen for 7 seconds for each unit Necrophos kills.
Cast Animation: 0+0.77
Search Radius: 475
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 80/120/160/200
Heal: 60/80/100/120
Health Regen Bonus per Stack: 1/3/5/7
Mana Regen Bonus per Stack: 1/3/5/7
Stack Duration: 7
Cooldown symbol.png 8/7/6/5 (Talent 7/6/5/4)
Mana symbol.png 125/145/165/185
Pierces spell immunity. Releases projectiles for spell immune units. Can heal spell immune allies. Attempts to damage spell immune enemies.
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide bonus health and mana regeneration.
Cannot be used by illusions. Illusions do get the buff from last hitting, but do not gain any regeneration from it.
Modifiers
Buff Death Pulse Counter: Dispellable with any dispel.
Poor souls who succumb to Rotund`jere`s plagues are recycled for future use.

Notes:


Ghost Shroud
Does not pierce spell immunity. Play
W
T
Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cast Animation: 0+0
Slow Radius: 750
Enemy Movement Speed Slow: 12%/20%/28%/36%
Self Restoration Amplification: 75%
Self Magic Resistance Reduction: 20%
Duration: 3/3.5/4/4.5
Cooldown symbol.png 28/24/20/16
Mana symbol.png 50
Does not pierce spell immunity. Can be cast while spell immune. Be that as it may, the buff gets immediately removed if spell immunity is detected. Slow persists if debuff was placed before spell immunity.
Modifiers
Buff Sadist Active: Dispellable with any dispel.
Debuff Sadist Aura Effect: Undispellable.
Rotund`jere uses the souls of his victims as bridge from life to afterlife.

Notes:

  • Ghost Shroud`s magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
  • Any heal and mana restoration applied to Necrophos gets amplified by 50%.
    • This includes regeneration. The regen numbers in the HUD show the amplified values.
    • Effectively causes Death Pulse to heal Necrophos for 90/120/150/180 per cast.
    • Effectively increases the health and mana regeneration bonus from Death Pulse per stack to 1.5/4.5/7.5/10.5.
    • Does not amplify the effects of Sunder, Decay, Time Lapse, Armlet of Mordiggian or the health gained upon buying strength/health items.
    • Amplifies healings before False Promise blocks them, meaning False Promise blocks the amplified value.
    • Also amplifies the healing which may happen at the end of False Promise.
    • Does not amplify the mana restoration from Essence Aura.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.


Heartstopper Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
I
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
(HP Removal)
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Radius: 900
Max Health Lost per Second: 0.6%/1%/1.4%/1.8%
Modifiers
Debuff Heartstopper Aura Effect: Undispellable.
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.

Notes:

  • The debuff from Heartstopper Aura lingers for 0.5 seconds.
  • Deals 0.12%/0.2%/0.28%/0.36% of the affected unit`s max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was leveled.
  • Theoretically, affected units die when they stand in range for 167/100/72/56 seconds (assuming nothing else affects their health).
  • Affected enemy units only have a visible status debuff when they have vision over Necrophos. When he is not visible to them, the status debuff is invisible.
    • But it still shows damage numbers on the affected units even when he is not visible to them.


Reaper`s Scythe
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
R
Ability
Target Unit
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper`s Scythe will have 10/20/30 seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.
Cast Animation: 0.5+1.33
Cast Range: 600
Damage per Missing Health: 0.6/0.75/0.9
Respawn Time Increase: 10/20/30
Stun Duration: 1.5
Cooldown symbol.png 90/80/70 (Upgradable by Aghanim`s Scepter. 55/40/25)
Mana symbol.png 175/340/500
Upgradable by Aghanim`s Scepter. Reduces cooldown.
Modifiers
Debuff Reapers Scythe: Undispellable.
Debuff Reapers Scythe Respawn Time: Undispellable.
The amount of death and suffering in the air increases the power of the Necrophos`s plague magic.

Notes:

  • Damage is calculated and dealt at the end of the stun duration.
  • Can kill Meepo when he is at maximum 28%/32%/36% of his health, considering his basic 35% magic resistance only and no other sources of magic resistance.
  • Can kill Visage when he is at maximum 35%/40%/44% of his health, considering his basic 10% magic resistance only and no other sources of magic resistance.
  • When the targeted unit dies to Ice Blast shatter, Necrophos is not credited for the kill if he did not cause the shatter.
  • When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.
    • Be that as it may, if Reaper`s Scythe is cast on a Meepo clone and the original then uses the suicide of Bloodstone, it counts as a suicide, not as a kill for Necrophos.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Durable Caster 1.2 Heavy Nuker 2 Ability Builds dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Necrophos Equipment (collapse sets)Sets Apostle of Decay Immemorial Emperor Set Lich Master Necromancer Master dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Necrophos s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rotund jere, the Necrophos In a time of great plague, an obscure monk Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sadist (6.75–6.88f) EI AbilityPassive AffectsSelf Necrophos gains health and mana regeneration for dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Necrophos
Strength attribute symbol.png
16 + 2.3
Agility attribute symbol.png
15 + 1.2
Intelligence primary attribute symbol.png
22 + 2.5
Level Base 1 15 25
Health 200 520 1160 1620
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.96 2.89 4.27
Mana 75 317 702 977
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.89 2.29 3.29
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒26 44‒48 79‒83 104‒108
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 3.14 5.54 7.26
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.57% 4.07% 5.86%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.77 0.84
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 550
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.53+0.47
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Rotund`jere, the Necrophos, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 . His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team`s health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Reaper`s Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.

