Kunkka


Bio

Kunkka, the Admiral
Play "Step lively now, your Admiral is on board!"
Role: Carry / Disabler / Initiator / Durable / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kunkka, the Admiral As Admiral of the mighty Claddish : As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle`s peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone`s guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Voice: Jon St. John ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Torrent
Does not pierce spell immunity. Play
Q
E
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cast Animation: 0.4+0
Cast Range: 1500
Effect Radius: 225 (Talent 425)
Effect Delay: 1.6
Total Damage: 75/150/225/300 (Talent 115/190/265/340)
Move Speed Slow: 35%
Slow Duration: 1.75/2.5/3.25/4
Stun Duration: 1.6
Knockup Duration: 1.53
Cooldown symbol.png 16/14/12/10
Mana symbol.png 90/100/110/120
Does not pierce spell immunity. Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Torrent: Dispellable with strong dispels.
Debuff Torrent Slow: Dispellable with any dispel.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.

Notes:

  • The total delay is 2 seconds at all levels (cast time + effect delay).
  • Torrent can be cast without having to face towards the targeted area.
  • While in the air, other units may pass below hit airborne units.
  • The stun and slow are applied at the same time, so overall, the slow lasts for 3.35/4.1/4.85/5.6 seconds.
  • The knockup itself lasts 1.53 seconds, so hit units are on the ground for the remaining 0.07 seconds of the stun.
  • After casting, a visual effect appears at the targeted area and a sound effect plays for the delay period.
    • These effects are visible and audible to allies only.
  • Deals 9.375/18.75/28.125/37.5 damage in 0.2 second intervals, starting 0.2 seconds after the effect delay, resulting in 8 damage instances.


Tidebringer
Not a Unique Attack Modifier. Cannot be used by illusions. Not blocked by Linken`s Sphere. Pierces spell immunity. Play
W
D
Ability
Target Unit / Autocast
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Kunkka`s legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cast Range: 150
Starting Radius: 150
Distance: 650/800/950/1100
End Radius: 500/550/600/650
Cleave Damage: 100%
Attack Damage Bonus: 25/45/65/85
Cooldown symbol.png 13/10/7/4
Cannot be used by illusions. Illusions gain the visual effects and the attack sounds, but they neither gain the damage nor can cleave.
A lost Claddish soul inhabits Kunkka`s trusty Tidebringer, empowering it to destroy demons of the Cataract.

Notes:

  • The complete area is shaped like an isosceles trapezoid in front of Kunkka.
  • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
  • The particle effects on hit enemies are visible on invisible enemies and through the Fog of War.
  • Cannot target allied units, but applies the bonus damage when attacking while on autocast and off cooldown, without cleaving or going on cooldown.
  • Plays an audio effect (only heard by Kunkka) when going off cooldown.
  • Shows a visual effect on the sword whenever it is ready (visible to allies and enemies).


X Marks the Spot
Blocked by Linken`s Sphere. Partially pierces spell immunity. Play
E
X
Ability
Target Unit
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cast Animation: 0.4+0
Cast Range: 400/600/800/1000
Enemy Duration: 4
Allies Duration: 8
Cooldown symbol.png 26/20/14/8
Mana symbol.png 50
Partially pierces spell immunity. Can target and return spell immune allies.
Cannot target or return spell immune enemies.
Blocked by Linken`s Sphere. Blocked upon cast. Not blocked upon returning.
Modifiers
Buff or Debuff, based on the target`s alliance X Marks The Spot: Undispellable.
The Admiral`s set of arcane abilities includes some that can be used for battle as well as entertainment.

Notes:

  • The affected unit receives a stop command upon returning, canceling all its current orders.
  • Marks the target`s current location with a red X. This X is visible to enemies only when they have vision over the unit, or the X itself.
  • The affected unit leaves behind a red dotted line while walking, showing which direction it went.
    • These lines stop drawing for the enemies if the unit is not visible. Be that as it may, already drawn lines stay visible.
    • Once the unit turns visible again, a straight line of red lines is drawn towards their last known location
    • These red lines ignore the actual path the unit took. They simply draw from its current to its previously last known location.
  • Despite the visual effects, the target does not return to the X after dying and respawning during it.
  • When the hero is invulnerable, it does not get returned to the X, causing the spell to get wasted.


Return
Partially pierces spell immunity. Play
E
X
Ability
No Target
Returns the marked hero to the X.
Cast Animation: 0.4+0
Cooldown symbol.png 1
Partially pierces spell immunity. Can return spell immune allies.
Cannot return spell immune enemies.

Notes:

  • Replaces X Marks the Spot until the X disappears on the target.
  • Despite being a sub-spell, Return does proc all on-cast effects like a regular spell.
  • When the hero is invulnerable, it does not get returned to the X, causing the spell to get wasted.


Ghostship
Cannot be used by illusions. Partially pierces spell immunity. Play
R
T
Ability
Target Point
Affects
Enemies / Allied Heroes
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral`s Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
Cast Animation: 0.3+0
Cast Range: 1000
Ship Radius: 425
Drag Radius: 0 (Upgradable by Aghanim`s Scepter. 200)
Travel Time: 3.1 (Upgradable by Aghanim`s Scepter. 1.55)
Impact Damage: 400/500/600
Rum Move Speed Bonus: 10%
Rum Damage Reduction: 40%/45%/50%
Rum Duration: 10
Stun Duration: 1.4
Cooldown symbol.png 60/50/40
Mana symbol.png 125/175/225
Upgradable by Aghanim`s Scepter. Drags enemies with the Ghostship towards the crash site. Enemies are still able to perform actions while being dragged.
Partially pierces spell immunity. Fully affects spell immune allies.
Does not affect spell immune enemies.
Cannot be used by illusions. Illusions do not get the Rum buff nor its visual effect.
Modifiers
Buff Ghost Ship Damage Absorb: Undispellable.
Buff Ghost Ship Damage Delay: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
Debuff Ghost Ship Loaded: Undispellable.
Debuff Ghost Ship Knockback: Dispellable with any dispel.
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.

Notes:

  • Ghostship travels at a speed of 650, reaching the crash site in 3.1 (Upgradable by Aghanim`s Scepter. 1.55) seconds.
  • The ship spawns 2000 range away from the targeted point, from the opposite direction where Kunkka is facing, and crashes at the targeted point.
    • When having Aghanim`s Scepter, the ship spawns on Kunkka`s location and travels 1000 range towards the targeted direction.
    • This means when not upgraded, the targeting determines the ship direction and crash location, but when upgraded, the targeting only determines the ship direcion.
  • A visual indicator appears at the location, showing the ship`s destination point and radius. The indicator is only visible to allies.
  • The Ghost Ship Damage Absorb buff applies to allied heroes that come within 425 range of the ship at any time during its travel.
  • Once the absorb buff expires, the Ghost Ship Damage Delay buff is placed, which lasts 10 seconds.
    • This buff deals 5% of the previously reduced damage as damage in 1 second intervals until all the reduced damage is returned.
  • The delayed damage dealt after the Rum wears off is flagged as HP Removal. It does not interact with any on-damage effects like consumables.
    • Therefore, the delayed damage cannot be avoided by anything. Be that as it may, it is not lethal.
  • The Rum does not reduce damage for units under the effect of any damage negating effect.
  • Rums from multiple casts do not stack, but refresh the duration instead. This delays the Rum wear-off buff.
  • The Rum buff and Rum wear-off buff do not interact with each other when having both (by recasting while having the wear-off buff).
  • The ship provides 300 radius flying vision around itself as it travels. This vision does not last.
  • The ship blocks neutral creep camps. The marker on the ground does not.
  • When having

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Carry 1.2 Support 2 Ability dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Kunkka Equipment (collapse sets)Sets Armaments of Leviathan Set Artillery dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kunkka, the Admiral As Admiral of the mighty Claddish Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623170633 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Tidebringer edit] Tidebringer does not stack with Quell bonus
Kunkka
Strength primary attribute symbol.png
24 + 3.3
Agility attribute symbol.png
14 + 1.3
Intelligence attribute symbol.png
18 + 1.5
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 680 1600 2260
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.44 4.21 6.19
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 273 504 669
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.73 1.57 2.17
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 26‒36 50‒60 96‒106 129‒139
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 4 6.6 8.46
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.29% 2.79% 3.86%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.77 0.85
Movement Speed 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Kunkka, the Admiral, is a versatile melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 built with an arsenal of powerful area-of-effect (AoE) spells. Two of his active spells are nukes that have long reaction times, but can disable Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access and disrupt the enemies` position. He is mostly played as a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , or even a spell nuker. Kunkka is known for his Tidebringer sword, giving him the ability to cleave a large area around him with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There`s a delay on this ability before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Kunkka himself to be marked on their current position, and after a given time delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 lets him summon a Ghostship, which travels on ground, until it crashes a set distance away, stunning and damaging enemies on that location. The Ghostship also bolsters allies with Kunkka`s Rum, granting them bonus movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 and temporary numbness to damage. Ghostship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. Be that as it may, a good Ghostship can absolutely cripple an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while being able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.

Kunkka, the Admiral

Recommended Roles
Carry Disabler Initiator Durable Nuker

As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle`s peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone`s guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.

Abilities

Torrent
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Summons a rising torrent of water that hurls enemy units into the sky after a short delay. It stuns, deals damage, and slows movement speed.
QE
90 / 100 / 110 / 120
16 / 14 / 12 / 10
Damage:


Radius:


Slow:

Slow Duration:
Stun Duration:
Delay:
Cast Range:
₠75 / 150 / 225 / 300
115 / 190 / 265 / 340
₠with level 10 talent

₠225
425 with talent
₠35%
₠1.75 / 2.5 / 3.25 / 4
₠1.6
₠2
₠1500
Affected By:₠
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
Notes
  • Damage is dealt every 0.2 seconds in 8 instances of 9.375 / 18.75 / 28.125 / 37.5. 14.375 / 23.75 / 33.125 / 42.5
  • Kunkka does not need to face the targeted area to cast Torrent.
  • Enemies cannot see the bubbling water effect before Torrent bursts.
  • Provides ground vision over its area upon cast until it triggers.
  • Blocked by Spell Immunity.
  • The slow can be purged.
Tidebringer
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Kunkka`s legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.

13 / 10 / 7 / 4
Bonus Damage:
Starting Radius:
End Radius:
Cleave Damage:
Cast Range:
₠25 / 45 / 65 / 85
₠150
₠500 / 550 / 600 / 650
₠100%
₠150
Affected By:₠
A lost Claddish soul inhabits Kunkka`s trusty Tidebringer, empowering it to destroy demons of the Cataract.
Notes
  • Can be set to Auto-Cast.
  • Quell does not work with this ability.
  • Can hit enemies at a distance of up to 650 / 800 / 950 / 1100.
  • The bonus damage will apply to denies and will not put the ability on cooldown or cleave.
  • Enemies can see the Tidebringer visual effect on Kunkka`s weapon when it is available.
  • Illusions do not gain the damage or cleave, but they do display the visual effect.
X Marks the Spot
Ability: Unit Target
Affects: Heroes
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Has double the duration on allies.
EX
50
26 / 20 / 14 / 8
Enemy Duration:
Ally Duration:
Cast Range:
₠4
₠8
₠400 / 600 / 800 / 1000
Affected By:₠
The Admiral`s set of arcane abilities includes some that can be used for battle as well as entertainment.
Notes
  • Interrupts channeling upon return.
  • The target leaves behind a trail showing the path it has traveled from the X.
  • The X provides 400 ground vision.
  • Can be cast on spell immune allies.
  • Blocked by Spell Immunity and Linken`s Sphere on enemies.
Return
Ability: No Target
Affects: Heroes
Returns the marked hero to the X.
EX
1
Affected By:₠
Notes
  • Can return spell immune allies.
  • Blocked by Spell Immunity on enemies.
Ghostship
Ability: Point Target
Affects: Units
Damage: Magical
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral`s Rum, receiving bonus movement speed and a delayed reaction to all incoming damage.
Upgradeable by Aghanim`s Scepter to drag enemies with the Ghostship.
RT
125 / 175 / 225
60 / 50 / 40
Damage:
Stun Duration:
Bonus Speed:
Damage Delayed:
Buff Duration:
Radius:
Cast Range:
Cast Point:
Scepter Ability:
₠400 / 500 / 600
₠1.4
₠10%
₠40% / 45% / 50%
₠10
₠425
₠1000
₠0.3
The Ghostship drags enemies within 200 range
Affected By:₠
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
Notes
  • When cast, the ship appears 1000 units behind Kunkka and travels forward to land 1000 units in front of Kunkka.
  • This skill always travels the set distance, you cannot select a shorter distance.
  • The boat`s movement speed is 650, taking 3 seconds to reach the impact area.
  • With Aghanim`s Scepter the boat appears directly on Kunkka and lands 1000 units ahead of Kunkka.
    This effectively shortens the travel time to 1.5 seconds.
  • Enemies dragged by the ship can still perform actions and channel spells.
  • Destroys trees units are pushed into within 100 range.
  • Enemies cannot see the visual indicator marking the impact area.
  • The boat has 300 flying vision.
  • The Admiral`s Rum buff gives allies a glossy wetness visual for the duration of the buff.
  • After The Admiral`s Rum buff wears off, the delayed damage is dealt in 10 instances over 10 seconds.
  • The damage from Rum Hangover is non-lethal hp cost.
  • Blocked by Spell Immunity.

Modifiers

  • The Admiral`s Rum: You`re drunk! Movement speed increased and temporary numbness to incoming damage.
  • Rum Hangover: Sobering up. Gradually feeling the rest of the damage taken while under the effects of The Admiral`s Rum.
  • Aboard Mission: Drags enemies with the ghostship.

Talent Tree

Talent Tree
+200 Torrent AoE 25 +35% Magic Resistance
+120 Gold/Min 20 +300 Health
+20 Movement Speed 15 +15 Health Regen
+40 Torrent Damage 10 +25 Damage

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items