Mirana


Bio

Mirana, the Princess of the Moon
Play "How long must we ride before we`re summoned again to the Nightsilver Woods?"
Role: Carry / Support / Escape / Nuker / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Mirana, the Princess of the Moon Born to a royal family, a : Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess`s preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon`s power to charge its arrows of light.
Voice: Gin Hammond ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

As she takes aim from a distance with her deadly arrow, Mirana must always be ready to leap into battle. Able to shield her allies from the eyes of her enemies, she ensures that her team is always on the prowl.

Abilities

Starstorm
Disabled by Break. Does not pierce spell immunity. Play
Q
T
Ability
No Target
(Upgradable by Aghanim`s Scepter.⃂Passive)
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 425 radius will be struck a second time for 75% of the damage.
Cast Animation: 0.5+0
Main Radius: 650
Secondary Radius: 425
Main Damage: 75/150/225/300
Secondary Damage: 56.25/112.5/168.75/225
Passive Charge Time: 0 (Upgradable by Aghanim`s Scepter. 10)
Cooldown symbol.png 12
Mana symbol.png 100/120/140/160
Upgradable by Aghanim`s Scepter. Passively triggers Starstorm every 10 seconds. Does not trigger if the enemy doesn`t see Mirana.
Does not pierce spell immunity. Attempts to damage if enemy turns spell immune before the meteors hitting. Does not re-select a new target for the second meteor if the closest enemy turns spell immune after cast.
Disabled by Break. The passive component granted by Aghanim`s Scepter is disabled by Break.
Modifiers
Buff Starfall Scepter Thinker: Undispellable.
The Goddess breaks the strata to empower her Princess in the time of need.

Notes:

  • Meteors need 0.57 seconds to hit their targets.
  • The target for the second meteor is set upon cast of Starstorm, so it can hit its target even after it has moved out of the radius.
  • The second meteor starts falling exactly 0.8 second after cast, and also takes 0.57 seconds to hit its target.
  • Starstorm chooses a new target for the second meteor if the set target dies before or because of the first meteor`s impact.


Sacred Arrow
Partially pierces spell immunity. Play
W
R
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds, with bonus damage up to 140 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.
Cast Animation: 0.5+0
Cast Range: 3000
Max Travel Distance: 3067
Arrow Collision Radius: 96
Base Damage: 50/140/230/320
Maximum Bonus Damage: 140
Min Stun Duration: 0.01
Max Stun Duration: 5
Cooldown symbol.png 17 (Talent 13)
Mana symbol.png 100
Partially pierces spell immunity. Can collide with spell immune enemies. Does not stun or attempt to damage spell immune enemies.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Lunar energies make the Princess of the Moon`s arrows more deadly than most.

Notes:

  • The Sacred Arrow travels at a speed of 857.
  • The arrow starts traveling 51 range in front of Mirana, and travels forward up to 3067 range.
    • This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
  • Can hit units up to 3161 units away (3067 travel distance + 96 radius).
  • The stun duration is shown above the target`s head upon hit (visible to allies only). The shown value is rounded.
  • The Sacred Arrow has 500 flying vision, which stays for 3 seconds at the point the arrow hits a target.
  • When choosing the talent which adds 2 extra arrows, the extra arrows are launched together with the main arrow.
    • The extra arrows are launched with a 30 degree angle to the left and right of the centered arrow.
    • Although all three arrows overlap in front of Mirana, they cannot hit the same target.


Leap
Can be used by illusions. Pierces spell immunity. Play
E
E
Ability
No Target
Affects
Self / Allies
Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.
Cast Animation: 0+0
Leap Distance: 600/700/800/900
Speed Radius: 775
Move Speed Bonus: 8%/12%/16%/20%
Attack Speed Bonus: 16/32/48/64 (Talent 116/132/148/164)
Speed Duration: 5
Cooldown symbol.png 30/26/22/18
Mana symbol.png 40/35/30/20
Can be used by illusions. Allied illusions gain the attack and movement speed bonus.
Modifiers
Buff Leap: Undispellable.
Buff Leap Buff: Dispellable with any dispel.
Both friend and foe alike recognize Mirana`s iconic white beast in the heat of battle.

Notes:

  • Leap has an instant cast time, but interrupts Mirana`s channeling spells upon cast.
  • Cannot be cast while rooted. Be that as it may, getting rooted during the leap does not cancel the leap.
  • Leaps at a speed of 1600 for up to 0.38/0.44/0.5/0.56 seconds.
  • Upon cast, Mirana leaps towards the direction she is facing.
  • Can leap over other units and over impassable terrain.
  • During Leap, Mirana can turn, attack, and use items.
  • The bonus movement and attack speed is applied instantly at the cast location.
  • The buff from multiple casts does not stack, only its duration gets refreshed.


Moonlight Shadow
Cannot be used by illusions. Pierces spell immunity. Play
R
W
Ability
No Target
Affects
Allies
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow`s duration has not expired.
Cast Animation: 0.5+0
Radius: Global
Fade Delay: 2.5/2/1.5
Duration: 15
Cooldown symbol.png 140/120/100
Mana symbol.png 75
Cannot be used by illusions. Illusions are not made invisible.
Modifiers
Buff Moonlight Shadow: Undispellable.
Buff Invisible: Undispellable.
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.

Notes:

  • Attacking, casting spells or using items during the fade delay resets it.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Roamer 1.2 Carry 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Mirana Equipment (collapse sets)Sets Crescent Darkfall Warden Dawn of the Moon Garments of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Mirana s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Mirana, the Princess of the Moon Born to a royal family, a Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623112308 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Mirana
Strength attribute symbol.png
17 + 2.15
Agility primary attribute symbol.png
20 + 3.6
Intelligence attribute symbol.png
17 + 1.65
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1140 1560
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.02 2.83 4.12
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 515 691
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.61 2.27
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 21‒32 41‒52 91‒102 127‒138
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.86 9.06 14.2
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 2.86% 4.04%
Att / Sec 0.58 0.7 1 1.21
Movement Speed 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 630
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Mirana, the Princess of the Moon, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells dota2 her victim with deadly precision. The arrow stuns longer when it`s fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhance her allies with a roar, increasing their attack The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 and movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 . Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 . At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive abilities, Mirana is a versatile heroine that can excel early in the game as a mobile ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . She is not very heavily reliant on luxury items but she can benefit from almost any item that gives her presence in the battlefield.

Talents

Hero Talents
+2 Multishot Sacred Arrows 25 +100 Leap Attack Speed
-4s Sacred Arrow Cooldown 20 +50 Damage
+30 Attack Speed 15 +5% Spell Amplification
+150 Health 10 +8 Agility attribute symbol.png Agility
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore it does not benefit illusions.

Recommended items

Starting items:

  • Slippers of Agility provide Mirana with additional base damage and armor, greatly improving her last-hitting power and giving her some additional survivability against enemy harass.
  • Tangoes and Healing Salve allow Mirana to sustain her HP while in-lane, preventing the enemy from harassing her out of lane.
  • Clarity is crucial for allowing Mirana to cast her spells more than once or twice in the laning stage, particularly because of her small base mana pool and the high cost of her nukes, particularly Sacred Arrow.
  • Animal Courier and Flying Courier can be easily purchased by Mirana, as her early-game effectiveness is not tied down by item dependence.
  • Observer Ward and Sentry Ward are very important to purchase as a support Mirana. Getting vision on enemies allows her to use Sacred Arrow more effectively, while destroying enemy vision can prevent them from spotting Mirana`s approach and dodge her arrows.

Early Game:

  • Magic Stick is very useful to purchase early on Mirana, as her small HP and mana pools mean that s

Mirana, the Princess of the Moon

Recommended Roles
Carry Support Escape Nuker Disabler

Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess`s preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon`s power to charge its arrows of light.

Abilities

Starstorm
Ability: No Target
Passive
Affects: Enemy Units
Damage: Magical
Calls down a wave of meteors to damage nearby enemy units. An enemy unit in close range will take a second hit for additional damage.
Upgradeable by Aghanim`s Scepter to passively trigger every few seconds. The passive does not release a second meteor.
QT
100 / 120 / 140 / 160
12
Damage:
Bonus Hit Damage:
Radius:
Bonus Hit Radius:
Scepter Interval:
₠75 / 150 / 225 / 300
₠56 / 112 / 169 / 225
₠650
₠425
10
Affected By:₠
The Goddess breaks the strata to empower her Princess in the time of need.
Notes
  • The second meteor hits an enemy that is closest to Mirana when the first one is casted. Will switch to next one if its original target is killed.
  • Will hit invisible units (or in fog of war) if they were in vision when casted (the second meteor will also hit)
  • The second meteor hits the closest enemy to Mirana if it was in 425 units range when casted.
  • If there are no units to affect, the passive waits until there is a nearby enemy.
  • The passive does not trigger if the enemy cannot see Mirana.
  • The passive does not release a second meteor.
  • The passive does not cost mana or put Starstorm on cooldown. It is a separate bonus and does not interrupt Mirana, allowing her to freely move and cast other spells, including active Starstorms.
  • The passive`s cooldown can be seen as a charge indicator by Mirana.
  • Blocked by Spell Immunity.
  • Passive procs are disabled by Break.
Sacred Arrow
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Fires an arrow with deadly precision, dealing large damage and stunning the first enemy unit it strikes. Stun duration and bonus damage increase based on the distance the arrow has traveled. If the unit hit is a non-ancient creep, it is killed instead.
WR
100
17
Maximum Damage:
Minimum Damage:
Maximum Stun:
Minimum Stun:
Collision Radius:
Cast Range:
Talent Effect:
Talent Cooldown:
₠190 / 280 / 370 / 460
₠50 / 140 / 230 / 320
₠5
₠0.01
₠115
₠3000
Fires 3 arrows
13
Affected By:₠
Lunar energies make the Princess of the Moon`s arrows more deadly than most.
Notes
  • The arrow travels at a speed of 857 units, lasting 3.5 seconds.
  • The arrow has 500 flying vision and provides vision of its landing area for 3 seconds.
  • For every 150 distance traveled, the stun duration increases by 0.5 and the bonus damage increases by 14.
  • Maximum damage and stun are reached after traveling 1500 distance.
  • Blocked by Spell Immunity.

Talents

  • Extra arrows are fired at the same time as the main arrow at a slight angle to either side.
  • Enemies can`t be hit by more than 1 arrow from the same cast.
Leap
Ability: No Target
Affects: Allied Units
Mirana leaps forward into battle, empowering allied units with a ferocious roar, granting attack and movement speed.
EE
40 / 35 / 30 / 20
30 / 26 / 22 / 18
Leap Distance:
Leap Speed:
Movement Speed Bonus:
Attack Speed Bonus:

Bonus Duration:

Bonus Radius:
₠600 / 700 / 800 / 900
₠1600
₠4% / 8% / 12% / 16%
₠8 / 16 / 24 / 32
132 with talent
₠10
₠775
Affected By:₠
Both friend and foe alike recognize Mirana`s iconic white beast in the heat of battle.
Notes
  • Mirana can disjoint projectiles with this ability.
  • Illusions can gain the bonuses from this ability.
  • Mirana can cast spells and items during Leap.
  • The bonus is applied at the cast location.
  • Can be purged.
Moonlight Shadow
Ability: No Target
Affects: Allied Heroes
Turns Mirana and all allied heroes invisible. If invisibility is broken, it will restore after the fade time if the shadow`s duration has not expired.
RW
75
140 / 120 / 100
Fade Time:
Duration:
Radius:
₠2.5 / 2 / 1.5
₠15
₠Global
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.

Talent Tree

Talent Tree
+2 Multishot Sacred Arrows 25 +100 Leap Attack Speed
-4s Sacred Arrow cooldown 20 +50 Damage
+30 Attack Speed 15 +5% Spell Amplification
+150 Health 10 +8 Agility

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell