Bio
Huskar, the Sacred Warrior | |
Play "Those who are given more in life must not cling to it but risk it all in every moment." | |
Role: | Carry / Durable / Initiator |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Huskar, the Sacred Warrior Emerging from the throes of the sacred Nothl : | Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dazzle 16 + 2.15 21 + 1.7 27 + 3.4 Level Base working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar⃢₀ₙs spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring. |
Voice: | Dave Fennoy ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Notes:
- The health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life percentage and the primary stats are checked periodically and the regeneration adjusted instantly.
- Restores in the form of regeneration, so it regenerates 1 + 0.5%/1%/1.5%/2% of primary attribute in 0.1 seconds intervals.
- Over the full duration it heals 160 health and between 80%/160%/240%/320% to 320%/640%/960%/1280% of the target`s primary attribute.
- Can be cast on creep-heroes, applying only the base regen on them, since they have no attributes.
Target Unit / Autocast
Enemies
Magical
Notes:
- Huskar cannot kill himself using this ability.
- Uses Huskar`s 400 ( 500) attack range when using autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or . Manually casting it uses the 450 ( 550) cast range.
- Burning Spear stacks additively when used multiple times on one target.
- Each attack places the Burning Spear Counter debuff on the target.
- The number of debuffs are summed up and displayed as one icon on the affected enemy.
- A number on the icon reveals the amount of stacks. The number is visible to everyone.
- Every instance`s duration is completely independent from other instances. They do not prolong or refresh each other.
- The Burning Spear Debuff debuff is only placed once and refreshed with successive casts.
- The debuff deals damage equal to 5/10/15/20 ( 10/15/20/25) times the number of stacks, starting 1 second after the debuff is applied.
- Deals a total of 40/80/120/160 ( 80/120/160/200) damage per Burning Spear instance ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Cannot be cast on buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and allied units.
Passive
Self
Notes:
- Huskar`s size increases the closer he gets to the max bonuses of Berserker`s Blood, up to 35%.
- Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
- No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
- The health percentage is checked periodically and the effects adapted instantly.
- Increases Huskar`s total magic resistance to 40%/47.5%/55%/62.5% when below 10% health.
Target Unit
Enemies / Self
Magical
Notes:
- Huskar leaps at a speed of 1200 and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Applies a basic dispel on Huskar upon cast.
- Upon cast, Huskar receives the Life Break Charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
- This modifier turns him spell immune, disarms him, forces him to face the target and is responsible for the leap animation.
- Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
- Huskar can use items and spells during the leap. Be that as it may, position changing effects like Blink Dagger cancel it.
- The damage to self is magical as well. Thus, it can be reduced by magic resistance (including the effect from Berserker`s Blood).
- The self-damage is not lethal, no matter how strong it gets amplified. Huskar cannot deny himself with Life Break.
- The self-damage is applied on impact, it`s not applied if the leap is interrupted prematurely.
- If Huskar is disabled during the leap or the distance between the target and Huskar becomes more than 1450, the leap stops.
Videos
Info
Huskar the Sacred Warrior is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who is an effective ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the and carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , with both great benefits and risks offered. He is known to be a powerful adversary in most games, as his damage per second can easily kill other heroes at any point in the game assuming no one is nearby to save them. Unlike most heroes, he does not use mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a much to use his abilities, rather, he sacrifices his own health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life to inflict the highest damage possible. His passive Berserker`s Blood defines the power of sacrifice; he gets more dangerous the more he gets hurt. This gives him increased magic resistance and attack speed depending how much life is missing, and the given magic resistance and attack speed are staggering, potentially having the highest damage output in the earliest stage. Huskar can use his own life force to attack using Burning Spears which scorches foes and gives him an advantage early on. Due to the health cost of Burning Spears, his Berserker`s Blood activates, granting him the ability to decimate any target. Inner Vitality Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Huskar 21 + 2.7 15 + 1.4 18 + 1.5 Level Base magically heals Huskar or his allies, regenerating health each second based upon the target`s primary attribute, and heals more when the health is on a critical level. His Life Break is his most dangerous ability and a risky one too. Charging towards his target, Huskar sheds a large amount of life force to cut a target`s current health to fractions. This is great to use as an initiation The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the spell, as it deals immense damage based on the target`s current health, breaking it down, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game and is willing to suffer and face death, for him to contribute and deliver a marvelous victory to his team.
Talents
Hero Talents | ||
+500 Life Break Cast Range | 25 | +100 Attack Range |
+40 Attack Speed | 20 | +15 Strength |
15% Lifesteal | 15 | +30 Damage |
+5 Burning Spear DPS | 10 | +175 Health |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The lifesteal is not a unique attack modifier and fully stacks with other sources of lifesteal.
- The attack range talent also affects the cast range of Burning Spear.
Recommended items
Starting:
- Tangoes and a Healing Salve help Huskar to regain lost health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life from Burning Spear.
- Gauntlets of Strength give extra attack damage and health to draw from when using Burning Spear. They also build into Urn of Shadows.
Early-game:
- Boots of Speed give a nice movement speed boost.
- Magic Stick helps Huskar recover health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life in a pinch.
- Urn of Shadows helps Huskar to restore health after a gank and has a good to support allies and use it to heal himself if Inner Vitality has no mana.
Core:
- Armlet of Mordiggian provides every stat that Huskar needs to be more effective and its Unholy Strength provides a way for Huskar to control his health. If you are able to practice armlet toggling, it will drastically improve Huskar`s damage output and allow him to use it to survive fights as long as there is no Heartstopper Aura or Radiance Aura or you are not afflicted by any DPS debuff. An important fact to remember is that its active ability also adds to Inner Vitality`s regeneration.
Situational:
Huskar, the Sacred Warrior
Recommended Roles |
Carry Durable Initiator |
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar`s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
Abilities
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Talent Tree
Talent Tree | ||
+500 Life Break Cast Range | 25 | +100 Attack Range |
+40 Attack Speed | 20 | +15 Strength |
+15% Lifesteal | 15 | +30 Damage |
+15 Movement Speed | 10 | +150 Health |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||