Monkey King


Bio

Sun Wukong, the Monkey King
Play "There`s a lot of stories about the Monkey King. Some of `em are even true."
Role: Carry / Escape / Disabler / Initiator
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Sun Wukong, the Monkey King For 500 years the dota2 : For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.

So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human`s commands in service to their holy mission, and Wukong would prove himself reformed.

For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
Voice: Bill Millsap ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Boundless Strike
Does not pierce spell immunity. Play
Q
B
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Cast Animation: 0.4+0.5
Cast Range: 1200
Effect Length: 1200
Effect Width: 150
Critical Damage: 150%/175%/200%/225% (Talent 250%/275%/300%/325%)
Stun Duration: 0.4/0.8/1.2/1.6
Cooldown symbol.png 25
Mana symbol.png 100
Modifiers
Debuff Boundless Strike Stun: Dispellable with strong dispels.
The legendary Jingu Bang grows to match its master`s will, ensuring no enemy can escape the Monkey King`s reach.

Notes:

  • Boundless Strike`s effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of 1125, adding up to 1200 effective length.
    • It can hit units up to 1350 range away (75 starting distance + 1125 length + 150 width).
    • It can also hit units 75 range behind Monkey King, due to its radius and starting position.
  • Jingu Mastery loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage is applied to all hit targets, and it does lifesteal for each hit target, despite using up only one charge.
  • The sound during the cast animation is audible to everyone.


Tree Dance
Play
W
T
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King`s tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.
Cast Animation: 0.3+0
Cast Range: 1000
Damage Cooldown: 3
Day Tree Vision: 800
Night Tree Vision: 400
Unperch Stun Duration: 4
Cooldown symbol.png 1.2
Modifiers
Buff Bounce Leap: Undispellable.
Buff Tree Dance Activity: Dispellable with any dispel.
Buff Bounce Perch: Undispellable.
Buff Tree Dance Hidden: Undispellable.
Debuff Unperched Stunned: Dispellable with strong dispels.
Sun Wukong dances nimbly along the treetop canopy, always just out of arm`s reach.

Notes:

  • Leveling up Tree Dance also levels up Primal Spring.
  • The cast of Tree Dance is not registered as a spell cast and thus does not proc any on-cast effects.
  • Monkey king leaps to the target tree at a speed of 700, reaching the tree within up to 1.4 seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800/400.
    • Moon Shard`s bonus night vision still works, while Darkness and Nightmare do not affect Monkey King`s vision while on a tree.
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
    • Be that as it may, he cannot be seen when getting hurled in the air by spells (e.g. Toss). Only standing on high ground may grant vision over him.
  • While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
    • Casting Boundless Strike, Mischief and any item ability does not unperch him.
    • Casting Wukong`s Command, moving and attacking does unperch him.
    • Directional Move and Patrol have no effect when ordered while on a tree, so that Monkey King stays perched.
    • While on cooldown on a tree, Monkey King is disarmed and he cannot move, which prevents him from getting off the tree with move and attack commands.
    • Forced movement unperches Monkey King as well. This includes the effects of Blink Dagger, Eul`s Scepter of Divinity, Force Staff and Hurricane Pike.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King gets only stunned if his tree he leaps towards, or he sits on, gets destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
    • When on a tree created by Sprout or Iron Branch, Monkey King does not get stunned when they get destroyed or expire.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.


Primal Spring
Does not pierce spell immunity. Play
E
G
Ability
Target Area / Channeled
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Cast Animation: 0+0
Cast Range: Global
Max Leap Distance: 1000
Radius: 375
Max Channel Time: 1.6
Max Damage: 140/210/280/350
Max Movement Speed Slow: 20%/40%/60%/80%
Slow Duration: 4
Cooldown symbol.png 19/17/15/13
Mana symbol.png 130/120/110/100
Modifiers
Buff Bounce Leap: Undispellable.
Buff Tree Dance Activity: Dispellable with any dispel.
Debuff Spring Slow: Dispellable with any dispel.
Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.

Notes:

  • This ability is automatically leveled whenever Tree Dance is leveled.
  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick (0.03 seconds) spent channeling, up to 54 times.
    • The damage increases by 2.642/3.962/5.283/6.604 per server tick, starting immediately, reaching 142.6/214/285.3/356.6 damage in 1.6 seconds.
    • The slow increases by 0.377%/0.755%/1.132%/1.509% per server tick, also starting immediately, reaching 20.4%/40.8%/61.1%/81.5% slow in 1.6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • The visual effecst at the target area during the channeling are visible to allies only.
  • The channeling sound is audible to enemies, even through the fog of war.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.


Spring Early
E
G
Ability
No Target
Affects
Self
There is no description for this ability.
Cast Animation: 0+0
Cooldown symbol.png 0

Notes:

  • Replaces Primal Spring until the channeling ends.
  • The cast of Spring Early is not registered as a spell cast and thus does not proc any on-cast effects.
  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
  • Cannot be shift-queued.


