Bane


Bio

Atropos, the Bane
Play "I dreamt a field of war⃢₀⅚and woke to find myself upon it."
Role: Support / Disabler / Nuker / Durable
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Atropos, the Bane When the gods have nightmares, it : When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero`s heart. Wakefulness is no protection, for Bane`s black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
Voice: David Scully ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Enfeeble
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
E
Ability
Target Unit
Affects
Enemies
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Cast Animation: 0.5+0
Cast Range: 1000 (Talent 1175)
Attack Damage Reduction: 30/60/90/120 (Talent 120/150/180/210)
Duration: 20
Cooldown symbol.png 8
Mana symbol.png 95
Does not pierce spell immunity. Attack damage reduction debuff persists if placed before spell immunity.
Modifiers
Debuff Enfeeble: Undispellable.
Even the mightiest of warriors crumble before the terror of Atropos.


Brain Sap
Blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
B
Ability
Target Unit
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Cast Animation: 0.5+0.43
Cast Range: 600 (Talent 775)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 90/160/230/300 (Talent 290/360/430/500)
Heal: 90/160/230/300 (Talent 290/360/430/500)
Cooldown symbol.png 14/13/12/11 (Upgradable by Aghanim`s Scepter. 1.5)
Mana symbol.png 70/100/130/160
Upgradable by Aghanim`s Scepter. Decreases cooldown and makes Brain Sap pierce spell immunity.
Partially pierces spell immunity. Cannot be cast on spell immune enemies.
Can be cast on spell immune enemies when upgraded.
Atropos finds no greater pleasure than to harvest the fear he creates.

Notes:

  • Deals damage before it heals.
  • Always heals for the full amount of health, regardless of the amount of damage dealt.
  • Despite the visual effects, the heal and damage happen simultaneously.


Nightmare
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
E
T
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
Cast Animation: 0.5+0.43
Cast Range: 500/550/600/650 (Talent 675/725/775/825)
Damage per Second: 20
Sleep Duration: 4/5/6/7
Invulnerability Duration: 1
Cooldown symbol.png 22/19/16/13
Mana symbol.png 165
Does not pierce spell immunity. Deals damage and sleep and invulnerability debuffs persist if placed before spell immunity and when not dispelled.
Blocked by Linken`s Sphere. Blocked when primary target. Blocked upon attacking a unit affected by an enemy Nightmare.
Modifiers
Buff or Debuff, based on the target`s alliance Nightmare Invulnerable: Undispellable.
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

Notes:

  • The target does not wake up when taking damage from certain sources and under a few rare conditions:
    • Nightmare`s own damage.
    • Damage dealt by Sleight of Fist or Stifling Dagger.
    • Any damage from active attack modifiers, be it a debuff (e.g. Burning Spear), or direct damage (e.g. Tidebringer).
    • Any damage from already launched ranged attacks if the projectiles hit after the invulnerability period.
  • When waking up with an attack, the Nightmare is transferred to the attacking unit at the start of an attack, not when the attack hits.
  • When Nightmare is transferred, its duration is refreshed, including the 1 second invulnerability.
  • The Nightmare cannot be transferred to spell immune units, or to wards and buildings. So their attacks only wake up nightmared units.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 4/5/6/7 damage instances.
  • Can deal up to 80/100/120/140 damage (before reductions). The damage of Nightmare is lethal and can deny allied units.
  • Whenever units are affected Nightmare, Bane gains a sub-ability which allows him to wake the units up.
  • Nightmare`s invulnerability status effect uses the default invulnerability icon, instead of its own ability icon.


Nightmare End
Play
E
T
Ability
Toggle
Ends all ongoing Nightmares.
Cast Animation: 0+0
Cooldown symbol.png 0

Notes:

  • Replaces Nightmare until there is no Nightmare debuff from Bane active.
  • The toggling of Nightmare End is not registered as a spell cast and thus does not proc any on-cast effects.
  • Can wake a unit up at any time during a Nightmare, even during the 1 second invulnerability.
  • Wakes up all units which were put asleep by Bane.


Fiend`s Grip
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
F
Ability
Target Unit / Channeled
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 second based on the unit`s maximum mana.
Cast Animation: 0.53+0
Cast Range: 625 (Talent 800)
Max Channel Time: 5
Damage per Second: 100/155/215
Max Mana Drain per Second: 5%
Cooldown symbol.png 100
Mana symbol.png 200/300/400
Pierces spell immunity. Does not attempt to damage spell immune enemies.
Modifiers
Debuff Fiends Grip: Dispellable with strong dispels.
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

Notes:

  • Provides True Sight over the target until the channeling ends.
  • Deals 50/77.5/107.5 damage and drains 2.5% mana in 0.5 second intervals, starting immediately as the channeling begins, resulting in up to 10 instances.
  • Can drain up to 25% of the target`s maximum mana.
  • Applies the damage first on each tick, and then the mana loss.


Videos

Info


Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Support/Disabler 2 Ability Builds 3 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Bane Equipment (collapse sets)Sets Heir of Terror Lucid TormentHead dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Atropos, the Bane When the gods have nightmares, it Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Fiend s Grip (Pre 6.58) PlayRF AbilityTarget Unit / Channeled dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Nightmare 2 Fiend s Grip Nightmare edit] Nightmare
Bane
Strength attribute symbol.png
22 + 2.4
Agility attribute symbol.png
22 + 2.4
Intelligence primary attribute symbol.png
22 + 2.4
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1300 1780
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 3.34 4.78
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 317 680 944
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.89 2.23 3.19
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 37‒43 59‒65 92‒98 116‒122
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 4.14 8.94 12.37
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.57% 3.97% 5.69%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.91 1.05
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 400
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 4

Atropos the Bane Elemental, also known simply as Bane, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 , possessing dark and nightmarish abilities that give him strong disabling The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , ganking The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , and nuking The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 prowess. Mostly played as a support, he has some of the highest starting stats of any hero, yet is unique in the sense that all his attributes and stat growths are equivalent. In addition, he possesses four highly potent single-target spells, which if used properly can more than make up for his complete lack of area of effect presence and pushing power. Enfeeble reduces the target`s attack damage by a tremendous amount, which can highly reduce an attack-reliant enemy hero`s effectiveness from as early as the laning stage all the way to the endgame. Brain Sap is a nuke that deals hefty pure damage to the target, healing himself for the same amount as well. Nightmare puts a unit to sleep, completely disabling for several seconds and dealing minor damage per second. If the slept target is physically attacked, it wakes up and the spell transfers to the attacker (spells will also wake the target up, but will not transfer the effect to the caster). At long last, Bane`s Fiend`s Grip is a channeling spell that completely disables the target for several seconds, dealing heavy damage per second and giving Bane some mana back as well. Bane`s debilitating lockdown abilities are what make him an invaluable support to allies, and a feared one for enemies.

Talents

Hero Talents
+200 Brain Sap Damage/Heal 25 +100 Movement Speed
+175 Cast Range 20 +90 Enfeeble Damage Reduction
+30% XP Gain 15 +250 Health
+200 Mana 10 +6 Armor
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Upgrading health and mana increases maximum health and maximum mana capacity and keeps the current health and mana percentage.
  • Upgrading Enfeeble`s attack damage reduction does not update already placed Enfeeble debuffs.

Recommended items

Starting items:

  • Tango allows Bane to maintain his HPTechnology company pool in-lane to avoid being harassed away. As well, it can be used to destroy trees to create pathing for support functions such as chain-pulling jungle camps, revealing blocking wards, or instantly destroying enemy wards from a distance.
  • Two Clarity give Bane the ability to replenish his mediocre mana pool, allowing him to sustain casting his spells in the lane. Nightmare costs more than half of his early mana pool, so having the ability to cast it more than once in the early game allows Bane to set up ganks and kills more frequently.

Atropos, the Bane Elemental

Recommended Roles
Support Disabler Nuker Durable

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero`s heart. Wakefulness is no protection, for Bane`s black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Abilities

Enfeeble
Ability: Unit Target
Affects: Enemy Units
Weakens an enemy unit, reducing its physical damage.
QE
95
8
Damage Reduction:

Duration:

Cast Range:
₠30 / 60 / 90 / 120
195 (Level 20 talent)
₠20
₠1000
Affected By:₠
Even the mightiest of warriors crumble before the terror of Atropos.
Notes
  • Only reduces base damage.
  • Cannot target ancient creeps.
  • Cannot be dispelled.
  • Blocked by Spell Immunity and Linken`s Sphere.
Brain Sap
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
WB
70 / 100 / 130 / 160
14 / 13 / 12 / 11
Damage/Heal:

Cast Range:

₠90 / 160 / 230 / 300
500 (Level 25 talent)
₠600
Affected By:₠
Atropos finds no greater pleasure than to harvest the fear he creates.
Notes
  • Always heals the full amount regardless of actual damage dealt.
  • Blocked by Spell Immunity and Linken`s Sphere.
Nightmare
Ability: Unit Target
Affects: Units
Damage: Pure
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.
ET
165
22 / 19 / 16 / 13
Sleep Duration:
Invulnerability Duration:
Damage Per Second:
Cast Range:
₠4 / 5 / 6 / 7
₠1
₠20
₠500 / 550 / 600 / 650
Affected By:₠
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
Notes
  • Total damage: 80 / 100 / 120 / 140.
  • Nightmared units provide no vision.
  • Can be used to deny yourself or allies.
  • Only auto attacks will transfer Nightmare.
  • Nightmare`s duration is refreshed when it is transferred.
  • The sleeping unit instantly wakes up if it takes player-based damage.
  • Towers and creeps will not attack a target affected by Nightmare.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Nightmares inflicted by Fiend`s Grip are not blocked by Spell Immunity.
  • Can be purged.
Nightmare End
Ability: No Target
Ends all nightmares.
ET


Notes
  • Ends all nightmares, including enemy nightmares.
  • Nightmare End is not available unless Nightmare has been cast.
  • Nightmare End does not appear when Fiend`s Grip inflicts Nightmares. It only appears when the Nightmare spell itself has been cast.
  • Nightmare End remains until the Nightmare debuff ends. Even if Nightmare is off cooldown, Bane must end any current Nightmares before being able to cast Nightmare again.
Fiend`s Grip
Ability: Unit Target
Channeled
Affects: Enemy Units
Damage: Magical
Grips an enemy unit, disabling it and causing heavy damage over time while stealing mana every second based on the unit`s maximum mana.
Upgradeable by Aghanim`s Scepter to increase the dps/mana drain, and inflict nightmares on attacking foes.
RF
200 / 300 / 400
100
Damage Per Second:

Mana Drain Per Second:


Duration:


Cast Range:

Scepter Ability:
₠100 / 155 / 215
155 / 215 / 270
₠5% of maximum mana
10% of maximum mana
₠5
7
₠625
Attacking Bane while he is
₠channeling this ability will
₠apply the current level of
₠Nightmare to enemies

Affected By:₠
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
Notes
  • Total damage: 500 / 775 / 1075.
  • Total upgrade damage: 1085 / 1505 / 1890.
  • Total mana drain: 25% of maximum mana.
  • Total upgrade mana drain: 70% of maximum mana.
  • Grants true sight of the target unit.
  • Damage blocked by Spell Immunity, the mana drain and disable are not.
  • When upgraded by Aghanim`s Scepter, the Nightmares inflicted by Fiend`s Grip are not blocked by Spell Immunity.
  • Blocked by Linken`s Sphere.

Talent Tree

Talent Tree
+200 Brain Sap Damage/Heal 25 +100 Movement Speed
+175 Cast Range 20 +75 Enfeeble Damage Reduction
+25% XP Gain 15 +250 Health
+200 Mana 10 +6 Armor

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game