Enchantress


Gameplay

Similar to Chen   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base dota2 , her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature`s Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress` passive, Untouchable, makes her difficult to bring down with basic attacks Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 , though her extremely low strength gain (the lowest in the entire game) makes her susceptible to spells. But what truly makes the Enchantress most dangerous is her ultimate ability Impetus. Impetus turns Enchantress` attacks into pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage strikes, dealing damage the farther the target is from her.

General Strategy

Harmful up close and lethal at a distance, Enchantress skewers foes with attacks imbued to become more damaging the further they fly. Whether inflicting powerful slows on her enemies or charming forest creatures to fight her battles, she is never short of tools to win a fight.

Bio

Aiushtha, the Enchantress
Play "You know what I love? Everything!"
Role: Support / Jungler / Pusher / Durable / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Aiushtha, the Enchantress Aiushtha appears to be an innocent, carefree creature of : Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice: Gin Hammond ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Videos

Abilities

Untouchable
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
Q
N
Ability
Passive
Affects
Enemies
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Attack Speed Slow: 40/70/100/130 (Talent 100/130/160/190)
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Disabled by Break. Although the debuff is still placed on each attack, it does not slow during Break.
Modifiers
Debuff Untouchable Slow: Dispellable with any dispel.
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.

Notes:

  • Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
    • This means it does not matter if the attack successfully hits or not, the slow is still applied.
  • The slow debuff lingers for 1 second when the attacking unit cancels the attack.
  • When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
    • Canceling the attack backswing does not affect this duration, so it not possible to the reset attack speed by canceling it.
    • When switching attack targets, the debuff is not removed, but the slow has no effect against the new target.


Enchant
Blocked by Linken`s Sphere. Does not pierce spell immunity. PlayPlay
W
C
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.
Cast Animation: 0.3+0.67
Cast Range: 700
Move Speed Slow: 55%
Slow Duration: 2.25/3.5/4.75/6
Enchant Duration: 80
Cooldown symbol.png 30/24/18/12
Mana symbol.png 65
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Enchant Controlled: Undispellable.
Buff Dominated: Undispellable.
Buff Kill: Undispellable.
Debuff Enchant Slow: Dispellable with any dispel.
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.

Notes:

  • Does not restore any health and mana on the targeted creep.
  • There is no limit to how many creeps can be converted. The current default cooldown and duration allow up to 3/4/4/6 creeps.
  • When recast on an enchanted creep, its duration gets set back to 80 seconds. This also goes for other enchanted summoned units.
    • For instance, Necronomicon units last 40 seconds by default, but Enchant sets it to 80 seconds when recast.
    • The duration of summons is not set to 80 upon converting them. It only sets it upon re-casting it on them a second time.
  • When a converted creep`s duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.


Nature`s Attendants
Pierces spell immunity. Play
E
R
Ability
No Target
Affects
Allies
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
Cast Animation: 0.3+0.93
Search Radius: 275
Number of Wisps: 4/6/8/10 (Talent 12/14/16/18)
Heal per Second per Wisp: 10
Duration: 10
Cooldown symbol.png 45
Mana symbol.png 125/140/155/170
Pierces spell immunity. Can heal spell immune units.
Modifiers
Buff Natures Attendants: Undispellable.
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

Notes:

  • Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to 4/6/8/10 (Talent 12/14/16/18) allies at a time.
  • The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
  • Allies which already are at full health are ignored. Ancient creeps, Warlock`s Golem and Primal Split spirits are ignored as well.
  • The area of effect is centered around Enchantress` current location, not where the spell was cast.
  • When Enchantress dies, the wisps still continue to heal units nearby her death`s location.
  • Can heal a total of 40/60/80/100 (Talent 120/140/160/180) health per second
  • Can heal a total of 400/600/800/1000 (Talent 1200/1400/1600/1800) over its duration.


Impetus
Not a Unique Attack Modifier. Not disabled by Break. Not blocked by Linken`s Sphere. Pierces spell immunity. Play
R
T
Ability
Target Unit / Autocast
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Cast Range: 550 (Upgradable by Aghanim`s Scepter. 740)
Distance as Damage: 14%/18%/22% (Talent 20%/24%/28%)
Attack Range Bonus: 0 (Upgradable by Aghanim`s Scepter. 190)
Cooldown symbol.png 0
Mana symbol.png 55/60/65
Upgradable by Aghanim`s Scepter. Increases attack range, and cast range of Impetus.
Not disabled by Break. The bonus attack range granted by Aghanim`s Scepter is not disabled.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.

