Disruptor


Bio

Disruptor, the Stormcrafter
Play "By stormcraft, I shall lay my enemies low."
Role: Support / Disabler / Nuker / Initiator
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Disruptor, the Stormcrafter High on the wind-ravaged steppes of Druud, a gifted : High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Voice: Fred Tatasciore ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Thunder Strike
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. Provides vision of its target.
Cast Animation: 0.05+0
Cast Range: 800 (Talent 900)
Damage Radius: 240
Number of Strikes: 4 (Talent 8)
Damage per Strike: 40/60/80/100 (Talent 80/100/120/140)
Duration: 6 (Talent 14)
Cooldown symbol.png 12/11/10/9
Mana symbol.png 130
Does not pierce spell immunity. Continues to apply area effect if debuff was placed before spell immunity and when not dispelled. Does not attempt to damage spell immune enemies.
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Debuff Thunder Strike: Dispellable with any dispel.
Disruptor`s charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy`s result.

Notes:

  • Strikes the target in 2 second intervals, starting immediately when the debuff is placed, resulting in 4 (Talent 8) strikes.
  • The debuff persists through death. If the target dies, it continues to apply damage at its death location.
  • The visual effects of the spell do not appear when the target enters the Fog of War.
  • Successive casts on the same unit do not stack, using it on an enemy already affected only refreshes the duration.


Glimpse
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
D
Cast Animation: 0.05+0.83
Cast Range: 600/1000/1400/1800 (Talent 700/1100/1500/1900)
Backtracked Time: 4
Cooldown symbol.png 60/46/32/18
Mana symbol.png 100
Does not pierce spell immunity. Does not return enemies while spell immune.
Modifiers
Debuff Glimpse Thinker: Undispellable.
Playing with electricity can have unexpected results.

Notes:

  • Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
    • The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
  • The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.


Kinetic Field
Does not pierce spell immunity. Play
E
E
Ability
Target Area
Affects
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can`t pass.
Cast Animation: 0.05+0
Cast Range: 900 (Talent 1000)
Field Radius: 340
Effect Delay: 1.2
Duration: 2.6/3.2/3.8/4.4
Cooldown symbol.png 13/12/11/10 (Talent 10/9/8/7)
Mana symbol.png 70
Does not pierce spell immunity. The Barrier`s effect persists if its modifier was placed before spell immunity.
Modifiers
Debuff Kinetic Field: Undispellable.
The stryder is immune to the gale-force winds that will consume its adversaries.

Notes:

  • The effect delay is not included in the field`s duration. The actual duration starts right after the delay.
  • The visual and sound effects during the effect delay are visible and audible to everyone.
  • Stops enemies by slowing them with a slow aura. The aura has a radius of 408 and is centered on the field.
    • The slow gets exponentially stronger towards the visible barrier, which has a 340 radius.
    • This effectively causes enemy units touching the barrier to come to halt.
    • The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
    • The aura`s effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Only prevents enemies from walking out of or into the area. Forced movement is not prevented and can thus get units in or out.
  • A unit affected by Kinetic Field cannot be pushed with Force Staff or an allied Hurricane Pike.
    • This includes enemy units inside the field, and enemy units affected by the slow aura, no matter if in or outside.
    • This means an enemy not affected by the barrier at all can be pushed through it.
    • Since spell immune units are fully unaffected, a self-cast Force Staff is not prevented for spell immune heroes.
  • Provides 325 range ground vision at the center of the area during the effect delay and the field`s duration.


Static Storm
Does not pierce spell immunity. Play
R
R
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cast Animation: 0.05+0
Cast Range: 800 (Talent 900)
Storm Radius: 450
Maximum Damage per Second: 200/250/300 (Upgradable by Aghanim`s Scepter. 280/350/420)
Duration: 5 (Upgradable by Aghanim`s Scepter. 7)
Cooldown symbol.png 90/80/70
Mana symbol.png 125/175/225
Upgradable by Aghanim`s Scepter. Mutes items and increases duration.
Does not pierce spell immunity. Silence (and mute) persist if debuff was placed before spell immunity.
Modifiers
Debuff Static Storm: Undispellable.
A summer squall in Druud is a hardship that only an Oglodi can survive.

Notes:

  • The silence is provided by an aura, which lingers for 0.5 seconds, or until the storm ends, whichever is shorter.
  • Deals damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 20 (Upgradable by Aghanim`s Scepter. 28) damage instances.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Disruptor Equipment (collapse sets)Sets Bindings of the Galvanized Spark Garb of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Disruptor s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Disruptor, the Stormcrafter High on the wind-ravaged steppes of Druud, a gifted Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623190512 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Disruptor
Strength attribute symbol.png
19 + 2.2
Agility attribute symbol.png
15 + 1.4
Intelligence primary attribute symbol.png
22 + 2.5
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 580 1180 1620
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 2.99 4.31
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 317 702 977
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.89 2.29 3.29
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 27‒31 49‒53 84‒88 109‒113
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.14 3.94 5.94
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.57% 4.07% 5.86%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.78 0.87
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Projectile Speed 1200
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Disruptor, the Stormcrafter, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who requires good positioning to use his abilities effectively. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 for a teamfight, or supplement his teammates` initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes.

Talents

Hero Talents
+30% Magic Resistance 25 +4 Thunder Strike Hits
+10% Spell Amplification 20 +400 Health
+40 Thunder Strike Damage 15 -3s Kinetic Field Cooldown
+60 Gold/Min 10 +100 Cast Range
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The talent increases the number of Thunder Strike strikes by increasing its duration by 8 seconds.

Recommended items

Starting items:

  • Tango and a Healing Salve give health sustain so that you can last longer in lane without going back to base.
  • Clarity will allow Disruptor to maintain his mana pool in the laning stage. His mediocre base intelligence and static mana costs mean that casting spells in the early game will cost a disproportionately large amount of mana, so keeping it topped up in the early game can allow you to set up kills for your team more easily.
  • Two Iron Branch are cheap and can boost Disruptor`s low base stats, as well as build into either a Magic Wand or Mekansm components.
  • Animal Courier should always be purchased at the start of a match by the supports. As Disruptor can be strong without early items, purchasing the courier should take priority.

Early game:

  • Boots of Speed is important to get early on for Disruptor. Not only does it allow him to escape pursuing enemies more easily, the extra movement speed allows him to close in to cast Glimpse more reliably, as at early levels it has a low cast range.
  • Magic Stick provides burst health and mana regen, important on any low-HP support who needs to regularly cast spells. A fully-charged Magic Stick allows Disruptor to cast any of his non-ultimate spells one more time even if he is completely out of mana.
  • A Bracer is a cheap purchase that provides Disruptor with useful stats, especially to his strength, giving him more HP.

Core items:

  • Arcane Boots is a strong boots upgrade for Disruptor, as his mediocre base intelligence and intelligence growth mean that his mana pool is not very strong until very late in the game. Increasing the size of his mana pool and giving him a way to replenish his mana allows him to always have the mana to cast what he needs, while the extra movement speed helps with positioning.
  • Magic Wand is a good cheap upgrade to Magic Stick that provides all-around stats and increased charge storage. Both are necessary if playing as a hard support.
  • Mekansm is a strong item to have in any teamfight. Besides the burst area heal for teammates, the item provides all-around stats as well as armor, increasing Disruptor`s survivability.
  • Observer Ward are crucial to have for any team, as they provide map vision and allow coordinated teams to make use of knowledge of the enemies` movements. Disruptor can greatly benefit from having vision over enemies, as Glimpse has an extremely long cast range at maximum level.
  • Town Portal Scroll should always be carried no matter what hero is played. For Disruptor, being able to teleport to a gank or fight is extremely important as his powerful spells can turn engagements completely around.
  • Force Staff is a good all-around item to pick up on low-farm supports like Disruptor. It is easier to build than Blink Dagger, and can be used to re-position himself, allies or enemies. The extra intelligence also gives Disruptor a bigger mana pool to work with.

Situational items:

  • Aghanim`s Scepter allows Static Storm to mute enemies, meaning that they cannot cast spells or use items, such as Black King Bar, as long as they are within its area of influence. Used properly, Disruptor can completely turn a fight to his team`s advantage if he can catch the enemy unaware.
  • Blink Dagger is very strong on Disruptor, as his minuscule cast animation allows him to cast his disables before most enemies are able to react. Blink Dagger allows him to close the distance instantly, giving the enemy even less chance to react.
  • Shiva`s Guard gives Disruptor many powerful benefits. Besides the bigger mana pool and armor, the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies` movement speed, which can make it easier to pen them in with Kinetic Field.

Disruptor, the Stormcrafter

Recommended Roles
Support Disabler Nuker Initiator

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization⃢₀ₔa fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities⃢₀ₔsearching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death⃢₀ₔa power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Abilities

Thunder Strike
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
QC
130
12 / 11 / 10 / 9
Damage:
Strikes:

Duration:


Radius:

Cast Range:
₠40 / 60 / 80 / 100
₠4
8 with talent
₠6
12 with talent
₠240
₠800
Affected By:₠
Disruptor`s charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy`s result.
Notes
  • Total damage: 160 / 240 / 320 / 400.
    800 with talent
  • Gives vision of the target for the duration of the spell.
  • Persists even if the target dies, continuing to deal damage at the death location.
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere on primary target.
  • Can be purged.
Glimpse
Ability: Unit Target
Affects: Enemy Heroes
Teleports the target hero back to where it was a few seconds ago. Instantly kills illusions.
WD
100
60 / 46 / 32 / 18
Cast Range:
Send Back Position:
₠600 / 1000 / 1400 / 1800
₠Location 4 seconds ago
Affected By:₠
Playing with electricity can have unexpected results.
Notes
  • Glimpse has a short travel time, with an effect indicating where the target will arrive. Visible to enemies.
  • Sends target back after 1.8 seconds, or when the 600 speed projectile effect reaches the destination. Whichever is faster.
  • Projectile effect provides 300 flying vision lasting for 3.34 seconds.
  • Blocked by Spell Immunity and Linken`s Sphere.
Kinetic Field
Ability: Point Target
Affects: Enemy Units
After a short formation time, creates a circular barrier of kinetic energy that enemies can`t pass.
EE
70
13 / 12 / 11 / 10
Formation Time:
Duration:
Radius:
Cast Range:
Talent Cooldown:
₠1.2
₠2.6 / 3.2 / 3.8 / 4.4
₠340
₠900
10 / 9 / 8 / 7
Affected By:₠
The stryder is immune to the gale-force winds that will consume its adversaries.
Notes
  • Force Staff cannot push enemy units out of Kinetic Field.
  • Gives 325 ground vision of the area while forming and while active.
  • Blocked by Spell Immunity.
Static Storm
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Upgradeable by Aghanim`s Scepter to increase the duration and apply mute.
RR
125 / 175 / 225
90 / 80 / 70
Max DPS:
Silence Duration:

Radius:

Cast Range:
Scepter Ability:
₠200 / 250 / 300
₠5
7
₠450
₠800
Mutes items
Affected By:₠
A summer squall in Druud is a hardship that only an Oglodi can survive.
Notes
  • Total damage: 520 / 648 / 780.
  • Total upgrade damage: 1009 / 1257 / 1512.
  • Deals damage in smaller instances every 0.25 seconds.
  • Damage instances ramp up over time, dealing most of the damage at the end of the duration.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
+30% Magic Resistance 25 +4 Thunder Strike Hits
+10% Spell Amplification 20 +400 Health
-30s Respawn Time 15 -3s Kinetic Field Cooldown
+60 Gold/Min 10 +100 Cast Range

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items