Batrider


Gameplay

Batrider excels in his lane in the early game, and plays as a highly mobile, damage dealing Hero. His Sticky Napalm slows targets and increases his damage against them, and can stack up to 10 times. Once properly coated, Batrider can stun a target and leave them open with his Flamebreak, which knocks back and deals high damage. He can use this to clear out more dangerous enemies, and disrupt targets while he moves in for the kill. His last two abilities, Firefly and Flaming Lasso work best together. Firefly allows him to move over any terrain, leaving a trail of fire behind him that burns enemies and destroys trees. Flaming Lasso pulls the target enemy behind him and into his allies. When used together, it allows him to pull an enemy into his fire, igniting them, and dealing significant damage.

Batrider`s lane dominance comes from his Sticky Napalm, which makes last hitting a cinch, and Flamebreak, which knocks enemy Heroes away from the creep wave. He can also harass easily, by stacking Sticky Napalm on a target and either knocking them with Flamebreak, flying over them with Firefly, or by doing both to deal massive damage. His high attribute gains make him very dangerous, as he can not only tank a lot of damage, but can also output a lot with his large Mana supply. Batrider can also gank very easily, able to appear from anywhere with his Firefly ability, push an enemy with Flamebreak, and then immediately grab them with Flaming Lasso. In teamfights, he can also very easily isolate an enemy and remove them temporarily, while still dealing tons of damage to the enemy team by flying past with Firefly. He is not very item-dependent, only requiring a blink dagger to be effective, though greatly benefits from items that provide health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 and mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 for him to deal significant damage to enemy units who are amplified by Sticky Napalm, cast his spells long enough, and for him to function as a potent semi-carry with his spells.

Bio

Batrider
Play "It`s not the bat you gotta worry about. She eats fruit."
Role: Initiator / Jungler / Disabler / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Batrider There is no such thing as harmony among : There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family`s field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor`s grip, onto the beast`s back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he`d found his calling. The boy grew, and every summer he`d return to his family`s field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside....
Voice: Dave Fennoy ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Videos

Abilities

Sticky Napalm
Does not pierce spell immunity. Play
Q
C
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Drenches an area in sticky oil, amplifying damage from Batrider`s attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.
Cast Animation: 0.2+0
Cast Range: 700
Effect Radius: 375
Max Stacks: 10
Hero Damage per Stack: 10/15/20/25
Creep Damage per Stack: 5/7.5/10/12.5
Move Speed Slow per Stack: 3%/5%/7%/9%
Turn Rate Slow: 70%
Stack Duration: 8
Cooldown symbol.png 3 (Talent 2.55)
Mana symbol.png 20
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Sticky Napalm: Dispellable with any dispel.
It`s not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

Notes:

  • Applies a debuff to enemies inside the area. Leaving or entering the area afterwards has no effect.
  • Each cast refreshes the duration of the whole stack while adding one more instance.
  • Batrider himself has to cause the damage. Other units under his control do not trigger Sticky Napalm.
  • Sticky Napalm deals its damage in a separate damage instance, right after the triggering damage.


Flamebreak
Does not pierce spell immunity. Play
W
R
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.
Cast Animation: 0.2+0.63
Cast Range: 1500
Effect Radius: 375 (Talent 675)
Damage per Second: 25/30/35/40
Max Knockback Distance: 400 (Talent 700)
Knockback Duration: 0.25
Damage Duration: 4/5/6/7
Cooldown symbol.png 17 (Talent 14.45)
Mana symbol.png 110/120/130/140
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Knockback: Dispellable with strong dispels.
Debuff Flamebreak Damage: Dispellable with any dispel.
A molotov cocktail is the weapon of choice for Batrider.

Notes:

  • Flamebreak travels at a speed of 900 until reaching the targeted point.
  • The knockback is not a set distance. It pushes every enemy so they are 400 (Talent 700) range away from the center of the targeted area. So the minimum knockback distance is 25.
  • The knockback duration is always 0.25, so the speed varies between 100 (25 knockback distance) and 1600 (400 knockback distance) (Talent 2800 (700 knockback distance)).
  • Enemies are not disabled during the knockback, and are, besides moving, able to act freely during it.
  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • Applies a debuff to the affected targets upon projectile impact which deals damage in 1 second intervals, starting 1 second after it is placed, resulting in 4/5/6/7 total instances.
  • The debuff from successive casts does not stack, only the duration gets refreshed.
  • Choosing the radius and knockback distance upgrading talent immediately upgrades all of Batrider`s currently flying Flamebreak projectiles.


Firefly
Cannot be used by illusions. Does not pierce spell immunity. Play
E
E
Ability
No Target
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision.
Cast Animation: 0+0
Damage Radius: 200
Damage per Second: 10/30/50/70
Duration: 18 (Talent 26)
Cooldown symbol.png 40 (Talent 34)
Mana symbol.png 100
Cannot be used by illusions. Illusions created during Firely are not flying units.
Modifiers
Buff Firefly: Undispellable.
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

Notes:

  • Firefly interrupts Batrider`s channeling spells upon cast.
  • The entire spell effect lasts 18 (Talent 26) seconds, meaning when the duration ends, the entire flame trail disappears at once as well.
  • Damage is dealt to every enemy unit which comes within 200 radius of the fire trail.
  • Deals 5/15/25/35 damage in 0.4 or 0.5 seconds intervals, starting 0.1 seconds after cast, the first interval is 0.4 seconds, the rest are 0.5 seconds, resulting in 37 (Talent 53) damage instances.
  • During Firefly, every tree within 100 radius of Batrider is destroyed.
  • The fire trails from successive casts fully stack. Each cast creates its own fire trail.
  • When Batrider dies during Firefly, the fire trail still stays for the remaining duration.
  • During Firefly, Batrider can neither trigger, nor takes damage from Proximity Mines.
  • Choosing the duration upgrading talent does not affect any of Batrider`s currently ongoing Firefly instances.


Flaming Lasso
Partially blocked by Linken`s Sphere. Pierces spell immunity. Play
R
F
Ability
Target Unit
Affects
Enemies
(Upgradable by Aghanim`s Scepter.Enemy Heroes)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Lassoes an enemy and drags them in Batrider`s wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cast Animation: 0.2+0.63
Cast Range: 100
Secondary Target Search Radius: 0 (Upgradable by Aghanim`s Scepter. 400)
Break Distance: 425
Damage per Second: 0 (Upgradable by Aghanim`s Scepter. 100)
Duration: 3/3.5/4
Cooldown symbol.png 90/75/60 (Talent 76.5/63.75/51)
Mana symbol.png 225
Upgradable by Aghanim`s Scepter. Flaming Lasso grabs both its target, as well as the target`s nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Flaming Lasso to deal 100 damage per second.
Partially blocked by Linken`s Sphere. Blocked fully only when primary target. When blocked, Batrider is not disarmed either.
Modifiers
Debuff Flaming Lasso: Dispellable with strong dispels.
Debuff Flaming Lasso Damage: Dispellable with strong dispels.
Debuff Flaming Lasso Self: Undispellable.
Few dare to ask to ride on the bat, as Batrider gives them free of charge.

Notes:

  • Flaming Lasso fully disables the target for its duration.
  • Drags the targeted unit with a 300 distance behind Batrider. Despite the description, can drag the target over impassable terrain.
  • If Batrider teleports a distance greater than 425, the lasso breaks.
  • If the target gets teleported any distance (even a 0 range teleport is enough), the lasso breaks.
  • The lasso also breaks when either Batrider or the target dies. Casting Dismember or Walrus Kick on the lasso target breaks the lasso as well.
  • Batrider is disarmed during Flaming Lasso. The disarm either lasts 3/3.5/4 seconds, or until the lasso is broken, whichever is shorter.
  • It is possible to have multiple units lassoed at the same time (e.g. by using Refresher Orb).
  • Can be cast on Roshan, but he neither is disabled nor dragged (Upgradable by Aghanim`s Scepter. nor damaged). Batrider is still disarmed.
  • Aghanim`s Scepter causes the closest allied hero (including creep-heroes and illusions) of the target within a 400 range to get lassoed as well. It does not lasso any non-hero units.
    • The secondary target is bound to the first, so it is dragged after it, at the same distance as the primary target is dragged behind Batrider.
    • This means the secondary target is dragged 600 distance behind Batrider.
    • The secondary lasso breaks when the primary lasso breaks. It can also be broken individually (with teleports or strong dispels).
  • The damage added by Aghanim`s Scepter affects both lassoed targets.
  • Deals 50 damage in 0.5 seconds intervals, starting immediately upon cast, resulting in 6/7/8 possible instances.


Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Generic Batrider 1.2 Damage-oriented Batrider dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Batrider Equipment (collapse sets)Sets Burning Jack Bomber Firestarter Flamestitched Suitings dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Batrider There is no such thing as harmony among Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Flamebreak (pre 6.74) PlayWR AbilityTarget Point AffectsEnemies DamageMagical Hurls dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Sticky Napalm 3 Flamebreak 4
Batrider
Strength attribute symbol.png
23 + 2.7
Agility attribute symbol.png
15 + 1.5
Intelligence primary attribute symbol.png
24 + 2.5
Level Base 1 15 25
Health 200 660 1400 1940
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1.75 3.13 5.4 7.02
Mana 75 339 724 999
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.97 2.37 3.37
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 14‒18 38‒42 73‒77 98‒102
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 2.14 5.14 7.29
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.71% 4.21% 6%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.8 0.88
Movement Speed 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 1.0
Vision Range 1200/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 375
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.54
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Batrider is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who excels in lane control and harassing enemies, especially in the early phase of the game. Usually, Batrider is played as a heavy support, items are not needed to utilise his abilities. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Sticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When his enemies are greatly crippled, he is ready to attack. With Flamebreak, he launches an explosive cocktail which damages and knocks back enemies in a targeted area. Then, the Batrider activates his Firefly ability, allowing the Batrider to fly high in the sky, creating a burning trail of liquid fire, scorching enemies who dare to go in his path, while giving him the ability to cross and phase through impassable grounds. With Sticky Napalm stacked, he is capable of amplifying and inflicting massive damage quickly, burning them with Flamebreak and Firefly. The Batrider then uses his ultimate, Flaming Lasso, which catches a target with a lasso, shackling and pulling them to his Firefly trail or to the clutches of his merciless allies. When these spells are used altogether, the Batrider is a dangerous hero that the enemy should be aware of, risking his own safety enough to cause fiery chaos and mass destruction.

Talents

Hero Talents
+300 Flamebreak AoE/Knockback 25 +8s Firefly Duration
+35 Movement Speed 20 15% Cooldown Reduction
+200 Health 15 +5% Spell Amplification
+4 Armor 10 +10 Intelligence attribute symbol.png Intelligence
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
  • Flamebreak`s explosion visual effects change when upgraded.

Recommended items

Starting items:

  • Tangoes gives needed health regeneration during the laning phase.
  • Iron Branch gives cheap health, mana, and damage and can later be built into a Magic Wand.

Early-game items:

Core items:

  • Tranquil Boots is mandatory for an offlane batrider, providing a source of @@@#@@@HP(hp.com)###@### regen to allow him to remain on lane.
  • Blink Dagger is essential for Batrider as both Firefly and Flaming Lasso require deliberate positioning to be effective.

Situational items:

  • Arcane Boots can be a good pickup for Batrider because he is mana dependent early game.
  • Force Staff can be used while lassoing a target, allowing you to drag them even further.
  • Eul`s Scepter of Divinity is a great pickup for Batrider. It gives you movement speed to improve Lasso effect, mana regen to help spam your abilities and also another disable to help in teamfights or to disjoint projectiles.
  • Boots of Travel gives unmatched global presence and the extra movement speed allows Batrider to drag enemies farther during his ultimate.
  • Black King Bar prevents Batrider from being stopped by most stuns meaning he can drag the target further out of position without dying as quickly himself.
  • Aghanim`s Scepter seems pretty expensive on Batrider, but it can prove itself seriously efficiency. Because, it allows him to catch two heroes instead of one, and if it haves Refresher Orb, it can catch two more, which means he can become a real threat to grouped heroes on low HP.
  • Octarine Core can be bought in late game as a luxury item, which will give you a much higher health and mana pool supplying health and mana regen, magic lifesteal which will fit with Firefly and Flamebreak and also will reduce your cooldowns allowing for an even better spam of all skills.