Notes:

  • The distance is calculated as the projectile hits the target.
    • This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
  • Impetus deals its damage in a separate damage instance, so it is unaffected by any attack modifying effect.
  • Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • The damage is capped at 1750 distance. 245/315/385 (Talent 350/420/490) damage.
  • Enchantress` attack acquisition range stays at 800 even after acquiring Aghanim`s Scepter.


Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Enchantress Equipment (collapse sets)Sets Amberlight Raiment Araceae s Tribute Set Aspects of Summer Blessings of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Enchantress s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Aiushtha, the Enchantress Aiushtha appears to be an innocent, carefree creature of Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623125414 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Enchantress
Strength attribute symbol.png
16 + 1.3
Agility attribute symbol.png
19 + 1.8
Intelligence primary attribute symbol.png
21 + 3.1
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 520 880 1140
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.96 2.05 2.83
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 306 779 1120
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.85 2.59 3.83
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 31‒41 52‒62 95‒105 126‒136
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -2 0.71 4.31 6.89
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.5% 4.6% 6.81%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.7 0.84 0.95
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 340
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 550
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 4

Aiushtha the Enchantress is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who uses her abilities to push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of dota2 through lanes and gank with relative ease. Enchantress works well as a jungler Enchantress in the middle of Jungling Jungling (also referred to as bushing or neutral creeping) is when a player concentrates on killing Neutral Creeps during the game, usually for additional Gold or Experience. It refers dota2 in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Enchantress` regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 .

Talents

Hero Talents
Enchant Affects Ancients 25 +6% Impetus Damage
+60 Untouchable Slow 20 +15% Magic Resistance
+50 Damage 15 +8 Nature`s Attendants Wisps
+25 Movement Speed 10 +6 All Stats
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items

Starting items:

Aiushtha, the Enchantress

Recommended Roles
Support Jungler Pusher Durable Disabler

Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

Abilities

Untouchable
Ability: Passive
Affects: Enemy Units
Enchantress beguiles her enemies, slowing their attacks when she is targeted.
QU
Attack Slow:

Slow Duration:

₠40 / 70 / 100 / 130
190 with level 20 talent
₠4
Affected By:₠
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.
Notes
  • Affects all units that attack or cast target spells on Enchantress.
  • The slow is applied when the attacking unit starts their attack.
  • Illusions also get this ability.
  • Blocked by Spell Immunity.
  • Can be purged.
  • Disabled by Break.
Enchant
Ability: Unit Target
Affects: Enemy Units
Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).
WC
65
30 / 24 / 18 / 12
Movement Slow:
Enchant Duration:
Slow Duration:
Cast Range:
Talent Effect:
₠20% / 30% / 40% / 50%
₠80
₠5.5
₠700
Affects Ancients
Affected By:₠
A true steward of the forest, Aiushtha befriends all within it—from lowly trolls to powerful centaurs.
Notes
  • Cannot target ancient units unless Level 25 Talent is chosen.
  • Can convert illusions.
  • If cast on the same unit again, the Enchant duration is refreshed.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Nature`s Attendants
Ability: No Target
Affects: Allied Units
A cloud of wisps heals Enchantress and any friendly units nearby.
ER
125 / 140 / 155 / 170
45
Wisp Heal Per Second:
Wisps:


Radius:

Duration:
₠10
₠4 / 6 / 8 / 10
11 / 13 / 15 / 17
₠with Level 15 talent

₠275
₠12
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.
Notes
  • The wisps heal once a second for a total of 12 instances of healing.
  • Total heal: 480 / 720 / 960 / 1200.
    • 1320 / 1560 / 1800 / 2040 with Level 15 talent
  • The wisps randomly select an allied target to heal.
  • Persists even if Enchantress dies, with wisps continuing to heal allies around the death location.
  • Casting the spell again does not double the healing but refreshes the duration.
Impetus
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Upgradeable by Aghanim`s Scepter to increase Enchantress`s attack range.
RT
55 / 60 / 65
Distance Damage:
Damage Cap:
Cast Range:
₠14% / 18% / 22%
₠245 / 315 / 385
₠550
740
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.
Notes
  • Can be set to Auto-Cast.
  • The damage is capped at 1750 distance.
  • Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt.
  • With Aghanim`s Scepter Enchantress`s normal attack range increase requires Impetus to be skilled.
  • Impetus`s cast range always matches Enchantress`s attack range.

Talent Tree

Talent Tree
Enchant Affects Ancients 25 -50s Respawn Time
+60 Untouchable Slow 20 +15% Magic Resistance
+50 Damage 15 +7 Nature`s Attendants Wisps
+25 Movement Speed 10 +6 All Stats

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell