Abaddon


Bio

Abaddon, the Lord of Avernus
Play "The fog of war is no match for the mist of fate."
Role: Support / Carry / Durable
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Abaddon, the Lord of Avernus The Font of Avernus : The Font of Avernus is the source of a family`s strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.

When the infant Abaddon was bathed in the Font, they say something went awry. In the child`s eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family`s army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.

Voice: TJ Ramini ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

General Strategy

Able to transform enemy attacks into self-healing, Abaddon can survive almost any assault. Shielding allies and launching his double-edged coil at a friend or foe, he is always ready to ride into the thick of battle.

Abilities

Mist Coil
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
D
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical / Pure
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon`s health.
Cast Animation: 0.25+0.67
Cast Range: 800
Self Damage: 75/100/125/150
Enemy Target Damage: 100/150/200/250
Allied Target Heal: 100/150/200/250
Cooldown symbol.png 4.5 (Talent 3.825)
Mana symbol.png 50/60/70/80
Partially pierces spell immunity. Can be cast on Spell Immune allies.
Cannot be cast on spell immune enemies.
Self damage pierces spell immunity.
Partially blocked by Linken`s Sphere. Blocked upon impact, therefore, Abaddon still loses health.
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.

Notes:

  • The self damage is applied instantly upon cast.


Aphotic Shield
Does not pierce spell immunity. Play
W
T
Ability
Target Unit
Affects
Allies / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Cast Animation: 0.4+0.57
Cast Range: 500
Damage Radius: 675
Shield Capacity: 110/140/170/200 (Talent 410/440/470/500)
Burst Area Damage: 110/140/170/200 (Talent 410/440/470/500)
Duration: 15
Cooldown symbol.png 12/10/8/6 (Talent 10.2/8.5/6.8/5.1)
Mana symbol.png 115
Does not pierce spell immunity. Shield persists if it was placed before spell immunity.
Modifiers
Buff Aphotic Shield: Dispellable with any dispel.
The powers of the black mist rise to absorb attacks like the black mist absorbs light.

Notes:

  • Aphotic Shield has the second lowest priority in the group of damage negating spells.
    • This means when combined with e.g. Borrowed Time or Refraction, the shield does not absorb any damage until the other sources are gone.
    • It has a higher priority than Living Armor, so when combined, Aphotic Shield blocks damage while Living Armor does not.
      Be that as it may, Living Armor still loses a charge per damage instance.
  • Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
  • The area damage is independent from the amount of absorbed damage. It always deals the full 110/140/170/200 (Talent 410/440/470/500) damage.
  • Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.
  • Choosing the shield capacity and damage upgrading talent does not affect any of Abaddon`s currently active Aphotic Shields.


Curse of Avernus
Not a Unique Attack Modifier. Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
F
Ability
Passive
Affects
Allies / Enemies
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
Move Speed Slow: 8%/12%/16%/20%
Attack Speed Slow: 8/12/16/20
Move Speed Bonus: 15%
Attack Speed Bonus: 10/20/30/40
Slow Duration: 2.5
Bonus Duration: 4.5
Partially usable by illusions. Illusions cannot place the debuff on enemies, but they do get the buff when starting an attack.
Modifiers
Buff Frostmourne Buff: Dispellable with any dispel.
Debuff Frostmourne Debuff: Dispellable with any dispel.
The curse that slows an enemy, speeds an ally.

Notes:

  • On each successful attack, Abaddon places a debuff on the target which slows them.
  • Every allied unit which starts attacking a unit which has the Curse of Avernus debuff on, gets the speed increasing buff.
  • This means it does not matter if Abaddon is still attacking the unit. As long as a unit has the debuff on, allies get the speed buff upon attacking it.
  • The slowing debuff can be placed on buildings, but cannot be placed on wards or allied units.
  • The speed increasing buff is not applied on buildings, wards or enemies attacking a debuffed unit.
  • Abaddon himself always gets the speed increasing buff upon starting an attack, regardless of the debuff, except when the attack target is a building.
    • Be that as it may, after having placed the debuff on a building, Abaddon gets the buff like how allies do upon attacking it.
  • Successive attacks on the same target do no stack, but refresh the duration instead. This goes for the buff and debuff.


Borrowed Time
Cannot be used by illusions. Partially disabled by Break. Pierces spell immunity. Play
R
B
Ability
No Target
(Upgradable by Aghanim`s Scepter.Aura)
Affects
Self
(Upgradable by Aghanim`s Scepter.Allied Heroes)
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400.
Cast Animation: 0+0
Radius: 0 (Upgradable by Aghanim`s Scepter. 900)
Passive Health Threshold: 400
Redirected Damage: 0 (Upgradable by Aghanim`s Scepter. 50%)
Duration: 4/5/6 (Upgradable by Aghanim`s Scepter. 5/6/7)
Cooldown symbol.png 60/50/40 (Talent 51/42.5/34)
Upgradable by Aghanim`s Scepter. Increases duration. While Borrowed Time is active, a percentage of all damage taken by allied heroes in a radius will be redirected to Abaddon.
Partially disabled by Break. The passive activating when below 400 health is disabled. The damage redirecting aura provided by Aghanim`s Scepter is not disabled.
Modifiers
Buff Borrowed Time: Undispellable.
Buff Borrowed Time Redirect: Undispellable.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.

Notes:

  • Interrupts Abaddon`s channeling spells upon cast. Does not interrupt channeling spells when passively activated.
  • Activates automatically when a damage instance (without the HP Removal flag) drops Abaddon`s health below 400, or hits Abaddon while already below 400 health.
    • The damage is dealt before Borrowed Time is activated, meaning if the damage instance exceeds Abaddon`s current health, he dies without Borrowed Time activating.
    • This also means that it does not save Abaddon from instantly killing effects like Culling Blade and Ice Blast
  • Borrowed Time converts damage into healing after reductions.
  • Borrowed Time has the highest priority in the group of damage negating spells.
    • This means when combined with other damage negating effects (e.g. Aphotic Shield or False Promise), Borrowed Time negates the damage while the others do not.
    • For False Promise, this means that Borrowed Time first turns damage into heals, and then it is registered by False Promise as a heal and not as damage.
  • As with all damage manipulating effects, Borrowed Time only negates and heals from the 3 damage types. It does not heal from HP Removal.
    • The only exceptions are Heartstopper Aura and False Promise, which it does heal from. Be that as it may, it does not passively activate from them.
  • The damage redirection granted by Aghanim`s Scepter is aura-based, be that as it may, its effects do not linger and no buff appears in the HUD.
    • The damage reduction for allies stacks multiplicatively with other sources of damage reduction.
    • The damage reduction does not reduce damage for units under any damage negating effect.


Videos

Info

Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 2.1 Generic/Support Abaddon dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Abaddon Equipment (collapse sets)Sets Anointed Armor of Ruination Arsenal dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Abaddon, the Lord of Avernus The Font of Avernus Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Mark of the Abyss (6.24 - 6.33) WR AbilityTarget dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Mist Coil 3 Aphotic Shield
Abaddon
Strength primary attribute symbol.png
23 + 2.6
Agility attribute symbol.png
17 + 1.5
Intelligence attribute symbol.png
21 + 2
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 660 1380 1900
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.38 3.56 5.12
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 306 614 834
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.85 1.97 2.77
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 32‒42 55‒65 91‒101 117‒127
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.43 4.43 6.57
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.5% 3.5% 4.93%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.68 0.81 0.9
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.56+0.41
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Abaddon the Lord of Avernus is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 known as one of the most versatile characters in Dota due to his rather low mana dependence, short spell cooldowns and a large number of viable item choices. His ability to help sustain his allies and himself plus his strong tower diving capacity give him solid lane presence. Many of his abilities offer a large sum of utility, which makes him a strong support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 Hero. Mist Coil serves as both a single target nuke and heal that helps shift the sustainability of both allied and enemy heroes in a lane at his will, though sacrificing a portion of his own health. Aphotic Shield holds as one of the most useful abilities in the game, able to shield a target from some damage while also able to reflect said damage to a huge area. The most important aspect is how it is able to dispel many status effects such as slows and stuns. His other abilities allow him to become a mix between a semi-carry and tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . Abaddon`s passive, Curse of Avernus, allows his attacks to not only slow down his enemy, but also increase the attack and movement speed of any ally attacking the same target. With his ultimate, Borrowed Time, Abaddon is able to shift all non-HP removal damage he receives into health. When not on cooldown, Borrowed Time may activate passively when his health falls under a certain threshold, even under the most dire situations. Due to his powerful spells and versatility, Abaddon is an excellent addition to any team.

Talents

Hero Talents
+300 Aphotic Shield Health 25 +25 Strength attribute symbol.png Strength
15% Cooldown Reduction 20 +25 Movement Speed
+5 Armor 15 +200 Mana
+20% XP Gain 10 +25 Damage
Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
  • The capacity bonus to Aphotic Shield also affects its area damage.

Recommended items

Starting items:

  • Tango and Healing Salve are important in order to keep Abaddon from being harassed out of the lane, particularly as he is a melee hero.
  • Clarity fuels Abaddon`s powerful spells, giving him the mana to make or break engagements through manipulating the HPTechnology company and damage taken by his allies.
  • Iron Branch are cheap and give Abaddon additional attributes. They can be built into a Magic Wand or Mekansm components, or simply sold for more inventory space.
  • Animal Courier is expected as support Abaddon is less item-dependent than others.

Early game:

  • Boots of Speed are important to get early on Abaddon, as he needs good positioning in order to make use of his spells. It also allows him to more easily chase down enemies with Curse of Avernus.
  • Magic Stick is important for giving Abaddon burst HPTechnology company and mana regen whenever he needs it. Both can fuel his spell-casting and increase his longevity in fights, allowing him to accomplish more.
  • Ring of Basilius provides Abaddon with more armor, bonus damage, and mana regen to fuel his spell-casting. The aura boosts his allies` survivability, further increasing his ability to protect them, and the item can be disassembled and both components recycled for later items once Abaddon`s intelligence reaches the threshold where a basic Sage`s Mask gives him better mana regen.
  • Orb of Venom allows Abaddon to apply a slow with his attacks, and stacks alongside Curse of Avernus. It can be a good item to build for an aggressive posture, in order to inflict a stronger slow on gank targets.

Core items:

  • Tranquil Boots are very powerful on Abaddon, on top of being the cheapest boots upgrade available. The increased movement speed gives Abaddon better positioning, allowing him to get his spells off more easily. The additional armor gives him tankiness, increasing his effective HP against physical damage. The HP replenishment allows Abaddon to recoup the HP cost of Mist Coil, ensuring that he never puts himself at too much risk when casting the spell.
  • Magic Wand gives Abaddon increased attributes and much more burst HP and mana regen, giving him much more survivability and allowing him to use his spells even after running completely dry.
  • Mekansm gives Abaddon a powerful heal with which to protect his team, alongside Mist Coil. It also gives Abaddon more tankiness through the additional attributes and armor, making him harder to bring down.
  • Observer Ward are important to purchase regularly as a support. Providing map vision gives Abaddon and his team forewarning to engagements, allowing Abaddon to show up to keep the tide of fights in his team`s favor.
  • Town Portal Scroll is important on all heroes. Abaddon`s ability to turn ganks around and give his team a strong survivability advantage make him a strong hero to have present in any engagement.
  • Urn of Shadows is a useful utility support item that synergizes with Abaddon`s ability to protect and heal his team. The increased strength gives Abaddon more HP and base damage and the mana regen helps keep his mana pool filled. Urn charges can be used to heal teammates or damage enemies alongside Mist Coil, and can be used on Abaddon himself to recoup Mist Coil`s HP cost.

Situational items:

  • Arcane Boots is a strong support item that allows Abaddon to replenish his teammates` mana as well as his own. Given the strong defensive power of Aphotic Shield, having the mana to cast it whenever it is needed can greatly benefit Abaddon`s team.
  • Power Treads helps give a carry Abaddon more combat presence. The increased attack speed allows Abaddon to utilize his physical attacks more, and attribute switching can reduce the mana cost of Aphotic Shield, reduce the HP cost of Mist Coil, and give Abaddon more HP and base damage as needed.

Abaddon, the Lord of Avernus

Recommended Roles
Support Carry Durable

The Font of Avernus is the source of a family’s strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm—but what they really are protecting is the Font itself. And the motives of the mist are unclear.

When the infant Abaddon was bathed in the Font, they say something went awry. In the child’s eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took—to train in war, that in times of need he might lead the family’s army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.

There was bitterness within the House Avernus—elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.

Abilities

Mist Coil
Ability: Unit Target
Affects: Units
Damage: Magical
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon`s health.
QD
50 / 60 / 70 / 80
4.5
Target Heal / Damage:
Self Damage:
Cast Range:
Cast Point:
₠100 / 150 / 200 / 250
₠75 / 100 / 125 / 150
₠800
₠0.25
Affected By:₠
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.
Notes
  • Mist Coil projectile has 2000 speed.
  • The self damage is Pure damage.
  • The self damage can be absorbed by Aphotic Shield.
  • Abaddon can deny himself with this ability.
  • Blocked by Spell Immunity. The self damage is not blocked. Can heal spell immune allies.
  • Blocked by Linken`s Sphere.
Aphotic Shield
Ability: Unit Target
Affects: Allied Units
Damage: Magical
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it absorbed to an area around it. Performs a strong dispel on cast.
WT
115
12 / 10 / 8 / 6
Absorbed Damage:

Duration:

Blast Radius:
Cast Range:
Cast Point:
₠110 / 140 / 170 / 200
500 (Level 25 talent)
₠15
₠675
₠500
₠0.4
Affected By:₠
The powers of the black mist rise to absorb attacks like the black mist absorbs light.
Notes
  • Aphotic Shield bursts as soon as the maximum damage has been absorbed.
  • When the duration runs out, the shield bursts and the maximum damage is dealt regardless of how much was absorbed.
  • Casting on the same unit again will replace the Aphotic Shield currently active on the target, causing the first shield to burst immediately.
  • Does not damage invisible units.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Curse of Avernus
Ability: Passive
Affects: Units
Abaddon strikes an enemy with chilling power on each attack, slowing them and causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
EF
Movement Slow:
Attack Slow:
Slow Duration:
Bonus Movement Speed:
Bonus Attack Speed:
Bonus Duration:
₠8% / 12% / 16% / 20%
₠8 / 12 / 16 / 20
₠2.5
₠15%
₠10 / 20 / 30 / 40
₠4.5
Affected By:₠
The curse that slows an enemy, speeds an ally.
Notes
  • Illusions gain the buff, but do not apply the debuff.
  • Can be dispelled.
  • Disabled by Break.
Borrowed Time
Ability: Passive
No Target
Affects: Self
When activated, all damage dealt to you will heal instead of harm. Performs a strong dispel on cast. If the ability is not on cooldown, it will passively activate if Abaddon takes damage while his health is below the threshold.
Upgradeable by Aghanim`s Scepter to increase the duration and redirect damage from allies to Abaddon.
RB
60 / 50 / 40
Health Threshold:
Duration:

Scepter Ability:


Redirect Radius:

₠400
₠4 / 5 / 6
5 / 6 / 7
Redirects 50% of damage
₠dealt to allies to Abaddon

900
Affected By:₠
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.
Notes
  • Borrowed Time will activate automatically if Abaddon suffers damage while having less than 400 HP.
  • Damage nukes greater than Abaddon`s current health will kill Abaddon without passively activating Borrowed Time.
  • When Borrowed Time is active, Abaddon is visually covered in a bright blue glow.
  • Can be cast while disabled, and performs a strong dispel on cast. This allows Abaddon to remove a stun from himself while stunned.
  • When broken, only the passive activation is disabled. The ability may still be manually activated.

Talent Tree

Talent Tree
+300 Aphotic Shield Health 25 +25 Strength
15% Cooldown Reduction 20 +25 Movement Speed
+5 Armor 15 +200 Mana
+20% XP Gain 10 +25 Damage

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview


Abaddon is a seemingly unkillable hero. His abilities are useful for his own potential protection as well as to save those who desperately need to stay alive. Proper play of Abaddon requires good management skills of your hp and mana.