Luna


Bio

Luna, the Moon Rider
Play "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
Role: Carry / Nuker / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Luna, the Moon Rider How had she been reduced : How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature`s trail was easy to follow. Arriving in a clearing atop a high hill, the beast`s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Voice: Linda K. Morris ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage dota2 )

General Strategy

Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.

Abilities

Lucent Beam
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation: 0.5+0.33
Cast Range: 800
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/150/225/300 (Talent 115/190/265/340)
Stun Duration: 0.8
Cooldown symbol.png 6 (Talent 2)
Mana symbol.png 90/100/110/120
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Selemene smites those who encroach upon the Nightsilver Woods.

Notes:

  • Luna`s glaive emits some particles during the cast time, visible to everyone.


Moon Glaive
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
W
G
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Empowers Luna`s glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 1/2/3/6
Damage Reduction per Bounce: 35%
Not a Unique Attack Modifier. Other attack modifiers (e.g. lifesteal, bash) are not applied to the bounces.
Carefully sharpened, Luna`s boomerang-like weapon cuts a wide swath through enemy numbers.

Notes:

  • The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
  • A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
  • A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
  • The bounces deal 65%/42%/27%/18%/12%/8% of Luna`s original attack damage.
  • Moon Glaive can deal up to 100%/142%/142%/168% damage to the primary attack target.
  • Deals a total of 165%/207%/235%/272% physical damage, assuming max bounces per level.
  • Upon learning, Luna`s glaive permanently emits blue particles, visible to everyone.


Lunar Blessing
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
L
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 900
Attack Damage Bonus: 14/22/30/38
Night Vision Bonus: 250/500/750/1000
Partially usable by illusions. Illusions provide the aura to allies and gain the night vision bonus, but no bonus damage.
Modifiers
Buff Lunar Blessing Aura: Undispellable.
The Goddess of the Moon smiles upon her kin.


Eclipse
Does not pierce spell immunity. Play
R
E
Ability
No Target
(Upgradable by Aghanim`s Scepter.⃂Target Unit)
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Showers random nearby enemies with strikes from Luna`s current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.6+0.2
Cast Range: 0 (Upgradable by Aghanim`s Scepter. 2500)
Search Radius: 675
Number of Beams: 5/8/11 (Upgradable by Aghanim`s Scepter. 6/12/18)
Max Beams per Unit: 5 (Upgradable by Aghanim`s Scepter. 6/12/18)
Beam Interval: 0.6 (Upgradable by Aghanim`s Scepter. 0.3)
Eclipse Duration: 2.4/4.2/6 (Upgradable by Aghanim`s Scepter. 1.5/3.3/5.1)
Cooldown symbol.png 140
Mana symbol.png 150/200/250
Upgradable by Aghanim`s Scepter. Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Modifiers
Buff Eclipse: Undispellable.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Notes:

  • Beams deal damage based on Luna`s current level of Lucent Beam, so if not learned, Eclipse deals no damage.
  • Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
  • Does not interfere with the night caused by Darkness in any way, means Night Stalker`s night is not paused.
  • When Luna dies, Eclipse stops. Be that as it may, the 10 second night still continues.
    • When upgraded and cast on the ground, it still ends when Luna dies.
    • When upgraded and cast on an ally, it stops when the ally dies.
  • Luna`s glaive emits some particles during the cast time, visible to everyone.
  • Maximum possible damage to a single target (before reductions):
    • Lucent Beam Level 1: 375 (Talent 575) (Upgradable by Aghanim`s Scepter. 450/900/1350, Talent 690/1380/2070)
    • Lucent Beam Level 2: 750 (Talent 950) (Upgradable by Aghanim`s Scepter. 900/1800/2700, Talent 1140/2280/3420)
    • Lucent Beam Level 3: 1125 (Talent 1325) (Upgradable by Aghanim`s Scepter. 1350/2700/4050, Talent 1590/3180/4770)
    • Lucent Beam Level 4: 1500 (Talent 1700) (Upgradable by Aghanim`s Scepter. 1800/3600/5400, Talent 2040/4080/6120)
  • When upgraded, double-clicking the ability targets self.
  • Provides 675 radius ground vision for its duration when not targeting a unit.
  • Multiple casts (e.g. after using Refresher Orb) work fully independently from each other.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Luna Equipment (collapse sets)Sets Armaments of the Night dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage dota2 Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Luna, the Moon Rider How had she been reduced Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Lunar Blessing (Pre 6.67) EL AbilityAura AffectsAllies Nearby ranged dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Eclipse edit] Aghanim s Scepter upgraded Eclipse uses the wrong
Luna
Strength attribute symbol.png
15 + 2.5
Agility primary attribute symbol.png
18 + 3.3
Intelligence attribute symbol.png
16 + 1.85
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 500 1200 1700
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.9 3 4.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 526 735
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.69 2.43
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 20‒26 38‒44 84‒90 117‒123
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 2.57 9.17 13.89
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.99% 4.31%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.69 0.96 1.15
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 335
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 330
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.46+0.54
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Luna the Moon Rider is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles` Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm`s way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Talents

Hero Talents
-4s Lucent Beam Cooldown 25 +15 All Stats
+10% Magic Resistance 20 +25 Attack Speed
+40 Lucent Beam Damage 15 +150 Health
+15 Movement Speed 10 +15 Damage
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items

Starting Items:

Luna, the Moon Rider

Recommended Roles
Carry Nuker Pusher

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature`s trail was easy to follow. Arriving in a clearing atop a high hill, the beast`s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Abilities

Lucent Beam
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
QC
90 / 100 / 110 / 120
6
Damage:


Stun Duration:

Cast Range:
Cooldown:
₠75 / 150 / 225 / 300
115 / 190 / 265 / 340
₠with Level 15 talent

₠0.8
₠800
2 with Level 25 talent
Affected By:₠
Selemene smites those who encroach upon the Nightsilver Woods.
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
Moon Glaive
Ability: Passive
Affects: Enemy Units
Buildings
Allows Luna`s glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
WG
Maximum Bounces:
Damage Loss Per Bounce:
Bounce Radius:
₠1 / 2 / 3 / 6
₠35%
₠500
Affected By:₠
Carefully sharpened, Luna`s boomerang-like weapon cuts a wide swath through enemy numbers.
Notes
  • Glaives can bounce back to the same units if all other units nearby have been hit already.
  • Damage is not affected by Spell Amplification.
  • Bounces cannot be evaded.
  • Activates on denies.
  • Illusions also get this ability.
  • Disabled by Break.
Lunar Blessing
Ability: Aura
Affects: Allied Heroes
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
EL
Bonus Damage:
Bonus Night Vision:
Radius:
₠14 / 22 / 30 / 38
₠250 / 500 / 750 / 1000
₠900
Affected By:₠
The Goddess of the Moon smiles upon her kin.
Notes
  • Illusions carry this aura but do not gain the bonus damage.
  • Disabled by Break.
Eclipse
Ability: No Target
Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
Calls an eclipse that follows Luna, striking units with damage equal to her current level of Lucent Beam. Unlike individual Lucent Beams, Eclipse does not stun.
Upgradeable by Aghanim`s Scepter to increase the total beams, remove the beam hit limit, make the strike interval faster, and allow targeting of the ground and allies.
RE
150 / 200 / 250
140
Total Beams:

Max Hits Per Target:


Duration:


Strike Interval:


Radius:

Cast Range:
Scepter Ability:
₠5 / 8 / 11
6 / 12 / 18
₠5
Unlimited
₠2.4 / 4.2 / 6
1.8 / 3.6 / 5.4
₠0.6
0.3
₠675
2500
Changes targeting type to
₠Unit Target / Point Target

Affected By:₠
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
Notes
  • Total damage: 1500 / 2400 / 3300.
  • Total damage: 1700 / 2720 / 3740
    with Level 15 Talent.
  • Total upgrade damage:
    1800 / 3600 / 5400.
  • Total upgrade damage:
    2040 / 4080 / 6120 with Level 15 Talent.
  • Without Aghanim`s Scepter, it can only deal a maximum of 1500 (1700) damage to a single target.
  • With Aghanim`s Scepter, it can be cast on an area or allied unit.
  • When cast on an area, provides 675 ground vision.
  • Eclipse turns day into night for 10 seconds.
  • Does not hit invisible units.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
-4s Lucent Beam Cooldown 25 +15 All Stats
+10% Magic Resistance 20 +25 Attack Speed
+40 Lucent Beam Damage 15 +150 Health
+15 Movement Speed 10 +15 Damage

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell