Jakiro


Bio

Jakiro, the Twin Head Dragon
Play "Two sides of the same coin."
Role: Support / Nuker / Pusher / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Jakiro, the Twin Head Dragon Even among magical beasts, a twin-headed dragon : Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatches from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.
Voice: Dave Fennoy ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Dual Breath
Not blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
D
Ability
Target Point / Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cast Animation: 0.65+1.17
Cast Range: 550 (Talent 675)
Starting Radius: 225
Travel Distance: 750 (Talent 875)
End Radius: 275
Move Speed Slow: 28%/32%/36%/40%
Attack Speed Slow: 28/32/36/40
Damage per Second: 20/40/60/80 (Talent 55/75/95/115)
Duration: 5
Cooldown symbol.png 10
Mana symbol.png 135/140/155/170
Does not pierce spell immunity. Slow persists and attempts to deal damage if debuffs were placed before spell immunity and when not dispelled.
Modifiers
Debuff Dual Breath Slow: Dispellable with any dispel.
Debuff Dual Breath Burn: Dispellable with any dispel.
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

Notes:

  • Targeting a unit causes the breaths to be released towards the unit`s position.
  • Both the icy and fiery wave travel at a speed of 1050.
  • The fiery breath is released 0.3 seconds after the icy breath is released.
  • This means it is possible for enemies to be hit by only one of the breaths, by getting in or out of range of the second breath.
  • Can hit units up to 1025 (Talent 1150) range away (travel distance + end radius).
  • The complete area of both breaths are shaped like a cone.
  • Jakiro cannot move until the fiery breath is released. Be that as it may, he can cast spells, use items and turn before it`s released.
  • Deals 10/20/30/40 (Talent 27.5/37.5/47.5/57.5) damage in 0.5 second intervals, starting 0.5 second after the damaging debuff is placed, resulting in 10 instances.


Ice Path
Does not pierce spell immunity. Play
W
T
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Creates a path of ice that stuns and damages enemies that touch it.
Cast Animation: 0.65+0.8
Cast Range: 1200 (Talent 1325)
Path Distance: 1200 (Talent 1325)
Path Radius: 150
Effect Delay: 0.5
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 50
Path Duration: 1/1.5/2/2.5 (Talent 2.25/2.75/3.25/3.75)
Cooldown symbol.png 12/11/10/9
Mana symbol.png 90
Modifiers
Debuff Ice Path Stun: Dispellable with strong dispels.
Jakiro`s cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Notes:

  • Despite the visual effects, the path`s effects do not have to travel, and are instantly applied after the 0.5 second delay.
  • The Ice Path starts 12 range in front of Jakiro and has a length of 1200 (Talent 1325).
    • It can hit units up to 1362 (Talent 1487) range away (starting distance + path length + path radius).
    • It can also hit units 138 range behind Jakiro, due to its radius and starting position.
  • The stun lasts as long as the remaining duration of the path itself.


Liquid Fire
Not a Unique Attack Modifier. Cannot be used by illusions. Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
E
Q
Ability
Target Unit / Autocast
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cast Range: 600 (Talent 1000)
Radius: 300
Attack Speed Slow: 30/40/50/60
Damage per Second: 12/16/20/24
Duration: 5
Cooldown symbol.png 20/15/10/4
Partially pierces spell immunity. Can target spell immune enemies. Does not place debuff on spell immune enemies. Slows and attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Cannot be used by illusions. Illusions always have the fiery particles when Liquid Fire is leveled at least once before the illusions got created.
Modifiers
Debuff Liquid Fire Burn: Dispellable with any dispel.
The left maw of Jakiro opens, laying waste to any in its path.

Notes:

  • Successive casts of Liquid Fire do not stack, but refresh the debuff instead.
  • When off cooldown, the fire head`s mouth drools fire (visible to everyone) and Jakiro starts using his fire head for attack animations until Liquid Fire is used.


Macropyre
Partially pierces spell immunity. PlayPlay
R
R
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
(Talent⃂Pure)
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cast Animation: 0.65+0.97
Cast Range: 1400 (Talent 1525) (Upgradable by Aghanim`s Scepter. 1800, Talent 1925)
Path Distance: 1400 (Talent 1525) (Upgradable by Aghanim`s Scepter. 1800, Talent 1925)
Path Radius: 260
Damage per Second: 100/140/180 (Upgradable by Aghanim`s Scepter. 125/175/225)
Path Duration: 10 (Upgradable by Aghanim`s Scepter. 30)
Cooldown symbol.png 60
Mana symbol.png 220/330/440
Upgradable by Aghanim`s Scepter. Increases flame length, duration, and damage.
Partially pierces spell immunity. Does not pierce spell immunity.
Pierces spell immunity when the required talent is chosen.
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.