Jingu Mastery
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
D
R
Ability
Passive
Affects
Enemies / Self
Monkey King`s attacks awaken the Jingu Bang`s power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Required Hits: 4
Charges: 4
Attack Damage Bonus: 75/100/125/150 (Talent 150/175/200/225)
Lifesteal: 15%/30%/45%/60%
Counter Duration: 10
Buff Duration: 35
Disabled by Break. Disables both the adding of the counter and the buff on Monkey King.
Modifiers
Buff Quadruple Tap Bonuses: Dispellable with any dispel.
Debuff Quadruple Tap Counter: Undispellable.
Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong`s combat fervor is on full display.

Notes:

  • Each successful attack done on an enemy hero while Monkey King does not have the damage and lifesteal buff places the debuff, or adds one to its counter if it already has the debuff.
  • Only actual enemy heroes (including clones) can receive the debuff. Illusions and creep-heroes do not count. Allied heroes do not count either.
  • The debuff`s duration gets refreshed on each hit. The 4 hits do not all require to happen within 10 seconds.
  • Boundless Strike`s instant-attack also counts and is able to place the debuff/add to the debuff`s counter.
  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
  • Boundless Strike also uses Jingu Mastery`s effects, hitting all enemies with the bonus damage and the lifesteal, but only using up one charge per cast.
    • Even when not hitting any enemy, Boundless Strike still takes one charge of Jingu Mastery.


Mischief
Cannot be used by illusions. Play
F
F
Ability
No Target
Affects
Self
Changes Monkey King`s shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King`s disguise.
Cast Animation: 0+0.53
Set Movement Speed (Default): 200
Set Movement Speed (as Courier): 350
Search Radius: 350
Cooldown symbol.png 3
Modifiers
Buff Transform: Dispellable with any dispel.
Watch out for that tree.

Notes:

  • This is an innate ability and does not need to be learned. It is not bound to any ability, but to Monkey King himself.
  • The cast of Mischief is not registered as a spell cast and thus does not proc any on-cast effects.
  • Interrupts Monkey King`s channeling spells, move orders and attack orders upon cast.
  • When a tree is within 350 range upon cast, it transforms Monkey King into that tree. If multiple trees are within range, a random one of them is chosen.
    • This means the transformation adapts to custom terrains as well.
    • This includes spawned trees from Sprout and Iron Branch.
  • When within 350 range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
    • This means power-up rune models are used when at the river rune spots, and Bounty Rune model when at the other rune spots.
  • When cast within Roshan`s pit, it transforms Monkey King into the Aegis of the Immortal.
    • If Roshan respawned the third time, it also transforms into Cheese, even though Roshan starts dropping Cheese on his second death.
  • Monkey King`s movement speed is set to 200 while transformed (350 when transformed as a courier). Besides with hastes, his movement speed cannot be altered by anything.
  • Monkey King`s selection box adapts to the disguise models. Be that as it may, his collision size does not change.
  • Monkey King`s minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
  • Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
    • Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
  • Damage greater than

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Carry 1.2 Ganker/Roamer 2 Ability dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Monkey King Equipment (collapse sets)Sets Riptide RaiderWeapon Staff dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Sun Wukong, the Monkey King For 500 years the dota2 Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs       Dota 2   DotA 6.80 Beta     Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Wukong’s Command Wukong’s Command edit] Wukong’s Command
Monkey King
Strength attribute symbol.png
18 + 2.8
Agility primary attribute symbol.png
22 + 3.2
Intelligence attribute symbol.png
20 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 560 1340 1900
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1.5 2.58 4.93 6.61
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 295 570 768
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.81 1.82 2.54
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 30‒36 52‒58 96‒102 128‒134
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -3 0.14 6.54 11.11
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.43% 3.23% 4.51%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.97 1.16
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.45+0.2
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 8
Legs 2

Sun Wukong the Monkey King is an agility hero, best known for his slippery nature, and his ability to deceive his enemies by turning into trees and other objects. Armed with his magic extending staff, the Monkey King slams the ground with Boundless Strikes, and leaps to the treetops to avoid foes. As a carry, the Monkey King gains extra damage and lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other dota2 after landing consecutive attacks on his opponents. Perched on a tree, he gains a clear view of his surroundings, allowing him to jump down on unsuspecting targets with Primal Spring, dealing heavy damage and slowing their escape. In a teamfight, the Monkey King sends out a small army of clones across the battlefield, all with increased attack damage. Together, with the help of his clones and his team, the Monkey King is one heck of a force to be reckoned with.

Sun Wukong, the Monkey King

Recommended Roles
Carry Escape Disabler Initiator

For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.

So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human`s commands in service to their holy mission, and Wukong would prove himself reformed.

For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong⃢₀ₔfinding himself for the first time in proper standing with any gods of consequence⃢₀ₔwas content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.

Abilities

Boundless Strike
Ability: Point Target
Affects: Enemy Units
Damage: Physical
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
QB
100
25
Stun Duration:
Critical Strike:

Radius:

Distance:
Cast Point:
₠0.5 / 1 / 1.5 / 2
₠1.4⃗ / 1.6⃗ / 1.8⃗ / 2⃗
3⃗ with talent
₠150
₠1200
₠0.4
Affected By:₠
The legendary Jingu Bang grows to match its master`s will, ensuring no enemy can escape the Monkey King`s reach.
Notes
  • Can hit units up to 1350 range away.
  • Applies all of Monkey King`s on-hit effects as if he had performed a regular attack on the target.
  • Boundless Strike can use a charge of Jingu Mastery to gain both damage and lifesteal. The bonuses affect all targets hit.
  • Hitting an enemy hero with Boundless Strike adds to Jingu Mastery`s hit counter.
  • Blocked by Spell Immunity.
Tree Dance
Ability: Unit Target
Affects: Trees
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability—a channeled leap attack. If Monkey King`s tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from enemy heroes while on the ground puts Tree Jump on cooldown.
WT
1.4
Distance:
Damage Cooldown:
Cast Point:
₠1000
₠3
₠0.3
Sun Wukong dances nimbly along the treetop canopy, always just out of arm`s reach.
Notes
  • Monkey King leaps at a speed of 700 toward the tree.
  • While perched, Monkey King has 800/400 flying vision range.
  • Tree Dance cooldown starts upon landing.
  • Right clicking the ground will climb off the tree.
  • Can`t hop off the tree while Tree Dance is on cooldown.
  • Casting spells and using items reveals fog around the tree, but does not reveal Monkey King.
Primal Spring
Ability: Channeled
Affects: Self
Damage: Magical
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
EG
100 / 110 / 120 / 130
16
Damage:
Movement Slow:
Slow Duration:
Max Distance:
Impact Radius:
Max Channel Time:
₠100 / 180 / 260 / 340
₠40% / 50% / 60% / 70%
₠4
₠1000
₠375
₠1.6
Affected By:₠
Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.
Notes
  • Monkey King springs out at a speed of 1300.
  • This ability can only be used while Monkey King is perched on a tree.
  • Blocked by Spell Immunity.
  • The slow can be dispelled.
Jingu Mastery
Ability: Passive
Affects: Enemy Units
Damage: Physical
Monkey King`s attacks awaken the Jingu Bang`s power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.
DR
Required Hits:
Charges:
Bonus Damage:


Bonus Lifesteal:

Counter Duration:
Buff Duration:
₠4
₠4
₠75 / 100 / 125 / 150
150 / 175 / 200 / 225
₠with level 15 talent

₠15% / 30% / 45% / 60%
₠10
₠35
Affected By:₠
Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong`s combat fervor is on full display.
Notes
  • Hitting an enemy hero with Boundless Strike adds to the hit counter.
  • Boundless Strike can use a charge to gain both damage and lifesteal. The bonuses affect all targets hit.
  • Illusions do not increase the counter or display the debuff.
  • Hitting the same unit again adds to the hit counter and refreshes the duration.
  • After attaining charges, the counter will be disabled until all attack charges have been used.
  • The buff lasts until all charges are used or 35 seconds have passed.
  • The buff Monkey King gains can be dispelled.
  • Disabled by Break.
Wukong`s Command
Ability: Point Target
Affects: Enemy Heroes
Damage: Physical
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King`s attack and only target heroes. Monkey King and all his soldiers receive bonus damage for the spell`s duration.
RW
100
100 / 85 / 70
Bonus Damage:
Soldier Attack Speed:
Duration:
Cast Range:
Cast Point:
₠50 / 70 / 90
₠2
₠13
₠550
₠1.2
Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.
Notes
  • Formation circle radius is 750. The ultimate ends immediately if Monkey King leaves the circle.
  • Soldiers stand in formation and do not move. They attack any hero within 300 range if the hero is in the circle.
  • There are 9 soldiers guarding the edge of the circle and 5 soldiers guarding the center.
  • Soldiers do not receive Jingu Mastery bonuses.
  • Each soldier has 400 ground vision.
  • Soldier`s attacks apply Monkey King`s on-hit effects. These attacks are considered to originate from the soldier, not Monkey King.

Innate Abilities

Mischief
Ability: No Target
Changes Monkey King`s shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King`s disguise.
FF
3
Movespeed:
Cast Point:
₠200
₠0
Affected By:₠
Watch out for that tree.
Notes
  • Does not remove visual debuffs, such as Bane`s Enfeeble.
  • Does not mimic other effects of the target (e.g. cannot be pinged when disguised as a rune).
  • Can be dispelled.
Revert Form
Ability: No Target
Reverts Monkey King`s shape to his original form.
FF
1


Talent Tree

Talent Tree
+100% Boundless Strike Crit 25 +25