Batrider

Recommended Roles
Initiator Jungler Disabler Escape

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family`s field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor`s grip, onto the beast`s back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he`d found his calling. The boy grew, and every summer he`d return to his family`s field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Abilities

Sticky Napalm
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Drenches an area in sticky oil, amplifying damage from Batrider`s attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage.
QC
20
3
Damage Per Stack:

Move Slow Per Stack:

Maximum Stacks:
Turn Rate Slow:
Duration:
Radius:
Cast Range:
₠10 / 15 / 20 / 25 to heroes
₠5 / 7.5 / 10 / 12.5 to units
₠3% / 5% / 7% / 9%
₠10
₠70%
₠8
₠375
₠700
Affected By:₠
It`s not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Notes
  • Maximum bonus damage: 100 / 150 / 200 / 250 to heroes and 50 / 75 / 100 / 125 to creeps.
  • Maximum movement slow: 30% / 50% / 70% / 90%.
  • Bonus damage is dealt as a separate instance of damage.
  • Bonus damage is dealt each time Batrider deals damage from an attack, spell, or item. (Except for Eul`s Scepter of Divinity, Radiance, Urn of Shadows, and Orb of Venom)
  • Provides 400 flying vision of the target area for 2 seconds.
  • Blocked by Spell Immunity.
  • Can be purged.
Flamebreak
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back units farther the closer they are to the blast, and dealing damage to enemies in the area.
WR
110 / 120 / 130 / 140
17
Damage Per Second:
DPS Duration:
Knockback Distance:


Radius:


Cast Range:

₠25 / 30 / 35 / 40
₠4 / 5 / 6 / 7
₠400 maximum
₠25 minimum
600 max (Level 25 talent)
₠375
575 (Level 25 talent)
₠1500
Affected By:₠
A molotov cocktail is the weapon of choice for Batrider.
Notes
  • Total damage: 100 / 150 / 210 / 280.
  • Knockback distance is based on the target`s distance from the center of the blast. The closer to the center, the more the unit is knocked back.
  • The projectile travels at 900 speed.
  • Provides 175 flying vision around the projectile.
  • Destroys trees units are pushed into.
  • Blocked by Spell Immunity.
  • Can be purged.
Firefly
Ability: No Target
Affects: Enemy Units
Damage: Magical
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
EE
100
40
Damage Per Second:
Duration:

Radius:

₠10 / 30 / 50 / 70
₠18
26 (Level 25 talent)
₠200
Affected By:₠
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Notes
  • Total damage: 185 / 555 / 925 / 1295.
  • Total damage: 1820 (Level 25 talent).
  • Damage is dealt in smaller instances every 0.5 seconds.
  • Batrider`s vision changes to flying vision for the duration.
  • Destroys all trees Batrider flies over within 100 range.
  • Blocked by Spell Immunity.
Flaming Lasso
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Lassoes an enemy and drags them in Batrider`s wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Upgradeable by Aghanim`s Scepter to increase the number of targets tethered and deal damage per second.
RF
225
90 / 75 / 60
Duration:
Max Enemies Tethered:

Second Tether Radius:

Damage Per Second:
Cast Range:
₠3 / 3.5 / 4
₠1
2
400
100
₠100
Affected By:₠
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Notes
  • Batrider cannot attack while using Flaming Lasso, but may still use spells and items.
  • If Batrider moves more than 400 units in 0.05 seconds, the lasso breaks.
  • Total upgrade damage: 300 / 350 / 400.
  • Aghanim`s Scepter damage is dealt in smaller instances every 0.5 seconds.
  • Aghanim`s upgrade automatically grabs the secondary target nearest to the primary target. The secondary target is tethered to the first.
  • Aghanim`s upgraded secondary tether cannot be dispelled. Primary tether can still be strong dispelled.
  • Damage blocked by Spell Immunity. The tethers are not blocked.
  • Primary tether blocked by Linken`s Sphere. Secondary tether is not blocked.

Talent Tree

Talent Tree
+300 Flamebreak AoE/Knockback 25 +8s Firefly Duration
+35 Movement Speed 20 15% Cooldown Reduction
+200 Health 15 +5% Spell Amplification
+4 Armor 10 +10 Intelligence

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game