Clinkz


Bio

Clinkz, the Bone Fletcher
Play "Better to run than curse the road."
Role: Carry / Escape / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Clinkz, the Bone Fletcher At the base of the Bleeding Hills stretches : At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
Voice: Michael Gregory ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

ehClinkz
Strategy Information
Patch Version:
6.87

When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, then retreats to absorb life from the creatures of the forest as he prepares for his next assault.

Abilities

Strafe
Cannot be used by illusions. Pierces spell immunity. Play
Q
T
Ability
No Target
Affects
Self
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
Cast Animation: 0+0
Attack Speed Bonus: 130 (Talent 200)
Duration: 4/6/8/10
Cooldown symbol.png 40/35/30/25
Mana symbol.png 90
Modifiers
Buff Strafe: Dispellable with any dispel.
It`s hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.


Searing Arrows
Not a Unique Attack Modifier. Not blocked by Linken`s Sphere. Pierces spell immunity. Play
W
R
Ability
Target Unit / Autocast
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Imbues Clinkz`s arrows with fire for extra damage.
Cast Range: 640
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 30/40/50/60 (Talent 60/70/80/90)
Cooldown symbol.png 0
Mana symbol.png 10
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

Notes:

  • Deals its damage in a separate instance and thus is unaffected by the damage reduction from e.g. Static Link or Enfeeble.


Skeleton Walk
Pierces spell immunity. Play
E
W
Ability
No Target
Affects
Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 15%/25%/35%/45%
Duration: 20/25/30/35
Cooldown symbol.png 20/19/18/17
Mana symbol.png 75
Modifiers
Buff Wind Walk: Undispellable.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Notes:

  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.


Death Pact
Cannot be used by illusions. Not blocked by Linken`s Sphere. Pierces spell immunity. Play
R
E
Ability
Target Unit
Affects
Enemy Units / Allied Units
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
(HP Removal)
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit points as max health and damage.
Cast Animation: 0.5+0.3
Cast Range: 400
Target`s Current Health as Attack Damage Bonus: 5%/7%/9%
Target`s Current Health as Health Bonus: 50%/70%/90%
Duration: 65
Cooldown symbol.png 85
Mana symbol.png 100
Modifiers
Buff Death Pact: Undispellable.
Sutherex` bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

Notes:

  • The targeted unit is instantly killed, counting as a regular last hit.
  • The health and damage bonus are based on the targeted unit`s current health.
  • Increases Clinkz` maximum and current health, effectively healing him for the amount.
  • When the Death Pact buff expires, Clinkz` maximum health returns to normal, but his current health is kept, without exceeding his maximum health.
  • Successive casts of Death Pact do not stack, instead the newest Death Pact buff replaces the old one.
  • Can be cast on allied creeps.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Clinkz Equipment (collapse sets)Sets Cloak of the Fallen Compendium Scorched Fletcher Crypt Guardian s dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Clinkz s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Clinkz, the Bone Fletcher At the base of the Bleeding Hills stretches Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Death Pact (pre 6.67) PlayRE AbilityTarget Unit / Autocast AffectsEnemy Units / dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Clinkz
Strength attribute symbol.png
15 + 1.9
Agility primary attribute symbol.png
22 + 3.3
Intelligence attribute symbol.png
16 + 1.55
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 500 1020 1400
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.9 2.5 3.64
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 482 658
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.52 2.14
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 15‒21 37‒43 83‒89 116‒122
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2.14 8.74 13.46
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.69% 3.8%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.98 1.18
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 640
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.7+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Clinkz, the Bone Fletcher is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Strafe boosting his attack speed to insane levels for a short time. Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. To aid his assault, Clinkz can form a Death Pact and absorb a creature`s life for greater damage and health, making him not only able to take more hits, but hit harder as well.

Talents

Hero Talents
+70 Strafe Attack Speed 25 +125 Attack Range
+10 All Stats 20 20% Evasion
+30 Searing Arrows Damage 15 +15 Strength attribute symbol.png Strength
+10% Magic Resistance 10 +10 Intelligence attribute symbol.png Intelligence
Notes:
  • The magic resistance and evasion stack multiplicatively with other sources of magic resistance and evasion.
  • The attack range talent also affects the cast range of Searing Arrows.

Recommended items

Starting items:

  • Tango give Clinkz the basic health regeneration to stay longer in lane.
  • Healing Salve can save Clinkz at the very last second in an emergency.
  • Clarity is very important since you need to dominate the lane by harassing your enemies with Searing Arrows` hits, you need to refill your small mana pool in the first 5 min of the match.

Early-game items:

  • Ring of Aquila gives improved damage and mana regeneration, allowing better use of Searing Arrows.
  • Magic Wand helps against enemies that can spam spells.
  • Soul Ring can solve Clinkz`s mana problems, if cast before using Death Pact it effectively costs 0 HP, and allows Death Pact to be used on cooldown.
  • Blight Stone will help you for very early ganks or pushes, or simply to harass an enemy even further. It will later upgrade into a Desolator or, at a cheaper cost, a Medallion of Courage that also provides some much needed mana regen. It`s not unheard of to get both these items. You can therefore get an early Blight Stone, finish a Medallion and immediately get a second Blight Stone.

Core items:

  • Power Treads help you attack faster to improve the effectiveness of Searing Arrows.
  • Desolator stacks with Searing Arrows, which adds more killing capabilities, and dispose heroes with low health pool quickly.
  • Monkey King Bar improves Clinkz`s damage per second and gives a passive mini-stun which can cancel channeling spells such as Town Portal Scroll.

Situational items:

  • Orchid Malevolence solves Clinkz`s mana problems associated with using Searing Arrows and allows you to silence heroes. This allows Clinkz to gank more effectively and disable enemies abilities in fights. Can be upgraded to Bloodthorn, which is very good late game item for Clinkz.
  • Daedalus greatly increases Clinkz`s DPS because, when combined with Strafe, he does roughly 2 attacks per second with the skill active. Combined with Power Treads and Orchid Malevolence it makes it much more likely to crit multiple times in a short period.
  • Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Diffusal Blade can be useful if the enemy team has multiple Ghost Scepters or Ethereal Blades. With fast reflexes, it can also be used to purge the active from Glimmer Cape.

Clinkz, the Bone Fletcher

Recommended Roles
Carry Escape Pusher

At the base of the Bleeding Hills stretches a thousand-league wood⃢₀ₔa place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon`s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon`s death. Thus, the mage`s spell took effect at the very moment of the archer`s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell`s breath with him on his journey into eternity.

Abilities

Strafe
Ability: No Target
Affects: Self
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
QT
90
40 / 35 / 30 / 25
Bonus Attack Speed:

Duration:

₠130
200 with talent
₠4 / 6 / 8 / 10
Affected By:₠
It`s hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Notes
  • The burning animation while active is visible to both allies and enemies.
  • Can be purged.
Searing Arrows
Ability: Unit Target
Affects: Enemy Units
Buildings
Damage: Physical
Imbues Clinkz`s arrows with fire for extra damage.
WR
10
Bonus Damage:
₠30 / 40 / 50 / 60
60 / 70 / 80 / 90 with talent
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
Notes
  • Can be set to Auto-Cast.
Skeleton Walk
Ability: No Target
Affects: Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
EW
75
20 / 19 / 18 / 17
Bonus Movement Speed:
Duration:
Fade Time:
₠11% / 22% / 33% / 44%
₠20 / 25 / 30 / 35
₠0.6
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Notes
  • Clinkz can pass through units when under the effects of Skeleton Walk.
Death Pact
Ability: Unit Target
Affects: Creeps
Clinkz consumes the target friendly or enemy creep, gaining a percentage of its hit points as max health and damage.
RE
100
45 / 30 / 15
Health Gain:

Damage Gain:


Duration:

Cast Range:
₠50% / 65% / 80%
₠of the target`s current HP
₠5% / 6.5% / 8%
₠of the target`s current HP
₠35
₠400
Sutherex` bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
Notes
  • When the buff duration ends Clinkz`s max health returns to normal, but his current health does not change. If his current health was above the maximum, it is reduced down to the maximum available.
  • Clinkz gains a white hot effect around his head for the duration of Death Pact. This is also visible to enemies.
  • Does not affect ancient units.

Talent Tree

Talent Tree
+70 Strafe Attack Speed 25 +125 Attack Range
+10 All Stats 20 20% Evasion
+30 Searing Arrows Damage 15 +15 Strength
+10% Magic Resistance 10 +10 Intelligence

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items

Overview


Clinkz is a versatile and powerful Ganker/Carry hero with excellent pick off potential.

Strafe is your general attack speed steroid. Try to use it whenever an enemy is immobilized, so that most of your time is spent attacking, and not chasing the target. It`s also one of the best pushing abilities in game, so don`t be afraid to use it against towers.

Searing Arrows is where your damage comes from. It gives 30 bonus damage for 10 mana at level one, so you can use it in lane to get last hits if needed. Be careful with spamming it, since you have a below average mana pool. Combined with Strafe it can be really mana intensive. Don`t forget that the bonus damage works on towers and other buildings.

Skeleton Walk is your main escape and roaming ability. Use it to get pick offs, position yourself in a teamfight or escape from enemies. At level 1 the duration is already the same as the cooldown. Be careful not to overextend, Clinkz is a really squishy hero when caught out of position and can easily be bursted down.

Death Pact is what gives you survivability and some damage. It devours an enemy or neutral creep, and gives you temporary HP and damage. On early levels, if you don`t wish to leave the lane to Death Pact a creep, you can use it on your own lane creeps to deny xp and pull back the wave. Always try using it on the large neutral creeps, like the Centaur Conqueror, Satyr Tormentor or Troll Summoner. Use the cooldown strategically, before a pick off or teamfight starts. Be careful to not lose the buff before fighting, since Clinkz has a below average HP pool. On level 1 and 2 the cooldown is longer than the duration, only at level 3 is the cooldown the same as the duration.

Skill Build


Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spell