Dazzle


Bio

Dazzle, the Shadow Priest
Play "Where my shadow falls, there falls my foe."
Role: Support / Nuker / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dazzle, the Shadow Priest Each young acolyte to the Dezun order must : Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders` intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends.
Voice: David Scully ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Abilities

Poison Touch
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
T
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time.
Cast Animation: 0.3+0.57
Cast Range: 600/650/700/750 (Talent 700/750/800/850)
Damage per Second: 14/20/26/36 (Talent 39/45/51/61)
Move Speed Slow Duration: 3/3/3/2
Stun Duration: 0/0/0/1
Damage Duration: 7
Cooldown symbol.png 15/13/11/7 (Talent 9/7/5/1)
Mana symbol.png 70
Does not pierce spell immunity. Slow does not persist and does not stun, but deals damage if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken`s Sphere. Blocked upon impact.
Modifiers
Debuff Poison Touch: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

Notes:

  • Deals damage in 1 second intervals, starting 3.3 seconds after the debuff is placed, resulting in 8 damage instances.
    • This means that it starts dealing damage right as the 3rd instance of slow or stun expire.
  • Multiple instances of Poison Touch fully stack with each other. Only the stun debuff gets shared.


Shallow Grave
Pierces spell immunity. Play
W
G
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Cast Animation: 0.4+0
Cast Range: 550/700/850/1000 (Talent 650/800/950/1100)
Radius: 0 (Upgradable by Aghanim`s Scepter. 450)
Duration: 5
Cooldown symbol.png 60/45/30/15
Mana symbol.png 150
Upgradable by Aghanim`s Scepter. Causes Shallow Grave to be an AoE spell.
Modifiers
Buff Shallow Grave: Undispellable.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

Notes:

  • Prevents the target`s health from dropping below 1 for its duration. No damage can kill it for its duration, not even self-inflicted damage.
  • The target is kept alive with the Pre-Heal mechanic, which prevents the heroes` health from dropping below 1 without directly reducing incoming damage.
  • Be that as it may, it does not prevent Culling Blade from killing the target, as it ignores the Shallow Grave buff.
  • Shallow Grave prevents the shatter from Ice Blast to proc when below its threshold, saving the hero for its duration.
  • When upgraded, Shallow Grave turns into a ground-targeted ability, meaning it does not need to be centered on an ally to cast.
    • Therefore, targeting an empty area is possible as well, wasting the mana and cooldown.
    • Graves all heroes (including illusions and clones) and creep-heroes within the area.
    • Does not grave invulnerable or hidden units within the area.


Shadow Wave
Pierces spell immunity. Play
E
D
Ability
Target Unit
Affects
Allies / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.
Cast Animation: 0.3+0.57
Cast Range: 900 (Talent 1000)
Damage Radius: 185
Bounce Distance: 475
Number of Bounces: 3/4/5/6
Heal: 80/100/120/140 (Talent 140/160/180/200)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 80/100/120/140 (Talent 140/160/180/200)
Cooldown symbol.png 12/10/8/6
Mana symbol.png 90/100/110/120
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

Notes:

  • Shadow Wave has no bounce delay, so all targets are healed at the same time.
  • Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing 4/5/6/7 units.
  • Can heal up to 320/500/720/980 (Talent 560/800/1080/1400) health when all bounces hit.
  • The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.


Weave
Pierces spell immunity. Play
R
W
Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time.
Cast Animation: 0.3+0.57
Cast Range: 2000 (Talent 2100)
Radius: 575
Armor per Second: 0.75/1/1.25
Duration: 24
Cooldown symbol.png 40
Mana symbol.png 100
Modifiers
Buff or Debuff, based on the target`s alliance Weave Armor: Undispellable.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.

Notes:

  • Places a buff on allies and a debuff on enemies in the target area upon cast, so leaving or entering the area afterwards has no effect.
  • Increases allies` armor and decreases enemies` armor by 0.75/1.0/1.25 in 1 second intervals, starting 1 second after the buff or debuff is placed.
  • Increases or decreases armor by up to 18/24/30.
  • Successive casts of Weave fully stack. Each cast places its own buff or debuff on the units, working fully independently from each other.
  • Provides 575 radius ground vision at the targeted point for 3 seconds.


Videos

Info

Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Dazzle Equipment (collapse sets)Sets Ancestral Trappings Set Darkclaw Emissary Rite of the Acolyte dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Dazzle s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dazzle, the Shadow Priest Each young acolyte to the Dezun order must Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     To view the old Dazzle, see here. Weave (Pre 6.54) WW AbilityTarget dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Dazzle
Strength attribute symbol.png
16 + 2.15
Agility attribute symbol.png
21 + 1.7
Intelligence primary attribute symbol.png
27 + 3.4
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 520 1120 1540
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.96 2.77 4.06
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 372 889 1263
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.09 2.99 4.35
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 14‒32 41‒59 88‒106 122‒140
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2 5.4 7.83
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.93% 5.33% 7.76%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.84 0.94
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 550
Projectile Speed 1200
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Dazzle the Shadow Priest is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 known for his ability to heal Heal may refer to: Increasing the current health of a unit. For more information, see the Health article. The Heal ability of the Hill Troll. Play “One divided against its Self cannot stand.” This disambiguation page and protect his teammates while preventing their deaths.

Unlike most other supports The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , his spells revolve around dealing physical damage, allowing his abilities to scale into the late game. His first ability, Poison Touch, is a spammable spell that greatly slows its target and then deals damage over time; out of all his abilities, Poison Touch is the only one that cannot pierce spell immunity   Spell Immunity   Ally Interactions   Enemy Interactions     Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier dota2 . Shallow Grave prevents the target ally from dying under almost any circumstances for the next five seconds, allowing his teammates to survive impossible situations. Though it only prevents fatal damage and not disables such as stuns, it cannot be purged   Dispel   Removable buffs   Removable debuffs     A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as dota2 . Shadow Wave is a low-cooldown chain healing ability that deals damage to nearby enemies for each instance of healing, potentially allowing it to deal tremendous physical damage to enemies that are surrounded by Dazzle`s allies. His ultimate, Weave, is a large armor bending ability that not only increases his allies` armor, but also decreases his enemies`. Possessing the ability to warp light and dark with his spells, Dazzle is a potent support hero who can prevent his allies from falling to the Nothl Realm, while hastening his foes` demise.

Talents

Hero Talents
+60 Shadow Wave Heal 25 -6s Poison Touch Cooldown
+25 Poison Touch DPS 20 +25 Movement Speed
+60 Damage 15 +100 Cast Range
+125 Health 10 +10 Intelligence attribute symbol.png Intelligence
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The Shadow Wave talent also affects its area damage, not only its heal value.

Recommended items

Starting Items:

  • Iron Branch are cheap and provide cost-effective stats. They can be used to build into other useful items, or can be dropped in-lane to boost the healing power of a Tango.
  • Two Clarityes allow Dazzle to replenish his mana in-lane, which in turn sustain his spell-casting. It is particularly important for Dazzle since his ability to restore allies` HPTechnology company with Shadow Wave makes him a very powerful support in the laning stage.
  • Healing Salve and Tango are important basic health regen items. They allow Dazzle to survive against enemy harass damage so that he is not forced to retreat out of lane and leave his lane partner vulnerable.
  • Animal Courier should always be purchased at the beginning of the round by a support.

Early Game:

  • Magic Stick gives Dazzle burst HPTechnology company and mana regen, both of which are very important on a casting support. Staying alive long enough to cast one more spell in a fight can make a significant difference.
  • Boots of Speed is crucial to purchase as early as possible on all heroes. In Dazzle`s case, positioning is crucial for being able to cast his spells, and the additional movement speed allows him to chase down foes after inflicting them with Poison Touch.

Dazzle, the Shadow Priest

Recommended Roles
Support Nuker Disabler

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders` intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Abilities

Poison Touch
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. At higher levels, the slow increases per second.
QT
70
15 / 13 / 11 / 7
Damage Per Second:
DPS Duration:
Level 1:
Level 2:

Level 3:



Level 4:



Slow Duration:

Total Spell Duration:
Cast Range:
Talent Cooldown:
₠14 / 20 / 26 / 36
₠7
₠33% slow for 3 seconds
₠33% slow for 2 seconds,
₠66% slow for 1 second
₠33% slow for 1 second,
₠66% slow for 1 second,
₠100% slow for 1 second
₠33% slow for 1 second,
₠66% slow for 1 second,
₠Stun for 1 second
₠3
₠10
₠600 / 650 / 700 / 750
1
Affected By:₠
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Notes
  • Total damage: 112 / 160 / 208 / 288.
  • The slow is applied immediately lasting 3 seconds, then after the slow wears off it deals 8 instances of damage over 7 seconds.
  • The projectile moves at 1300 speed.
  • Poison Touch stacks with itself. Each stack slows, stuns, and tracks its duration independently,
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be dispelled.
Shallow Grave
Ability: Unit Target
Affects: Allied Units
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
WG
150
60 / 45 / 30 / 15
Cast Range:
Duration:
Cast Point:
₠550 / 700 / 850 / 1000
₠5
₠0.4
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Notes
  • Enemies can see the duration indicator for Shallow Grave.
  • Axe`s Culling Blade can kill through Shallow Grave.
  • If a Meepo clone dies, all Meepos will die regardless of Shallow Grave.
  • Units will still die from Bloodstone`s Pocket Deny ability when activated.
Shadow Wave
Ability: Unit Target
Affects: Units
Damage: Physical
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
ED
90 / 100 / 110 / 120
12 / 10 / 8 / 6
Heal / Damage:

Maximum Targets:

Damage Radius:
Bounce Radius:
Cast Range:
₠80 / 100 / 120 / 140
200 with talent
₠3 / 4 / 5 / 6
₠185
₠475
₠900
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Notes
  • Total damage: 320 / 500 / 720 / 980.
  • Total damage: 1400 with talent.
  • Prioritizes allied heroes over creeps.
  • Can damage an enemy multiple times if several allies get healed near it.
Weave
Ability: Point Target
Affects: Heroes
Applies a buff to heroes hit by the target area that increases allied hero armor and decreases enemy hero armor over time.
Upgradeable by Aghanim`s Scepter to increase the armor shift per second and the radius.
RW
100
40
Armor Shift Per Second:

Duration:

Radius:

Cast Range:

₠0.75 / 1 / 1.25
1.25 / 1.5 / 1.75
₠24
₠575
775
₠2000
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Notes
  • Total armor shift: 18 / 24 / 30.
  • Total upgrade armor shift: 30 / 36 / 42.
  • Provides ground vision of the area for 3 seconds.

Talent Tree

Talent Tree
+60 Shadow Wave Heal 25 -6s Poison Touch Cooldown
-30s Respawn Time 20 +25 Movement Speed
+60 Damage 15 +100 Cast Range
+125 Health 10 +10 Intelligence

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell