Bio
Sylla, the Lone Druid | |
Play "I wonder what awaits me at the end of everything⃢₀⅚" | |
Role: | Carry / Pusher / Jungler / Durable |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sylla, the Lone Druid Long before the first words : | Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: `When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.` As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan`s wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose. |
Voice: | Nolan North ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
No Target
Self
Pure
Notes:
- For all of the Spirit Bear`s stats, see here.
- On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
- This means buffs and debuffs are not dispelled upon re-summoning it.
- The backlash damage is dealt as pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage from the unit that killed the Spirit Bear.
- Denying “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the the Spirit Bear causes no damage, unless it is killed by neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps .
- The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
- Damage is checked before any sort of reduction There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic , so fully blocked damage also prevents resummoning it.
- If the Spirit Bear dies, it can be resummoned immediately.
- The Spirit Bear is treated as a hero by most spells.
- This means that it cannot be dominated or converted by Holy Persuasion, Helm of the Dominator Item Old Abilities Changelogs Known Bugs Helm of the DominatorB The powerful headpiece of a dead necromancer. Cost2025 Bought FromArtifacts Active Dominate Passive Dominator Aura Bonus +2 Strength+2 Agility+2 , or Enchant.
- It is also no valid target for spells like Hand of Midas For the character from Dota 2 lore, see Midas. Item Changelogs Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to , Demonic Conversion, or Devour.
- Most spells which can target heroes only can target the Spirit Bear (e.g. Shallow Grave, or Static Link).
- Most buffs and debuffs last on the Spirit Bear as long as they do on heroes.
- The Spirit Bear can use every item, except for placing Observer Wards and Sentry Wards.
- Hand of Midas For the character from Dota 2 lore, see Midas. Item Changelogs Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to grants Lone Druid the gold and experience when the Spirit Bear uses it.
- The Spirit Bear cannot have illusions of itself, so the Illusion Rune and Manta Style do not spawn illusions of the bear.
- When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
- The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
- Has a cast backswing of 0.57 while in True Form.
No Target
Self
Notes:
- Rabid cancels Lone Druid`s channeling spells upon cast.
- The effect radius is global but not provided by an aura.
- This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
- This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
- Be that as it may, when Lone Druid dies while having Aghanim`s Scepter, the effects on the Spirit Bear are not lost.
No Target
Enemies
Notes:
- Applies an effect similar to taunt on enemies. Instead of forcing to attack, it forces a move command towards the team`s fountain.
- Only affects enemy units controlled by a player. AI-controlled units (lane and neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps ) are unaffected.
- Does not affect couriers, wards and buildings. Affects invisible, but not invulnerable or hidden units.
- Since it orders units to move, they cannot flee while affected by root effects (e.g. Entangling Claws).
- Units affected by Savage Roar cannot act at all, so that any actions cannot even be ordered or queued up during it.
- Interacts with other taunt spells based on cast order.
- If Savage Roar was cast after Berserker`s Call or Winter`s Curse, units flee until Roar expires and then return to attack.
- If Roar was cast before any of the two, units stop fleeing and attempt to attack the taunting hero. They do not continue fleeing once the taunt expires, but stand still instead.
- Be that as it may, while affected by Savage Roar, units cannot attack during Berserker`s Call or Winter`s Curse. They attack as soon as Savage Roar expires.
- Does not affect units which are in a Duel. If Duel is cast after Roar, Duel takes full priority.
- Shares cooldown with the Spirit Bear`s Savage Roar.
No Target
Self
Notes:
- Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
- During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
- Reduces Lone Druid`s movement speed to 280 and attack range to 150 while giving him melee attack properties.
- This means items treat him as a melee hero (e.g. Stout Shield, Manta Style, Vladmir`s Offering, etc).
- True Form persists through Lone Druid`s death. If he dies during it, he respawns in True Form.
- Changes Lone Druid`s model and alters his voice.
Videos
Info
Sylla, the Lone Druid, is an adaptable and versatile ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by or melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During , who summons a Spirit Bear Spirit Bear Creep-Hero Level 7 Duration Permanent Health 1400/1800/2300/2700 Health regeneration 2/3/4/5 Mana 300 Mana regeneration 0.5 Armor 3/4/5/6 ( 15/16/17/18) Magic resistance 0% ( 50%) Attack damage 35/45/55/65 ( 85/95/105/115) Acquisition range 500 Attack , which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , jungle Enchantress in the middle of Jungling Jungling (also referred to as bushing or neutral creeping) is when a player concentrates on killing Neutral Creeps during the game, usually for additional Gold or Experience. It refers , and push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a clinch, and even take down Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 by themselves if equipped with the right items. Due to the Spirit Bear not benefitting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. Be that as it may, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.
Sylla, the Lone Druid
Recommended Roles |
Carry Pusher Jungler Durable |
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: `When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.` As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan`s wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Abilities
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Talent Tree
Talent Tree | ||
-10s Savage Roar Cooldown | 25 | +1.5s Entangle Duration |
-40s Respawn Time | 20 | +12 Spirit Bear Armor |
+30 Spirit Bear Damage | 15 | +50 Damage |
+175 Attack Range | 10 | +250 Health |