Morphling


Bio

Morphling
Play "You only miss the water when the well runs dry."
Role: Carry / Escape / Durable / Nuker / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Morphling For dark eons the comet circled. Held in : For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity⃢₀ₙs inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle`s end was his beginning.
Voice: David Scully ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Waveform
Does not pierce spell immunity. Play
Q
W
Ability
Target Point
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Cast Animation: 0.25+0
Cast Range: 1000 (Talent 1400)
Max Travel Distance: 1000 (Talent 1400)
Damage Radius: 200
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/175/250/325
Cooldown symbol.png 11 (Talent 9.68)
Mana symbol.png 140/155/160/165
Modifiers
Buff Waveform: Undispellable.
A torrential flood takes enemies by force.

Notes:

  • Surges with a speed of 1250 and disjoints projectiles upon cast.
  • Can hit units up to 1200 (Talent 1600) distance away (travel distance + radius).
  • Does not travel the full distance, when targeting closer than its max distance.


Adaptive Strike
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
E
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Launches a surge of water toward an enemy unit, stunning the target while dealing base damage plus additional damage based on Morphling`s Agility times a multiplier. If Morphling`s Agility is 50% higher than Strength, the maximum damage and the minimum stun is dealt. If his Strength is 50% higher than his Agility, the maximum stun and minimum damage are dealt.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Base Damage: 100
Min Bonus Damage Agility Multiplier: 0.25
Max Bonus Damage Agility Multiplier: 0.5/1/1.5/2
Min Stun Duration: 0.25
Max Stun Duration: 1.25/2.25/3.25/4.25
Cooldown symbol.png 10 (Talent 8.8)
Mana symbol.png 80
Blocked by Linken`s Sphere. Blocked upon impact.
Modifiers
Debuff Adaptive Strike: Dispellable with strong dispels.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • The values change with each⃂% difference between agility and strength, even when it is just a minimal change.
  • The multiplier and stun values also count bonus attributes, not only base attributes.
  • When the current agility is 50% higher than the strength, the damage multiplier stops increasing and the stun duration stops decreasing.
  • When the current strength is 50% higher than the agility, the damage multiplier stops decreasing and the stun duration stops increasing.
  • The knock back uses the same rules as the stun, it stops decreasing when agility is 50% higher than strength, and stops increasing when strength is 50% higher.
  • Knock back distance ranges from 100 to 300 units, knock back speed is 1000.
  • Checks Morphling`s stats upon projectile impact.


The custom HUD element for Morph, showing the current agility-strength ratio.

Morph (Agility Gain)
Can be used by illusions. Pierces spell immunity. Play
E
D
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Agility.
Cast Animation: 0+0
Shift Rate: 0.5/0.25/0.125/0.0625
Points per Shift: 1
Bonus Agility: 3/4/5/6
Mana Cost per Second: 30
Cooldown symbol.png 0
Can be used by illusions. Illusions spawn with Morphling`s current stats, not his original stats.
Modifiers
Buff Morph Agi: Undispellable.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:

  • Morph (Agility Gain) and Morph (Strength Gain) are linked abilities; leveling up one automatically levels up the other as well.
  • The toggling of Morph is not registered as a spell cast and thus does not proc any on-cast effects.
  • Morph does not interrupt Morphling`s channeling spells upon toggling.
  • Morph cannot be shift-queued, and unlike any other toggle spell in the game, can be toggled during the cast time of other spells.
  • Converts 2/4/8/16 attribute points per second, resulting in the following changes per second:
    • Agility: Morphling gains/loses 0.29/0.57/1.14/2.29 armor, 2/4/8/16 attack speed and 2/4/8/16 attack damage.
    • Strength: Morphling gains/loses 40/80/160/320 maximum health and 0.12/0.24/0.48/0.96 health regeneration
    • Gaining or losing strength through Morph increases/reduces current health by 20 per point as well, instead of only maximum health.
    • This means he effectively gets healed when morphing strength, or his health drained when morphing agility. The health loss is not lethal.
    • Drains 60/120/240/480 mana on every shift, resulting in 30 mana per second.
  • Morph continues to convert attributes even if Morphling is disabled.
  • Can only convert Morphling`s base agility and strength. Bonus attributes cannot be converted.
    • The passively added strength and agility are not added to the base attributes, and can therefore not be converted either.
  • Morphed attributes are permanent and not reverted on death.
  • The passive strength effectively increases Morphling`s health by 60/80/100/120 and health regeneration by 0.18/0.24/0.3/0.36.


Morph (Strength Gain)
Can be used by illusions. Pierces spell immunity. Play
D
F
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Strength.
Cast Animation: 0+0
Shift Rate: 0.5/0.25/0.125/0.0625
Points per Shift: 1
Bonus Strength: 3/4/5/6
Mana Cost per Second: 30
Cooldown symbol.png 0
Can be used by illusions. Illusions spawn with Morphling`s current stats, not his original stats.
Modifiers
Buff Morph Str: Undispellable.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:

  • Same notes as Morph (Agility Gain) apply.


Replicate
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
R
Ability
Target Unit
Morphling replicates any hero, friend or foe, dealing 80% of the original Hero`s outgoing damage while taking 100% of any incoming damage. At any time, Morphling can instantly take the position of the Replicate for 150 mana. If Morphling dies, the Replicate will expire.
Cast Animation: 0.25+0.33
Cast Range: 700/1100/1500
Illusion Damage Dealt: 80% (Talent 130%)
Illusion Damage Taken: 100%
Illusion Duration: 30/45/60
Cooldown symbol.png 80 (Talent 70.4)
Mana symbol.png 25
Upgradable by Aghanim`s Scepter. Grants the Hybrid ability.
Modifiers
Buff Replicate Timer: Undispellable.
Staring into Morphling produces a reflection that mimics the beholder.

Notes:

  • Replicate cannot be cast on the caster themselves or any illusions under their control.
    • Be that as it may, any illusion under allied or enemy control can be targeted, including illusions of Morphling under their control.
  • When the illusion is created, this ability is temporarily replaced by Morph Replicate until the illusion disappears.
  • Both, the illusion and Morphling have a timer above them, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
  • Faceless Void replicates are able to walk inside any Chronosphere. A replicate created from an allied Faceless Void is even granted the phased movement and haste inside it.
    • This also goes for replicates from an allied Rubick and his stolen Chronosphere.
  • When replicating an ally, the illusion carries the ally`s name, instead of Morphling`s, so enemies cannot tell if it is just a replicate, or the real hero.


Morph Replicate
Play
R
R
Ability
No Target
Affects
Self

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Carry 1.2 Support 2 Ability dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Morphling Equipment (collapse sets)Sets Ancient Armor Set Bindings of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Morphling For dark eons the comet circled. Held in Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Adaptive Strike (pre 6.60) PlayWE AbilityTarget Unit AffectsEnemies DamagePhysical dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Morph edit] Morph cannot be shift-queued Morph has the
Morphling
Strength attribute symbol.png
19 + 2.3
Agility primary attribute symbol.png
24 + 3.7
Intelligence attribute symbol.png
17 + 1.1
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1220 1680
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 3.07 4.45
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 427 548
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.31 1.75
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 9‒18 33‒42 84‒93 121‒130
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -2 1.43 8.83 14.11
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 2.31% 3.1%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.64 0.8 1.12 1.36
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 350
Projectile Speed 1300
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.5
Base Attack Time 1.55
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 0

Morphling is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling ability that blasts enemies with magical water while also stunning, knocking back, and dealing damage. Its power is based on either Agility or Strength. Morph allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Replicate, creates a copy of either an ally or an enemy. At will, he can take on the place of that Replicate and instantly surprise enemies.

Morphling

Recommended Roles
Carry Escape Durable Nuker Disabler

For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity`s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night—a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water—and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures—now a footsoldier, now an archer, now the cavalryman—until, by the time the last soldier fell, Morphling had played every part. The battle`s end was his beginning.

Abilities

Waveform
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Morphling dissolves into liquid and surges forward, damaging enemy units in his path.
QW
140 / 155 / 160 / 165
11
Damage:
Radius:
Maximum Distance:

Cast Range:

₠100 / 175 / 250 / 325
₠200
₠1000
1400 with talent
₠1000
1400 with talent
Affected By:₠
A torrential flood takes enemies by force.
Notes
  • Morphling is invulnerable during Waveform.
  • Morphling travels at 1250 speed with the wave.
  • Morphling can attack, cast spells, and use items during Waveform.
  • Morph Replicate and Blink Dagger will cancel Waveform.
  • Blocked by Spell Immunity.
Adaptive Strike
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Strikes an enemy unit with a blast of water. If Morphling`s agility is 50% more than his strength it deals the maximum damage and the minimum stun/knockback. If his strength is 50% more than his agility it deals the maximum stun/knockback and the minimum damage.
WE
100 / 90 / 80 / 70
10
Max Stun Duration:
Min Stun Duration:
Maximum Damage:

Minimum Damage:

Maximum Knockback:
Minimum Knockback:
Base Damage:
Cast Range:
₠1.25 / 2.25 / 3.25 / 4.25
₠0.25
₠0.5⃗ / 1⃗ / 1.5⃗ / 2⃗
₠current Agility
₠25% of current Agility
₠300
₠100
₠100
₠600 / 700 / 800 / 900
Affected By:₠
The Morphling calls upon his elements to crush his opponents with waves.
Notes
  • The projectile travels at 1150 speed.
  • Only the maximum and minimum values are shown. The actual amount of damage, stun, and knockback scale with the ratio of Agility to Strength.
  • Blocked by Spell Immunity and Linken`s Sphere.
Morph (Agility Gain)
Ability: Toggle
Affects: Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Agility.
ED
Mana Cost Per Second:
Points Per Shift:
Shift Rate:
Bonus Agility:
₠30
₠1
₠2 / 4 / 8 / 16
₠3 / 4 / 5 / 6
Shifting water makes it difficult to discern the nature of Morphling.
Notes
  • Only morphs base stats. Bonus stats from items cannot be morphed.
  • Can begin or end morphing while stunned, but not while silenced.
  • Will continue to morph stats when Morphling is disabled.
Morph (Strength Gain)
Ability: Toggle
Affects: Self
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Strength.
DF
Mana Cost Per Second:
Points Per Shift:
Shift Rate:
Bonus Strength:
₠30
₠2
₠1 / 2 / 3 / 5
₠3 / 4 / 5 / 6
Shifting water makes it difficult to discern the nature of Morphling.
Notes
  • Only morphs base stats. Bonus stats from items cannot be morphed.
  • Can begin or end morphing while stunned, but not while silenced.
  • Will continue to morph stats when Morphling is disabled.
Replicate
Ability: Unit Target
Affects: Heroes
Morphling replicates any hero, friend or foe. Morphling can instantly take the position of the Replicate at any time.
RR
25
80
Illusion Damage Taken:
Illusion Damage Dealt:

Duration:

Cast Range:
Cast Point:
₠100%
₠80%
130% with talent
₠30 / 45 / 60
₠700 / 1100 / 1500
₠0.35
Affected By:₠
Staring into Morphling produces a reflection that mimics the beholder.
Notes
  • Morphling cannot cast Replicate on himself.
  • The replicate illusion dies when Morphling dies.
  • The duration remaining timer is only visible to Morphling.
  • Blocked by Linken`s Sphere on enemies.
Morph Replicate
Ability: No Target
Affects: Self
Morphling instantly switches to the replicate`s location.
RR
150


Notes
  • The replicate illusion disappears when this spell is used.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Hybrid ability.

Hybrid
Ability: Unit Target
Affects: Heroes
Allows Morphling to target an ally, creating a hybrid illusion. This hybrid illusion can cast non-ultimate abilities and has Morphling`s attributes. The hybrid is visually different from a normal illusion and can be seen by enemies.
FT
200
60
Illusion Damage Taken:
Illusion Damage Dealt:
Duration:
Cast Range:
₠100%
₠50%
₠20
₠600


Notes
  • Morphling cannot cast Hybrid on himself.
  • Cannot cast ultimates or Aghanim`s Scepter given abilities.
  • This ability is independent from Replicate and will be given even if the ultimate is not leveled.
  • Aghanim`s Scepter cannot be dropped or sold by Morphling.

Talent Tree

Talent Tree
+50% Replicate Damage 25 +400 Waveform Range
+40 Damage 20 +25 Movement Speed
12% Cooldown Reduction 15 +25 Attack Speed
+200 Mana 10 +8 Agility

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items