Earth Spirit


Bio

Kaolin, the Earth Spirit
Play "Through conflict, one`s nature is revealed."
Role: Nuker / Escape / Disabler / Initiator / Durable
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kaolin, the Earth Spirit Deep amid the Upland crags : Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life`s blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Voice: Nolan North ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Boulder Smash
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
D
Ability
Target Point / Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a 200 radius. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also stunned. Stone Remnants travel further than other units.
Cast Animation: 0.01+0
Unit Cast Range: 150
Stone Cast Range: 160
Damage & Stun Radius: 160
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 50/100/150/200
Knockback Speed: 900
Unit Knockback Distance: 480/600/680/800
Stone Knockback Distance: 2000
Stone Stun Duration: 0.75/1.25/1.75/2.25
Cooldown symbol.png 22/18/14/10
Mana symbol.png 100
Partially pierces spell immunity. Cannot target spell immune units. Does not attempt to damage or stun spell immune enemies. Can target spell immune units under the effect of Enchant Remnant.
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Buff or Debuff, based on the target`s alliance Boulder Smash: Undispellable.
It is with the power of a mountain that Earth Spirit strikes his enemies.

Notes:

  • Boulder Smash has different targeting rules based on whether he wants to smash a distant remnant, nearby remnant or a unit.
  • Smashing a distant remnant:
    • To do this, the ground must be targeted. There must be a Stone Remnant within 160 radius around the targeted point.
    • If a remnant is found, Earth Spirit walks towards the point until the remnant is within 160 range.
    • Any remnant he meets on the way are ignored. Only the closest remnant to the targeted point is smashed.
    • Upon reaching the remnant, Earth Spirit smashes it towards the direction he approached it from.
  • Smashing a nearby remnant:
    • To do this, the ground must be targeted. There must not be a Stone Remnant within 160 around the targeted point.
    • There must be a Stone Remnant within 160 radius around Earth Spirit.
    • Boulder Smash has a 2000 range default cast range. This range allows Earth Spirit to aim the Stone Remnant precisely.
    • When targeting beyond 2000 range, Earth spirit walks up until the point is within range. If there is a remnant nearby, he smashes it.
  • Smashing a unit:
    • To do this, the unit must be directly targeted.
    • There must not be a remnant between Earth Spirit and the targeted unit.
    • Earth Spirit walks up until the target is within 150 range and smashes it towards the direction he approached the target from.
    • If Earth Spirit meets a remnant while walking up to the target, he smashes the remnant towards the targeted unit instead.
  • Damage is applied to all enemy units within the radius of a smashed Stone Remnant or smashed unit.
  • The smashed enemy is damaged as well, instantly on cast. Smashed allies are not damaged.
  • Unlike Geomagnetic Grip, Boulder Smash can smash units inside Chronosphere and Black Hole and during Duel.
  • Can move units and Stone Remnants over impassable terrain.


Rolling Boulder
Pierces spell immunity. Play
W
F
Ability
Target Point
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls towards the target location, damaging enemy units. He will stop if he collides with a hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and enemies hit by the boulder will have their movement speed slowed.
Cast Animation: 0.01+0
Cast Range: 3000
Effect & Collision Radius: 150
Effect Delay: 0.6
Default Roll Distance: 800
Stone Roll Distance: 1600
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100 (Talent 400)
Stone Move Speed Slow: 80%
Stone Slow Duration: 0.8/1.2/1.6/2
Cooldown symbol.png 16/12/8/4
Mana symbol.png 50
Pierces spell immunity. Collides with, attempts to damage, and slows spell immune enemies.
Modifiers
Buff Rolling Boulder Caster: Undispellable.
Debuff Rolling Boulder Slow: Dispellable with any dispel.
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.

Notes:

  • Rolls at a speed of 800 without and always rolls the full distance when not colliding with an enemy hero.
  • The slow is applied to all enemy units in the path, not just the hero it collides with.
  • Upon colliding with an enemy hero, Earth Spirit is placed 80 range away from them, on the opposite side he collided into them from.
  • Forced movement only cancels Rolling Boulder when it is the hard-disabling kind.
  • Non-disabling forced movement does not cancel it when applied while stationary, but does override it when applied while rolling.


Geomagnetic Grip
Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
E
R
Ability
Target Point / Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced, and take damage if the gripped target is a Stone Remnant.
Cast Animation: 0.01+0
Cast Range: 1100
Effect Radius: 180
Stone Damage: 50/100/150/200
Stone Pull Speed: 1000
Unit Pull Speed: 600
Silence Duration: 2.5/3/3.5/4
Cooldown symbol.png 13
Mana symbol.png 100
Partially pierces spell immunity. Cannot target spell immune units. Does not attempt to damage or silence spell immune enemies. Can target spell immune units under the effect of Enchant Remnant. Silence persists if debuff was placed before spell immunity and when not dispelled.
Not blocked by Linken`s Sphere. Not blocked when cast on an enemy hero affected by Enchant Remnant.
Modifiers
Buff or Debuff, based on the target`s alliance Geomagnetic Grip: Dispellable with strong dispels.
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

Notes:

  • When targeting ground, a Stone Remnant within 180 radius of the targeted point is pulled.
  • When no remnants are within the range, nothing happens. The spell is not cast.
  • In order to pull a unit, it has to be targeted directly. Cannot target allied heroes, unless the required talent is chosen. Treats creep-heroes as creeps.
  • Silence is applied to all enemy units within the radius of a pulled unit or remnant.
  • Damage is applied to all enemy units within the radius of a pulled Stone Remnant. A pulled unit is not damaged and does no damage.
  • Targeted units are not disabled during the pull. They are able to turn, attack, cast spells and use items.
  • Geomagnetic Grip does not pull the target if it is affected by Chronosphere, Black Hole, Flaming Lasso or Duel.
  • When cast on allies or Stone Remnants affected by Boulder Smash, the smash gets canceled out by the grip.
  • Can move allies and Stone Remnants over impassable terrain.


Stone Remnant
Play
D
E
Ability
Target Point
Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit`s abilities. Calling a Stone Remnant consumes a charge, which recharge over time.
Cast Animation: 0+0
Cast Range: 1100
Max Charges: 6
Remnant Duration: 120
Charge Replenish Time: 30
Cooldown symbol.png 0
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.

Notes:

  • This is an innate ability and does not need to be skilled.
  • Kaolin begins the game with and cannot have more than 6 Stone Charges.
  • Double-clicking the ability places a Stone Remnant 100 range in front of Earth Spirit.
  • The cast of Stone Remnant is not registered as a spell cast and thus does not proc any on-cast effects.
  • It is possible to have up to 9 remnants when placing all 6 remnants at once, and then every time after the 30 seconds recharge.
  • Remnants cannot be attacked or destroyed by anyone. They may only be destroyed by Rolling Boulder, Magnetize or by expiring.
  • When used by Magnetize, the remnant remains for 8 seconds before crumbling down. Rolling Boulder destroys them instantly.
  • An enemy Rubick can make use of the same remnants when stealing and using one of Earth Spirit`s spells.
  • Stone Remnants can be seen through the Fog of War by all players.
  • Enemies can also see and hear the following effects through the Fog of War:
    • Stone Remnants being smashed by Boulder Smash
    • Stone Remnants being consumed by Rolling Boulder to roll farther
    • Stone Remnants being pulled by Geomagnetic Grip


Magnetize
Partially pierces spell immunity. Play
R
T
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize`s duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.
Cast Animation: 0.01+0
Radius: 300
Stone Search Radius: 400
Stone Refresh Radius: 600
Damage per Second: 50/75/100
Duration: 6
Cooldown symbol.png 100/90/80
Mana symbol.png 100
Upgradable by Aghanim`s Scepter. Grants the Enchant Remnant ability.
Partially pierces spell immunity. Places debuff on and attempts to damage spell immune enemies. Can spread to and refresh debuff on spell immune enemies. Does not silence or slow spell immune enemies when another magnetized enemy is hit by Rolling Boulder or Geomagnetic Grip.
Modifiers
Debuff

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Support 1.2 STYLE2 2 Ability dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Earth Spirit Equipment (collapse sets)Sets Bedrock Serenity Strength of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kaolin, the Earth Spirit Deep amid the Upland crags Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623184130 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     == Stone Remnant Stone Remnant s recharge timer on the
Earth Spirit
Strength primary attribute symbol.png
21 + 3.2
Agility attribute symbol.png
17 + 1.5
Intelligence attribute symbol.png
18 + 2.1
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 620 1500 2140
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.26 3.95 5.87
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 273 592 823
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.73 1.91 2.75
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 25‒35 46‒56 90‒100 122‒132
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 3.43 6.43 8.57
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.29% 3.39% 4.89%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.68 0.81 0.9
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.35+0.65
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Kaolin the Earth Spirit is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 with great utility, possessing a wide array of disables Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access in all of his basic abilities.

Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant, which allows him to place statues that can be used to augment his abilities. Using his abilities in tandem with these remnants, Earth Spirit can stun enemies with Boulder Smash, slow them and initiate with Rolling Boulder, and silence them with Geomagnetic Grip. His ultimate, Magnetize, inflicts nearby enemies with a damage over time debuff, and allows him to spread the slow and silence from his abilities to other nearby enemies while refreshing the debuff duration by using his Stone Remnants, stopping entire groups of enemies in their tracks. With good timing and skill he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit`s versatility and flexibility make him an ideal hero in almost any lineup or lane.

Kaolin, the Earth Spirit

Recommended Roles
Nuker Escape Disabler Initiator Durable

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong⃢₀ₔa force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself⃢₀ₔan elemental force at one with the planet. When the force within the carved jade found itself cut off from the life`s blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Abilities

Boulder Smash
Ability: Unit Target
Point Target
Affects: Units
Damage: Magical
Kaolin slams an ally, enemy, or Stone Remnant, knocking them away and damaging enemies the slammed target collides with. Slammed stones travel farther than unit targets and also stun impacted enemies.
QD
100
22 / 18 / 14 / 10
Damage:
Smash Distance:
Remnant Distance:
Smash Speed:
Remnant Stun Duration:
Collision Radius:
Unit Cast Range:
Remnant Cast Range:
₠50 / 100 / 150 / 200
₠500 / 600 / 700 / 800
₠2000
₠900
₠0.75 / 1.25 / 1.75 / 2.25
₠160
₠150
₠200
Affected By:₠
It is with the power of a mountain that Earth Spirit strikes his enemies.
Notes
  • When point targeted, Kaolin will slam the nearest Stone Remnant within a 200 radius.
  • Knockback does not interrupt channeling or casting.
  • Destroys trees in its path.
  • Does not affect ancient units.
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere when cast on an enemy hero.
Rolling Boulder
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Kaolin turns into a boulder and begins spinning in place to build up momentum. He launches himself a distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Stone Remnant will add momentum, increasing roll distance, roll speed, damage, and adding a slow to the hero Kaolin collides with.
WF
50
16 / 12 / 8 / 4
Damage:

Remnant Move Slow:

Remnant Slow Duration:
Roll Distance:
Remnant Distance:
Collision Radius:
Cast Range:
Delay:
₠100
400 with talent
₠80%
₠1.4 / 1.6 / 1.8 / 2
₠800
₠1600
₠150
₠3000
₠0.6
Affected By:₠
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
Notes
  • This skill will always go the full distance, a shorter distance cannot be chosen.
    Stops on the opposite side of the first hero it impacts.
  • Kaolin cannot attack while rolling, but may still turn, cast spells, and use items.
    Cannot use Blink Dagger or Force Staff while rolling however.
  • The Stone Remnant is consumed when used as a boost for rolling.
  • Destroys trees in its path.
  • The slow can be purged.
Geomagnetic Grip
Ability: Unit Target
Point Target
Affects: Allied Creeps
Allied Units
Damage: Magical
Kaolin runs a magnetic charge through the Stone Remnant, quickly pulling it to himself. Enemies struck by the target being pulled will be silenced, and will also be dealt damage if the pulled target is a Stone Remnant.
Upgradeable by Aghanim`s Scepter to allow targeting of allied heroes.
ER
100
13
Silence Duration:
Remnant Damage:
Collision Radius:
Remnant Pull Speed:
Cast Range:
Scepter Ability:
Hero Pull Speed:
₠2.5 / 3 / 3.5 / 4
₠50 / 100 / 150 / 200
₠180
₠1000
₠1100
Can target allied heroes
600
Affected By:₠
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
Notes
  • When point targeted, Kaolin will pull the nearest Stone Remnant within a 180 radius.
  • Cannot pull units out of Chronosphere, Duel, Flaming Lasso, and Black Hole. The skill still goes on cooldown.
  • Gripping an ally does not interrupt channeling.
  • Destroys trees in its path if dragging a hero.
  • Blocked by Spell Immunity.
  • The silence can be purged.
Magnetize
Ability: No Target
Affects: Enemy Units
Damage: Magical
Magnetizes units in a small area around Earth Spirit, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby Stone Remnants to become energized and explode, applying and refreshing the magnetize debuff on all units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process.
RT
100
100 / 90 / 80
Damage Per Second:
Refresh Radius:
Explosion Radius:
Magnetize Duration:
Radius:
₠50 / 75 / 100
₠400
₠600
₠6
₠300
Affected By:₠
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
Notes
  • Total damage without refreshing: 300 / 450 / 600.
  • Deals damage in 0.5 second intervals.
  • When a Stone Remnant explodes from Magnetize, it doesn`t immediately disappear. It becomes inert and then disappears after 8 seconds. It may still be used by your other spells in the meantime.
  • If any magnetized hero is affected by the silence from Geomagnetic Grip or the slow from Rolling Boulder, all magnetized heroes receive the debuff.
  • Damage and shared effects blocked by Spell Immunity, the debuff is still applied.
  • Can be purged.

Innate Abilities

Stone Remnant
Ability: Point Target
Kaolin raises a Stone Remnant from the depths of the earth to aid him in battle. Creating a Stone Remnant consumes a charge, and charges replenish over time.
DE
Max Remnant Charges:
Charge Replenish Time:
Remnant Duration:
Cast Range:
₠6
₠30
₠2 minutes
₠1100
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
Notes
  • This is an innate ability which is not skilled.
  • Kaolin begins the game with maximum Stone Remnant charges.
  • While dead Kaolin will continue to replenish Stone Remnant charges.
  • Stone Remnants are invulnerable, have no collision, and provide no vision.
  • A Stone Remnant is placed in front of Earth Spirit when double-clicking this ability.

Aghanim`s Scepter Abilities

Enchant Remnant
Ability: Unit Target
Affects: Heroes
Earth Spirit temporarily enchants an ally or enemy hero, turning them into a Stone Remnant. After a few seconds the remnant shatters, releasing the hero and damaging nearby enemies.
F⃢₀₃W