Notes:

  • Instantly applies its effects over the whole distance. Does not have any travel speed.
  • The fire starts 234 range in front of Jakiro and has a length of 1166 (Talent 1291) (Upgradable by Aghanim`s Scepter. 1566, Talent 1691).
    • It can hit units up to 1660 (Talent 1785) (Upgradable by Aghanim`s Scepter. 2060, Talent 2185) range away (starting distance + path length + path radius).
    • It can also hit units 26 range behind Jakiro, due to its radius and starting position.

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Heavy Lane Support and Pusher 1.2 Low Cooldown Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Jakiro Equipment (collapse sets)Taunt Taunt: Fluid Mechanics NewPP limit report Cached dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Jakiro s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Jakiro, the Twin Head Dragon Even among magical beasts, a twin-headed dragon Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Ice Path (Pre 6.75) PlayWT AbilityTarget Point / Target Unit AffectsEnemies Creates dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Jakiro
Strength attribute symbol.png
25 + 2.6
Agility attribute symbol.png
10 + 1.2
Intelligence primary attribute symbol.png
28 + 2.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 700 1420 1940
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.5 3.68 5.24
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 383 812 1120
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.13 2.7 3.82
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 25‒33 53‒61 92‒100 120‒128
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 2.43 4.83 6.54
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 2% 4.8% 6.8%
Att / Sec 0.58 0.64 0.74 0.81
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 400
Projectile Speed 1100
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Jakiro the Twin Head Dragon is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who utilizes the powers of ice and fire with powerful linear area spells. He can freeze enemies in place with Ice Path, or slow them down with Dual Breath. He is capable of dealing heavy damage throughout the game by locking enemies inside his Macropyre, and provides great pushing power with Liquid Fire.

With high base attribute gain and relatively low mana costs, he requires few items to be effective. Jakiro is a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 who can continually turn battles in his favor with good positioning. His high strength gain makes him a bit tougher than most spellcasters and his low cooldowns ensure that his downtime is very minuscule, making him a great hero for ganks, pushes and clashes across the battlefield.

Jakiro, the Twin Head Dragon

Recommended Roles
Support Nuker Pusher Disabler

Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Abilities

Dual Breath
Ability: Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
QD
135 / 140 / 155 / 170
10
Damage Per Second:


Radius:

Distance:
Movement Slow:
Attack Slow:
Duration:
Cast Range:
₠20 / 40 / 60 / 80
55 / 75 / 95 / 115
₠with level 15 talent

₠200 growing to 250
₠550
₠28% / 32% / 36% / 40%
₠28 / 32 / 36 / 40
₠5
₠550
Affected By:₠
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.
Notes
  • Total damage: 100 / 200 / 300 / 400.
    275 / 375 / 475 / 575 with talent.
  • Deals damage in 0.5 second intervals.
  • There is a 0.3 second interval between each breath.
  • Each breath travels at 1050 speed.
  • Can hit units up to 1000 range away.
  • Blocked by Spell Immunity.
  • Can be purged.
Ice Path
Ability: Point Target
Affects: Enemy Units
Damage: Magical
After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
WT
90
12 / 11 / 10 / 9
Duration:

Damage:

Formation Delay:
Radius:
Distance:
₠1 / 1.5 / 2 / 2.5
3.75 with talent
₠50
₠0.5
₠150
₠1200
Affected By:₠
Jakiro`s cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.
Notes
  • Units are only stunned for the remaining duration of the Ice Path.
  • Blocked by Spell Immunity.
Liquid Fire
Ability: Unit Target
Affects: Enemy Units
Buildings
Damage: Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
EQ
20 / 15 / 10 / 4
Damage Per Second:
Attack Slow:
Radius:
Duration:
Cast Range:
₠12 / 16 / 20 / 24
₠30 / 40 / 50 / 60
₠300
₠5
₠600
Affected By:₠
The left maw of Jakiro opens, laying waste to any in its path.
Notes
  • Total damage: 60 / 80 / 100 / 120.
  • Deals damage in 0.5 second intervals.
  • If set to Auto-Cast, it will be cast at Jakiro`s 400 attack range instead of 600.
  • Works on towers, including the attack speed slow.
  • Blocked by Spell Immunity.
  • Can be purged.
Macropyre
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Jakiro lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect.
Upgradeable by Aghanim`s Scepter to increase the damage, distance, and duration.
RR
220 / 330 / 440
60
Damage Per Second:

Radius:

Distance / Cast Range:

Duration:

₠100 / 140 / 180
125 / 175 / 225
₠260
₠1400
1800
₠10
30
Affected By:₠
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
Notes
  • Total damage: 1000 / 1400 / 1800.
  • Total upgrade damage: 3750 / 5250 / 6750.
  • The sound of Macropyre is different when upgraded by Aghanim`s Scepter.
  • Deals damage in 0.5 second intervals.
  • Destroys trees in its path.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
+1.25s Ice Path Duration 25 -50s Respawn Time
+150 Gold/Min 20 +400 Attack Range
+35 Dual Breath Burn Damage 15 +125 Cast Range
+8% Spell Amplification 10 +25% XP Gain

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items