Enigma


Gameplay

When playing Enigma, it`s important to wait at one of your lanes until 0:00 and use Demonic Conversion   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 to take one of the creeps (preferably the ranged one) and then go back to base, regen up and then continue to the jungle. Once in the jungle, use Demonic Conversion   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 to take the strongest creep you can and be sure to micro the damaged Eidolon away and take aggression off it so it can split and regen health. Continue until you have gotten your Core. At level 6 you can choose to go to the safe lane or the mid and gank with a Black Hole   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 , which will help the lane a fair bit. Once you have your core try and take out a tower and then let the game go on. Continue to push a lot and remember to drop a Midnight Pulse   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 before using Black Hole   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 . If played correctly, Enigma can be a gravitational force to be reckoned with and will always place caution in the enemy.

Bio

Enigma, the Consumer of Worlds
Play "Chaos hunts the spark of endless suns, whose light will die in my crushing grasp."
Role: Disabler / Jungler / Initiator / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma, the Consumer of Worlds Nothing is known of Enigma’s background. There : Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Voice: Jon St. John ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Videos

Abilities

Malefice   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
F
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Focuses Enigma`s power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cast Animation: 0.3+0.6
Cast Range: 600
Number of Instances: 3 (Talent 4)
Damage per Instance: 30/50/70/90
Stun Duration per Instance: 0.25/0.5/0.75/1
Malefice Duration: 4 (Talent 6)
Cooldown symbol.png 15 (Talent 12.75)
Mana symbol.png 110/130/150/160
Does not pierce spell immunity. Does not attempt to stun or damage when applied before spell immunity and when not dispelled.
Modifiers
Debuff Malefice: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Strange gravities pull at the core of those who would oppose you, holding them in place.

Notes:

  • The first instance occurs upon cast, and then every 2 seconds.
  • Multiple instances of Malefice do not stack, but refresh the duration instead. It continues ticking with the tick rate of the first cast.


Eidolon Eidolon Summon Level 1 Duration 35 Health 180/200/220/240 Health regeneration 0.25 Armor 2/3/4/5 Magic resistance 50% Attack damage 16/24/34/43‒24/32/42/51 Acquisition range 800 Attack range 450 Base attack time 1.5 Attack animation 0.4+0.77 Projectile speed 900 dota2
Enigma Eidolon model.png
Summon
Level 1
Duration 35
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 180/200/220/240
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2/3/4/5
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 50%
Attack damage 16/24/34/43‒24/32/42/51
Acquisition range 800
Attack range 450
Base attack time 1.5
Attack animation 0.4+0.77
Projectile speed 900
Movement speed 280/300/320/340
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1200800 (G)
Bounty 22‒36
Experience 12
Model scale 0.75/0.8/0.85/0.9
Notes Name progress:
Lesser Eidolon
Eidolon
Greater Eidolon
Dire Eidolon

Demonic Conversion   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2
Not disabled by Break. Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
C
Ability
Target Unit
Affects
Enemy Units / Allied Units
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
(HP Removal)
Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma`s control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cast Animation: 0.3+0.7
Cast Range: 700
Number of Eidolons: 3 (Talent 11)
Attacks to Multiply: 6
Duration: 35
Cooldown symbol.png 35 (Talent 29.75)
Mana symbol.png 170
Partially pierces spell immunity. Can be cast on spell immune allied units
Cannot be cast on spell immune enemy units.
Not disabled by Break. Eidolon`s ability to split is not disabled by Break.
Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.

Notes:

  • Demonic Conversion kills the target unit, granting the gold and experience bounty, or resulting in a deny when cast on allied units.
  • Attacking buildings or allied units does not count towards the number of attacks required to multiply, but attacking wards does.
    • The attack is counted upon projectile launch, not upon hit, therefore, it does not matter whether the attack actually hits the target or not.
    • Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attack is a valid one (such as a building).
  • When multiplying, the Eidolon`s health is refreshed. Their duration is not refreshed.
    • Be that as it may, the splitting Eidolon`s duration gets increased by 2 seconds.
  • Eidolons can only multiply once. Eidolons which spawned through multiplication, cannot multiply.


Midnight Pulse   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2
Pierces spell immunity. Play
E
D
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Steeps an area in dark resonance, damaging enemy units based on their max HP.
Cast Animation: 0.1+0
Cast Range: 700
Radius: 550
Max Health as Damage: 3%/3.75%/4.5%/5.25%
Duration: 11
Cooldown symbol.png 35 (Talent 29.75)
Mana symbol.png 95/110/125/140
A section of the world slowly descends into the void.

Notes:

  • Midnight Pulse deals damage in 1 second intervals, starting 1 second after cast, resulting in 11 instances.
  • Successive casts of Midnight Pulse work fully independently from each other.
  • Destroys trees within 550 radius at the target location upon cast.


Black Hole   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2
Pierces spell immunity. Play
R
B
Ability
Target Area / Channeled
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cast Animation: 0.3+0
Cast Range: 275
Max Channel Time: 4
Effect Radius: 420
Damage per Second: 50/100/150
Cooldown symbol.png 200/180/160 (Talent 170/153/136)
Mana symbol.png 275/325/375
Upgradable by Aghanim`s Scepter. Adds the current level of Midnight Pulse to Black Hole.
Modifiers
Debuff Black Hole Pull: Undispellable.
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.

Notes:

  • Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
    • The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
  • Can pull affected units over impassable terrain and through trees without destroying them.
  • Caught enemies cannot be pulled out by Force Staff, Geomagnetic Grip or Snowball.
    • Other position changing spells like Meat Hook and Nether Swap can push or pull units out of Black Hole.
  • The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 4 instances.
  • The Aghanim`s Scepter does not actually cause Midnight Pulse to be cast when using Black Hole, it just adds its damage to Black Hole:
    • The extra damage is equal to the current level of Midnight Pulse, so if not learned, Black Hole deals no extra damage.
    • The extra damage is dealt in separate instances, in the same intervals as Black Hole`s damage, resulting in 8 total instances together with Black Hole`s regular damage.
    • The extra damage is dealt across the whole radius of Black Hole and lasts for the duration of Black Hole.
    • The extra damage stacks with any previously cast Midnight Pulse and deals pure damage.
    • Unlike the Midnight Pulse skill, the upgrade`s pulse damage hits ancient creeps, couriers and creep-heroes.
    • Also unlike Midnight Pulse, it does not destroy trees in the area upon cast.
  • Provides 800 range ground vision at the targeted point for 4 seconds upon cast.


Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Initiator 2 Ability Builds 3 Talents 4 Tips Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Enigma Equipment (collapse sets)Sets Abyssal VortexHead Helm of Abyssal VortexArmor Armor dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Enigma s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma, the Consumer of Worlds Nothing is known of Enigma’s background. There Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623092604 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Enigma
Strength attribute symbol.png
17 + 2.4
Agility attribute symbol.png
14 + 1
Intelligence primary attribute symbol.png
20 + 3.4
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1200 1680
H. Regen 0 1.02 3.04 4.48
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 295 812 1186
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.81 2.71 4.07
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒28 42‒48 89‒95 123‒129
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 4 6 7.43
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.43% 4.83% 7.26%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.75 0.81
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.77
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 0

Enigma is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who uses his abilities to cripple his enemies, supported by a seemingly inexhaustible army of creeps. His fearsome abilities can bind entire teams under his might. Enigma is also a formidable jungler and pusher owing to his ability to create creeps.

The deliverance of his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Black Hole, engulfs an area around him with dark energies and disables enemies caught within it, making him an extremely powerful yet conditional initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . His Midnight Pulse consumes sections of enemies` life in a region over time and his Malefice   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 stuns targets. His trademark ability is Demonic Conversion   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 , which splits a creep into three eidolons under his control. If they can land enough attacks on an enemy unit before their expiration, they multiply and are healed to full health.

Talents

Hero Talents
+8 Demonic Conversion Eidolons 25 +12 Armor
+1 Malefice Instance 20 +300 Health
+120 Gold/Min 15 15% Cooldown Reduction
+12% Magic Resistance 10 +20 Movement Speed
Notes:
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with

Enigma

Recommended Roles
Disabler Jungler Initiator Pusher

Nothing is known of Enigma`s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified⃢₀ₔa twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient⃢₀ₔhis motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Abilities

Malefice
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Focuses Enigma`s hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances.
QF
110 / 130 / 150 / 160
15
Damage Per Hit:
Stun Duration:
Instances:
Strike Interval:
Duration:
Cast Range:
₠30 / 50 / 70 / 90
₠0.25 / 0.5 / 0.75 / 1
₠3
₠2
₠6
₠600
Affected By:₠
Strange gravities pull at the core of those who would oppose you, holding them in place.
Notes
  • Total damage: 90 / 150 / 210 / 270.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Demonic Conversion
Ability: Unit Target
Affects: Units
Splits a unit into malevolent aspects of itself, all under Enigma`s control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
WC
170
35
Eidolons Summoned:

Attacks To Multiply:

Duration:
Cast Range:
₠3
11 with talent
₠6
₠35
₠700
Affected By:₠
Enigma is capable of drawing aspects of himself from other dimensions—the result is a trio of dark eidolons that hunt the corporeal plane.
Notes
  • Does not work on neutral creeps at level 5 or higher.
  • Does not affect ancient units.
  • Blocked by Spell Immunity on enemy creeps.
Midnight Pulse
Ability: Point Target
Affects: Enemy Units
Damage: Pure
Damages enemy units in an area based on their max HP.
ED
95 / 110 / 125 / 140
35
Damage Per Second:

Duration:

Radius:
Cast Range:
Cast Point:
₠3% / 3.75% / 4.5% / 5.25%
₠of maximum enemy HP
₠11
₠550
₠700
₠0.1
A section of the world slowly descends into the void.
Notes
  • Total damage: 33% / 41.25% / 49.5% / 57.75% of maximum enemy hp.
  • Does not affect ancient units.
  • Destroys trees in its area.
Black Hole
Ability: Point Target
Channeled
Affects: Enemy Units
Damage: Pure
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
Upgradeable by Aghanim`s Scepter to add Midnight Pulse damage.
RB
275 / 325 / 375
200 / 180 / 160
Damage Per Second:
Duration:
Radius:
Cast Range:
Scepter Ability:
₠50 / 100 / 150
₠4
₠420
₠250
Adds Midnight Pulse damage
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.
Notes
  • Total damage: 200 / 400 / 600.
  • Total upgrade damage: 200 / 400 / 600 + 12% / 15% / 18% / 21% of maximum enemy hp.
  • The extra Midnight Pulse damage granted by Aghanim`s Scepter stacks with a regular Midnight Pulse.
  • Disabled units cannot be moved by Force Staff and Geomagnetic Grip.
  • Disabled units are pulled and rotated toward the center of the black hole at 40 speed, with a max distance of 160.
  • Provides 800 ground vision for the duration of the black hole.

Talent Tree

Talent Tree
+8 Demonic Conversion Eidolons 25 +12 Armor
-40s Respawn Time 20 +300 Health
+120 Gold/Min 15 15% Cooldown Reduction
+12% Magic Resistance 10 +20 Movement Speed

Summon Stats

Eidolon h
Attributes
Attack Type
Armor Type

Basic

Basic
Stats
Unit Type:
Summoned
Duration:
35
Hit Points:
180 / 200 / 220 / 240
HP Regen:
0.25
Mana:
0
Damage:
16-24 / 24-32 / 34-42 / 43-51
Armor:
2 / 3 / 4 / 5
Movespeed:
280 / 300 / 320 / 340
Base Attack Time:
1.5
Attack Range:
450
Missile Speed:
900
Attack Duration:
0.4 + 0.77
Cast Duration:
0.3 + 0.51
Sight Range:
1200 / 800
Gold Bounty:
22-36
Experience:
12
Magic Resistance:
50%
Notes:
Eidolons restore hit points after multiplying.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items