Talents

Hero Talents
-1s Death Pulse Cooldown 25 +400 Health
+10% Magic Resistance 20 +5% Spell Amplification
+20 Movement Speed 15 +6 All Stats
+8 Strength attribute symbol.png Strength 10 +40 Damage
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting items:

Rotund`jere, the Necrophos

Recommended Roles
Carry Nuker Durable Disabler

In a time of great plague, an obscure monk of dark inclinations, one Rotund`jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund`jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

Abilities

Death Pulse
Ability: No Target
Passive
Affects: Enemy Units
Damage: Magical
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units. Passively provides HP and MP regeneration to Necrophos for each unit killed. Gives 10⃗ the bonus for hero kills.
QD
125 / 145 / 165 / 185
8 / 7 / 6 / 5
Pulse Damage:
Pulse Heal:
Radius:
HP Regen Per Second:
Mana Regen Per Second:
Stack Duration:
Talent Cooldown:
₠80 / 120 / 160 / 200
₠60 / 80 / 100 / 120
₠475
₠1 / 3 / 5 / 7
₠1 / 3 / 5 / 7
₠7
4
Affected By:₠
Poor souls who succumb to Rotund`jere`s plagues are recycled for future use.
Notes
  • The projectiles travel at 400 speed and cannot be disjointed.
  • The passive healing buff stacks, and each stack operates independently.
  • Total hp and mana regeneration per stack: 7 / 21 / 35 / 49.
  • The passive also activates on denies.
  • Pulse damage blocked by Spell Immunity, but the pulses are still released and follow the target.
  • The passive is disabled by Break.
Ghost Shroud
Ability: No Target
Affects: Enemy Units
Necrophos turns ethereal and emits a slow aura that reduces enemy movement speed. While Necrophos is in this form, he takes additional magic damage but any health or mana regeneration he receives is amplified.
WI
28 / 24 / 20 / 16
Ethereal Duration:
Enemy Move Slow:
Slow Radius:
Magic Damage:
Regen Amplification:
₠3 / 3.5 / 4 / 4.5
₠12% / 20% / 28% / 36%
₠600
₠20% penalty taken
₠50%
Affected By:₠
Rotund`jere uses the souls of his victims as bridge from life to afterlife.
Notes
  • In ethereal form Necrophos is immune to physical damage but extra vulnerable to magical damage. Any magical damage that hits Necrophos in this form is amplified.
  • This spell immediately ends upon gaining Spell Immunity.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Heartstopper Aura
Ability: Aura
Affects: Enemy Units
Damage: Negative Regeneration
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
ET
Damage Per Second:

Radius:

₠0.6% / 1% / 1.4% / 1.8%
₠of maximum enemy HP
₠900
Affected By:₠
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.
Notes
  • Illusions can carry this aura.
  • Deals damage in smaller amounts every 0.2 seconds.
  • The damage cannot be reduced or amplified by any ability.
  • The damage does not trigger on-hit effects.
  • Disabled by Break.
Reaper`s Scythe
Ability: Unit Target
Affects: Enemy Heroes
Damage: Magical
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper`s Scythe take longer to respawn.
Upgradeable by Aghanim`s Scepter to decrease the cooldown.
RR
175 / 340 / 500
100 / 85 / 70
Damage Per Missing HP:
Stun Duration:
Increased Death Time:
Cast Range:
Scepter Cooldown:
₠0.6 / 0.75 / 0.9
₠1.5
₠10 / 20 / 30 seconds
₠600
55 / 40 / 25
Affected By:₠
The amount of death and suffering in the air increases the power of Necrophos`s plague magic.
Notes
  • For hero base magic resistance of 25%, Reaper`s Scythe kills the target at 31% / 36% / 40.3% of their max HP.
  • Damage is dealt at the end of the stun.
  • Damage is blocked by Spell Immunity, but the stun is not.
  • Blocked by Linken`s Sphere.

Talent Tree

Talent Tree
-1s Death Pulse Cooldown 25 +400 Health
+10% Magic Resistance 20 +5% Spell Amplification
+20 Movement Speed 15 +6 All Stats
+6 Strength 10 +40 Damage

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell