Lone Druid


Bio

Sylla, the Lone Druid
Play "I wonder what awaits me at the end of everything⃢₀⅚"
Role: Carry / Pusher / Jungler / Durable
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Sylla, the Lone Druid Long before the first words : Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: `When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.` As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan`s wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Voice: Nolan North ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Summon Spirit Bear
Pierces spell immunity. Play
Q
B
Ability
No Target
Affects
Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 10% of his max health as backlash damage if the Spirit Bear dies. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.
Cast Animation: 0.5+0.63
Max Health as Backlash Damage: 10%
Attack Proximity Range: 1100 (Upgradable by Aghanim`s Scepter. Global)
Duration: Permanent
Cooldown symbol.png 120
Mana symbol.png 75
Upgradable by Aghanim`s Scepter. Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Pierces spell immunity. Spell immunity does not block the pure backlash damage.
Sylla`s lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

Notes:

  • For all of the Spirit Bear`s stats, see here.
  • On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
    • This means buffs and debuffs are not dispelled upon re-summoning it.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
    • The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
  • Has a cast backswing of 0.57 while in True Form.


Rabid
Cannot be used by illusions. Pierces spell immunity. Play
W
R
Ability
No Target
Affects
Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Cast Animation: 0+0
Move Speed Bonus: 10%/15%/20%/25%
Attack Speed Bonus: 20/30/40/50
Speed Duration: 25
Cooldown symbol.png 35
Mana symbol.png 50
Modifiers
Buff Rabid: Dispellable with any dispel.
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.

Notes:

  • Rabid cancels Lone Druid`s channeling spells upon cast.
  • The effect radius is global but not provided by an aura.
    • This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
    • This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
    • Be that as it may, when Lone Druid dies while having Aghanim`s Scepter, the effects on the Spirit Bear are not lost.


Savage Roar
Does not pierce spell immunity. Play
E
E
Ability
No Target
Affects
Enemies
Lone Druid roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.57
Radius: 325
Enemy Move Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
Cooldown symbol.png 38/32/26/20 (Talent 28/22/16/10)
Mana symbol.png 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Savage Roar: Dispellable with any dispel.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

Notes:

  • Applies an effect similar to taunt on enemies. Instead of forcing to attack, it forces a move command towards the team`s fountain.
  • Since it orders units to move, they cannot flee while affected by root effects (e.g. Entangling Claws).
  • Units affected by Savage Roar cannot act at all, so that any actions cannot even be ordered or queued up during it.
  • Interacts with other taunt spells based on cast order.
    • If Savage Roar was cast after Berserker`s Call or Winter`s Curse, units flee until Roar expires and then return to attack.
    • If Roar was cast before any of the two, units stop fleeing and attempt to attack the taunting hero. They do not continue fleeing once the taunt expires, but stand still instead.
    • Be that as it may, while affected by Savage Roar, units cannot attack during Berserker`s Call or Winter`s Curse. They attack as soon as Savage Roar expires.
    • Does not affect units which are in a Duel. If Duel is cast after Roar, Duel takes full priority.
  • Shares cooldown with the Spirit Bear`s Savage Roar.


True Form
Partially usable by illusions. Pierces spell immunity. Play
R
F
Ability
No Target
Affects
Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
Cast Animation: 0+0
Transformation Time: 1.933
Base Attack Time: 1.5
Armor Bonus: 4/6/8
Health Bonus: 300/600/900
Move Speed Loss: 45
Attack Range Loss: 400
Cooldown symbol.png 0
Mana symbol.png 25
Partially usable by illusions. Illusions created while in True Form benefit from all aspects except bonus armor.
Modifiers
Buff True Form Transform: Undispellable.
Buff True Form: Undispellable.
The mighty bear is the king of the forest, possessing the throne through raw power.

Notes:

  • Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
  • Reduces Lone Druid`s movement speed to 280 and attack range to 150 while giving him melee attack properties.
  • True Form persists through Lone Druid`s death. If he dies during it, he respawns in True Form.
  • Changes Lone Druid`s model and alters his voice.


Druid Form
Play
R
F
Ability
No Target
Affects
Self
Return to Druid form.
Cast Animation: 0+0
Transformation Time: 0.8
Cooldown symbol.png 0
Mana symbol.png 25
Modifiers
Buff

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Jungle 1.2 Spirit Bear Brawler dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Lone Druid Equipment (collapse sets)Sets Rage of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Sylla, the Lone Druid Long before the first words Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Synergy EY AbilityPassive AffectsSelf Increases the Lone Druid s synergy dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Summon Spirit Bear edit] Summon Spirit Bear creates new
Lone Druid
Strength attribute symbol.png
17 + 2.4
Agility primary attribute symbol.png
24 + 2.7
Intelligence attribute symbol.png
13 + 1.4
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1200 1680
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25 1.27 3.29 4.73
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 218 427 581
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.53 1.31 1.87
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 18‒22 42‒46 79‒83 106‒110
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 3.43 8.83 12.69
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 0.93% 2.33% 3.33%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.94 1.1
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 325
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 550
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.33+0.53
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Sylla, the Lone Druid, is an adaptable and versatile ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 or melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 , who summons a Spirit Bear Spirit Bear Creep-Hero Level 7 Duration Permanent Health 1400/1800/2300/2700 Health regeneration 2/3/4/5 Mana 300 Mana regeneration 0.5 Armor 3/4/5/6 ( 15/16/17/18) Magic resistance 0% ( 50%) Attack damage 35/45/55/65 ( 85/95/105/115) Acquisition range 500 Attack dota2 , which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , jungle Enchantress in the middle of Jungling Jungling (also referred to as bushing or neutral creeping) is when a player concentrates on killing Neutral Creeps during the game, usually for additional Gold or Experience. It refers dota2 , and push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of dota2 lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a clinch, and even take down Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 dota2 by themselves if equipped with the right items. Due to the Spirit Bear not benefitting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. Be that as it may, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.

Sylla, the Lone Druid

Recommended Roles
Carry Pusher Jungler Durable

Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: `When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.` As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan`s wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Abilities

Summon Spirit Bear
Ability: No Target
Summons a powerful Spirit Bear companion that can equip items. When the Spirit Bear moves too far from Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers damage as backlash. As the bear increases in levels, it can learn the abilities Return, Entangling Claws, and Demolish. Spirit Bear does not benefit from attributes.
Upgradeable by Aghanim`s Scepter to remove the leash range and prevent it from dying with Lone Druid.
QB
75
120
Leash Range:
Backlash Damage:
Scepter Ability:
₠1100
₠10% of maximum HP
Removes Spirit Bear leash range and no longer dies when Lone Druid dies
Sylla`s lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
Notes
  • Spirit Bear cannot be Returned if it has taken damage from a hero within the last 3 seconds.
  • Backlash damage is dealt as Pure damage, with the unit that killed the Spirit Bear as the source.
  • If the Spirit Bear is denied, Lone Druid will not take backlash damage.
  • When the Spirit Bear uses Hand of Midas, Lone Druid receives the Midas experience.
Rabid
Ability: No Target
Affects: Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
WR
50
45
Bonus Movement Speed:
Bonus Attack Speed:
Duration:
₠10% / 15% / 20% / 25%
₠10 / 20 / 30 / 40
₠18 / 22 / 26 / 30
Affected By:₠
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.
Notes
  • Can be dispelled.
Savage Roar
Ability: No Target
Affects: Enemy Units
Lone Druid roars fiercely causing nearby enemies to flee towards their base in terror.
EY
50
38 / 32 / 26 / 20
Enemy Speed Bonus:
Duration:
Radius:
Talent Cooldown:
₠20%
₠1.2 / 1.6 / 2 / 2.4
₠325
10
Affected By:₠
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
Notes
  • The Spirit Bear can also cast this ability, but the cooldown is shared with your hero.
  • Blocked by Spell Immunity.
  • Can be dispelled.
True Form
Ability: No Target
Affects: Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
RF
25
Base Attack Time:
Bonus Armor:
Bonus HP:
Base Movement Speed:
Transformation Time:
Attack Range:
True Form Bonus HP:
₠1.5
₠4 / 6 / 8
₠250 / 400 / 600
₠280
₠2
₠150 (Melee)
₠300 / 600 / 900
Affected By:₠
The mighty bear is the king of the forest, possessing the throne through raw power.
Notes
  • Illusions created while Lone Druid is in True Form will receive all the bonuses except the armor bonus.
  • Can disjoint projectiles when activated.
Druid Form
Ability: No Target
Affects: Self
Return to Druid form.
RF
25
Transformation Time:
₠0.8


Notes
  • Can disjoint projectiles when activated.
Battle Cry
Ability: No Target
Affects: Self
Adds damage and armor to the Lone Druid and his Spirit Bear.
FC
50
60
Bonus Damage:
Bonus Armor:
Duration:
Radius:
₠70 / 100 / 130
₠10 / 15 / 20
₠6
₠1000
Affected By:₠
When Syllabear cries in the forest, the reverberations are felt for a great distance.
Notes
  • Illusions gain the armor bonus but not the damage.
  • Can be dispelled.

Talent Tree

Talent Tree
-10s Savage Roar Cooldown 25 +1.5s Entangle Duration
-40s Respawn Time 20 +12 Spirit Bear Armor
+30 Spirit Bear Damage 15 +50 Damage
+175 Attack Range 10 +250 Health

Spirit Bear

Return
Ability: