Clockwerk


Bio

Rattletrap, the Clockwerk
Play "I`ve a mind like a steel trap, and the physique to go with it!"
Role: Initiator / Disabler / Durable / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rattletrap, the Clockwerk Rattletrap descends from the same far-flung kindred as Sniper : Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. “Your new trade is battle,” his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices—a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It`s Clockwerk time!
Voice: Sam A. Mowry ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Battery Assault
Does not pierce spell immunity. Play
Q
E
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Cast Animation: 0.3+0
Search Radius: 275
Shrapnel Interval: 0.7
Damage per Shrapnel: 20/45/70/95 (Talent 60/85/110/135)
Stun Duration: 0.1
Assault Duration: 10.5 (Talent 20.5)
Cooldown symbol.png 32/28/24/20
Mana symbol.png 75
Modifiers
Buff Battery Assault: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
Some of Rattletrap`s contraptions don`t quite work correctly, so detonating them proves useful as an offensive maneuver.

Notes:

  • Remains active even if Clockwerk is disabled.
  • Discharges a total of 16 (Talent 30) shrapnels, starting immediately upon cast.


Power Cog Power Cog Ward Level 0 Duration 5/6/7/8 Health 100 Health regeneration 0.5 Armor 0 Magic resistance 0% Collision size 80 Vision range 1600 • 600 (G) Bounty 16‒20 Experience 0 Model scale 1.7 See more: dota2
Clockwerk Power Cog model.png
Ward
Level 0
Duration 5/6/7/8
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 80
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1600600 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 16‒20
Experience 0
Model scale 1.7

Power Cogs
Does not pierce spell immunity. Play
W
C
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
Cast Animation: 0.2+0.5
Cogs Spawn Radius: 215
Number of Cogs: 8
Attacks to Destroy: 2/2/2/3
Shock Search Radius: 160
Shock Mana Burn & Damage: 80/120/160/200
Shock Knockback Distance: 250
Shock Knock Back Duration: 0.85
Cogs Duration: 5/6/7/8
Cooldown symbol.png 15
Mana symbol.png 50/60/70/80
Does not pierce spell immunity. Burns mana and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Cog Push: Dispellable with strong dispels.
One of Clockwerk`s inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.

Notes:

  • The cogs are always placed in the same formation.
    • 8 cogs are placed so that they form a circle around Clockwerk. The center of the circle is empty.
    • Each cog is spawned 215 range away from Clockwerk, effectively blocking a 255 radius circle due to their collision size.
    • All cogs are placed with a 164.5 range distance from each other. Together with their collision size, the gap between the cogs is 4.5.
    • This means that any unit trapped within the center of the circle cannot move out unless it has unobstructed movement.
  • A cog shocks the first enemy unit which comes within 160 range of it from the outside. A cog can only shock a unit once.
  • The shock is a 250 distance knock back at a speed of 294.12, so it lasts exactly 0.85 seconds.
  • Knocks units back into the direction they approach the cog from.
  • During the knock back, the unit is fully disabled. The damage and mana loss are applied at the end of the knock back.
  • Applies the damage first, and then the mana loss.
  • At the end of the knock back, trees within a 100 radius of the unit are destroyed.
  • Despite having 100 health, attacking the cogs deals 0 damage. The cogs` health bar does not visually decrease when attacking them either.
  • The cogs only shock units that have mana (e.g. ranged lane creeps). Units without a mana pool are not shocked (e.g. Roshan).
  • Units not controlled by any player do not try to path around the cogs, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
  • The cogs can also be attacked and destroyed/denied by allies, be that as it may, taking the same amount of attacks as enemies.


Rocket Flare
Does not pierce spell immunity. Play
E
R
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
Cast Animation: 0.3+0
Cast Range: Global
Radius: 600
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 80/120/160/200 (Talent 155/195/235/275)
Cooldown symbol.png 20/18/16/14
Mana symbol.png 50
What started as a festive display has become a useful scouting and bombardment tool.

Notes:

  • The Rocket Flare travels at a speed of 1750.
  • Provides flying vision in a 600 radius for 1 second while traveling and for 10 seconds at the targeted area after reaching it.
  • The rocket can be seen on the mini-map. It appears green to allies and red to enemies (enemies require vision over it to see it).


Hookshot
Partially pierces spell immunity. Play
R
T
Ability
Target Point
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cast Animation: 0.3+0
Cast Range: 2000/2500/3000
Max Travel Distance: 2000/2500/3000
Hook Latch Radius: 125
Stun & Damage Radius: 175
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/175/275
Stun Duration: 1/1.5/2
Cooldown symbol.png 70/55/40 (Upgradable by Aghanim`s Scepter. 12)
Mana symbol.png 150
Upgradable by Aghanim`s Scepter. Decreases cooldown.
Partially pierces spell immunity. Can latch on and stun spell immune enemies. Does not stun secondary spell immune enemies. Does not attempt to damage any spell immune enemy.
Modifiers
Buff Hookshot: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.

Notes:

  • The hook travels at a speed of 4000/5000/6000, taking a maximum of 0.5 seconds to reach max length.
  • When the hook latches on a unit, Clockwerk gets pulled towards it at the same speed as the hook itself.
  • Clockwerk is silenced and disarmed during the pull, preventing ability usage and attacking. Items can be used.
  • The pull gets canceled when Clockwerk gets affected by other sources of forced movement.
  • Clockwerk gets pulled towards the latched unit`s current location, and not towards the original location where the hook latched on it.
    • This means when the target moves or gets moved, Clockwerk`s trajectory adapts immediately.
    • The pulling lasts a maximum of 0.5 seconds, so if the target moves away, Clockwerk may not fully reach it.
  • The area damage and stun around Clockwerk always happens, regardless of whether the hook latched on an ally or enemy.
  • When latching on an ally, the ally is not disabled and can act freely. It is not interrupted either.
  • When latching on an enemy, it gets stunned for 1/1.5/2 seconds, or until Clockwerk reaches it.
    • This means if Clockwerk does not reach it, it is stunned for the full duration.
    • This can happen when either the pull gets canceled, or when the target gets moved too far away during the pull.
  • The latched enemy is also hit by the area damage/stun.
    • This means the latched target is stunned up to 0.5 seconds longer than secondary targets, due to the initial latch stun.
  • The hook`s tip blocks neutral creep camps. The chain itself does not.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Clockwerk Equipment (collapse sets)Sets Artisan of Havoc Battletrap Clock Master Iron Clock Knight Mechanised Pilgrim Mortar dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Clockwerk s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rattletrap, the Clockwerk Rattletrap descends from the same far-flung kindred as Sniper Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623185514 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Clockwerk
Strength primary attribute symbol.png
26 + 3.2
Agility attribute symbol.png
13 + 2.3
Intelligence attribute symbol.png
17 + 1.3
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 720 1600 2240
H. Regen 0 1.56 4.25 6.17
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 460 603
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.42 1.94
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 31‒33 57‒59 101‒103 133‒135
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 1.86 6.46 9.74
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 2.51% 3.44%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.66 0.85 0.98
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 315
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.33+0.64
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Rattletrap, the Clockwerk, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 known as being one of the most well-rounded initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 - gankers The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 in the game. Rattletrap`s wide array of disables Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access allows him to cause chaos among the enemy team and break up their formation, giving his team a powerful advantage in any fight. Battery Assault allows Clockwerk to inflict repeated damage ticks and mini-stuns on nearby enemies, allowing him to constantly hinder any enemies he manages to get close to and single out. He can also disrupt enemy movement and pen in foes with his Power Cogs, which induces an electric shock to foes outside, stunning them while damaging them and burning their mana, and can render enemies caught inside helpless. His damage nuke, Rocket Flare, gives him global nuking power that also provides scouting vision for him and his team. At long last, his ultimate, Hookshot, allows Rattletrap to instantaneously stun a foe at long range and quickly close the gap between them, making him a very strong ganker. Few can escape Clockwerk once he has his sights locked in, and his machinations make him a powerful ally to have on any team.

Talents

Hero Talents
+10s Battery Assault Duration 25 +400 Health
+12% Magic Resistance 20 +40 Battery Assault Damage
+75 Rocket Flare Damage 15 +50 Damage
+200 Mana 10 +4 Armor
Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items

Starting items:

  • Tango and Healing Salve give Clockwerk enough basic lane survivability through health regen. Depending on how much harass is expected in the off-lane, more than one Tango may be advised.
  • Stout Shield gives Clockwerk protection against harassment in-lane, as he is a melee hero who must walk within range to get last-hits.
  • Iron Branches are cheap and give Clockwerk stats in all categories, giving him more HP, some armor and attack speed, and mana.

Early game:

  • Boots of Speed early on give Clockwerk enough movement speed to evade ganks by the enemy`s supports. They also allow him to chase with Battery Assault and get early kills against squishy supports if he can single them out.
  • Bracer gives Clockwerk useful stats, especially strength for more HPTechnology company and base damage. The additional HPTechnology company helps him to survive enemy nukes and attacks when initiating.
  • Bottle is important on Clockwerk given his mobility, ability to roam around and gank targets, and small mana pool. As he can pick up runes while roaming, the regen lets him stay out on the field without having to return to base as often, allowing him to accomplish more for his team.
  • Ring of Basilius can be a useful item to purchase on Clockwerk during the laning stage, as his low base intelligence means that its flat mana regen benefits him disproportionately. The extra armor also gives him more survivability, and the extra damage helps with last-hitting. It can be disassembled to build other items using the components, or built into a Vladmir`s Offering.
  • Urn of Shadows is a very useful utility item on a roaming Clockwerk in place of a Bracer. The strength gives him more HP and base damage, while the mana regen helps with his casting. The active can be used to deal more damage to an enemy during a gank, or heal yourself or allies afterward.

Core items:

  • Phase Boots give Clockwerk more mobility, allowing him to get in position to cast his spells or chase an enemy more easily with Battery Assault. The extra damage also lets him last-hit more easily, and deal more damage to enemies penned in by Power Cogs

Rattletrap, the Clockwerk

Recommended Roles
Initiator Disabler Durable Nuker

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It`s Clockwerk time!

Abilities

Battery Assault
Ability: No Target
Affects: Enemy Units
Damage: Magical
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and mini-stun.
QE
75
32 / 28 / 24 / 20
Damage:
Duration:

Shrapnel Interval:

Mini-Stun Duration:
Radius:
₠20 / 45 / 70 / 95
₠10.5
20.5 with talent
₠0.7
₠0.1
₠275
Affected By:₠
Some of Rattletrap`s contraptions don`t quite work correctly, so detonating them proves useful as an offensive maneuver.
Notes
  • Does 16 shrapnel bursts for a total damage of 320 / 720 / 1120 / 1520.
  • Does 30 bursts for a total damage of 2850.
  • Battery Assault will still continue if Clockwerk is disabled.
  • Does not hit invisible units.
  • Blocked by Spell Immunity.
Power Cogs
Ability: No Target
Affects: Enemy Units
Damage: Magical
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in a few attacks, but Clockwerk can destroy them with just one.
WC
50 / 60 / 70 / 80
15
Cog Duration:
Mana/Health Drain:
Attacks To Destroy:

Knockback Duration:

Knockback Distance:
Cog Spawn Radius:
Cog Shock Radius:
Cast Point:
₠5 / 6 / 7 / 8
₠80 / 120 / 160 / 200
₠2 / 2 / 2 / 3
₠1 for Clockwerk
₠0.85
₠250
₠215
₠160
₠0.2
Affected By:₠
One of Clockwerk`s inventions of which he is most proud is the power cog—though it is sometimes despised by his allies.
Notes
  • Units knocked back by Power Cogs destroy trees in 100 radius around where they land.
  • Units knocked back by Power Cogs move at 300 speed.
  • Does not block neutral creep camps from spawning.
  • Blocked by Spell Immunity.
Rocket Flare
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for a few seconds.
ER
50
20 / 18 / 16 / 14
Damage:


Radius:

Cast Range:
₠80 / 120 / 160 / 200
155 / 195 / 235 / 275
₠with level 15 talent

₠600
₠Global
Affected By:₠
What started as a festive display has become a useful scouting and bombardment tool.
Notes
  • The flare travels at a 1750 speed.
  • Gives 600 flying vision at impact site for 10 seconds.
  • The projectile blocks neutral creep camps from spawning.
  • Blocked by Spell Immunity.
Hookshot
Ability: Point Target
Affects: Units
Damage: Magical
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are also damaged and stunned.
Upgradeable by Aghanim`s Scepter to decrease the cooldown.
RT
150
70 / 55 / 40
Stun Duration:
Damage:
Extend/Pull Speed:
Cast Range:
Latch Radius:
Stun Radius:
Scepter Cooldown:
₠1 / 1.5 / 2
₠100 / 200 / 300
₠4000 / 5000 / 6000
₠2000 / 2500 / 3000
₠125
₠175
12
Affected By:₠
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Notes
  • Clockwerk can use items while traveling, but cannot cast spells.
  • Damage blocked by Spell Immunity, the stun and pull are not.
  • The hooked target is stunned upon the impact of the hook, and stunned again when Clockwerk collides with them. This means the hooked target gets stunned for up to 0.5 seconds longer.

Talent Tree

Talent Tree
+10s Battery Assault Duration 25 +400 Health
+12% Magic Resistance 20 -25s Respawn Time
+75 Rocket Flare Damage 15 +50 Damage
+200 Mana 10 +4 Armor

Summon Stats

Power Cog h
Attributes
Attack Type
Armor Type

None

None
Stats
Unit Type:
Summoned
Duration:
5 / 6 / 7 / 8
Hit Points:
2 / 2 / 2 / 3
Sight Range:
1600 / 600
Gold Bounty:
16-20
Magic Resistance:
Immune
Notes:
Takes 1 damage from attacks, except for the caster who always destroys it in 1 hit.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items